Our current progress on the tyrannosaurus redesign and the completion of Vol. II for Saurian's soundtrack are the topics in today's devlog! Click here to read the full article.
Hey everyone, We have fixes to some bugs reported from our last patch. Thanks for your reports; please keep sending us them through our Steam discussions page or Discord.
Player will no longer end up inappropriately rotated along X or Z axis in-game or on load.
AI will be more responsive to potential threats
Player should have an easier time picking food off the ground
Custom keybindings will no longer revert to defaults
At long last, we have released this whopper of a patch, and hope you will find that the wait was worth it. As always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord.
Enjoy!
FIXED:
Some instances of the player getting stuck falling
Added failsafe when loading corrupt or old save files that prevented the game from loading normally
Landing on water is less likely to cause the player to lose control and slide across the water surface.
Juvenile Dakotaraptor being slower than hatchling
Players getting stuck into RPR right after dismounting
The sky no longer gets unusually bright when there is cloud overcast at night
Resolution will no longer revert when alt-tabbing from fullscreen with a non-native resolution.
Water sounds will now have correct volume when loading or starting a game.
Hints toggle now works correctly.
Menu sounds will now properly adjust with the sound volume option.
Dakotaraptor corpses lacking buoyancy
Crocodiles will attack at a more appropriate distance when pursuing prey in water
CHANGED:
Adjusted night ambient post-processing (less blue, no more green sun/moon)
Adjusted daytime and nighttime fog for environment and water
Spawn rates for all dinosaurs
Adjusted ocean water visuals
Decreased stamina usage penalties for movement and jumping
Camera motion smoothness increased
Adjusted camera zoom sensitivity
AI will no longer spam pain sounds when attacked rapidly in succession
AI pain animations will now vary in intensity based on the amount of damage received.
AI use new distance estimations for triggering mouth-related behaviors and should be more accurate.
Adjusted hitbox sizes on Pachycephalosaurus,Triceratops, and DePalma’s Ornithuran
When overwriting an old save file with a new one of the same name, a prompt will appear to confirm.
Reduced distance at which player’s head will start tracking animals or objects
Different text renderer which will make text more clear and crisp-looking
Some minor optimizations
Combat music will now play when any threat is engaged, not just the top-prioritzed one.
AI are now forced to choose different drinking spots from one another.
Player and AI spine IK will activate for a brief window when biting, allowing for better reach when targeting low-to-ground.
Acheroraptor now has more spine IK bones, allowing it more flexibility when targeting.
ADDED:
Player can now climb trees as hatchling and juvenile Dakotaraptor.
Player can now glide as juvenile Dakotaraptor.
Falling damage
AI circling behavior when chasing a player who has climbed out of reach
Ornithomimus AI and encyclopedia entry
Aiming camera added for player. Hold RMB to use. (Dropping meat has been rebound to V key)
The camera will now shake when the player is around moving animals much larger than themselves.
All current plants now have entries in the encyclopedia
Dakotaraptor growth stages can now be viewed in the encyclopedia
Adult female Triceratops skin
Advanced video options
Reflections toggle
Simple or Complex clouds
Temporal and fullscreen aliasing for clouds
Anisotropic filtering
Shadow quality
Shadow resolution
Texture quality (terrain textures only)
Advanced game settings
Advanced settings for length of day and night cycle
Advanced settings for picking day, month and hour at which the player starts
Idle animations (yawn, preen, bodyshake)
10 new songs
Note: The biomes in the encyclopedia in this patch will unfortunately have textureless ground, this is a known issue and will be fixed in a future patch.
At long last, we have released this whopper of a patch, and hope you will find that the wait was worth it. As always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord.
Enjoy!
FIXED:
Some instances of the player getting stuck falling
Added failsafe when loading corrupt or old save files that prevented the game from loading normally
Landing on water is less likely to cause the player to lose control and slide across the water surface.
Juvenile Dakotaraptor being slower than hatchling
Players getting stuck into RPR right after dismounting
The sky no longer gets unusually bright when there is cloud overcast at night
Resolution will no longer revert when alt-tabbing from fullscreen with a non-native resolution.
Water sounds will now have correct volume when loading or starting a game.
Hints toggle now works correctly.
Menu sounds will now properly adjust with the sound volume option.
Dakotaraptor corpses lacking buoyancy
Crocodiles will attack at a more appropriate distance when pursuing prey in water
CHANGED:
Adjusted night ambient post-processing (less blue, no more green sun/moon)
Adjusted daytime and nighttime fog for environment and water
Spawn rates for all dinosaurs
Adjusted ocean water visuals
Decreased stamina usage penalties for movement and jumping
Camera motion smoothness increased
Adjusted camera zoom sensitivity
AI will no longer spam pain sounds when attacked rapidly in succession
AI pain animations will now vary in intensity based on the amount of damage received.
AI use new distance estimations for triggering mouth-related behaviors and should be more accurate.
Adjusted hitbox sizes on Pachycephalosaurus,Triceratops, and DePalma’s Ornithuran
When overwriting an old save file with a new one of the same name, a prompt will appear to confirm.
Reduced distance at which player’s head will start tracking animals or objects
Different text renderer which will make text more clear and crisp-looking
Some minor optimizations
Combat music will now play when any threat is engaged, not just the top-prioritzed one.
AI are now forced to choose different drinking spots from one another.
Player and AI spine IK will activate for a brief window when biting, allowing for better reach when targeting low-to-ground.
Acheroraptor now has more spine IK bones, allowing it more flexibility when targeting.
ADDED:
Player can now climb trees as hatchling and juvenile Dakotaraptor.
Player can now glide as juvenile Dakotaraptor.
Falling damage
AI circling behavior when chasing a player who has climbed out of reach
Ornithomimus AI and encyclopedia entry
Aiming camera added for player. Hold RMB to use. (Dropping meat has been rebound to V key)
The camera will now shake when the player is around moving animals much larger than themselves.
All current plants now have entries in the encyclopedia
Dakotaraptor growth stages can now be viewed in the encyclopedia
Adult female Triceratops skin
Advanced video options
Reflections toggle
Simple or Complex clouds
Temporal and fullscreen aliasing for clouds
Anisotropic filtering
Shadow quality
Shadow resolution
Texture quality (terrain textures only)
Advanced game settings
Advanced settings for length of day and night cycle
Advanced settings for picking day, month and hour at which the player starts
Idle animations (yawn, preen, bodyshake)
10 new songs
Note: The biomes in the encyclopedia in this patch will unfortunately have textureless ground, this is a known issue and will be fixed in a future patch.