The ruinous roguevania Dead Cells remains atop its throne of skulls – the defeated remnants of all other games released this year. If you haven t enjoyed the electrowhips or bloodied throwing knives of this dice-powered 2D riposte to Bloodborne, go and sort yourself out instead of reading this article. I d say I ll wait for you but I know you won t be back.
It also just received its fourth big update, adding new monsters, levels and weapons. But what impresses me most about Motion Twin s consistent fiddling with the game is not what they change, but what they know to leave alone. (more…)
Developer Motion Twin's excellent early access "roguevania" Dead Cells is getting some major additions and revisions tomorrow - including a completely overhauled character progression system - in its new Brutal Update.
Dead Cells, if you're unfamiliar, is a sort of rogue-lite, Souls-like, Metroidvania-ish action-platformer, topped off with some satisfyingly weighty hack-and-slash-style combat.
You begin each play-through as a gooey, resurrected corpse in the dungeon of a labyrinthine castle, and then it's off to battle your way through tough enemies and dastardly traps toward freedom. If you die, however, it's right back to the start, whereupon the castle's layout is completely reconfigured, and you're borne anew.
Dead Cells was a tough game to begin with, and apparently the “RogueVania action-platformer” is getting even more brutaler. The Brutal Update adds new levels, abilities, weapons and enemies as well as a re-working of the upgrade system. It’s designed to make your choices harder, you see, putting more demand on both your fingers and your decision making skills. The early access update is live for anyone who buys the newly-launched GOG version, though owners of the Steam version will have to wait until Tuesday.
There’s a trailer below that shows it all off.
Motion Twin's hard-as-nails sidescrolling roguelike Dead Cells arrived on Steam's Early Access programme back in May, and has now breached the bounds of GOG's Games in Development initiative.
Set within a sprawling, ever-changing castle packed with ghouls, ghosts, monsters and mutants, Dead Cells has no checkpoints and boasts the mantra: "Kill, die, learn, repeat." With this in mind, it's been compared to the likes of Castlevania, old school Prince of Persia and, of course, Dark Souls (much to Austin's despair).
Dead Cells arrives on GOG with the launch of the game's The Brutal Update (which is incidentally a GOG exclusive for the next 24 hours), which adds a new boss, new levels, new enemies, and a new tier system among other things.
Here's some of that brutality in practice:
If we're done with the 'Souls-like' descriptor right enough, a GOG press release describes Dead Cells as "the illegitimate child of a modern Roguelite and an old-school Metroidvania" which I quite like.
GOG also points out that Dead Cells is subject to a 25 percent discount for the next seven days, which means those interested can get it now for £10.48/$13.81 (full price £13.99/$18.42).