Besides the puzzlemap I am working on virtual hands, as you can see in the image. I felt that seeing your hands and arms would add allot of immersion.
Currently I have these working to the point that the shoulders and hands track your body/hands. This is mostly due to a lovely package for unity so most of the credits are to the package. It was however some work to intergrate this into the existing VR rig and code.
I hope to bring these to the game somewhere around the same time that I release an alpha version of the puzzlemap.
Besides the puzzlemap I am working on virtual hands, as you can see in the image. I felt that seeing your hands and arms would add allot of immersion.
Currently I have these working to the point that the shoulders and hands track your body/hands. This is mostly due to a lovely package for unity so most of the credits are to the package. It was however some work to intergrate this into the existing VR rig and code.
I hope to bring these to the game somewhere around the same time that I release an alpha version of the puzzlemap.
I am very curious to hear from the early acces players at what stage they'd like to first be able to enter this map. I'm personally thinking that I could either wait untill it is completely pollished..or..I could let you in as soon as possible knowing that you'll find a very "alpha" map.
I am very curious to hear from the early acces players at what stage they'd like to first be able to enter this map. I'm personally thinking that I could either wait untill it is completely pollished..or..I could let you in as soon as possible knowing that you'll find a very "alpha" map.
After some much needed upgrading and bugfixing i've also resumed work on the first puzzle map. I plan on releasing this map in the next large update.
Basically it's the first glimce at the singeplayer part of the game. This map..for now.. will serve as our test hub for interaction and puzzle mechanics.
Looks pretty scary right? I'll post more screens in the art section as I progress.
After some much needed upgrading and bugfixing i've also resumed work on the first puzzle map. I plan on releasing this map in the next large update.
Basically it's the first glimce at the singeplayer part of the game. This map..for now.. will serve as our test hub for interaction and puzzle mechanics.
Looks pretty scary right? I'll post more screens in the art section as I progress.
Yeah so remember when I implemented Ragdolling and all the mummies, zombies and nazi's were flying around as if someone stripped rockets to their boots? I fixed that..
Let's be honest..we all love rocketstrapped mummy corpses but this was getting emberassing.
I still see a small bug with some zombie helmets which I fill fix shortly, but in the mean time have fun seeing a bit more realistic death behaviour!
Yeah so remember when I implemented Ragdolling and all the mummies, zombies and nazi's were flying around as if someone stripped rockets to their boots? I fixed that..
Let's be honest..we all love rocketstrapped mummy corpses but this was getting emberassing.
I still see a small bug with some zombie helmets which I fill fix shortly, but in the mean time have fun seeing a bit more realistic death behaviour!