Howdy Trailmakers! The wrenches are grinding here at Flashbulb Games. We are working hard on the new, exiting content for Trailmakers and want to provide you with some insights, and connect with you- our awesome community.
We picked a good mix of some of the questions you asked us on Twitter. Finally, here are our answers. We hope you enjoy them!
Q: Are you guys going to make a Trailmakers 2? A: Yes and no. We are currently working on a large expansion for Trailmakers. This expansion will contain a lot of new blocks (both functional and aesthetic), a large new world (our biggest yet), and new character customization. There will also be general bug fixes, improvements, and new features to play with and explore.
We are not ready to go into details just yet, although some leaks have been made in our weekly live-streams and on Twitter already. If you’re interested in finding out more, that’s a great place to start.
Q: Why is this game so addictive? A: For legal reasons, we aren’t allowed to talk about that!
No, but seriously, we have aimed at designing the game to continuously challenge you as a player - whether it’s building more complex builds, or exploring the different game modes and improving in those. So, if we have succeeded in that, that makes us very happy.
Q: Is there any chance we might see 1x1x1 rotating servos in the future? It would be handy for small-scale airplanes or submersibles to not have unneeded bulk because of the massive servos. A: We have been considering this for a long time, but we fear it may be confusing to new players, as other similar games use these for turning wheels which would currently not work in Trailmakers. We don’t want to say that it won’t be happening before hell freezes over, but it is not currently in production.
Q: New Maps? A: Yes!
Q: New Parts? A: Also yes!
Q: Will there be new blocks in the game? Will there be new seats? A:Yes, the new Trailmakers expansion will contain new blocks. A new seat may or may not be a part of it...
Q: Will we get more parts to build robots and walkers easier? (Please) A: Counter-question: What parts are you looking for? Please send us your suggestions on the Trailmakers Discord!
Q: Any particular reason for not having a 1x1x1 wedge? A: Yes!
There are several reasons. The main one being that it challenges the builder’s creativity when having to build around it. But with Trailmakers being a game in continuous development, we might change or add features like this in the future.
Q: Will there be any new Campaign maps in the future? Maybe a continuation to the first one but in space after the launch? Perhaps even with a survival aspect? Would make for a whole new exciting branch of the game! Block manufacturing from raw materials and the such :D
A: We have no current plans to add survival or crafting mechanics to the game, but the idea is certainly interesting!
Q: Do you plan on removing the 0 drag glitch at any point? A: We find that this glitch negates some of the core mechanics of the game, as well as creating unpredictable physics behaviours.
On the other hand, some players find that it allows them to play the game in new exciting ways. The developers are also aware that it is not an easy problem to fix, so currently this is not a priority.
If we start to feel it undermines the enjoyment of racing against other players, we will consider changes to the current state.
Q: Will hover UFO glitches be fixed? A: Good question! Please see the previous question regarding the zero drag glitch.
Q: Is there any chance we’ll get tank treads? A: Tank treads is something we have always wanted, but due to the performance cost and the quality we’d like to provide, it has not been within scope yet, and will probably not be for a long time.
Q: Sinking wheels fix? A: Wheels penetrating into the underlying terrain is something we would really like to fix. However, it’s not a single issue, and the most effective way to reduce it is to drastically increase the performance requirements of the game. That would make it less accessible to certain players. We might decide to improve it, but it is unlikely that the issue will ever completely disappear.
Q: Have you thought of adding more Easter egg parts? The 80's exhaust is an obvious Back To The Future reference. Maybe we can get Mr. Fusion, or familiar parts from other iconic vehicles. A: Thanks for asking! We like Easter eggs, but we can not tell you more than that.
Q: Can you make the angle sensor work in all axes? A: Our logic system only allows sending a single signal from one block to another, and this signal is a value between -1 and +1. This means it’s currently impossible to independently send values regarding multiple axes from a single block. You are, however, able to rotate and combine multiple angle sensors to make a plane that stabilizes both roll and pitch automatically.
Q: Do you plan to improve the Stranded In Space campaign by giving a use to the cannons? A: We are currently focusing on developing the new expansion, and as such have no immediate plans to alter Stranded In Space. But, we can say that the expansion will improve the Stranded in Space experience as well. New features could be added in the future, if it is easy to incorporate.
Q: Are there any plans to implement a direction sensor? A: Maybe ;-)
Q: Are there any plans to implement logic parts that temporarily set the current value to the reference value of the sensor?For example, to maintain the current speed or to maintain the current altitude? A: We can definitely see the potential! But it’s not something that is prioritized in our current development plans.
Q: Will we ever get self guiding blocks so we can create self guiding rockets? A: Good question! We recently removed the (admittedly, not very effective) player-seeking functionality of the small cannon projectiles, as it was very expensive. So if we are to add that functionality, we would have to rethink how to set the limit of projectiles.
Q: Will more complex tutorials be added to the help tab? A: We agree that the game would benefit from additional help tools, such as more help videos and UI improvements. However, it may be a while for that to appear inside the game.
In the meantime, we suggest joining our Discord, asking our awesome community for help and guidance, or checking our YouTube channel. There are a few tips to pick up from our Stranded In Space and How-To videos.
Q: Are you gonna make a space scene with zero gravity and stuff? A: If you are playing on PC, we know that there are mods that allow you to do that already. If you are a console player, all we can say is that we hope to bring these mods to all platforms one day, but it is very difficult for us to prioritize at the moment.
Q: Will there be new ways to customize your character? A: Yes. It’s something we would very much like to expand on. But we can not disclose to what extent yet.
Q: Will new animals be added? I really want to see a more diverse fauna! A: Animals take a long time to add as they consist of many different parts such as Models, Textures, Animation, Sound and Programming. Depending on their level of interactivity between the animal and the player, they might also have a significant performance cost. As a result, we won’t be adding a lot of animals in the near future. But keep an eye out for any in the upcoming expansion, you might just stumble upon one or two…
Q: New Game Modes? A: Not yet!
Q: Will you make a rope as a building block? A: We would really like this feature, but it is a very complex feature to add if it is not to glitch through other blocks and the terrain. This means you will probably not see it in the foreseeable future, but perhaps someone in the community will make a mod for it someday?
Q: Bagel block wen? A: We made one once, but Quality Assurance accidentally ate it...
Q: Why do servos have different speeds at positive and negative outputs? A: When servos were very young and got all their features, it was a different, more chaotic time. Any changes we do to servos at this point would probably cause a lot of problems for existing creations and cause other problems, so we are very careful about changing these things. We try not to talk about it too often, as it makes us sad...
Q: Can we get an option for a server host to delete all unused creation or mode when you can spawn only one vehicle? A: It is unlikely to happen in the new expansion, but it could happen one day.
Q: Are there any enemies in the new map? A: The upcoming expansion map is not currently planned to have enemies, as they would take time from other more important features we absolutely need.
Q: I would like to adjust the initial position of the rotary axis in construction mode. Is there any chance of getting this feature? A: Our builder is functioning in an axis-aligned grid. This makes it easier to use and it would require massive rewriting to achieve, which is why we aren’t focusing on doing this at the moment.
Q: Is it possible to make a tipping trucking using pistons to lift the bed that is hinged at the opposite end? A: While we don’t have an existing blueprint in mind, you might be able to achieve it using zero-strength hinges and pistons. You should consider visiting our Discord and ask the master builders for advice:
Q: Can you add a bigger propeller with more blades and more thrust? A: The upcoming expansion will contain an outboard boat engine. While it might not be exactly what you are requesting, we hope it might be something you will enjoy using as a substitute.
Q: Do you plan to create a remote control block so that we can make tiny distance controlled creations without having to put a seat on it? A: This is something we would really like to add, but have yet to find the resources to implement. But maybe someday!
Thanks everyone! We enjoyed answering all of your questions. If you’re interested in finding out more about the new expansion, make sure to follow us on Twitter, Steam and YouTube or join the community Discord.
If you would like us to do another Q&A in the future, we would appreciate if you'd leave an uprating, or a comment below.
Our developers are back trying to scape an alien planet. A new episode for Stranded in Space Developer Playthrough 🚀
Enjoy the fourth episode with Jamie & Rune doing their best to fix last episode mess 😇
Please send us your thoughts on the comments section, our Discord and follow us on Twitch.
Trailmakers is a game that each player, each builder, has its own way to play it. And the Stranded in Space campaign mode is the best example of this. So, we are excited about sharing with you how our dev team, the guys who designed and keep designing Trailmakers do their path to escape from the alien planet.
You will see a new developer on each episode. So expect to meet some of the guys who made Trailmakers what it is today, as well as some familiar faces 😏
Congratulations @Cywie and @CaptainPeebs on winning the INSECTS challenge!
In case you didn't watch the stream, you might have missed the news that the build challenge is on pause until further notice, due to the studio working hard to create fantastic new content for you guys.
Thanks for your patience. We can promise that new adventures at Trailmakers will be worth the wait. Stay tuned to our social networks for future announcements!
The adventure continues in our new series of Trailmakers content: Stranded in Space campaign, played by our developers 🚀
Enjoy the third episode with Kaia & Lasse doing their best to build speak while building, and please send us your thoughts on the comments section, our Discord and follow us on Twitch.
Trailmakers is a game that each player, each builder, has its own way to play it. And the Stranded in Space campaign mode is the best example of this. So, we are excited about sharing with you how our dev team, the guys who designed and keep designing Trailmakers do their path to escape from the alien planet.
Hosted by our Community Manager Kaia, you will se a new developer on each episode. So expect to know some of the guys who made Trailmakers what it is today, as well as some familiar faces 😏
Congratulations @Dylan123 and @CheesyTurtle131 on winning the SPOOPY HALLOWEEN challenge!
The next Weekly Challenge theme is INSECTS! DEADLINE: Thursday November 4th 2021 11AM CET (3 hours before Stream) Remember the build challenge is bi-weekly until we finish the developer streams: Stranded in Space Entry Limit: 1
Is it the first time you hear about our weekly challenge? Every Thursday, our dev team try cool creations by the community with a weekly topic. Last week we saw some awesome builds by the topic "Spoopy Halloween" and next Thursday November 4th 2021 2PM CET we will be trying new cool creations made by you with the topic "Insect" live on our Twitch.
Challenge? Is there a prize? Yep! The winners get an exclusive trophy block 🏆 only available for the weekly challenge winners. You'll be able to proudly display your trophy on your creations as you want.
Want to participate? You just have to let your creativity run wild with the next topic: "Insect". It is easy to share your entries to the challenge through Steam Workshop naming it with the weekly hashtag (#InsectChallenge this time) or sharing your creation in the #build-challenge-submissions channel on our Discord.
If you are interested in participating, we recommend you to go to our Discord server, where you'll find all the info on how to submit your best creations and let our dev team try them live. We have an amazing community & mod team ready to help newbies, so if you're just starting out at Trailmakers, this is your place.
Thanks for scare our streamers, see you next-next Thursday builder 🛠️
Congratulations @The Untamed [Outlaw] and @オンリー伊藤・OnlyIto on winning the RETRO challenge!
The next Weekly Challenge theme is SPOOKY HALLOWEEN! DEADLINE: Thursday October 21st 2021 11AM CET (3 hours before Stream) Remember the build challenge is bi-weekly until we finish the developer streams: Stranded in Space Entry Limit: 1
If you would like to participate but do not know how, keep reading 😙
Is it the first time you hear about our weekly challenge? Every Thursday, our dev team try cool creations by the community with a weekly topic. Last week we saw some awesome builds by the topic "Retro" and this Thursday October 21st 2021 2PM CET we will be trying new cool creations made by you with the topic "Retro" live on our Twitch.
Challenge? Is there a prize? Yep! The winners get an exclusive trophy block 🏆 only available for the weekly challenge winners. You'll be able to proudly display your trophy on your creations as you want.
Want to participate? You just have to let your creativity run wild with the next topic: "Spooky Halloween". It is easy to share your entries to the challenge through Steam Workshop naming it with the weekly hashtag (#SpookyHalloweenChallenge this time) or sharing your creation in the #build-challenge-submissions channel on our Discord.
If you are interested in participating, we recommend you to go to our Discord server, where you'll find all the info on how to submit your best creations and let our dev team try them live. We have an amazing community & mod team ready to help newbies, so if you're just starting out at Trailmakers, this is your place.
Thanks for sharing your retro vibes with us, see you next-next Thursday builder 🛠️
The adventure continues in our new series of Trailmakers content: Stranded in Space campaign, played by our developers 🚀
Enjoy the second episode with Kaia & Sebastian trying to build cool efficient vehicles, and please send us your thoughts on the comments section, our Discord and follow us on Twitch.
Trailmakers is a game that each player, each builder, has its own way to play it. And the Stranded in Space campaign mode is the best example of this. So, we are excited about sharing with you how our dev team, the guys who designed and keep designing Trailmakers do their path to escape from the alien planet.
Hosted by our Community Manager Kaia, you will se a new developer on each episode. So expect to know some of the guys who made Trailmakers what it is today, as well as some familiar faces 😏
Congratulations @Epicdoodle and @おひるねたんぽぽ ohirunetannpopo@jp on winning the VAMPIRES challenge!!
The next Weekly Challenge theme is RETRO! DEADLINE: Thursday September 30th 2021 11AM CET (3 hours before Stream) Remember the build challenge is bi-weekly until we finish the developer streams: Stranded in Space Entry Limit: 1
If you would like to participate but do not know how, keep reading 😙
Is it the first time you hear about our weekly challenge? Every Thursday, our dev team try cool creations by the community with a weekly topic. Last week we saw some awesome builds by the topic "Vampire" and this Thursday September 30th 2021 2PM CET we will be trying new cool creations made by you with the topic "Retro" live on our Twitch.
Challenge? Is there a prize? Yep! The winners get an exclusive trophy block 🏆 only available for the weekly challenge winners. You'll be able to proudly display your trophy on your creations as you want.
Want to participate? You just have to let your creativity run wild with the next topic: "Retro". It is easy to share your entries to the challenge through Steam Workshop naming it with the weekly hashtag (#RetroChallenge this time) or sharing your creation in the #build-challenge-submissions channel on our Discord.
If you are interested in participating, we recommend you to go to our Discord server, where you'll find all the info on how to submit your best creations and let our dev team try them live. We have an amazing community & mod team ready to help newbies, so if you're just starting out at Trailmakers, this is your place.
Thanks for living this simulation with us, see you next-next Thursday builder 🛠️
Builder Showcase is back. The third edition stars BigBoyYogurtMan, a well known and respected Weekly Challange participant and one of the biggest Trailmakers experts. With more than 1,3K blueprints done and counting, we were so excited to have this talk with him. Enjoy!
Would you make a quick introduction to us? What’s your real name, age, where are you from, what do you do for a living?
Hi! My name is Maxim Harteveld, but most of you might know me by my online names BigBoyYogurtMan or KingofYogurt. I’m from the Netherlands, currently 17 years old and in school.
How did you first hear about Trailmakers? Why did you decide to jump in and start playing?
I’ve always been interested in building things. One day, when i was browsing on YouTube, I stumbled upon a video by Scrapman (great creator i.m.o.) that seemed very interesting. Some kind of new game that I had never seen before but was immediately in love with!
It was the perfect game for me. After having spent just over two hours in the one hour Demo spread over several days with 5fps on the very lowest graphics I finally got my first ever computer game; Trailmakers! I now got myself a better PC and I’ve been loving each of the 2200 hours I’ve now played in the game.
What makes you come back to the game and spend time building and designing? There’s quite literally an unlimited amount of builds you can make. I keep coming up with concepts and ideas each time when I’m in the shower, at school or working them out as the night or day passes by until I can get on my PC and finally give it a try in the game.
Then I realise how many things I overlooked- but that only adds to the fun and will get my brain going once again to try and get over those new obstacles.
Which of your creations are you most proud of and why? I wouldn’t know where to start, haha! Taking a look in my blueprints folder I found 1.3k files which didn’t help me choose! While there is this pretty cool big project I’ve been working on for quite a while, I will not be choosing that yet as it’s definitely not done as of now. Y’all have to wait a bit longer for that one.
My fully mechanical Monster Truck, the Battle Bus that my brother requested and most of my Weekly Challenge entries, are some builds I’m very happy with. The one I chose in the end however, will be my SAR Polar Ground Response Truck which got lots of incredible reactions (from the community.)
The truck was quite a challenge to build, as it was outside of my usual scale. But I’m personally in love with its details and custom floppy suspension, even though it for sure won’t be winning any races.
If you have to name one, who would be a source of inspiration for you on the game? Any favourite known or unknown creator?
Someone who has greatly helped me with improving my car designs, is Reubes85. An incredibly talented builder with well over 400 amazing models on his workshop page.
I’ve been using his “secret formula” with most of my cars after he gave it out and it’s been incredibly helpful- even on non-replicas as it has taught me about wheelbases and proportions.
What is your best tip for someone who just downloaded the game and wants to get started? Try looking at real life examples! Especially when building planes. There have been professional engineers and designers working on getting the best possible sizes and shapes to get their craft to function as efficiently as possible.
After you’ve built some successful vehicles with a bit of help from some references, you’ll be a master on these proportions and you can start really experimenting with weird shapes and get those to actually work whilst discovering tons of small, yet incredibly useful Trailmaker tricks.
Would you like to add something? Words for the community, feature request? I honestly love you guys. This is by far one of the nicest and friendliest communities I’ve been a part of. I have met people here that I can call my friends <3
Keep on challenging yourself. If you feel stuck, remember you can always explore a new trail and make it your own!
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And that's it for today! Hope you enjoy this interviews as much as we do. It is awesome to have the opportunity to know more about our community members and best builders. Big thanks to BigBoyYogurtMan for his kindness and his time. And thanks to you for reading and for making an extremly cool community around Trailmakers!
We are happy to introduce a new series of Trailmaker adventures: Stranded in Space campaign, played by our developers 🚀
Trailmakers is a game that each player, each builder, has its own way to play it. And the Stranded in Space campaign mode is the best example of this. So, we are excited about sharing with you how our dev team, the guys who designed and keep designing Trailmakers do their path to escape from the alien planet.
Hosted by our Community Manager Kaia, you will se a new developer on each episode. So expect to know some of the guys who made Trailmakers what it is today, as well as some familiar faces 😏
Enjoy the first episode with Kaia & Bo starting this new journey, and please send us your thoughts on the comments section, our Discord and follow us on Twitch.