Dead Cells - mezzamazza55
Hey everyone,

Just dropping in for a reminder that we will be releasing The Queen and the Sea DLC tomorrow at 18:00 CET/09:00 PT!

https://store.steampowered.com/app/1580050/Dead_Cells_The_Queen_and_the_Sea

We'll also be running a dev stream tomorrow from 16:00 CET/07:00 PT until we get bored or things catch fire! So come and ask us questions, preview the new content and listen to our terrible jokes.

You'll be able to watch it on the Dead Cells home page here on Steam, or if you prefer to watch it on Twitch we'll be running it on our channel there as well. We might even try Youtube, Twitter and Facebook too so keep an eye out!

Cheers,
Matt, EE & MT
Dead Cells - mezzamazza55
Hey everyone,

We're back with another Queen and the Sea DLC announcement - it will be available on 6th January at 9am PT/6pm CET!

With this DLC we are finishing off the path that we started years ago with The Bad Seed and Fatal Falls. Ending a trilogy needs some special touches and we believe we've put quite a few in this DLC. We have an awesome new boss which we're sure will surprise you multiple times, one of the new levels is completely different to anything that you’ve seen before in Dead Cells, plus if you beat this DLC you get a brand new ending!

For a quick peek at what you'll be getting in the final chapter of the DLC trilogy, check out our new gameplay trailer:



So what exactly is in it?

We're adding two late-game biomes, which are alternative paths to High Peak Castle and Hand of the King, plus a boss biome.


The Infested Shipwreck



If the name of this biome didn't already give you a clue, you'll be fighting your way through the bowels of a rotten shipwreck with eldritch horrors lurking behind every corner. We’ve introduced some quirks to make it fresh for you guys.
There are platforms and floor sections that enemies can break, disrupting your movement and even dumping you onto the spikes below. Armoured shrimps chase you down and can move vertically and horizontally with ease, letting them attack you from any direction. Anchor throwers…throw anchors at you, who’d have thought it!

To combat this terrible threat, you'll gain access to a formidable arsenal of nautical weapons such as a trident, a pirate hook and a... shark?



We're also introducing another pet in the form of the Leghugger, a not-so-cute armoured shrimp thing with an insatiable hunger for flesh and a tendency for sudden growth spurts.

Finally, no journey into a shipwreck is complete without a treasure hunt! Collect the pieces of the torn-up treasure map and put it back together to find the mythical booty...


Lighthouse

Find your way through the shipwreck and you'll reach the base of the lighthouse. We promised you something different with one of the biomes and now it's the time to reveal what that is: the lighthouse is more or less a vertical chase scene & several miniboss fights combined, complete with rope pulleys, breakable barriers and deadly flames!
Scaling this soaring tower will be no easy task, as you'll need to outrun rising flames from below. While fending off a trio of highly skilled warriors. At the same time. Just another day on the island!



Opportunities for rest will appear, but they will be short-lived. You are being chased by relentless killers after all...


The Crown

If you manage to make it through all of that unscathed (or at least alive) you’ll end up at the summit of the lighthouse in a bid to light the beacon and escape the island. However, to accomplish this feat you'll need to triumph in a final duel against a familiar foe...



Beat the final challenge to discover a brand new ending...


Wishlist

To get an amazingly useful alert when the DLC is available, you can wishlist it and Steam will send you an email as soon as it's live:

https://store.steampowered.com/app/1580050/Dead_Cells_The_Queen_and_the_Sea/


Bundles

Seeing as this DLC is finishing off the trilogy we started with The Bad Seed and Fatal Falls, we will be releasing a discounted DLC-only bundle as well as the usual base game/DLC and base game/DLC/OSTs bundles.
So if you've been waiting to buy a chunk of DLC (or the base game), January will be a pretty good time to take the plunge!


We'll be back with the DLC release, but keep an eye on our social media for some DLC teasers over the holiday period. Speaking of, have a great holiday!


Cheers,
Matt, EE & MT


Community Highlights


@leafjuly


K-BoNe


u/JenniferIsAMaleName


@DoodlesDreaming
Dead Cells - mezzamazza55

Key art by the legendary Michel Donzé


TLDR
  • New DLC coming Q1 2022 - wishlist it here and we'll love you forever!
  • Teaser trailer out now on YouTube, check it out below
  • DLC will be $4.99 to fund continued Dead Cells development & Motion Twin project
  • It finishes the path started with The Bad Seed and Fatal Falls, giving a new ending to the game
  • Free updates will continue until the end of time, well for another year at the very least
Hey everyone,

We’re pumped to announce that our latest DLC “The Queen & the Sea” will be coming Q1 2022!

The route that we started so long ago with The Bad Seed and Fatal Falls will be neatly tied off with a slightly unconventional bow. The usual two new biomes will be there, but one of them is definitely not the standard-issue Dead Cells level that you know and love...

Of course there’s also a deadly boss waiting for you at the end of the road – no prizes for guessing who that is! Oh, and if you beat them you'll be getting a whole new ending.

Teaser link


The two new biomes are called the Infested Shipwreck and the Lighthouse - these will be a parallel to the High Peak Castle and Throne Room levels. Yep, the Hand of the King won’t be the only final challenger anymore. Before you jump on me I know the spoiler boss exists as well!

There's a couple of screenshots below to give you a taste of what's coming, and if you could wishlist the DLC for us we would be eternally grateful :)



Yes, the Beheaded is wielding a shark. No questions please.



These guys are as deadly as they look, so prepare your thumbs!



The final arena...


There’ll be new weapons & enemies to play with of course, and a new not-so-cuddly pet - we'll be putting out more details on all that as we get closer to release day.


The DLC will be $4.99 or equivalent, just like the other two. Charging this helps to support Motion Twin during the development of their next project, as well as continuing free updates of Dead Cells.


After the DLC that is exactly what we'll be doing - releasing more free stuff! And we'll continue to do that for at least another year. There's already a good chunk of content planned and being worked on right now with some fresh ideas in play, so you shouldn't be getting bored with us anytime soon :D


Cheers,
Matt, EE & MT

Community Highlights:


Sketch of the Queen done by one of our alpha testers, SaltyFinalBoss




@KennthBoNe



@leafjuly



@saelens16
Dead Cells - mezzamazza55
Hey everyone,

Hope you're enjoying the Everyone is Here update!

We'd just like to ask if you could take a minute to vote for us in the Steam Awards in the Labor of Love category.

Dead Cells is currently up to it's 26th update, over 4 years since our Early Access release and most of those updates were free, so we think we're allowed to shoot for this one!

Have a great weekend :)

Cheers,
Matt, EE & MT
Nov 26, 2021
Dead Cells - mezzamazza55
Hey Mac users,

We managed to figure out what was going wrong and we've just pushed a fix to let you back in to Dead Cells.

Enjoy the new update and please post a comment here if there's anything wrong :)

Thanks for your patience and sorry again for the missed days of Dead Cells!

Cheers,
Matt, EE & MT
Nov 24, 2021
Dead Cells - mezzamazza55
Hey,

If you noticed a tiny patch we've just pushed out a hotfix for a few small problems.

Crash & serious bugs:
  • Fix broken animation with Drifter weapons on Scarecrow, Santa, Cultist and Snowman skins
  • Fix Guacamelee lore room not appearing if the option "deactivate lore rooms" is activated
  • Fix Crash with Pure Nail weapon in backpack
  • Fix Crash with Skull Bone weapon during whirlwind attack

Gameplay bugs:
  • Fix Giant Staff weapon parry
  • Fix Face Flask not applying damage buff
  • Fix Face Flask breaking kill streak
  • Fix heal on Parry cooldown
  • Fix mod related UI input scheme
  • Fix Flawless Giant skin colors

Cheers,
Matt, EE & MT
Dead Cells - mezzamazza55
Hey everyone,


Surprise! A new update is available ːdcshockedː

Well maybe it's not so much of a surprise if you've been following our social media for the last 2 weeks...

Anyway, this time around we're stoked to introduce weapons, skills and skins from some fellow indie studios, who kindly let us add a little taste of their games to Dead Cells!



How do you get this free stuff?

You'll find a book of clues in the opening area - figure out the riddles within and complete the challenges to unlock fresh outfits!

You'll also find lore rooms dotted around the place, hiding bizarre and powerful weapons from other worlds...

If you want the full details of everything right now then check out the patchnotes and the little summary below, if you want to keep some mystery then download the update and get into it!

Hollow Knight

The Knight was a bit too shy to show themself, so you won't be seeing them running around the island, but their trusty nail is here :)



The Pure Nail can attack upward and downward. Attacking downward while airborne causes you to bounce on your enemies, dealing critical damage.

Hyper Light Drifter

Laser guns are finally in the game! The Drifter wields their trusty energy sword/gun combo, ready to wordlessly slay more monsters.



The Hyper Light Gun marks its targets while also dealing damage. The Sword deals critical damage to the marked targets, increasing with the number of gun marks on the target. Sword hits also recharge the gun's ammo, which doesn't recharge passively.

Blasphemous

The Penitent One is here. Mea Culpa...



Crush the Face Flask on your forehead, dealing low damage to yourself and transforming 35 percent of your missing health into recovery.

Guacamelee

The luchador Juan arrives, with a feathery surprise up his non-existent sleeve...



Channel your chicken spirit with the Pollo Power, turning into a chicken for a few seconds while firing several explosive eggs around you.

Skul: The Hero Slayer

Tear your way through hordes of enemies as Skul, slaying mobs with a trusty bone club.



Smash enemies with a bone club. Hitting with the second attack enables a whirlwind attack that deals critical damage.

Curse of the Dead Gods

That's right, mutton chops are in Dead Cells, we have now accomplished everything that we set out to do when we started this. Shut it all down.



Slash twice with a machete. The third attack uses the pistol to bump and inflict critical damage to nearby enemies. Holding the attack button charges a slow and powerful ranged attack.


That's it for the content, there's a few of the usual QoL fixes and what not too, so check out the patchnotes if you'd like to know more about that.

If you haven't had the chance to play Curse of the Dead Gods, Skul: The Hero Slayer or Guacamelee 2, then we are running a bundle with them from 10am PT so go fill your boots and show some love for the indies!

We'll be back soon with some more news, hope you enjoy the update and as always please don't hesitate to leave us feedback here or on social media :)


Cheers,
Matt, EE & MT

Community Highlights:


@sad_accident


@chizifsd


@inkscrutable


@Saelens16


@ColaCarnage
Dead Cells - mezzamazza55
Hey everyone,


A new update has landed! This time there's no balance changes or new weapons, instead we're focusing on improving the ease-of-use and learning curve for everyone (particularly newcomers & occasional players), without altering the overall difficulty of the game.
All the new features are entirely optional and designed to allow you to improve your skills with no ragequits! OK maybe you'll still have a couple...


TLDR
  • Training room - hone your skills against all the mobs and bosses you've seen
  • Aspects - extremely strong powers to make your run easier (but you can't win the next Boss Cell if you beat the game)
  • World map - see the paths you can take through the island
  • When you pick up a scroll you can see the change to your overall damage for each colour
  • Multi-binding moved to Custom Mode
  • Lots of smaller quality-of-life changes
The Training Room



Before you reach Prisoner's Quarters you'll see an entrance to a new training room where you can practise against any enemy that you've already faced. The mobs will start as statues (like in Slumbering Sanctuary) and re-animate only when you press the button at the entrance of the room.
We've even given you presets that reflect the bestiary of each biome to make your life easier, because we're just that kind.



You can also train against all the bosses in their own environment, just go through one of the doors at the back of the main room to train against the big guns.

Weapon tubes and a training Guillain are also there to provide you with all the tools you need to train, so get cracking!


Aspects



To help players reach new biomes and discover more of the game, we're introducing the Aspects - optional super-strong buffs equippable at the start of a run that make the game a lot easier. There are a couple of catches though: you can only equip one, and you can’t unlock a new boss cell or flawless boss achievements while an Aspect is equipped, so you still need to rise to the challenge if you want to get to the next level.



Aspects provide a specific buff, centered around a core synergy element such as fire damage or speed boosting. The update features 13 Aspects and new ones could be added in the future, if we manage to have any more ideas that is...


World map

Probably the most self-explanatory part of this update, the world map features all the biomes you've already discovered and displays the connections between each level, but again only the ones that you've seen will be displayed. You can find it in the map screen of your current biome.


Other features
  • Reminder after killing the Hand of the King to use the Homonculus rune to exit the run (except in 5BC or after the first 0BC kill). No more panicky posts to answer for me, woohoo!
  • Total damage change is now displayed when picking stats from a scroll, time to retire the calculator...
  • Incentive (cell drop buff) for picking your least visited biomes. Yep, it's time to go back to the [insert your most hated biome here].
  • Return stones now teleport you outside their relative Z-door.
  • A few tidbits of lore hinting at something coming in the near future, found in High Peak Castle and Undying Shores.
  • Multi-binding is now properly removed from Normal Mode and available in Custom Mode.

We hope you enjoy the additions, let us know your thoughts in the comments or through the social media links below!


Cheers,
Matt, EE & MT

Community Highlights:


the G



cobyanstly



Nicolas Pertini



Mori_Mosu
Dead Cells - mezzamazza55
Hey everyone,


A fresh hotfix for the current beta has just landed! Here are the changes...


Important features
  • Everything is translated!
Quality of life
  • Added Outfits descriptions in the Tailor selection menu.
Bugs that have been fixed
  • Saving and reloading in a biome drastically decreases mobs' HP.
  • Giant drops loot in Training Mode.
  • Training Armory weapons scale with the player's BC.
  • Tentacles sweep attacks hitting a player turret will hurt the player instead.
  • Killing the Concierge at the end of the Daily Challenge doesn't end it.
  • Slow-motion instances don't get skipped when the 'Disable Gameplay Slow-Motion' option is on.
  • Some old, old typos in the French translation.
  • Spoiler boss softlock should be fixed.
So there you go, now everyone can understand what's going on in-game and some annoying issues are sorted :)

We'll be back soon!

Cheers,
Matt, EE & MT
Dead Cells - mezzamazza55
Hey,

Back with another quick post to let you all know that update 25 is now in beta phase!

Thanks for all the feedback from the alpha, we'd made some smaller changes already and have put the Spoiler Boss in the training room as many requested.

Here's the main changes for the beta:

Important features
  • Two Flawless Outfits : Gardener and Tick.
  • Incentive for picking your least visited biomes now makes mobs drop more cells and gems.
Quality of life
  • Changed colors of the frames of the World Map to improve readability.
Bug fixes
  • A lot of small bug fixes, including spoiler boss issues, translation issues, Training Room problems, and crashes.
If you want to leave feedback (or bug reports) for the beta, please fill in this short form.

We've had several reports that the Spoiler Boss won't come down from the cage after killing the surrounding enemies, but we can't reproduce the error... So if anyone can give us detailed information about this (e.g. operating system, items, seed number, where you went before the fight etc), please send it to us with the form :)


Cheers,
Matt, EE & MT

Community Highlights:


@iseikaino


@HumanIsPink1


u/heronvitorsb93
...