Exciting and big news is coming with this announcement :) Blazing Beaks has an official full version release date on Steam and it’s only few weeks away! Feel free to mark it on your calendars - it’s May 10th! If that is not exciting enough, guess what - it’s coming to Nintendo Switch on May 10th as well with pre-orders starting today.
Blazing Beaks will come out of Early Access with an awesome update.
If you haven't wishlisted the game yet, do it right now so that you wouldn't miss the release.
The new Blazing Beaks update is live now! It took longer than expected to make this new update, it needed a lot of testing to make sure it works as expected. In addition to that, we’ve been working on full release version as well which also affected the timeframe of this update.
A lot of things were happening behind the scenes at the same time. We had an opportunity to attend Game Developers Conference in San Francisco. Blazing Beaks was showcased in two events: The Mix and European Game Showcase. We met a lot of amazing people, got very valuable feedback and suggestions. Some players who tried Blazing Beaks for the very first time beat us in tournament so quickly that we didn’t even realize what happened :) We spread the word about Blazing Beaks and already got new fans of the game.
This update introduces Daily Runs. Players now can compete with each other in newly generated run everyday. Each daily run can be played only once and most of unlockables cannot be unlocked in this mode. Daily run can be played in co-op mode too.
Players get ranked by the total score they accumulate in the end of the run. And here's more detailed information on how the score is calculated:
10 POINTS for every opened chest;
30 POINTS for every deal in the shop (artefacts/items exchange, weapon purchase, reviving co-op player);
For every picked up artefact, it’s RISK VALUE IS MULTIPLIED BY 100 and that’s the amount of points the player gets (for example: artefact risk value 0.3 means that player gets 30 points);
Player gets the amount of points equal to killed ENEMY OR BOSS STARTING HP;
And the most important thing is MULTIPLIER. The more artefacts player has in possession, the higher multiplier is.
We need more players to try daily runs to see a general view of how the system, points calculation is working and etc. So don’t hesitate to give us your feedback so that we could improve it in the future.
Changed artefacts, items, abilities drops in seeded runs a little bit. Now players who will use the same seed will notice that the drop will not be exactly the same compared to the older game version.
Optimized enemies.
Changed Fat Fly explosion visuals.
Balance
Balanced Graveyard boss Bogy.
Balanced Red forest boss Crux.
Bug fixes
Fixed a bug where it was possible to open “More information characters” window when countdown for level loading started.
Fixed a bug where visual representation of Iron Wings active ability was visible when character jumped through the door.
Fixed a bug where same layout levels were generated often in Tournament mode.
It is the last bigger update before full release. We will announce the release date soon. Good luck with daily runs and shall the best player win :D
We haven’t posted anything about Blazing Beaks for a while, but we want to let you know that so much has been going on behind the scenes and we are intensively working on Blazing Beaks. As we are only 2 people team, it takes time to complete everything that was planned especially when additional things add up. Also we are planning to attend GDC 2019 event and preparation for that takes time too. We mentioned that we were working on v0.9.0 update that was supposed to be finished and released by now. However, it took a lot longer than we expected and we would be extremely happy if we could release it before leaving for GDC. However, due to huge workload we cannot promise that. We don’t want to rush the update, it’s better to test everything carefully and be sure that everything works. We want to say big thank you for being so patient and supportive all this time. As we mentioned, a lot of cool things are going on behind the scenes and soon we will start sharing them, so stay tuned! :)
Talking about GDC, Blazing Beaks will be showcased in two invitation only events in San Francisco during GDC week:
If anyone wants to meet and chat in San Francisco during GDC week on 18th-22nd March let us know! It would be really awesome to meet Blazing Beaks fans :)
We are very glad to start 2019 with a new Blazing Beaks update. Now you can play not only normal runs as before but also seeded runs where players will be able to play exactly the same runs if the same seed number is entered. Although seeded runs guarantee the same levels layout, the same amount of enemies, the same type of enemies and even which enemies drop loop - sometimes the outcome of loot dropped will be different. This is because loot drop depends on various things and player actions - for example, if player decides not to pick up any artefact, decides exchange them into items or not and etc. In seeded runs all items, artefacts can be dropped and all weapons can be used so most of unlockables cannot be unlocked in this mode.
Players now will be able to select game difficulty level of their choice. Normal difficulty is the one that you played by default up to this update. The game is intended to be played in Normal difficulty. Nevertheless, there are players to whom the game is too easy or too difficult. For them we made Easy and Hard difficulty levels. Easy - enemies have only half HP as in Normal difficulty. Hard - enemies are more aggressive and deal twice as more damage. We encourage players who play Easy or Hard difficulties to leave feedback in Steam community hub: https://steamcommunity.com/app/585710/discussions/
We also added Aim Assist feature. You can choose the amount of aim assist to help you aim to enemies. If it's set to 100%, then it will aim to the nearest possible enemy for you.
As we promised before, we added keyboard binding feature. Now in Options, Keyboard Layout you can set your preferred keys for playing the game.
More patch notes below:
New
Added seeded runs in the game. Type of run (normal or seeded) is now selected in additional menu window. Most of the unlockables cannot be unlocked in this mode, although all items, artefacts can be dropped and all weapons can be used in seeded runs.
Added different difficulty levels: Easy, Normal, Hard.
Added Aim Assist. It can be adjusted in Options -> Game.
Added an option to bind keyboard keys in Options -> Controls -> Keyboard Layout.
Changes
Improved vibration for gamepads.
Changed “More about characters” window trigger button for gamepads from “Select” to “Start”.
Changed switching Log pages buttons from Z/X to V/B.
Updated some Xbox controller button images.
Removed “Run and Aim” setting since Aim Assist was added.
Changed tutorial window instructions, now every action is represented with an icon.
Most of unlockables now cannot be unlocked playing with Custom heroes.
Bug fixes
Fixed a bug where tutorial text bubble was moving when the game was paused.
Additionally some various optimizations and small bug fixes were done too.
Exciting update is here! As promised it introduces new area with new enemies and boss. Also we added various neat hand-crafted levels, done some balancing and made other small changes. We are really happy seeing how this new area turned out and hope you will enjoy playing it :) All other patch notes are listed below:
New
Added new area.
Added 5 new enemies for new area.
Added boss for new area.
Added 27 hand-crafted levels.
New music track for new area.
Changes
Fat Fly will not deal touch damage anymore when triggered.
Enemies will indicate when they take damage even if they are frozen.
No loot icons will appear above enemies when Platypus has Sand artefact in possession.
Increased the size of logs in Newt boss level.
Added indication for logs when Newt is about to attack.
Balance
Balanced Swarm Gun.
Balanced Double Pistol.
Adjusted speed for Spur projectiles.
Adjusted movement speed for Spur.
Adjusted movement speed for Creep.
Adjusted when and where the lightning bolt is shot by Jut.
More hearts can be dropped in the fight against Newt.
Increased Newt’s vulnerability time (does not apply for encounters in loops).
Adjusted speed for Turnip projectiles.
Balanced Training Book item.
Bug fixes
Fixed a bug where Worm started blinking and remained sticking out of the ground when being hit with multiple bullets in a short time.
Fixed a bug in co-op mode when player had Ice Cube artefact and Blood Bag item, price for reviving was blinking in the shop.
Fixed a bug where on some occasions destructible objects were not destroyed by shooting bouncing projectiles from close range.
We are very happy seeing how much Blazing Beaks evolved and where it’s going further. None of this would have been done without our awesome community so we would like to share few important things with you all what you can expect in the future.
Price increase
First things first, as mentioned in our Early Access store page description the price of the game will increase as more content is added. Initial Early Access release price was lower considering the amount of content it had. We wanted that the price would be fair for the players who want to buy the game very early. We already knew what we need to achieve to adjust the price. Exactly in 7 days, on the 5th of December, we will be releasing bigger update with new area and this is the day when the price will go up to 14.99$ (11.99£, 14.99€). So you have time to buy the game at lower price. Price increase should not be a decisive factor to buy it now. If you want to enjoy full game we recommend to wait for the full release. You can read about future content and full release below.
Content and full release
When Blazing Beaks was launched in Early Access we initially planned that 6-9 months will be needed to make the content and adjustments till full release. Our community got involved and we had such dedicated players who helped a lot shaping Blazing Beaks. So our plan was additionally filled up with awesome ideas and suggestions that made the game more enjoyable. As we mentioned above new update will be released on the 5th of December including new area with new enemies and boss. After this update you can expect at least one more update by the end of the year.
Blazing Beaks has been in Early Access for some time and we made 24 updates already. Those updates contained a lot of new content, optimizations, balance adjustments and other features:
Added 70 new items and artefacts;
Added 28 new weapons;
Added 3 new characters.
Added 1 new area;
Added 6 new enemies;
Added 1 new boss;
Added 85 hand-crafted levels;
Added 8 active abilities;
Balanced and optimized game a lot, improved gameplay and user experience;
Added tutorial;
Reworked all 5 initial characters;
Added machines for trading resources;
Added secret levels;
Reworked how game handles frame rate. Now it supports dynamic frame rate.
Added ability to steal a weapon from the shop;
Added inventory window on pause screen;
Added collectables, statistics and progress system to the game;
Additionally added support for other X-Input controllers, PS4 and other regular ones.
With the help of our community we added Russian, German, Turkish, Brazilian-Portuguese and Polish languages in the game.
Added character mods support and Steam Workshop.
Although a lot has been done but still more to come. Blazing Beaks has more and more content with every update and it’s few steps away from full release. As our team consists of only 2 people to make those steps still few months will be needed. We put all our time, effort and love to making Blazing Beaks. Game has already been 3 years in development and it’s very important for us what the game will be when it exits Early Access stage, so we will announce the exact full release date when we are ready. We want to make the biggest update yet for the full release so we will need time to prepare for that. After New Year (when game version will reach v0.9.0.0) there will be some updates but it will not be big ones.
Full release will not be the final destination. It’s a point where the game is stable, initially planned content is made, game can be fully played and is a message for players that the game is ready. We have already planned what we want to make after full release, also we have tons and tons of our community suggestions.
If you want to share your ideas or discuss with awesome community members you can join official Blazing Beaks Discord server https://discord.gg/blazingbeaks or post in Blazing Beaks Steam community hub.
In the newest update we focused on adding more weapons. So in this update you will find 13 cool new weapons. We hope that you will like them. Also a lot of players mentioned that they don't like how Nail Gun works, so we decided to completely rework it.
The next update will be even more exciting because it will have a new area. We are close to finishing. Stay tuned! :)
All the patch notes are listed below:
New
Added 13 new weapons.
Changes
Changed how Nail Gun works. There were significant amount of players who didn’t like it so we decided to completely change how it works. We hope that now it’s more enjoyable.
Balance
Adjusted pricing for the following weapons in the shop: Medium Purple Blaster, Big Purple Blaster, Medium Crystal Gun, Big Crystal Gun, Nail Gun, Zip.
Balanced weapon prices in the loops.
Balanced the variety of possible weapons in the shop.
Here’s a small Blazing Beaks update. We added a new language: Polish. Polish language translation was done by our community member Mikołaj Majkutewicz.
Besides adding new language for this update we were simultaneously working on other updates intensively. The next couple updates will be bigger so we need more time to finish them. Stay tuned!
Update patch notes:
New
Added Polish language.
Bug fixes
Fixed a bug where in “More about characters” wrong page was represented in some occasions.
Here is the new update which took longer to make, but we hope that the wait was worth it. We added three new heroes - one of them Penguin which was highly anticipated by our community. Also one of the major reasons why this update took longer was that we wanted to make additional feature as a surprise - character mods. Now everyone can create their own custom character and share it to other players in Steam Workshop. In addition to that, the good news is that Steam Workshop is not required to make a new mod - you can make a local copy and just share it through your preferred channels. To make all modding more user friendly we created a modding software, written some instructions and recommendations and created a demo custom character.
You can download Blazing Beaks Character Editor and get more information about the modding by visiting: https://www.blazingbeaks.com/mods/
Workshop now has custom demo character Cool Duck. Feel free to subscribe and try it!
New
3 new characters.
Character mods. Now you can create your own and play it in the game.
Steam Workshop support for characters.
3 new weapons for new characters.
Now all hearts, coins, keys, artefacts and items are pushed away from the character if they cannot be picked up.
Added sounds for unlock screen.
Changes
Adjusted character’s images represented on the stones in the main characters selection screen.
Balance
Balanced Bluebird ability where coins are converted into hearts. Now the amount of coins required for 1 heart will increase with every loop.
If shop door are present in the level and player decides to go through secret or locked level doors, there will be a guaranteed chance to find shop door in current area, unless next level is the last level before boss fight.
Balanced when shop door can appear.
Bug fixes
Edited English versions of Golden Gun and Black Matter Gun descriptions so that it would fit in the log section.
Fixed a bug where bosses HP indicator did not slide down after defeat.
Fixed a bug where acid puddles did not disappear when a lot of Sponge items were picked up.
Fixed a bug where players could not shoot if a lot of artefacts reducing weapon’s reload time were picked up.
Feel free to suggest character mod improvements on Steam discussions.