HELLION - ZG_Smorty
What’s up survivors, it’s been awhile! We sure hope the latest update is treating you well and that you will continue to voice your concerns, critique, and suggestions (praise is also welcomed).



During the past few weeks we’ve been collecting and analyzing community feedback and working on Hellion’s next update. We believe it will bring several much wanted improvements, address a number of gameplay issues pointed out so far and further expand the gameplay introduced in the Don’t Panic update.

Today’s dev blog will outline various changes coming in the next update that is expected to land mid December. Next installation of our blog will bring a detailed preview of the update.

Systems

One of our objectives with the next update is to rework and rebalance the way systems work in Hellion. At the moment systems are something that players activate and then forget about. We aim to change that in a way that makes systems, and in turn base-building, essential to player survival and one of the key factors when making decisions.

In this regard Power Supply system is our main focus, as we want to completely change the current balance of resources, output and power requirements between ships, stations and individual modules.

Our second goal is to rework the Life Support system and rebalance O2 and Nitrogen consumptions to bring them in line with changes to the power supply system. Also important to note is that we want to make a clear distinction between using a jetpack and having a fully operational environmental control system, with the other being far superior in terms of resource consumption.

UI improvements

Next on the list is a series of improvements to the user interface as one of the often voiced complaints was that many of the UIs, especially power supply and life support were unclear, confusing or simply inadequate for proper station management.

The new interface is designed to be simple, clear and intuitive and should make station management (regardless of the number of modules) faster and more enjoyable. We expect it to solve most if not all of the issues players have with system management while also providing sufficient information regarding consumption, production and power requirements to make it easier for new players to learn and understand.

Parts

Don’t Panic update introduced system damage and malfunctions without touching the way parts currently work. One key feature of the next update will be a full rework of the way parts work and interact with different systems.

Contrary to the current mechanics, where players collect a bunch of different parts just to have spares in case they break down, we want each part to be important with rare “higher tier” parts providing a considerable bonus to systems they are attached to.



Localization

We want to use this opportunity to thank everyone for their efforts in community-based localization process as the level of dedication and attention to detail far exceeded our expectations in this regard. Eighty people gave their best during the weekend to make this possible. Join them in our continuous effort to make Hellion available all over the galaxy. Starting from today, a new set of languages will be imported into the game, ready to be approved by community. If you have any translation suggestions or you want to have Hellion localized in your native language you can visit our localization project.

Discord integration

We are also proud to announce that our work on Hellion’s rich presence for Discord is also nearing completion. We are looking forward to letting you try it out as soon as it’s finished.

Roadmap

Also, we have updated our roadmap so you can keep track of the development process.


That’s all for today folks! Stay tuned for future dev blogs when we will talk in-depth about all of the changes outlined so far, as well as some new features that haven’t been announced yet!

Until next time, fly safe and mind your oxygen level!
Zero Gravity Team
Nov 10, 2017
HELLION - ZG_Rick
Scientists from H.A.D.E.S Labs are currently scouring the Hellion system in order to pinpoint the origin of a mysterious signal recently caught by the Expedition’s Askatar Observatory. So far their efforts have been unsuccessful as the signal is heavily encrypted by a very intelligent algorithm...



Dear players, for the last couple of months, we’ve been working on a localization of Hellion. We wanted Hellion to be available in as many languages as possible, so people from all around the world could enjoy space adventures in their native languages. What we’ve found is that the task which we thought would be a simple matter for any experienced translator, actually proved far more difficult than we had expected. Hellion is a special game in many ways. It’s a hard-core game meant to be played and enjoyed by real sci-fi fans, often requiring at least basic understanding of physics and space exploration. Any professional translator, regardless of their skill, must also fit within this sci-fi niche to do the job properly. Statistically, that is a very unlikely scenario.

On the other hand, some players took action and made translations on their own. They wanted to have Hellion localized so their friends could play it in a local language. And they did a great job! Thanks to Mulbity, =V=Heromant and AAAlexander we have Hellion in Chinese, Russian and Italian respectively. Now we are absolutely sure that we need your help in order to localize Hellion properly.

That’s why we decided to put the Hellion localization project to the Crowdin platform. If you like the game, and you want to help translate it into your native language, please visit our project page here: https://crowdin.com/project/hellion-zero-gravity
If you have any questions please send an email to support@zerogravitygames.com

Thank you very much for the amazing support! Next week, we’ll be announcing a new stuff coming in the next update.


Until then, fly safe.

Zero Gravity team
Oct 26, 2017
HELLION - ZG_Smorty
Welcome back survivors! This weekend you can expect a slightly different experience, as Halloween is coming to Hellion! There was always something scary about Burner, but the latest readings are just weird…



Until November 1st, Hellion will be a part of Steam Halloween sale and you can get it at 25% discount!

Also, we bring you a mini update which, aside from adding several scary things, also addresses few issues affecting server stability and NavMap object grouping.

"This update does not require a server wipe"

Changelog

Temporary Halloween candies
Server stability improvement
NavMap object grouping problem

Bug Fixes

Excessive vessel explosion blast radius
Turret max. health stuck at 100 HP

Ohh and next time you enter someone’s base, make sure to say “Trick or treat!”

Fly safe,
Zero Gravity Team
HELLION - ZG_Smorty
Hello survivors!

Time to put on your helmets and double check your suit seals, Hellion’s Don’t Panic! update just went live! Get ready for a completely new experience as you fight fires, breaches, malfunctions and more! Just remember, whatever happens, keep calm and Don’t Panic!



If you haven’t got Hellion yet, you can grab it now at 25% off! Steam discount will last until 10 AM (Pacific time), October 23.

This is the first multi-language version of Hellion. We have localized the game into eight languages: Chinese, French, Italian, Portuguese, Russian, Serbian, Spanish and Turkish. And it’s just a start.

What to expect in the Don’t Panic! update:

Degradation damage - all ships, stations and individual modules now take degradation damage over time and must be maintained in order to avoid destruction. All ships and modules have a number of “repair points” that will become active once objects take enough damage. The more damage a module accumulates the more pronounced damage effects become and more repair points activate.


Collisions - all modules can be destroyed by collisions, the amount of damage depends on the mass of colliding objects and their relative velocity.

Destruction - once a module is destroyed it will explode and damage nearby objects and players. Explosion damage is based on mass of the module and increases in radius and intensity if the object had an active engine, reactor or warp drive.


Onboard hazards - as damage accumulates it can cause various problems like: system malfunctions, fires and breaches. . System malfunction will cause the affected system to shut down until repaired. Fires will damage nearby players and drain air quality from the room until extinguished or if air quality and pressure drop too low. Breaches will rapidly vent air into the vacuum of space until sealed.



Repair - two new items are introduced: a welding tool and a fire extinguisher. Welder is the main repair tool and uses Hydrogen as fuel (temporarily). It can be used to fix any damaged repair point. In case of fire, players can use the extinguisher to put it out before safely repairing the damage.

Grenade changes - radius of all grenades has been increased to make them easier to use. AP grenades will now cause damage to module’s interior and will detonate other nearby grenades, potentially causing spectacular results!

New visual effects - all modules will now dynamically change in appearance based on their health. Completely decayed modules will look considerably worse compared to their fully repaired counterparts.



Module spawn changes - all modules now spawn at low hull integrity, no pressure and will continue to decay over time. As a result most modules that players can find will require extensive repairs before they can be used, as well as additional Oxygen and Nitrogen to pressurize.

Starting scene - major changes to the starting scene, including resources items and hull integrity of all objects. Ship in particular will require a number of repairs before it is fully operational. Overall players can expect a more dynamic starting experience.

Balancing - cargo and system tanks of all modules, as well as contained resources were adjusted to be in line with the new mechanics. Mining speed was also considerably increased. As a result mining is now a viable alternative to looting.


Finally, we want to thank everyone from the Hellion community for their support and feedback, as this update would not have been possible without them. We sincerely hope that you will have as much fun playing it, as the team had making it.

And again, remember… Whatever you do, just Don’t Panic!

Zero Gravity team
HELLION - ZG_Smorty
For a while now our technicians were puzzled by strange readings coming from the Hellion system. With our long range probes in place we are finally able to pinpoint the exact source of the disturbance.



It would appear that a large collection of accumulated orbital debris was blocking our scans. This has at long last confirmed our suspicions… that a century of neglect and hostile environment started to take a toll on the derelict remnants of Hellion’s initial colonization infrastructure. All over the Hellion system, the long forgotten ships and modules are finally starting to break down.

For all those still stranded in the system, all we can say is: “Keep calm and check the Don’t Panic! update patch notes!”

Don’t Panic! update will be deployed on Thursday, October 19. Servers will be down from 4PM UTC/9AM PT until 5PM UTC/10AM PT. Servers will be wiped to ensure proper update deployment.

For private servers:
- Update your server and game client.
- Delete server save files.

Major changes:

Damage and repair mechanics
  • Damage - all modules and ships now have health and will take damage from various sources
  • Collision - does damage to colliding objects based on mass and relative velocity
  • Degradation - all modules and ships slowly lose health over time. If left unchecked, all modules will fully decay after 7-9 days
  • Destruction explosion - all modules will explode once their health reaches 0, regardless of the source of damage. Explosion deals damage to surrounding objects and players based on mass and active systems (warp drive, reactor, engine)
  • Grenades - AP grenades now do damage to the interior of ships and modules, they will not do any damage if thrown on the hull. They will also detonate other grenades caught in their blast radius
  • Onboard hazards - damage can cause system failure, fire and breach
  • Repair - all modules and hazards can now be repaired using a welding tool on the damaged surface. Fires can be put out by using a fire extinguisher tool
  • Module spawn changes - all modules now spawn at very low health and will require repairs and repressurization before they can be activated
  • Starting scene - major changes to the starting scene including resources, items and health value of all modules

First pass of localization

Players can now change the language settings from the options menu. At the moment players can choose between English, Chinese, French, Italian, Portuguese, Russian, Serbian, Spanish and Turkish language. This is only the first iteration of localization. We’d like to continue this effort in cooperation with Hellion community in order to make it an awesome game in as many languages as possible!

Special thanks to Chinese team "Mulbity" for chinese translation


UI rework - first phase

All interface panels reworked for easier understanding and set standards for the elements of each UI. At the moment, all buttons and functions on UI panels share the default design. Further polishing is underway and will replace the default design with lore friendly visuals and animations for each interface. Following panels were redesigned:

- Cryo pod panel
- Security panel
- Life Support Panel
- Power Supply Panel
- AirLock Panel
- Pilot Panel
- Environmental panel
- Cargo Panel

Tweaks and improvements:
  • Loot distribution settings tweaked to account for new items
  • Cargo of all system and storage tanks rebalanced to be in line with the new mechanics
  • Mining speed increased to make it a viable alternative to looting
  • Increased AoE of all grenades to make them easier to use
  • Turret HP increased from 100 to 300 to make them more of a threat and viable for base defense
  • Added storage slots for new items
  • Added new glossary descriptions

Bug fixes:
  • Loss of air from airlock tanks when docking/undocking
  • Locked in Airlock after undock when pressure is not equalized to the outside pressure
  • Hacking tool not working on some doors
  • N2 & O2 loss on station when player is offline
  • AQ and Pressure gets reverted to 100% and 1 on undock
  • Airlock tank empty after leaving the game for longer time
  • Button for hidden storage in CQM should be always visible
  • CM power charger not working on premade stations
  • CQM picture frame sun reflection
  • Changing parts on systems not updating output values of that system until refreshed by turning off/on
  • Containment Field Generator in PSM on Predefined station can be taken from the slot
  • Damage of turret is lowered when player has no suit equipped
  • Docking ports not glowing sometimes
  • Drawers in derelicts cannot be opened
  • Holding F can pick up items and they are stuck in hands
  • Ia missing spawn rules
  • Locker animation problem - remove them from all scenes
  • Missing chest in CQM secret room, sometimes only 3 are there
  • Opening inventory and pressing ESC doesn't close inventory
  • Overlapping interaction texts on outpost cargo panel
  • Picture frame in CQM does not open on button press
  • Refinery in CBM module not working on main panel
  • Report in ESC menu for private servers
  • Respawning only 1 vessel per cluster
  • Ship cargo stimpack cannot be picked up from shelf after placing
  • Ship grapple not working with IC
  • Turret on a station behavior problem when there's a ship docked
  • Player loads before scene is loaded (relog in ship results with player space)
  • Stuck on connecting to main server
  • Turret shoots through hull, collision problem
  • Keyboard settings - change keyboard settings works only while client is running, default settings are reverted when you restart client
  • Server crash when modules are docked circular

Zero Gravity Team
(finally Steam let us upload the image)
HELLION - ZG_Smorty
Dear colonists, on October 19th, be prepared for potentially hazardous situations on your stations. Don’t panic! We know you got it covered! Whether it’s a fire, a breach or a busted life support, you already know what to do thanks to the emergency response training you received back at Sol. Right? Ladies and gentlemen, welcome to the Don’t Panic Update preview!



As promised, this post will go into details about the added features you can expect in the upcoming Hellion update. These are damage, degradation and repair. They are all coming together with the next patch in order to create a more immersive and dynamic gameplay environment. So, let’s get started!

Health

With the Don’t Panic Update all modules will have health that goes down once they are damaged. Once a module’s health drops too low it is destroyed. We will have two major damage sources: collision and degradation.

Collision


Bob? Did you just ram my station?

Collision is rather straightforward and uses mass and relative velocity of objects. A slight bump during docking will cause a bit of damage but won’t be enough to destroy anything, unless objects were already at very low health. However, if you deliberately ram a ship into a module at high speed you can be certain that the results will be pretty spectacular. The impact will likely destroy both objects, cause a certain amount of damage to nearby objects (potentially causing a chain reaction) and knock the station out of its current orbit. What this means in practice is that suicide ramming a station will destroy a ship as well as a module or two but won’t destroy an entire station. This means that suicide runs can at best “annoy and inconvenience” a proud owner of a large station but will not ruin all the progress they’ve made so far. Unless of course the collision takes out a critical junction in which case the station owner might have to do a lot of chasing.


Nope, Jim… I most definitely didn’t. Jim? You ok? Jim!

Degradation

The other source of damage is degradation. It represents a slow decay of objects due to exposure to extreme space conditions. As you all know, Hellion is a red giant star, an atypical one, but a red giant nonetheless. Take into account that most modules you can find have been left drifting in space for over 60 years and you can safely assume that their protective layers are mostly gone by now. The most important factor here is the temperature difference between light and shadow. Based on the distance from the star this can go from 100 degrees all the way up to 5000. Now, add into the mix the amount of radiation emitted by a red giant and impacts from micro-meteors and you get a fairly decent idea of what your modules are facing on everyday basis.

What all of this means in game terms? First, degradation will completely replace the old “despawn” mechanic and, secondly, it will regularly “clean” the server of junk and clutter. As a result, modules will re-spawn more frequently and be somewhat easier to find. Finally, the more modules you add to your station the more maintenance you will have to do as all modules will approximately decay completely after a week.

Damage effects

Taking damage will be accompanied by various visual effects based on the source of damage and its intensity. All modules will visually decay over time and you will notice large holes appearing on the hull often followed by thick smoke and sparks. In addition, damage will also cause several different effects that are more than just cosmetic. These effects include system malfunctions, hull breaches and fires.

Damage to subsystems will eventually cause a malfunction and require players to fully repair the damage before the system is operational again. In case of a module, damage will disable its primary system (power supply, life support, etc.). For ships, damage will disable a specific system based on its location so expect that collisions will cause any number of problems from broken RCS and FTL to disabled life support.


I’m sure it’s fine… Right?

External hull damage will eventually lead to a breach that will vent precious atmosphere into the vacuum of space until the breach is fully repaired. The more holes there are the faster the atmosphere will deplete. Needless to say, you can only repair an external breach in EVA.


Bob, I think we have a problem!

System damage can also cause fires that will do damage to nearby players and rapidly deplete oxygen inside the room, requiring you to put them out before you can safely repair the damage. Of course you can always choose to vent all oxygen from the room rather than use a fire extinguisher.


Erm… Make that two problems… Ehh, three, four...

Last but not least, all modules explode once their health drops low enough. Explosion damage and radius are based on a number of factors, like maximum health and whether or not the module/ship has a fusion reactor, engine or FTL drive.

With all of these effects you can rest assured that a severely damaged module will look considerably different and quite “unsafe” compared to a fully repaired one.


Tell me you remember where we put the EVA suit?

Repair

In order for players to restore modules and systems to full functionality they will require three things: repair tool, fire extinguisher and resources. Repair tool is a small pistol sized device that works similar to a welder. Just pick it up, point it at the problem and watch it go away. As we’ve mentioned before, you might have to use a fire extinguisher to put out fire or put on your space suit to go outside and fix external problems. Repair tool and extinguisher can be found at the start of the game along with a small amount of resources they use, hydrogen for the repair tool and nitrogen for the extinguisher. Keep in mind that these resources are temporary place holders until new resources are introduced. In case you lose any of the new tools or just want a spare in case of an emergency, they can be looted from various industrial zones throughout the Hellion system.


Bob, next time you use that thing and I’m not on fire...

Gameplay changes

All of this will inevitably cause a number of changes to the general gameplay. Most notably to base building and how players approach salvaging. Small repairs on modules and derelicts might be necessary unless you are willing to risk being trapped inside an exploding module. Towing a very low health module back to base might also prove risky, especially if you accidentally bump it during docking. Repairing modules to full health is also necessary once you bring them home to reactivate malfunctioning systems. Also, due to breach and fire mechanics the interior of most modules that you come across will be in complete vacuum requiring additional oxygen and nitrogen to pressurize.

We expect these changes will make the world of Hellion feel more dynamic while increasing the value of basic resources and mining.

Localization

We are proud to announce that our work on localization is nearing completion. So far Hellion’s been translated into Turkish, Spanish, Russian, Portuguese, Italian, French, Serbian and Chinese languages. More languages are still on the way and will be added in the next few updates. Localization changes cover every aspect of the game except for Glossary information. As before we will be relying on community support and assistance regarding issues and future localization plans.


I think we’re having some communication problems...

Community

We want to thank the community for all the feedback we’ve received so far especially to the tireless crew of the Testing Squad as these changes would not be possible without an open communication between players and developers. So, feel free to share your ideas with us and leave a comment below. We take each and every one into account when deciding which way to go. Hellion is an ambitious project and it would not be possible without your continued support!

Join us on Discord and Reddit!

Zero Gravity Team
HELLION - ZG_Smorty
What’s up survivors? Is Hellion treating you alright? You getting the hang of survival? Better put on your pressurized suits and double check the safety on your helmet since we are introducing a number of brand new hazards to the world of Hellion.




It’s been awhile since we did a proper announcement of new features so this blog will outline our plans and explain various new mechanics that we are working on, including damage, degradation, heat and radiation. Today, we’ll explain the reasoning behind these decisions and update our roadmap accordingly.

Here’s what Marko Smiljanic, creative director at Zero Gravity, had to say about the planned features: “We are excited to implement mechanics that will take the PvE aspect of the game to a new level. Immersion plays a big role in Hellion and recreating the harsh conditions of space is a major part of it. After all, space is a dangerous place and it won’t hesitate to kill you if it catches you off guard, even for a second.”

These changes will be introduced one by one in the following updates to allow more time for testing, feedback and improvement.

Damage, degradation and repair

Some of you may have noticed the new concept art in between the loading screens. These images are just a small teaser for the upcoming damage and repair mechanics. We are happy to announce that the “age of invulnerable ships and stations” is coming to an end. In order for their equipment to function properly players will be required to repair and maintain it. Damage comes in two basic forms, degradation and collision.



Degradation is a steady process that represents a slow decay of materials due to extreme temperature variations and exposure to space radiation. As time goes by modules and ships will slowly lose a percentage of their health until it is reduced to zero. This is true for both claimed and unclaimed modules and ships and will completely replace the current despawn mechanic. Loss of health will be accompanied by various visual changes like cracks and material decay, sparks and electrical discharge for modules with power and fire for those with pressure. These effects will vary in intensity based on the amount of HP lost allowing players to discern the approximate HP of an object at a glance.



Collisions in space can be a rather deadly thing, especially considering that damage is based on physics and takes into account mass and relative velocity of objects. So a slight bump between two small modules will cause damage, but won’t be fatal. However, a full on collision between two ships is likely to ensure mutual destruction and even cause damage to other nearby objects as well.

All of this brings us to the repair mechanics. In order to repair a damaged module players will require two things: a working repair tool and resources. Repair tool is a small welding device that allows players to restore HP to the modules and consumes a certain amount of resources that can be replenished from the cargo interface, much in the same way as you refuel a jetpack. Repair can only happen at repair points that are scattered across both the interior and exterior of the module. They also count as damage indicators since the number of active repair points and the intensity of visual effects indicate how damaged a module is. To fully fix a damaged module players will have to interact with all active repair points as each one can only restore a fixed amount of HP.



And just to spice things up and make salvage a bit more interesting, modules and ships that players can find will never spawn at full HP, requiring some maintenance work before a module is restored to full functionality.

Heat management

Another new feature that we are working on is the introduction of heat and cooling in space. Considering that we often hear “how cold space is” it might come as a bit of a surprise that in vacuum cooling is actually a bigger problem than heating. This is because all matter transmits heat in two ways: contact with other particles and electromagnetic radiation. Since in vacuum there are almost no particles, the only way to cool down is to either vent hot particles (using limited resource) or radiate heat into space. However radiating heat is a bit tricky since it is based on the mass and surface of the object. The bigger the surface the faster an object will cool but it will also absorb more of solar EM radiation causing it to heat up.

Modern technology handles this problem by using specifically designed radiators. Radiators look similar to solar panels in design and use heat transfer system to collect excess heat and bleed it off into space. To compensate for solar radiation, they are always angled in a way that exposes very little of their surface to the sun.



In Hellion, we plan to introduce a similar system that will require players to carefully plan their actions and manage excess heat if they want to keep their ships and stations operational. There will be two factors at play here: external and internal influence. External influence is entirely based on the distance from the star and whether or not players are in the shadow of another large body, such as a planet or a moon. Internal heat will be generated by various onboard systems. As a rule of thumb the more power a module produces or consumes the more heat it generates. Needless to say excessive heat will have a negative impact on the player’s health and cause damage to the module’s hull. In order to mitigate these effects and maintain stable conditions players will have access to entirely new systems and upgrades.

Radiation exposure

In addition to heat we also plan to introduce radiation as a factor in Hellion. Rather than damage the hull of the modules directly, radiation will cause damage to active systems and parts ultimately causing them to break down. For players however, it might be more dangerous than heat since there will be only a handful of options for removing radiation poisoning.

Radiation sources will include natural ones such as trapped radiation (Van Allen belts), galactic cosmic radiation, solar particle events (coronal ejections, solar flares) and gas giant planets, while abandoned stations, damaged modules and derelicts will represent artificial sources.

Station management and overview

So by now, we already know what you’re thinking. How the hell are we going to keep track of all that? It is for this reason that we will be adding a proper ship/station overview interface that will allow players to easily keep track of the conditions in their base. The overview will feature all necessary information to allow easy management of security, power, pressure, damage, heat and radiation. So, no more guessing if there is enough oxygen to pressurize that new power supply module. The overview will be available to players at any given time, but managing various systems will only be possible from specific consoles within the base.

Our goal is to make player stations an important part of gameplay in Hellion. As such their function will expand well beyond “a place to safely log off” and turn them into safe harbors where players have to return to recover, upgrade their equipment and plan their next move. Creating a proper base layout to counter various threats at a certain location by using available upgrades, resources and equipment will require additional planning and in large part decide the pace at which players explore the Hellion system.

Inventory and storage rework



Along with the features mentioned above we are also working on improving inventory and storage mechanics that will make manipulating items more intuitive and user friendly. Streamlining inventory management will speed up gameplay and eliminate many of the grievances our player base had reported so far.

That’s all for today’s news, fly safe and stay tuned for more news over the next weeks as we will go into detail about each and every new feature outlined today.

Zero Gravity team
Sep 6, 2017
HELLION - ZG_Smorty
Greetings Hellion survivors!

As we promised a new patch for Hellion is ready to be uploaded tomorrow, a month after the previous one. We had more time to fix some of the bigger issues and make the game more enjoyable. You can check out the list of changes and additional information below.



Patch 0.2.4 will be deployed on Thursday, September 7. Servers will be down from 10AM UTC until 11AM UTC. Servers will be wiped to ensure proper patch deployment.

For private servers:
- Update your server and game client.
- Delete server save files.

NavMap Improvements

- NavMap optimisation.
- NavMap now properly groups overlapping nearby objects. Players can click the group icon to display a list of all nearby objects.
- Ship icon should now always be visible on the NavMap.
- Scanning optimisation.
- Remove warp line when warp finished or failed.
- Removed obsolete NavMap filter options from the interface.

Ship Engine Tweaks

- Ship engine controls reworked. When ship engines are activated (default key ENTER) players can use standard forward/backward controls (default keys W,S) to accelerate/decelerate using engines instead of RCS. Players also have the option to set constant engine thrust values for longer journeys (default keys NUMPAD +,-).
- Engine power consumption tweaked. Power supply screen should now display proper values when the engines are operational.

General Improvements

- Players can now check blog news in-game. In-game home screen changed to fit Blog news.
- Disabled all docking ports on premade stations. Players can no longer dock a Command Module to take ownership of premade stations.
- Removed "Call Ship" and "Distress call" buttons from premade stations.
- Added confirmation before applying video settings.
- Texture quality slider can only be adjusted when in menu (out of game). It is disabled by default when in-game.
- Implemented automatic server restart after a predefined amount of time.
- Added automatic server restart configuration to GameServer.ini file.
- Server info added to server browser list.
- Server info configuration added to the GameServer.ini file.
- Added report server option in server list and server menu.
- Added tooltip information when trying to loot dead bodies (default key F).
- Added missing glossary descriptions for several objects and added Hellion System Zone map to the glossary located under Lore and History tab.
- Loading screen concept art added.
- Server browser visual changes for added server information.

Security Improvements

- All lockable doors linked to the security system. Players who are on the "authorised personnel list" on the ship/command module security panel can now open/close locked doors.
- Ships no longer transfer their security authorisation to docked/grappled modules. As a result, turrets that spawn in various modules remain hostile even when module is docked/grappled to the ship.
- Command Modules now properly transfer authorisation to all docked modules and turrets.

Optimisation and module improvements

- Double checked optimisation for multiple modules and reworked as necessary.
- Turrets can no longer shoot through walls and closed doors.
- All items can now correctly be picked up from LS nodes in all modules.
- Changed RCS fuel from Nitrogen to Nitro for all modules.
- AltCorp_LifeSupport_Module optimisation.
- AltCorp_Airlock Module optimisation.
- AltCorp_Cargo Module optimisation.
- AltCorp_Crew Quarters Module optimisation.
- Reflection Probe Rework.

Bug fixes:

- Not able to pick up battery from ship cargo.
- Ship grappling hook missing collider.
- Cannot pickup slotted ammo from gun magazine attache points.
- Server client communication when matching velocity - results in position change on client.
- Starting module lights not working when low pressure.
- Server errors and crash due to Unhandled Exception.
- Docking ports not showing in the target list after warp and undocking grappled module.
- CQM Med-pack fridge placing med-packs on wrong place when putted in.
- Stuck on connecting to game server no response from server.
- Cannot use SHIFT to grab onto the hull of some modules.
- Life Support Module not working when docked to base.
- Power Consumption Bug. Capacitor draining when Output > Consumption.
- Dockable Container Ports don't work.
- Loot respawns in modules that have been taken by players and attached to their stations.
- Turrets get detached from attach points because of distance optimisation.
- Ship casts lights on planets.
- When default video settings are clicked they should be saved immediately.
- Despawn timer restarts after server reset.
- Airlock Module doors not connected to the security system.
- Sun is bigger on nav map.
- In-game loading icon stays on screen results in unable to get back to the server.
- Power supply panel in PS module inactive.
- After server restart Turrets lose tracers or fire blank shots.
- Cannot pick up items in CM.
- Refined resource Canister has only nitro in it.
- Infinite loading icon and invisible module(s).
- Systems interconnection issue across docked modules.
- Persistence - systems auto reactivate after server restart.
- Spamming call rescue ship button results in multiple ships spawning at outpost.
- Canisters don´t go empty it shows 0 but not empty.
- Unload button on Cargo Panel not working with refined canisters.
- NavMap doesn't update home station button after cryopod change

Known Bugs List
https://www.playhellion.com/forum/discussion/33/known-bugs

Fly safe,
Zero Gravity Team


HELLION - ZG_Rick
“Seven months had passed since the first colonists left their cryopods and found themselves above the swirling purple-white clouds of Bethyr. Immediately faced with malfunctioning systems and lack of basic resources they were faced with a simple choice: adapt or perish. For some, this was the start of a grand adventure, while for others it marked the beginning of an arduous journey and a fight against impossible odds.

After all, very few colonists were certified pilots, or served in the EVA engineering corps. Fewer still had any previous knowledge on plotting warp maneuvers and only a handful ever received proper combat training. Some adapted faster than others, owing it to the life they led prior to the Expedition. But even they had a difficult choice to make: survive alone, or risk joining with others to improve the chance of survival in an alien system full of danger and unexplainable phenomena. Many chose the latter and lent a hand to those in need. These veterans would often offer assistance to others with little or nothing requested in return. However, not everyone was so noble.

Some among ex-soldiers, mercenaries and guards knew full well how great of an advantage their prior lives gave them over everyone else. And so they chose a less reputable path for themselves, becoming bandits, pirates and raiders who used any means necessary to accomplish their goals. Many a colonist woke up inside their cryopod only to find their outpost drained of every last drop of air and their survival gear gonne. With no suit and no resources these unfortunate souls could only do one thing: surrender to the void around them and go quietly into the night.

Except in Hellion, dying offers no escape. There is no afterlife, no peaceful oblivion. There is only death and reincarnation in an endless struggle for survival.”


ZG_Smorty


Greetings colonists and welcome to a new installment of Hellion’s Community Spotlight! As always you can expect strange, not so strange, and most importantly fun contributions from your fellow survivors.





Showdown at OK Bethyr


Surviving in the wastes of Hellion can be a challenge, especially when universe itself is not playing by the rules. It is for this reason why many choose to walk the “less reputable” path of looting, raiding and plundering. But what happens when your target does not go down quietly? Here’s a video uploaded by Defensive showing some intense boarding action:

https://www.youtube.com/watch?v=Fz6Ru5BmgIU

Tales of a distant star


Not everyone is comfortable with working alone, sometimes it is simply better to find a partner. Having a helping hand can be a life saver especially in those moments when the laws of universe turn against you. For most this is the end of their adventure, a quick trip to the familiar cold of the cryopod, but for those with experience, it is simply a challenge to overcome and it always makes for a great story.

Here is a small piece of Veqryn’s tale of the “True Captain”. It details the adventures of V and his comrades, as they navigate the deadly wastes of Bethyr. You can find the whole series on our forum. If you are interested make sure to check out various authors in this thread on Hellion community hub, here on Steam.


“...HP joins up a few minutes later. He's still in the old base which has no O2. With helmet on, HP hails a new ship and plans to meet V and THORS.

The deal is to move the base again out of Bethyr system. With two ships and one coming, a coordinated one-trip could be made. And seeing that their current (perceived to be safe) setup and a well executed high orbit in Bethyr was still discovered (even if by Santa) in a matter of a couple hours or less, V feels it would be better to make the move.

HP is tasked with finding a CTM. He does and attaches it to the old station temporarily, which is his cryo spot and home station. It took some deliberating to let go of the old station, as it seems to be quirky to work with. I imagine HP might be uncomfortable with leaving our first base, and going into a trio now hoping we can add a third cryo for him.

While the three worked about the business of relocating the station, our friend SKY offers some aid in finding us an LSM.

After tying down as many things they could into rack spaces and boxes, V and THORS detach the two ships and speedmatch to the base. It will be THORS job to spacewalk back to the base and detach the two airlocks.

Of course a few items wriggled their way out of the ship, some hovering about in nearby space, and a couple were too tempting for THORS. So as he thrusts his way to grabbing a few objects, V opens a beacon for HP and his new ship to set warp course...“


*@designersox; Crazy D; 2ugly; Sky; and everybody else on Steam, thank you all for your contribution.


Orbital architecture


So far we’ve had small stations, big stations, ring stations, stations built around an asteroid… Most builders out there are creating bases orbiting planets and moons, but for some this is simply old news. So how about a station around another station? No? Too complicated?

Well, geekthefreak420 disagrees. Here’s a few screenshots of his base building project with two bases looping in on eachother.





Veteran tips


And of course no community spotlight would be complete without some kind of a guide. Considering how there’s been a lot of talk about raiding and pillaging, here’s another video uploaded by Defensive showing a simple yet very effective way to keep your outpost safe from raiders:

https://www.youtube.com/watch?v=EMsvKX_xedY

Announcements


It looks like the disturbance in the Hellion system caught the attention of people at the Space Game Junkie. They are very much interested in finding out what exactly is going on and where Hellion is heading? To answer these questions and more Zero Gravity will be joining them in a podcast on Tuesday, September 5th at 6 AM PDT/3PM CEST. If you are interested, hop on over to their website for more details.

Also, just a reminder: patch 0.2.4 is coming out next week. Until then...


Fly safe,

Zero Gravity team
HELLION - ZG_Rick
Hello survivors!


Today we are announcing small changes in server hosting architecture for Hellion. These are the first steps in building a strong server infrastructure for the future.
As you've already seen, in 0.2.3 patch we introuduced a new regional naming for servers. On Friday, August 11, there will be some additional changes that you should be aware of:

1) Official servers names changes:

- Europe #1 Hellion Official Server changed to Europe West #1 Hellion Official Server
- Europe #2 Hellion Official Server changed to Europe West #2 Hellion Official Server
- Europe #3 Hellion Official Server changed to Europe West #3 Hellion Official Server
- Europe #4 Hellion Official Server changed to Europe West #4 Hellion Official Server
- Europe #5 Hellion Official Server changed to Europe West #5 Hellion Official Server
- Europe #6 Hellion Official Server changed to Europe West #6 Hellion Official Server

2) Following servers will be shut down after the results of performance measurement:

- Europe #7 Hellion Official Server
- Europe #8 Hellion Official Server
- Europe #9 Hellion Official Server
- Europe #10 Hellion Official Server
- Europe #11 Hellion Official Server
- Europe #12 Hellion Official Server
- Russia #1 Hellion Official Server
- Russia #2 Hellion Official Server
- Russia #3 Hellion Official Server
- Russia #4 Hellion Official Server


End of transmission...

Zero Gravity team
...