What’s up survivors? As the topic states today’s post is going to be about engines, design decisions and various problems concerning their usefulness and implementation. So, what’s so problematic about the engines and why haven’t we covered this topic earlier? Well, there are several issues: realism, orbital mechanics and multiplayer nature of Hellion. We’d like to use this opportunity to go over them in detail.
As several players have noticed already we had done a bit of “ninja” tweaking of the main engines in Hellion. We have reduced their acceleration from “OMG” to something slightly more manageable like 200m/s2. Let’s disregard realism for a moment and say that human bodies can somehow withstand a prolonged exposure to forces exceeding 20G and let us factor in the largest problem of space exploration – distance between celestial objects. For this occasion, we will use Bethyr and its closest neighbor Eridil. Even in a scaled down model of a star system the closest distance between them is around 217,801,845 km, or 1.46 AU.
Any vessel using conventional propulsion would take around 90 days to complete the trip, moving at a constant speed of 28km/s. Now let’s use something “less realistic” like an “Epstein Drive” from The Expanse series. At a constant acceleration of 0.5G the journey would take almost 5 days. Finally, let’s check out the “completely unrealistic” engines of Hellion. With a steady thrust of 20G the journey would take over 18 hours. This may not seem as much in real terms, but for a game it is simply too long. This is why games like old Elite, Kerbal Space Program and Orbiter use “time acceleration” mechanics. However, Hellion is a multiplayer game, so playing with “time scale” is impossible. To bypass this, all long-distance travel in Hellion is done using Warp Drive.
Other space sims ran into similar problems when dealing with realistic distances and real-time nature of multiplayer and most of them have two or three different propulsion methods: Thrusters, Quantum Drive and Jump Drive in Star Citizen, engines, super cruise and Hyperspace in Elite Dangerous, or standard propulsion, LDS and Capsule-Drive in Independence War 2. In Hellion this matter is further complicated by the use of realistic orbital physics. Anyone who has played KSP or Orbiter is familiar with how difficult and time consuming it is to intercept an orbiting object.
Initially we wanted to implement a realistic engine system that would be used instead of a Warp Drive to change orbits and reach “nearby” objects. Unfortunately, this system proved overly complicated and extremely time consuming, with orbital maneuvers requiring hours and days to execute. Thus the original idea was scrapped and the engines were fully replaced with Warp Drive.
Now that we’ve pulled this idea from our backlog, we are re-working the engine controls for easier thrust adjustment to allow players to use them like “afterburners” or linear “high-speed” RCS. Overall the new control scheme should make approaching objects up to 200km away easier. Another thing we are considering at the moment is the use of engines from the Nav Map along with implementing several indicators for orbital adjustments.
Since this is still a work in progress, we are very interested in hearing your opinion on the subject of engines. So let us know what you think in the comments below and feel free to start/join a discussion on the forums.
Patch 0.2.2 will be deployed on Thursday, July 20. Servers will be down from 10:00 UTC until 11:00 UTC, and they will be wiped to ensure proper patch deployment.
For private servers: - Update your server and game client - Delete server save files
Patch Notes:
Nav-Map improvements:
Completely reworked the Nav-Map. Interface moved to overlay, rather than world-space canvas. Players can expect more functionality, better visibility and improved responsiveness.
- “Warp To” button added to the coordinates screen. - Custom orbits can now be modified by clicking on arrows over relevant orbit parameters. Changing parameters by clicking and dragging the orbit points is not working at the moment. It will be implemented at a later date. - Orbital parameters that can be adjusted are now highlighted in green. - Custom orbit is now automatically removed after warp. - Added distance to target and power consumption indicators to the warp cell selection screen. - Initialize warp button is now grayed out if warp maneuver is impossible.
Flight controls improvements:
- Adjusted player camera position when piloting the ship. As a result ship crosshair and radar indicators are now properly synced, eliminating drifting and unwanted offset while flying.
- Lateral speed indicators inverted to be in sync with docking indicators.
- Improved lateral indicator sensitivity, making them more responsive and easier to use.
Warp Drive improvements:
- Warp speed increased to be in line with recent zone and loot distribution changes. Short distance warp travel should remain roughly the same, but long distance warps now take considerably less time.
- Slightly tweaked how Warp works: - Warp 1 - Intended for short distance jumps (changing orbit) - Warp 2 - Intended for medium distance jumps (Planet -> Moon) - Warp 3 - Intended for long distance jumps (Planet -> Planet)
- Warp Cell consumption tweaked and increased to compensate for shorter flight times.
Other improvements:
- Server sorting improvement - disabled servers will now always show on the bottom of the list.
- Increased maximum air filtration output of life support nodes from 0.12 to 0.3, making it in line with the maximum filtration capacity of Life Support’s Air Filter System. As a result air quality should improve at a faster rate.
- Added on screen crosshair. It can be toggled on/off from the options menu.
- Weapons now shoot from camera to the center of the screen (crosshair).
Audio:
- Added Basketball Sound Effects
Optimization:
- Command Module Optimization - Ship optimization
Bug Fixes:
- Dimed (dark) screen on game launch - Character camera swapping when interacting with the piloting chair - Endless loading problem - Infinite ‘loading’ when game server unavailable after death screen - Nav-map frame rate drop with multiple objects - Ship cargo re-pressurize speed - Small canister repeatable animation when holding LMB - Ship cargo constant oxygen consumption when depressurized/vented - Ship cargo oxygen loss when re-pressurizing - Industrial container missing RCS recourse injector - Delay in filling jetpack with Small Canister - Security terminal doesn't save after server restart or crash - Press J to warp overlapping with M on screen - Fixed stations not showing proper names
How’s the harsh world of Hellion treating you? Today’s post will cover a number of improvements that you can expect in the upcoming patch, as well as some additional info about Zones and the Loot Distribution system. Also, we will tease a number of visual improvements that we are working on.
Let’s kick things off with Zones and Loot. These features made their debut with the 0.2 update but we still want to provide a bit more info regarding this system and the placement of zones. After all a good loot system is only useful if players can understand how it works. Since all items are broken down into categories and further divided into quality tiers, a few questions were bound to emerge. Military zones are usually packed with weapons, ammo and various tools of destruction. These zones are also the best place to search for power supply modules, Command modules and abandoned ships that you can confiscate. Industrial zones are loaded with mining gear, specialized EVA equipment and cargo bay modules as well as various refined and raw resources just waiting to be picked up. Finally civilian areas are full of decorations, crew quarters modules, airlocks, life support systems and medical supplies. Below is the map of Hellion’s zones. As a rule of thumb, the further the zone is from the starting area, the higher its tier.
However, these zones are somewhat pointless if getting to them will take hours. Since we want players to explore and try their luck in higher tier zones, the next update will address the Warp Drive speed issue. Overall players can expect significantly shorter warp times when moving between different planets.
Now let’s go over a few additional improvements that players can expect. Aside from numerous fixes a lot of effort is being put into optimization and improving player experience. Ship controls have been tweaked slightly so traveling towards a distant target should now prove to be a pleasant cruise rather than a nerve wracking adventure.
To further optimize the user interface and eliminate annoyances, you can also expect a targeting reticle feature, toggleable from the options menu. Those that compare picking up canisters to finding a needle in a haystack will appreciate it, while players that prefer immersion will most likely turn it of. It should also make EVA maneuvering a bit easier.
And last but not least here’s a tease of something our concept team is currently working on:
We have captured the culprits and recovered the warp cells.Ship is back on track. Signal reestablished. Investigation closed.
Hellion 0.2.1 patch will be deployed tomorrow (Friday July 7th). Servers will be down from 10:00 UTC until 11:00 UTC, and they will be wiped to ensure proper patch deployment. Your patience is appreciated! (And resistance is futile ;-))
If you like what you've seen, have in mind that the second and third installments of this Q&A session will be available later today. Also, subscribe to Quertier`s channel to give him a thumbs up for his work.
We just received a transmission from Altair HQ. Unfortunately, there will not be a patch deployed today. Warp cells were missing from a vessel traveling from Io to Burner. Signal lost. Possible sabotage activity around Burner’s orbit suspected. Investigation ongoing.
But in all seriousness, last night’s final tests showed that there is a problem with the loot distribution. Items are not spawning as intended. We are working to correct this as soon as possible and we’ll keep you informed.
Thanks for your patience and sorry for any inconvenience caused.
First, thank you all for your feedback on the 0.2. update; we will continue to work on bug fixing, optimization and performance improvement. With that in mind, patch 0.2.1 will be released on July 6th. Servers will be down from 10:00 UTC until 11:00 UTC , and they will be wiped to ensure proper patch deployment.
For private servers: - Update your server and game client - Delete server save files
New Features / Changes/ Improvements:
- Melee combat added. - New melee weapon - crowbar added. - Scanner tweak: results of scans around smaller celestials should now have less fuzzy objects while derelicts around Bethyr should be easier to identify on a scan. - Loot distribution tweaked - certain items will spawn more often. - Shortened time for re-pressurizing ship cargo. - Number of CO2 filter slots in ship’s LSM reduced from five to two. - New sound effects are implemented for Turret, EMP Grenade,No-Helmet-- Suffocation and few other things. - New animations:Crowbar swing, fist punch.
Bug fixes:
- AltCorp Corridor Vertical (CSM-AC) colliders missing/flying through object. - Cargo and Security terminal panels blinking when a player looks at them under certain angle. - Predefined stations not showing on map after server restart. - Selecting video settings freezes the game. - Placed item near wall in ALtCorp PowerSupply Module (PSM-AC) would fall through. - Ship’s RCS leakage when module is docked. - Destructible items (turret, grenade) would always have 100 HP(on server) regardless of actual values set. EDIT: - Various interaction problems with pilot chair (pilot unable to sit, pilot stuck in chair, etc.) - After server restart loot is not respawning.
First of all, there are less than 24 hrs left for getting Hellion with 20% off during the Steam Summer Sale, so if you haven’t taken advantage of this offer, you still can!
Roadmap
Hellion hatched four months ago and after initial “ramble”, it is time to share our plans for the next cycle of the game’s development. The intention of this map is to keep the community informed about our goals and progress; because as we often say, we want to be as transparent as we can. So, let’s kick off with the Roadmap! It is divided into phases where the Phase One (visible in the link bellow) actually represents “a first half” of Hellion’s Early Access period. All the tasks are described on a general level, with more specifics coming during the process since we don’t want to spoil some surprises. Phase One entails to continue building a more stable and functional foundation for a better gameplay. The aim is to ensure a more enjoy able gaming experience, and to provide players with more hours of fun.
As it is stated in the Roadmap, our priority will be fixing bugs and issues, doing further optimization and everything else that is needed for Hellion to run smoothly on your PCs. This is also, necessary for implementing the new content we are all eager to enjoy.
Also, a list of Community suggestions will be added soon so you can track the implementation of some ideas proposed by players.
Now that the 0.2 update is been released, we are going back to patches on a bi-weekly basis, so the next one (0.2.1) comes on Thursday, July 6th. All official servers will be wiped and down for maintenance from 10:00 UTC until 11:00 UTC. Servers will be wiped to ensure proper patch deployment and to ensure that all new features and bugs fixes are implemented properly. Full patch notes and more details will be published tomorrow, but here is one piece of info we can share now: some of you might remember our first ever opinion poll back in October, if you do then you know what’s coming (pssst… it involves a crowbar...)!
Community speaks
And finally, our last Community Spotlight was released almost a month ago. While you wait for the next issue, here is Hellion 0.2 Changelog Update Review - New Guns, Turret, Habitat Module brought to you by Nu Level Nerds:
What’s up survivors, how’s the 0.2 update treating you? Do you like it? Is it too hard for you? Are there things you would change or things that annoy you? Let us know what you think so far in the comment section below.
We also have a new treat for you: The Hellion 2017 Trello roadmap! Expect it to go live by the end of the week. Also, a new Let’s Play video will be ready soon.
That’s all for today. Keep salvaging and watch out for those turrets!
Space travelers, survivors, colonists, adventurists, friends of the unknown, thrill seekers... Greetings!
We are happy to share a word with you that 0.2 Hellion content update is finally out with 20 percent discount! It was seasoned and slowly cooked for the last several months to allow all flavors to gently mix. We really hope you will like the new taste of it.
Grab your suit and dive into the vastness of space. Greet Bethyr, Burner, Broken Marble Askatar, and all other celestial bodies. Invite your friends and visit new stations, race against time to explore and loot new outposts before they meet their demise, enjoy lazy afternoon in the orbit around Everest station watching through the window of your Crew Quarters.
Everything goes in the Hellion System, so what you do is upto you, but please...fly safe and have fun!