We've seen that some Mac users are still getting crashes. First things first, sorry that it's taking some time to completely fix this issue.
We need some more information to figure out exactly where this is coming from, so if you're still getting a crash on Mac, we're asking that you follow the instructions below and send us the resulting information USING THIS FORM - https://forms.clickup.com/f/2b318-1807/WG3GMB5KUFQB4XRAHX
Instructions:
Go to the game folder located in Steam/steamapps/common/Dead Cells
Right Click on deadcells.sh
Open with > Terminal
Report any errors from the terminal
Of course, if anyone else is having problems then you can use the same form to report the issue you're having.
Hope you've been enjoying the Return to Castlevania DLC!
No rest for the wicked, the devs have been hard at work fixing some issues that came up with the DLC release and we've just released a hotfix to address a decent chuck of them:
Major
Crash fix for Mac
Fix steam deck save issue - This shouldn't have been a save wipe situation, but a save lock situation, so your saves should be OK. If you're still having problems let us know
Fix parallax rendering on Castle's Outskirts
Fix softlock on Dracula's Castle for players without spider rune
Minor
Fixed the Katana cancel technique being wrongfully removed from the game.
Fixed a crash when loading a very old save.
Fixed random crashes in Richter Mode when using certain affixes.
Fixed Richter Mode Vania-moves disappearing when trying to sell them.
Fixed a softlock in Castle's Outskirts when teleporting through a door with Snake Fangs.
Fixed Medusa's Head clipping through walls.
Fixed World Map vibrating up and down in certain resolutions.
Fixed random crashes on the title screen.
Fixed a random crash when blocking an attack.
Fixed Legendary Items spawning in biomes where loot is disabled.
Fixed Queen's reflected items not having the proper trail color.
It's finally here, the Dead Cells: Return to Castlevania DLC is available now!
Storm Dracula's Castle on a new quest, meet famous heroes, fight classic monsters with iconic weapons and confront Death & Dracula in epic boss fights, all backed by original and re-imagined tunes! You can even play as all the main characters from the famous series with 20 new outfits!
This is our tribute to the main inspiration of Dead Cells so we have put a ton of our time and effort into making this the best possible Castlevania x Dead Cells experience, we hope you enjoy it ^^
Our resident marketing artist Steve has created a pretty epic gameplay trailer to get you in the mood for some manic vampire slaying, check it out here:
So what exactly is in the DLC? Well, there's a main quest featuring Alucard & Richter Belmont, where you'll fight your way several times through both Dracula's Castle and the main island on the way to a final showdown with Dracula in his iconic Throne Room.
Straight from Prisoner's Quarters you'll find an entrance to...
Castle Outskirts
Before you can enter Dracula's Castle, you'll need to venture through the gardens, across the moat and up the ramparts while avoiding traps and fighting off countless evil minions.
Don't get distracted by the view and keep your eyes peeled for hidden pathways, secret rooms and a certain energetic feline...
Dracula's Castle
Moonlight streaming through stained glass windows. Ornate pillars holding up ceilings of magnificent halls. Towering spires pushing into the night sky over fortified battlements.
The beauty of Dracula's Castle hides a dark heart, as undead creatures wait to pounce from every direction. Make your way from the entrance hall to the top of the castle and find the lair of the most powerful vampire of them all...
Boss Fights
This DLC comes with not 1, but 3 new bosses! Death and Dracula take no prisoners and you are no exception. Be prepared for epic battles against majestic backdrops where the winner takes it all...
If you manage to beat these two creatures then prepare yourself for our most ambitious boss showdown yet!
Weapons
14 new weapons can be won in this DLC, like the Vampire Killer, Throwing Axe & Holy Water. Each classic Castlevania item has been translated into the fast-paced combat of Dead Cells while keeping their original essence.
Wield whips, crosses and holy powers to carve your way through hordes of the undead and tame the evil powers of the night.
Richter Mode
Hidden somewhere in the castle is a bizarre room that turns you into the indomitable vampire hunter, Richter Belmont!
Unlocking a moveset inspired by his appearance in Symphony of the Night, you'll storm through a section of the castle finding vania moves and classic weapons that will push all the nostalgia buttons.
Soundtrack
We're giving you access to an alternative soundtrack made of 51 of the original Castlevania tunes, that can be heard across the entire game.
On top of this, we've taken the 12 most iconic tracks, such as Vampire Killer, Bloody Tears and Simon Belmont's Theme, and reimagined them in the style of Dead Cells as a soundtrack for this DLC, while preserving the Castlevania ambiance of course.
Outfits
Unlock 20 outfits as you progress through the castle, letting you roleplay as all your favourite characters like Alucard, Richter Belmont, Simon Belmont, Maria Renard, Trevor Belmont, Sypha Belnades, or even Dracula!
How much is it?
$9.99/9,99€ (or equivalent). The increase in price from the previous DLCs reflects the extra work we've put in to this DLC, as well as the use of the Castlevania IP. The dev team have been working on this for a long time and we think that it shows!
AMA
We'll be running an AMA on r/gaming tomorrow at 16:00 CET, we'll post a link in the Community Hub and on social media, so come ask us all your questions!
With the Dead Cells: Return to Castlevania DLC arriving in just a couple of weeks, we wanted to share one last short teaser highlighting how the dev team packed the iconic Castlevania essence into every inch of the DLC, then we'll leave you alone!
You'll have to listen to me waxing on about Castlevania for a hot minute, but watch to the end for one last surprise reveal...
This is our last post before the release, so see you all on launch day!
You've waited long enough to know the release date of the Return to Castlevania DLC, we said Q1 2023 and we're already in February, so here it is!
But first let's explore an essay about what's going on in the game industry today. We strongly feel that in the current climate of global titans and small independent studios, that we can extrapolate...
6th March! It's 6th March OK.
Here's a short gameplay trailer to get your teeth into:
So what you saw there is about 5% of the content on offer, there's still loads for you to discover in March, and keep an eye out for more reveals in the future. That should have been your first true glimpse of the boss fights as well, which we think look pretty damn good, if we do say so ourselves...
You'll have hopefully recognised the iconic Vampire Killer track at the end - if you didn't then go listen to the old soundtracks right now! I'll remind you that we have 51 of the original Castlevania tracks in this DLC, with 12 reimagined by our resident musician Yoann "Valmont" Laulan in his Dead Cells style. If that's not reason enough to check out this DLC then I don't know what is!
If you haven't wishlisted it yet, here's a handy link for you:
It will be a cooperative, rogue-lite metroidvania inspired experience, where you explore the ever-changing island of Dead Cells as a group. Yeah, yeah, I know, you're getting a co-op Dead Cells experience in a board game and not the video game, don't shoot the messenger...
Players will have to choose their path carefully within ruthless biomes and face Malaise-infected enemies or die trying. Each death is a chance to mutate into something far more powerful and go further every run. Explore. Kill. Die. Mutate. Repeat. So it's a pretty faithful representation of the video game, right.
The team behind it is Scorpion Masqué, a multiple award-winning publisher with a strong expertise in legacy board games, that has been joined by Kaedama, a group of veteran and decorated designers (7 Wonders, Draftosaurus, Cyclades, The Loop) to bring their vast experiences to the design of this board game. We're confident that they're building a game that remains faithful to the Dead Cells style while translating well into the world of board games. We don't want to release something half-baked just for the sake of it!
If you want more info, they've released a blog post here, go check it out.
New Dead Cells wiki
Finally, some seriously dedicated and kind folks from the Dead Cells discord banded together to move the Dead Cells wiki from Fandom to Wiki.gg - https://deadcells.wiki.gg/wiki/Dead_Cells_Wiki
Without getting too into the details, Wiki.gg offers fewer adverts, faster and better editing, better looking pages and great admin support. What's not to like?!
However, Fandom will still appear as the top result when searching for anything wiki related. You can find the new wiki easily by adding "wiki.gg" at the end of your search or by simply bookmarking the new wiki.
The Fandom wiki won't get updates from the experienced editors anymore, so please don't rely on it for up-to-date advice and head over to the wiki.gg site. Thanks to everyone who helped out with this project!
That's all for now, speak to you all again very soon :)
We're back with a reminder that our next DLC, Return to Castlevania, is coming early this year!
To get you mentally prepared for some whipping and vampire-slaying, we've created a little teaser giving a nod to the classic Castlevania games and some (very quick) glimpses of gameplay...
We've also opened up applications for streamers and content creators to apply for keys on Keymailer - https://www.keymailer.co/g/games/164855, but we won't be distributing any keys for a little while.
If you haven't wishlisted the DLC yet, then get on over to the storepage and get that thing on your list!
After almost a year of keeping quiet, and we still can't believe that we get to say this, but our next DLC "Return to Castlevania" is coming in Q1 2023!
Yep, one of the biggest, if not THE biggest, inspirations behind Dead Cells is being reimagined in our fast-paced, frenetic gameplay with our most ambitious DLC to date.
Somehow we managed to convince KONAMI to let us recreate this truly iconic pillar of gaming, and we have loved every minute of crafting our very own love letter to the granddad of Dead Cells, bringing the Castlevania series back to its 2D action roots. We hope that we have done justice to the game that inspired a thousand more and it has been a ridiculous privilege to work on this project.
Anyway, that's enough fanboying, let's get on with the post!
First up is a brand new animated trailer to celebrate the DLC, courtesy of Bobby Pills:
What's in the DLC?
You'll strike out on an adventure through the spooky outskirts and candle-lit interior of Dracula's Castle in two new biomes, where you'll wield iconic weapons such as the Vampire Killer, Throwing Axe & Holy Water against classic enemies like mermen, bone throwers & haunted armors on your warpath to vanquish Dracula himself. Three epic boss fights await you throughout the haunted Castle, no prizes for guessing who one of them is!
The famous Richter Belmont and Alucard will be by your side in a new storyline, helping you to navigate the maze of Dracula’s Castle and providing you with strong weapons (sometimes willingly, sometimes not). However, where there is good there is evil, so watch out for powerful foes who will try everything in their power to stop you from reaching the throne room!
If it wasn't already obvious, we've taken great care in creating that unmistakable Castlevania atmosphere. You'll find secret rooms, beautiful paintings and of course, chicken legs in the walls. OK, the chicken legs were already in the walls but we won't tell anyone if you don't. Oh and we hope you like the moon because that sucker is everywhere!
Behind all of this, you can listen to a full in-game soundtrack of more than 60 Castlevania tunes, both original and reimagined. Full means full - we've got Vampire Killer, Bloody Tears, Divine Bloodlines, all the hits!
How much is it?
The DLC will be $9.99 or equivalent. Yes, this is an increase from our usual price of $4.99 for a DLC, but this reflects the fact that the scope of this DLC is quite a lot bigger than previous DLCs, as well as the inclusion of the Castlevania IP.
We'll be back with a lot more information as we get closer to the release date, but in the meantime I'm just going to leave another link to the DLC store page here in case you want to add it to your wishlist...
We're once again asking for some intrepid Dead Cells players to test some exciting, shiny-new and very chunky Dead Cells content and help us get some final polish on it. We will be asking for feedback and there will likely be some game-breaking bugs and weird crashes, you have been warned!
NOTE: People who applied after our Discord message a few weeks ago do not need to apply again!
If you'd like to take part then please fill in the form using the link at the end of this post. You will need to provide your full name, email and Steam profile name - we'll only use those details strictly to contact you about the beta, but if it makes you uncomfortable to give us that information then unfortunately you won't be able to take part. However, we've done this three times now and never had any problems, so you'll be in safe hands 🙂
You'll also need to sign an NDA before we start, then not share any details of the content with anyone outside the testing group until we release the content. If you do, we'll come after you with the giant Frantic Sword we keep in the office. Only half joking...
Applications are open until the end of November, then testing would begin around mid-December. We will not send anyone any messages before the end of November/start of December, so don't worry if you don't have any contact from us before then.
We're back with another indie crossover update - Everyone is Here Vol. II! We've added more weapons, skills and skins from our favourite indie games, so thanks to all the studios that let us add a piece of their creations to Dead Cells. Watch out for a bundle going live in the next few hours, more on that below...
So, who's in the update?
Terraria
I'm not sure if we can really call Terraria an indie anymore, but they definitely started as one! In any case, we're introducing 'The Guide' and the heavenly sword Starfury!
Striking enemies with this gloriously pink sword causes fragments of stars to fall from the sky, dealing critical hits to other enemies around you. The drawback is that it's a relatively slow and static weapon, but chuck a few dodge rolls in there and you'll be fine.
Shovel Knight
Yeah yeah, we know we've already got a shovel in Dead Cells... But luckily the King Scepter exists, so Shovel Knight will be shoulder bashing your enemies to launch himself into the air, then spinning around the screen drilling enemies into the ground with critical hits. Bouncing on an enemy let's you charge again, so see how long you can keep the chain going!
We needed to make it a bit tricky to keep hitting enemies from above as it could be too easy to cheese enemies with it (cough Pure Nail cough), so the movement is quite sensitive to make it hard to master.
Hotline Miami
Breaking down doors and pummelling the dazed enemies on the other side just got even more fun! Jacket and his trusty Baseball Bat are swinging into Dead Cells, with not one, not two, but three different masks.
The Baseball bat crits on stunned enemies, so you're basically required to hit enemies while they're down... Look out for the damage number VFX pulled from Hotline Miami too!
Katana ZERO
Another head scratcher for us - we've already got a majestic katana in-game so what could Subject ZERO possibly bring to Dead Cells? Well, simply put, the answer is throwing stuff at people!
Throwable Objects stun your enemies, allowing you to close the distance and get some shots in, or give you time to charge the katana's dash attack... You've only got 3 charges of throwable stuff, so you'll need to kill enemies to refill your stash.
Slay the Spire
Translating a deckbuilding card game into Dead Cells was pretty tricky but, after several days of tearing out their hair, the devs managed it.
The Diverse Deck translates each of the 4 classes from Slay the Spire into one complex skill. You will initially gain a passive power from one class. You can play with this passive for as long as you like, then activating it provides a one-off boost effect, and the skill moves on to the next class.
You will start with Barricade, which gives you an amount of permanent bonus health for the period that this 'class' is in play. Each successful parry grants bonus health for a short period of time. On activation, all current bonus health is removed and damage is dealt depending on the quantity removed. Then the skill moves on to Catalyst.
Catalyst makes your melee attacks poison the enemies they hit. On activation, nearby enemies lose all their damage-over-time stacks, and are dealt the remaining damage of these effects in one blow.
Next up is Electrodynamics, which creates a lightning orb that circles around you, dealing electric damage on impact with enemies. Each time you use the skill that you have in your other slot, an additional orb appears. On activation, all your active orbs are destroyed and one lightning strike hits a nearby enemy for each orb destroyed that way. After this, the skill moves on to the final class...
Foresight lets you avoid the first instance of damage every few seconds. On activation, you become immune to all sources of damage for a period of time, then the skill goes back to Barricade and the cycle keeps going.
It all sounds a bit complicated but in practice it's pretty intuitive!
Risk of Rain
Last, but definitely not least, one of the great roguelites of the last few years is arriving in the form of The Commando wielding the Laser Glaive!
The Laser Glaive is irresistibly drawn to enemy after enemy, rebounding around the screen dealing damage to as many foes as possible. It gains damage after each extra enemy it hits and will start dealing crits after hitting multiple enemies. Not bad for crowd control...
Where do I get all this?!
The book of clues in the Prisoner's Quarters has mysteriously gained new pages - figure out these new riddles then complete the challenges to unlock the outfits.
Just like last time, bizarre-looking lore rooms have appeared throughout the island, containing these strange & powerful objects from other worlds...
Bundle
We're running a complete-the-set bundle with all the games included (except Terraria & Hotline Miami) for just one week! It's right here so if you're missing a couple of games in your library or you have a friend who you want to get into some great indie games then check it out!
If you want the complete details of everything in the update, with bug fixes and all that stuff, then go check out the full patchnotes on our site.
We're also aware of a couple of issues which we're working on a hotfix for:
Crash with Diverse Deck in custom mode
Glow issue with some outfits and Assault Shield
Generation issue with campfire lore room
Crash when using key to unlock Cavern biome
That's it for now, this update was a ton of fun to work on, so we hope you like it as much as we liked creating it :D We can't quite believe that this insane line-up of games all allowed us to pay a little tribute to them in Dead Cells, you've gotta love the indie community!
We haven't forgotten about adding more 'pure' Dead Cells content, that adventure will continue in 2023 and keep an eye out for some news in December...