Dead Cells - Messbass

I can do that aaaaalllllll day, Golem.

TLDR; New Alpha branch opened with the level up system 2.1 /!\ Beware, it’s far from being finished at this stage. New forum subsections available to help us sort the feedback for each branch. A news box is now shown on the home screen of the game, to keep you up to date on the latest changes.

Evolved Tiers system available on the new Alpha branch. Feedback welcomed!

Hey there!

How’s everyone doing today? We hope you’re having fun exploring the new levels, finding new ways to get OP and of course, being crushed by the outrageously unfair traps and OP enemies in the Clock Tower.

At Motion Twin HQ, we’re continuing our quest for an improved level-up system on the foundations laid out by the 4th Update. We may break a few things in the process, filling some wastepaper baskets with discarded ideas or threatening violence when internal feedback from colleagues range from “I didn’t know we were developing a kid’s game” to nothing but salty tears and death stares...

As a consequence, we’re officially inviting those of you who really want to get a “behind the scenes” look at what we’re working on and how we iterate over Dead Cells, to join the early access of a beta of an early access game, our beta-est beta, the “alpha” branch!

So, how does it work?

Currently, the beta branch is a way for us to get help hunting bugs, finding and fixing crashes and balancing and polishing what is essentially a “release candidate”. The Alpha branch aimed at bringing us closer to the community and exposing issues earlier.

Now before you rush off to try said Alpha Branch, a few things to consider:

  • As you can imagine, the Alpha build WILL be highly unstable. So, don’t panic if you don’t like what you see there, this is very much a behind-the-scenes build so it will probably feel unfinished compared to the more complete builds you’re used to seeing.

  • Moreover, your progression won’t be transferable to your main save. When you launch the Alpha build, you will be able to either start from a fresh save or import your progression from one of your 3 slots. From there, you can continue unlocking things in the Alpha branch, but your progression will be erased each time the Alpha build is updated and you won’t be able to export your alpha saves to the other public builds. Basically, this allows you to start fresh or with your previous unlocks, while never jeopardizing your main branch saves.

Please note, that the Alpha branch is making an appearance now so that we can test specific ideas relating to the new leveling system. We may use it again later down the road, but we’ll cross that troll infested bridge when we come to it.

A word about the new level up system.

The main idea behind this design is to let players customize their playstyle through mutations, each mutation being linked to and scaling with your level of Brutality, Tactics or Survival. Some mutations don’t scale and as such aren’t linked to a specific color. Alpha testers will have access to all perks to give us feedback but some will have to be unlocked on future builds, making the progression a little less dense.

One of the other issues we’re trying to solve in this new design is the survival build. In Dead Cells, being tanky has always come with the trade-off of taking an eternity to kill an enemy. Adding green weapons just made the survival build outrageously OP by giving players health AND damage at the same time… So, we’re moving away from the old “give ‘em more life” fix and trying out something new. Now you’ll have an easier time recovering health with new ways of getting it back. Plus you won’t feel like you’re trying to “bite the monster’s bloody legs off!”



Damage scaling has also been reduced in order to better balance the game. We’ve notably reduced the amount of health that you get from each scroll of the same color, making single-stat builds truly risky. On the contrary, going hybrid will give you a little more wriggle room and offer up more variety in the choice of equipment.

Finally, the patch, of course, comes with heaps of balancing fixes to go along with the new changes.

Read the full Alpha Build patch notes here.

Now all of the fun stuff has been said, we’re also opening two new subsections in the forums, one for the feedback regarding the alpha branch and one dedicated to the beta branch. This is for obvious organisational reasons, but it’s something that we hope will give you a clearer idea of where to post when you’re raging about that new feature that nobody else seems to know about yet...

Last but not least, you may soon notice a news-box on the Dead Cells’ home screen in game. The idea is to make sure you’re notified when we push a new update, rather than finding out halfway through a run, that you ain’t in Kansas anymore...

Well, that’s all for today. Don’t hesitate to tell us what you think about all this change in the comments. Again, thank you all for your continuous support!



How to access the Alpha branch:

Hey all this is the ALPHA Branch forum. Here we'll be collecting information and feedback about the SUPER UNSTABLE and very unbalanced ALPHA version of the game. Don't be coming in here and complaining about how "it's not good/finished/perfect/whatever" we know, that's the whole point.

Please do be coming in here and saying things like "Hmmm, this mechanic X seems cool, but have you thought about what would happen if this was the case?" or, "I've tried out the new feature X, but I didn't like it because of Y and Z"

This kind of feedback will be invaluable for us! Thanks guys!

How do I get in?
To access the ALPHA follow these instructions:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.

WARNING:
In this version of the game you will lose your save every time we push an update, which could be pretty often! This will not impact your old save files. You will be able to import the old ones in to this version, but not export them. This way you can play with everything you've already unlocked, without fear of frying your saves.

If you are still worried about losing you save then feel free to head over here: "steam\userdata\<ID>\588650\remote" and copy the files somewhere safe.

There is a special slot only for saves from this version that will appear. It's pretty self explanatory, but feel free to ask questions. :)

Thanks!
Dead Cells - Messbass

I can do that aaaaalllllll day, Golem.

TLDR; New Alpha branch opened with the level up system 2.1 /!\ Beware, it’s far from being finished at this stage. New forum subsections available to help us sort the feedback for each branch. A news box is now shown on the home screen of the game, to keep you up to date on the latest changes.

Evolved Tiers system available on the new Alpha branch. Feedback welcomed!

Hey there!

How’s everyone doing today? We hope you’re having fun exploring the new levels, finding new ways to get OP and of course, being crushed by the outrageously unfair traps and OP enemies in the Clock Tower.

At Motion Twin HQ, we’re continuing our quest for an improved level-up system on the foundations laid out by the 4th Update. We may break a few things in the process, filling some wastepaper baskets with discarded ideas or threatening violence when internal feedback from colleagues range from “I didn’t know we were developing a kid’s game” to nothing but salty tears and death stares...

As a consequence, we’re officially inviting those of you who really want to get a “behind the scenes” look at what we’re working on and how we iterate over Dead Cells, to join the early access of a beta of an early access game, our beta-est beta, the “alpha” branch!

So, how does it work?

Currently, the beta branch is a way for us to get help hunting bugs, finding and fixing crashes and balancing and polishing what is essentially a “release candidate”. The Alpha branch aimed at bringing us closer to the community and exposing issues earlier.

Now before you rush off to try said Alpha Branch, a few things to consider:

  • As you can imagine, the Alpha build WILL be highly unstable. So, don’t panic if you don’t like what you see there, this is very much a behind-the-scenes build so it will probably feel unfinished compared to the more complete builds you’re used to seeing.

  • Moreover, your progression won’t be transferable to your main save. When you launch the Alpha build, you will be able to either start from a fresh save or import your progression from one of your 3 slots. From there, you can continue unlocking things in the Alpha branch, but your progression will be erased each time the Alpha build is updated and you won’t be able to export your alpha saves to the other public builds. Basically, this allows you to start fresh or with your previous unlocks, while never jeopardizing your main branch saves.

Please note, that the Alpha branch is making an appearance now so that we can test specific ideas relating to the new leveling system. We may use it again later down the road, but we’ll cross that troll infested bridge when we come to it.

A word about the new level up system.

The main idea behind this design is to let players customize their playstyle through mutations, each mutation being linked to and scaling with your level of Brutality, Tactics or Survival. Some mutations don’t scale and as such aren’t linked to a specific color. Alpha testers will have access to all perks to give us feedback but some will have to be unlocked on future builds, making the progression a little less dense.

One of the other issues we’re trying to solve in this new design is the survival build. In Dead Cells, being tanky has always come with the trade-off of taking an eternity to kill an enemy. Adding green weapons just made the survival build outrageously OP by giving players health AND damage at the same time… So, we’re moving away from the old “give ‘em more life” fix and trying out something new. Now you’ll have an easier time recovering health with new ways of getting it back. Plus you won’t feel like you’re trying to “bite the monster’s bloody legs off!”



Damage scaling has also been reduced in order to better balance the game. We’ve notably reduced the amount of health that you get from each scroll of the same color, making single-stat builds truly risky. On the contrary, going hybrid will give you a little more wriggle room and offer up more variety in the choice of equipment.

Finally, the patch, of course, comes with heaps of balancing fixes to go along with the new changes.

Read the full Alpha Build patch notes here.

Now all of the fun stuff has been said, we’re also opening two new subsections in the forums, one for the feedback regarding the alpha branch and one dedicated to the beta branch. This is for obvious organisational reasons, but it’s something that we hope will give you a clearer idea of where to post when you’re raging about that new feature that nobody else seems to know about yet...

Last but not least, you may soon notice a news-box on the Dead Cells’ home screen in game. The idea is to make sure you’re notified when we push a new update, rather than finding out halfway through a run, that you ain’t in Kansas anymore...

Well, that’s all for today. Don’t hesitate to tell us what you think about all this change in the comments. Again, thank you all for your continuous support!



How to access the Alpha branch:

Hey all this is the ALPHA Branch forum. Here we'll be collecting information and feedback about the SUPER UNSTABLE and very unbalanced ALPHA version of the game. Don't be coming in here and complaining about how "it's not good/finished/perfect/whatever" we know, that's the whole point.

Please do be coming in here and saying things like "Hmmm, this mechanic X seems cool, but have you thought about what would happen if this was the case?" or, "I've tried out the new feature X, but I didn't like it because of Y and Z"

This kind of feedback will be invaluable for us! Thanks guys!

How do I get in?
To access the ALPHA follow these instructions:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.

WARNING:
In this version of the game you will lose your save every time we push an update, which could be pretty often! This will not impact your old save files. You will be able to import the old ones in to this version, but not export them. This way you can play with everything you've already unlocked, without fear of frying your saves.

If you are still worried about losing you save then feel free to head over here: "steam\userdata\<ID>\588650\remote" and copy the files somewhere safe.

There is a special slot only for saves from this version that will appear. It's pretty self explanatory, but feel free to ask questions. :)

Thanks!
Dead Cells - Valve
Today's Deal: Save 25% on Dead Cells!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Dead Cells - Valve
Today's Deal: Save 25% on Dead Cells!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Dead Cells - contact@rockpapershotgun.com (Brendan Caldwell)

And ready to die!

The ruinous roguevania Dead Cells remains atop its throne of skulls – the defeated remnants of all other games released this year. If you haven t enjoyed the electrowhips or bloodied throwing knives of this dice-powered 2D riposte to Bloodborne, go and sort yourself out instead of reading this article. I d say I ll wait for you but I know you won t be back.

It also just received its fourth big update, adding new monsters, levels and weapons. But what impresses me most about Motion Twin s consistent fiddling with the game is not what they change, but what they know to leave alone. (more…)

Dead Cells - Messbass

Cry me a river...


Hey there

The Fourth “Brutal” Update is now live for everyone. Aaaaaand we had a little trailer done to celebrate! https://www.youtube.com/watch?v=MpvSOxQ_orA
This update brings A LOT of changes to the Pre "Brutal" Dead Cells era, so we kinda need you to get in there, beat the crap out of it and give us some feedback.



What’s new?

Duel in the clouds
A new boss has arrived… Be polite and don’t let her wait around for you too much.

Explore and survive two new biomes:
  • The Slumbering Sanctuary will need to be awoken before it will allow you to pass. However, its inhabitants might not be too pleased to see you hanging around in their domain. Can’t really blame them though...Who likes to be disturbed during a quick nap?



  • You will need to climb to the top of The Clock Tower to ring the Bell of the Awa… sorry, wrong game. So yeah, climb to the top, if you can, because it’s more booby-trapped than a Mayan temple, with little room to fight in and full of teleporting monsters. But, hey, the view is incredible.




A whole new Scroll System! The Strength Meta is dead, long live the Survival Meta! Well, no, not really. It’s gonna be balanced… or… you know… killed.

Anyway, more about the new system here or in the full patch notes here.



Experiment with new means to kill! 10 new weapons/spells/shields/skills. Choose your weapon, chaps.



Parry your way through the island! Shields have been fully reworked and should be way more enjoyable to use. You can now hold it up to get a guaranteed damage reduction or risk a parry for a sweet effect and bonus damage. Also, they can send back arrows and projectiles. So. Dope.



New Foes! Why not invite them over for a tea, just to get to know them?



Walljump/grab/climb!


Yeah, I know I could have just double jump. Can't you be more supportive for once?

The Island has changed again! Biomes may not be where you’re used to finding them, and even the Watcher has been moved (against its will) from its “final-boss” position. It'll always remember these good ol’ days as the peak of its career.

A New UI has been implemented to accompany the whole scrolls/ weapons rework.

The most loved feature of Dead Cells now comes with even more choice! (I’m obviously talking about letting the player choose their diet)

Less placeholder skins: the various zombie hosts had a facelift.

And much more... Full patch notes here

Coming up:

Just so you know, the next update should come (unless we change our plans, which, can happen) with a new difficulty customization system as well as a meaningful way to spend your hard-earned cells. Also, balancing. Lots of balancing...


Beta testers, please read!

Hey friends. Thanks for the essential and continuous feedback you keep, well, feeding us... Two things are happening right now:
  • We’re gonna keep experimenting and iterating with the new scroll system, so expect the game to be broken, very broken.
  • We’re creating a “beta” forum subsection to centralize your thoughts on the latest builds.

Well, that's all for today. We hope you all have a great time discovering all the changes!

See ya!


Concepts by Gwen for the 4th Update vignette.
Dead Cells - Messbass

Cry me a river...


Hey there

The Fourth “Brutal” Update is now live for everyone. Aaaaaand we had a little trailer done to celebrate! https://www.youtube.com/watch?v=MpvSOxQ_orA
This update brings A LOT of changes to the Pre "Brutal" Dead Cells era, so we kinda need you to get in there, beat the crap out of it and give us some feedback.



What’s new?

Duel in the clouds
A new boss has arrived… Be polite and don’t let her wait around for you too much.

Explore and survive two new biomes:
  • The Slumbering Sanctuary will need to be awoken before it will allow you to pass. However, its inhabitants might not be too pleased to see you hanging around in their domain. Can’t really blame them though...Who likes to be disturbed during a quick nap?



  • You will need to climb to the top of The Clock Tower to ring the Bell of the Awa… sorry, wrong game. So yeah, climb to the top, if you can, because it’s more booby-trapped than a Mayan temple, with little room to fight in and full of teleporting monsters. But, hey, the view is incredible.




A whole new Scroll System! The Strength Meta is dead, long live the Survival Meta! Well, no, not really. It’s gonna be balanced… or… you know… killed.

Anyway, more about the new system here or in the full patch notes here.



Experiment with new means to kill! 10 new weapons/spells/shields/skills. Choose your weapon, chaps.



Parry your way through the island! Shields have been fully reworked and should be way more enjoyable to use. You can now hold it up to get a guaranteed damage reduction or risk a parry for a sweet effect and bonus damage. Also, they can send back arrows and projectiles. So. Dope.



New Foes! Why not invite them over for a tea, just to get to know them?



Walljump/grab/climb!


Yeah, I know I could have just double jump. Can't you be more supportive for once?

The Island has changed again! Biomes may not be where you’re used to finding them, and even the Watcher has been moved (against its will) from its “final-boss” position. It'll always remember these good ol’ days as the peak of its career.

A New UI has been implemented to accompany the whole scrolls/ weapons rework.

The most loved feature of Dead Cells now comes with even more choice! (I’m obviously talking about letting the player choose their diet)

Less placeholder skins: the various zombie hosts had a facelift.

And much more... Full patch notes here

Coming up:

Just so you know, the next update should come (unless we change our plans, which, can happen) with a new difficulty customization system as well as a meaningful way to spend your hard-earned cells. Also, balancing. Lots of balancing...


Beta testers, please read!

Hey friends. Thanks for the essential and continuous feedback you keep, well, feeding us... Two things are happening right now:
  • We’re gonna keep experimenting and iterating with the new scroll system, so expect the game to be broken, very broken.
  • We’re creating a “beta” forum subsection to centralize your thoughts on the latest builds.

Well, that's all for today. We hope you all have a great time discovering all the changes!

See ya!


Concepts by Gwen for the 4th Update vignette.
Dead Cells

Developer Motion Twin's excellent early access "roguevania" Dead Cells is getting some major additions and revisions tomorrow - including a completely overhauled character progression system - in its new Brutal Update.

Dead Cells, if you're unfamiliar, is a sort of rogue-lite, Souls-like, Metroidvania-ish action-platformer, topped off with some satisfyingly weighty hack-and-slash-style combat.

You begin each play-through as a gooey, resurrected corpse in the dungeon of a labyrinthine castle, and then it's off to battle your way through tough enemies and dastardly traps toward freedom. If you die, however, it's right back to the start, whereupon the castle's layout is completely reconfigured, and you're borne anew.

Read more…

Dead Cells - contact@rockpapershotgun.com (Matt Cox)

deadcellsheader

Dead Cells was a tough game to begin with, and apparently the “RogueVania action-platformer” is getting even more brutaler. The Brutal Update adds new levels, abilities, weapons and enemies as well as a re-working of the upgrade system. It’s designed to make your choices harder, you see, putting more demand on both your fingers and your decision making skills. The early access update is live for anyone who buys the newly-launched GOG version, though owners of the Steam version will have to wait until Tuesday.

There’s a trailer below that shows it all off.

(more…)

Dead Cells

Motion Twin's hard-as-nails sidescrolling roguelike Dead Cells arrived on Steam's Early Access programme back in May, and has now breached the bounds of GOG's Games in Development initiative.  

Set within a sprawling, ever-changing castle packed with ghouls, ghosts, monsters and mutants, Dead Cells has no checkpoints and boasts the mantra: "Kill, die, learn, repeat." With this in mind, it's been compared to the likes of Castlevania, old school Prince of Persia and, of course, Dark Souls (much to Austin's despair).

Dead Cells arrives on GOG with the launch of the game's The Brutal Update (which is incidentally a GOG exclusive for the next 24 hours), which adds a new boss, new levels, new enemies, and a new tier system among other things.  

Here's some of that brutality in practice:

If we're done with the 'Souls-like' descriptor right enough, a GOG press release describes Dead Cells as "the illegitimate child of a modern Roguelite and an old-school Metroidvania" which I quite like. 

GOG also points out that Dead Cells is subject to a 25 percent discount for the next seven days, which means those interested can get it now for £10.48/$13.81 (full price £13.99/$18.42).

...