Have you ever used Logic Gates on your creations and vehicles? If you have never tried them, you will love this tutorial. Learn the basics of Logic Gates and how to take your vehicles to the next level with our guest LittleCornDogs.
Finally, please tell us: what Trailmakers tutorial would you like to watch next? Share in the comments!
We just pushed a small patch that fixes a crash that would occur if modded maps that used a specific prefab was loaded, and for some missing shaders that were present on the Christmas Island in Danger Zone!
Helicopters are cool vehicles. We all agree on that. And we can agree on this too: they can be pretty tricky to build. But itâs so satisfying once you learn how to build a functional one!
In this tutorial, LittleCornDogs shows us how to build a Helicopter in Trailmakers. Take a look to learn how to shape, balance and power your Helicopter:
We have added a blog post to our website were we share some extra tips and timestamps to easily navigate this tutorial. Check it out here!
Finally, please tell us: what Trailmakers tutorial would you like to watch next? Share in the comments!
It's a pleasure for us to share our Movie Challenge! We keep getting surprised about how creative and talented our community is. Builders, thanks for your awesome creations and for being a part of Trailmakers.
Do you want to participate in the next challange and get an exclusive trophy block? Find how below!
You can watch Mikkel (Community Manager) and Christian (Game Designer) play through a bit of everything in Trailmakers for the duration of the Midweek Madness event, right on our Steam page (and, if Mikkel set everything up correctly, right in this event!).
If youâve been waiting for a sign, this is it: Trailmakers is on its biggest discount yet, at 70% off! Additionally, the High Seas expansion is available at 25% off - so if you havenât challenged your skills on the wind & waves, nowâs the perfect time!
Update 1.5: Decals!
We released update 1.5 two weeks ago! If you haven't tried it out yet, you can now decorate your vehicles with stickers, as well as play with the new free block skin + three new free blocks! Check out this news post to see the full change log!
We hope you are enjoying the new Decals feature. The idea is that you take your creativity to the next level with more design freedom than ever before. So in order for you to master the feature as soon as possible, here are some tips and tricks in video:
From basics to 7 pro tips, let us know in the comments if this tutorial has been useful!
This update brings an entirely new cosmetic aspect of building to the game, and we canât wait to see what you build with it! The feature itself is free for everyone, with four different categories of Decals available for free. If you decide that you like the feature & want more, we have the Expression Pack and the Action Pack available to really make your builds stand out!
Other things included in the update: New outfits added for players who have purchased the High Seas expansion, new clean skin for blocks (no more nubs if you donât want them!), leaderboard resets in Rally and on Race Island, various bug fixes and three new free blocks for all!
Bug fixes include our most requested - you will no longer accidentally select blocks behind the camera when using drag select!
We also introduced three new free blocks to the game for all players:
The Friction Block - this anti-slip block should help people who build walkers and mechs with those endeavours!
The Simple Hub Cap - A new block to make your wheels look slick, which coincidentally also makes Decals on wheels look really damn good!
The Dice dispenser - Yahtzee! You can now shoot six-sided dice from your creations!
Full changelog:
General changes:
New outfits for player characters for all players who own the High Seas DLC!
Screen Space Reflections - for players with high end machines, you can now toggle on screen space reflections (the option can be found in Advanced Graphics, set Post Processing Quality to ULTIMATE to enable screen space reflections!)
New, clean skin for blocks - this has been a much-requested feature, and the addition of Decals was the perfect time to introduce it. You can now achieve clean, nubless builds without covering them in armor plates!
New video on the Main Menu!
Leaderboards reset in the Rally mode and on Race Island!
Weâve removed the Steam API Toggle - the most noticeable change is that it is no longer necessary to choose whether or not to use the Steam network API for a server. The transport layer will now automatically try all possibilities and select the best one for each connected client. Weâve also added a few more connection options that should hopefully improve overall network reliability and connection establishment.
Blocks
New block: Friction Pad (can be found in the Wheels category)
Simple Hub Cap (Can be found in the Accessories section of the builder, under Rims)
Dice Dispenser (can be found under Gadgets) - dispenses big six-sided dice!
We added a Speed slider to existing rims, which allows you to change how fast they spin, and even which direction they spin!
We added a Frame of Reference drop down to the Altitude Sensor, so it can now Ignore Waves, or be relative to them!
Builder
Further improvements to Mirror Mode, based on feedback the community has given us since the last update!
When viewing Skins in the builder or customization screen, they will now have a tooltip with their name shown when you hover over them with cursor!
We changed Mirror Mode so you cannot click / select blocks on the other side of the mirror than you are - no more accidental trips through the mirror dimension!
We added an orange outline to the Mirrored block / group that you have selected.
The virtual nubs that appear in the builder to highlight where you can place/snap a block to are now always shown, rather than flashing for a brief moment after panning the camera.
Weâve optimized the performance of these virtual nubs!
We made the directional Arrow in the Builder prettier!
Whilst the Mirror Mode is still technically in beta, weâve fixed many cases of it not behaving as expected & made many improvements to it. This is both for players who use Mouse & Keyboard, and for players who use Controller. Weâd appreciate it if youâd continue giving us your feedback, so we can make the feature the best it can be!
Bugs & other fixes
Fixed blocks that were behind the camera incorrectly being selected when you used drag select!
Fixed vehicle sounds getting stuck in the world, after destruction of vehicles
Fixed buoyancy Control Device being in its deflated state when dragged into the Builder.
Fixed errors that were being thrown when Dispenser Blocks were activated.
Fixed an issue to some cosmetic blocks that incorrectly had secondary tint enabled.
Fixed a case of overlapping icons appearing momentarily during an auto build of a template structure.
Fixed an issue with some template vehicles having blocks rotated incorrectly if you used the Auto Build or built them step by step.
Fixed the âInstruction completeâ message remaining in place if you remained in the Builder after completing the very first build Tutorial.
Fixed being able to open the Map whilst the In Game Menu was open.
Fixed cases of Rich Text working where it shouldnât.
Fixed being able to delete a block whilst dragging it which would lead to a phantom block haunting you.
Fixed another case of phantom blocks when spawning a structure into Mirror Mode when blocks were already spawned in.
Fixed many cases of nudging in Mirror Mode leading to overlapping blocks.
Adjusted some LOD levels on a handful of blocks.
Fixed High Seas keyboard and mouse template vehicles using different colours to what the Blueprint image showed.
Fixed an issue that caused many blocks to spin whilst in Build Mode.
Fixed the Rims not mirroring correctly.
Fixed the Builder Locked state breaking if the list of locked Blocks, Skins or Decals got too long.
Minor placement adjustments to many of the hats.
Moved the character ever so slightly up so their feet arenât sinking so much.
Fixed some input fields outlines that would flicker.
Fixed an issue with the Tractor Beam where it would throw errors in specific situations.
Fixed some UI elements not being suppressed when the map was opened.
Fixed the customisation screen viewed in High Seas.
Fixed an issue with colliders in LOD Groups on many instanced trees.
Fixed multiple shader issues across the game.
Fixed cases where going in and out of the customisation screen quickly could cause it to not render.
Fixed the glass on the VIP Seat.
Fixed the Ice prefabs being white and textureless.
Fixed the Dispensers not having a default despawn key assigned for controllers.
Fixed a bug in which the Complexity and Power Core cost options when creating a High Seas server were incorrectly available.
Fixed a bug in which blocks in the inventory could be affected by the lighting of the world.
Fixed a bug in which the Auto Focus toggle was defaulting to Off for new players!
It's almost time for Update 1.5: The Decals Update!
Here's a teaser for the Expression Pack, one of the two Premium DLC's that'll be available on Monday, for those who want to make their builds a bit more...Expressive (ââżââż)
The Decal feature itself is free, with 4 different categories of Decals to stick on your builds to make them stand out even more.
Additionally, we're also adding new free blocks for everyone, new player costumes for players who own the High Seas expansion, and more!
Stay tuned for the update + full changelog, coming to your Steam client in just three more days!
Have you missed our Challenges? Good news: we are back with double video today: FLIGHT & MONSTERS VS MECHS
First round: RUUN! It's Godzilla!!! | Trailmakers Monsters vs. Mechs Challenge, choose your side:
I Feel the Need for Speed | Trailmakers Flight Challenge:
Do you want to participate in future challenges? Well, you should click here then to go direct to our Discord server. You'll meet a lot of excellent builders there. And Jamie too.
Thanks for having fun with Trailmakers and stay tuned for more awesome challenges to come!
We've been working on a new update for Trailmakers, and we're ready to tease it! Let me introduce to you Trailmakers 1.5: The Decal Update!
The Decal Update will allow you to customize your builds more than ever before! The feature itself is free, but we hope you'll like it enough to check out the two pieces of premium DLC we've created for it - the Expression Pack, and the Action Pack!
There's more to Update 1.5 than just decals, but you'll have to wait for the free update to see what we've added, changed or fixed!