May 3, 2018
Saurian - UrvogelGames
Our current progress on the tyrannosaurus redesign and the completion of Vol. II for Saurian's soundtrack are the topics in today's devlog! Click here to read the full article.

Apr 19, 2018
Saurian - UrvogelGames
Come read about some animation work for Saurian's next AI animal and the total redesign of the Tyrannosaurus rex! Click here to read the full post.

Apr 15, 2018
Saurian - UrvogelGames
Hey everyone,
We have fixes to some bugs reported from our last patch. Thanks for your reports; please keep sending us them through our Steam discussions page or Discord.

  • Player will no longer end up inappropriately rotated along X or Z axis in-game or on load.
  • AI will be more responsive to potential threats
  • Player should have an easier time picking food off the ground
  • Custom keybindings will no longer revert to defaults
Apr 5, 2018
Saurian - UrvogelGames
Hey everyone,

At long last, we have released this whopper of a patch, and hope you will find that the wait was worth it. As always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord.

Enjoy!

FIXED:
  • Some instances of the player getting stuck falling
  • Added failsafe when loading corrupt or old save files that prevented the game from loading normally
  • Landing on water is less likely to cause the player to lose control and slide across the water surface.
  • Juvenile Dakotaraptor being slower than hatchling
  • Players getting stuck into RPR right after dismounting
  • The sky no longer gets unusually bright when there is cloud overcast at night
  • Resolution will no longer revert when alt-tabbing from fullscreen with a non-native resolution.
  • Water sounds will now have correct volume when loading or starting a game.
  • Hints toggle now works correctly.
  • Menu sounds will now properly adjust with the sound volume option.
  • Dakotaraptor corpses lacking buoyancy
  • Crocodiles will attack at a more appropriate distance when pursuing prey in water

CHANGED:
  • Adjusted night ambient post-processing (less blue, no more green sun/moon)
  • Adjusted daytime and nighttime fog for environment and water
  • Spawn rates for all dinosaurs
  • Adjusted ocean water visuals
  • Decreased stamina usage penalties for movement and jumping
  • Camera motion smoothness increased
  • Adjusted camera zoom sensitivity
  • AI will no longer spam pain sounds when attacked rapidly in succession
  • AI pain animations will now vary in intensity based on the amount of damage received.
  • AI use new distance estimations for triggering mouth-related behaviors and should be more accurate.
  • Adjusted hitbox sizes on Pachycephalosaurus,Triceratops, and DePalma’s Ornithuran
  • When overwriting an old save file with a new one of the same name, a prompt will appear to confirm.
  • Reduced distance at which player’s head will start tracking animals or objects
  • Different text renderer which will make text more clear and crisp-looking
  • Some minor optimizations
  • Combat music will now play when any threat is engaged, not just the top-prioritzed one.
  • AI are now forced to choose different drinking spots from one another.
  • Player and AI spine IK will activate for a brief window when biting, allowing for better reach when targeting low-to-ground.
  • Acheroraptor now has more spine IK bones, allowing it more flexibility when targeting.

ADDED:
  • Player can now climb trees as hatchling and juvenile Dakotaraptor.
  • Player can now glide as juvenile Dakotaraptor.
  • Falling damage
  • AI circling behavior when chasing a player who has climbed out of reach
  • Ornithomimus AI and encyclopedia entry
  • Aiming camera added for player. Hold RMB to use. (Dropping meat has been rebound to V key)
  • The camera will now shake when the player is around moving animals much larger than themselves.
  • All current plants now have entries in the encyclopedia
  • Dakotaraptor growth stages can now be viewed in the encyclopedia
  • Adult female Triceratops skin
  • Advanced video options
    • Reflections toggle
    • Simple or Complex clouds
    • Temporal and fullscreen aliasing for clouds
    • Anisotropic filtering
    • Shadow quality
    • Shadow resolution
    • Texture quality (terrain textures only)
  • Advanced game settings
    • Advanced settings for length of day and night cycle
    • Advanced settings for picking day, month and hour at which the player starts
  • Idle animations (yawn, preen, bodyshake)
  • 10 new songs

Note: The biomes in the encyclopedia in this patch will unfortunately have textureless ground, this is a known issue and will be fixed in a future patch.

Apr 5, 2018
Saurian - UrvogelGames
Hey everyone,

At long last, we have released this whopper of a patch, and hope you will find that the wait was worth it. As always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord.

Enjoy!

FIXED:
  • Some instances of the player getting stuck falling
  • Added failsafe when loading corrupt or old save files that prevented the game from loading normally
  • Landing on water is less likely to cause the player to lose control and slide across the water surface.
  • Juvenile Dakotaraptor being slower than hatchling
  • Players getting stuck into RPR right after dismounting
  • The sky no longer gets unusually bright when there is cloud overcast at night
  • Resolution will no longer revert when alt-tabbing from fullscreen with a non-native resolution.
  • Water sounds will now have correct volume when loading or starting a game.
  • Hints toggle now works correctly.
  • Menu sounds will now properly adjust with the sound volume option.
  • Dakotaraptor corpses lacking buoyancy
  • Crocodiles will attack at a more appropriate distance when pursuing prey in water

CHANGED:
  • Adjusted night ambient post-processing (less blue, no more green sun/moon)
  • Adjusted daytime and nighttime fog for environment and water
  • Spawn rates for all dinosaurs
  • Adjusted ocean water visuals
  • Decreased stamina usage penalties for movement and jumping
  • Camera motion smoothness increased
  • Adjusted camera zoom sensitivity
  • AI will no longer spam pain sounds when attacked rapidly in succession
  • AI pain animations will now vary in intensity based on the amount of damage received.
  • AI use new distance estimations for triggering mouth-related behaviors and should be more accurate.
  • Adjusted hitbox sizes on Pachycephalosaurus,Triceratops, and DePalma’s Ornithuran
  • When overwriting an old save file with a new one of the same name, a prompt will appear to confirm.
  • Reduced distance at which player’s head will start tracking animals or objects
  • Different text renderer which will make text more clear and crisp-looking
  • Some minor optimizations
  • Combat music will now play when any threat is engaged, not just the top-prioritzed one.
  • AI are now forced to choose different drinking spots from one another.
  • Player and AI spine IK will activate for a brief window when biting, allowing for better reach when targeting low-to-ground.
  • Acheroraptor now has more spine IK bones, allowing it more flexibility when targeting.

ADDED:
  • Player can now climb trees as hatchling and juvenile Dakotaraptor.
  • Player can now glide as juvenile Dakotaraptor.
  • Falling damage
  • AI circling behavior when chasing a player who has climbed out of reach
  • Ornithomimus AI and encyclopedia entry
  • Aiming camera added for player. Hold RMB to use. (Dropping meat has been rebound to V key)
  • The camera will now shake when the player is around moving animals much larger than themselves.
  • All current plants now have entries in the encyclopedia
  • Dakotaraptor growth stages can now be viewed in the encyclopedia
  • Adult female Triceratops skin
  • Advanced video options
    • Reflections toggle
    • Simple or Complex clouds
    • Temporal and fullscreen aliasing for clouds
    • Anisotropic filtering
    • Shadow quality
    • Shadow resolution
    • Texture quality (terrain textures only)
  • Advanced game settings
    • Advanced settings for length of day and night cycle
    • Advanced settings for picking day, month and hour at which the player starts
  • Idle animations (yawn, preen, bodyshake)
  • 10 new songs

Note: The biomes in the encyclopedia in this patch will unfortunately have textureless ground, this is a known issue and will be fixed in a future patch.

Mar 22, 2018
Saurian - UrvogelGames
Devlog #40 is here for your viewing enjoyment! Click here to read the full post.

Mar 22, 2018
Saurian - UrvogelGames
Devlog #40 is here for your viewing enjoyment! Click here to read the full post.

Mar 8, 2018
Saurian - UrvogelGames
Good news on shipping physical rewards and more in today's devlog! Click here to read the full post.

Mar 8, 2018
Saurian - UrvogelGames
Good news on shipping physical rewards and more in today's devlog! Click here to read the full post.

Feb 22, 2018
Saurian - UrvogelGames
Read about Dakotaraptor's upcoming climbing feature and more in today's devlog! Click here to read the full post.
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