Phantom Halls - Llexi Leon
Greetings Ghost Hunters!

We've just completed an overhaul of all playable characters which is getting us one step closer to realising our vision of Phantom Halls! Every playable character now has a unique active ability on a cool down which can affect the entire party! These are activated as an alt-fire by holding SHIFT when you attack with your character action keys - mix and match 3 of these abilities in a full squad and stack with existing passive abilities to unleash some awesome combos and unique strategies. There's also a few new quests to keep you ghouls busy...

  • Added Goth's active "Shrouded in Darkness", which drops enemy aggro and renders the party temporarily invisible (invisiblity is lost if a character deals damage).

  • Added Hillbilly's active "Now Git", which temporarily causes attacks not to expend ammo.

  • Added Metalhead's active "Moshpit", which causes the party to headbang, dealing damage and knockback to nearby enemies for 3 seconds.

  • Added Neckbeard's active "Roll 20", which grants everyone in the party to deal +200% attack damage on their next attack.

  • Added Nerd's active "Nerd Rage", which increases damage done by melee weapons and reduces damage taken for 10 seconds.

  • Added Writer's active "Chekhov's Gun", which restores ammunition to every equipped weapon.

  • Added the Neckbeard quest "Looking For Group".
  • Added the Jock quest "Sleepover"
  • Added the Goth quest "Music of the Night"



RIP
Phantom Halls - Llexi Leon
Greetings Ghost Hunters!

We've just completed an overhaul of all playable characters which is getting us one step closer to realising our vision of Phantom Halls! Every playable character now has a unique active ability on a cool down which can affect the entire party! These are activated as an alt-fire by holding SHIFT when you attack with your character action keys - mix and match 3 of these abilities in a full squad and stack with existing passive abilities to unleash some awesome combos and unique strategies. There's also a few new quests to keep you ghouls busy...

  • Added Goth's active "Shrouded in Darkness", which drops enemy aggro and renders the party temporarily invisible (invisiblity is lost if a character deals damage).

  • Added Hillbilly's active "Now Git", which temporarily causes attacks not to expend ammo.

  • Added Metalhead's active "Moshpit", which causes the party to headbang, dealing damage and knockback to nearby enemies for 3 seconds.

  • Added Neckbeard's active "Roll 20", which grants everyone in the party to deal +200% attack damage on their next attack.

  • Added Nerd's active "Nerd Rage", which increases damage done by melee weapons and reduces damage taken for 10 seconds.

  • Added Writer's active "Chekhov's Gun", which restores ammunition to every equipped weapon.

  • Added the Neckbeard quest "Looking For Group".
  • Added the Jock quest "Sleepover"
  • Added the Goth quest "Music of the Night"



RIP
Phantom Halls - Llexi Leon
Welcome to all newborn spirits, risen from the steam summer sale!

A quick patch update for you guys adding some new character & enemy abilities, here goes:

  • The Jock now has an active ability, "Defensive Line", which puts him in a defensive position which renders him invulnerable (but immobile), allowing him to act as a barrier between enemies and his teammates.

  • Spiders now have a web attack, which temporarily binds and blinds players, slowing down their attacks and movement, and drastically reducing accuracy.

  • Added "Written in Blood," a small quest for the Nerd.

  • Reworked how characters "push" one another, which should result in less instances where characters get caught in one another while trying to pass by one another. Airborne enemies (such as bats, ghosts, and jumping cockroaches) will no longer block player movement, which should make them less of a hassle to navigate past.

  • Fixed a visual issue where you could see through the backfaces of walls at certain angles/viewing points.

RIP
Phantom Halls - Llexi Leon
Welcome to all newborn spirits, risen from the steam summer sale!

A quick patch update for you guys adding some new character & enemy abilities, here goes:

  • The Jock now has an active ability, "Defensive Line", which puts him in a defensive position which renders him invulnerable (but immobile), allowing him to act as a barrier between enemies and his teammates.

  • Spiders now have a web attack, which temporarily binds and blinds players, slowing down their attacks and movement, and drastically reducing accuracy.

  • Added "Written in Blood," a small quest for the Nerd.

  • Reworked how characters "push" one another, which should result in less instances where characters get caught in one another while trying to pass by one another. Airborne enemies (such as bats, ghosts, and jumping cockroaches) will no longer block player movement, which should make them less of a hassle to navigate past.

  • Fixed a visual issue where you could see through the backfaces of walls at certain angles/viewing points.

RIP
Phantom Halls - Llexi Leon
We promised you a new playable character for Graveyard Shift but it turned out there were a couple of kinks to iron out so we had to hold back on that - thanks for your patience!

Fortunately The Writer has now arrived at the mansion, searching for the lost pages of her latest manuscript in the 'Paper Trail' quest, and seeking out rare editions in the library for her second quest 'By The Book'.

Her passive ability is 'Writers Block' which affords her extra time to parry enemy attacks giving you a much better chance of blocking melee damage. She's a great character to try if you want to get to grips with that new melee mechanic.

Stay tuned for v0.06, we'll continue to implement your community feedback, add to the enemy behaviours, new characters & quests will be unlocked, and more...

RIP
Phantom Halls - Llexi Leon
We promised you a new playable character for Graveyard Shift but it turned out there were a couple of kinks to iron out so we had to hold back on that - thanks for your patience!

Fortunately The Writer has now arrived at the mansion, searching for the lost pages of her latest manuscript in the 'Paper Trail' quest, and seeking out rare editions in the library for her second quest 'By The Book'.

Her passive ability is 'Writers Block' which affords her extra time to parry enemy attacks giving you a much better chance of blocking melee damage. She's a great character to try if you want to get to grips with that new melee mechanic.

Stay tuned for v0.06, we'll continue to implement your community feedback, add to the enemy behaviours, new characters & quests will be unlocked, and more...

RIP
Phantom Halls - Llexi Leon
Greetings Gravediggers...

We've kept you waiting a couple of weeks longer than usual but it's a pretty big update this time around. We've introduced the mansion's cemetery to the game which creates an outdoor space with host of new horrors to contend with, and revamped melee combat with improved hit boxes and a parry ability to counter enemy attacks in close quarters. Try not to get buried!

Phantom Halls v0.05 Patch Notes:

  • Added the ability to deflect melee attacks, which is triggered by pressing the attack button with a melee button just as an enemy's attack is about to strike. Deflecting a melee attack interrupts the enemy's attack and puts them in a stunned state.

  • Added the cemetery location.

  • Added a new enemy, the Ghost, to the cemetery, which flies around, hurling ghostly energy at its victims.

  • Added zombie spawning grave traps.

  • Added a new quest "Dead Party" to the Nerd.

  • Added positional damage: headshots will now take more damage.

  • Zombies now only take damage when shot in the head.

  • Skeletons are now more vulnerable to blunt weapons.

  • Insect enemies now dissolve when they are killed, making it more clear that they are dead.

  • Added some new lootable container styles.

  • Added skyboxes to areas that allow you to see outdoors.

  • Removed FXAA due to a rendering glitch which caused the game to become unplayable.

  • Characters now have more accurate hitboxes.

  • Fixed a minor issue with projectiles, which would cause the player to be able to "run into" the skeleton's bone throw.

  • Various optimizations to lessen the CPU usage of enemies and rooms that are far enough away from the player.

  • Enemies now deaggro if they've lost their targets for long enough.
Phantom Halls - Llexi Leon
Greetings Gravediggers...

We've kept you waiting a couple of weeks longer than usual but it's a pretty big update this time around. We've introduced the mansion's cemetery to the game which creates an outdoor space with host of new horrors to contend with, and revamped melee combat with improved hit boxes and a parry ability to counter enemy attacks in close quarters. Try not to get buried!

Phantom Halls v0.05 Patch Notes:

  • Added the ability to deflect melee attacks, which is triggered by pressing the attack button with a melee button just as an enemy's attack is about to strike. Deflecting a melee attack interrupts the enemy's attack and puts them in a stunned state.

  • Added the cemetery location.

  • Added a new enemy, the Ghost, to the cemetery, which flies around, hurling ghostly energy at its victims.

  • Added zombie spawning grave traps.

  • Added a new quest "Dead Party" to the Nerd.

  • Added positional damage: headshots will now take more damage.

  • Zombies now only take damage when shot in the head.

  • Skeletons are now more vulnerable to blunt weapons.

  • Insect enemies now dissolve when they are killed, making it more clear that they are dead.

  • Added some new lootable container styles.

  • Added skyboxes to areas that allow you to see outdoors.

  • Removed FXAA due to a rendering glitch which caused the game to become unplayable.

  • Characters now have more accurate hitboxes.

  • Fixed a minor issue with projectiles, which would cause the player to be able to "run into" the skeleton's bone throw.

  • Various optimizations to lessen the CPU usage of enemies and rooms that are far enough away from the player.

  • Enemies now deaggro if they've lost their targets for long enough.
Phantom Halls - Llexi Leon
Greetings, slayers ^v^

For those of you with the strength and smarts to survive our maniacal mansions, we'll reward you with trading cards, and more!

Achievements are coming in a later update, but in the meantime you'll earn badges and trading cards for every 30minutes of playtime in Phantom Halls.

There's 11 trading cards, 6 emoticons, and 5 badges to collect, happy hunting!

RIP
Phantom Halls - Llexi Leon
Greetings, slayers ^v^

For those of you with the strength and smarts to survive our maniacal mansions, we'll reward you with trading cards, and more!

Achievements are coming in a later update, but in the meantime you'll earn badges and trading cards for every 30minutes of playtime in Phantom Halls.

There's 11 trading cards, 6 emoticons, and 5 badges to collect, happy hunting!

RIP
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