Trailmakers - stidsholt


When you update Trailmakers today, you will be able to play on our brand new Race Island map. Build a record-breaking drag racer, smash the leaderboard in a jet plane time trial, or race your friends with go-karts. There's tons to do in the new Race Island update for Trailmakers!

To make a better racing experience we have made a race challenge system, added a handful of new blocks, and improved the steering. Read more below, and thanks for having patience with us :)

Race Island
  • A brand new map is available in Single and Multiplayer - Race Island!
  • There are 7 different race courses available on Race Island in this update. They will require vehicles that can travel by land, air, or sea.
  • Each race course has a race zone and a start zone.
    • The race zone is indicated by a semi-opaque blue wall.
    • The start zone is a yellow square grid. When all players who are in the course’s race zone are ALSO in the start zone, a countdown begins.
  • Each race course has a leaderboard where you can see your fastest time, the current world record, your Steam Friends times, and the race times of people close (in time) to you. The # number indicates their world ranking.
  • Pressing [BACKSPACE] will quit the race and teleport you to the start of the track.
    [R] will let you repair/respawn at the last checkpoint and continue the race.

General
  • Racing Camera - This camera will follow closely behind your vehicle for a great racing feel.
  • Orbit Camera - This camera allows you to orbit freely around your vehicle without holding down the right mouse button.
  • Added Motion Blur when driving fast! This can be turned off in Preferences.
  • Added a few more names to the pre-order monument in Expedition.
  • Added proper names for areas in the Expedition.
  • We’ve added the ability to teleport to previously visited Checkpoints from the Map Screen in Expedition mode!

Blocks
  • (CHANGED): Dragon Jet Engine - The Dragon Jet Engine has had its weight increased to 30kg. We have made this change so it is more in line with the weight of the RAW Jet Engine and Mini-Thruster. Some of your flying vehicles might be affected greatly by this change - time to rebuild!
  • (CHANGED): Mini-Thruster - The Mini-Thruster has increased power.
  • (CHANGED): Hover Block - You can now configure it to turn on and off with a button press.
  • (CHANGED): Steering Hinge - You can now configure the angle of rotation. The sensitivity of the hinges when tapping the button has also been improved so it’s easier to make small adjustments when steering, and driving fast.
  • (CHANGED): Large Hinge - You can now configure the angle of rotation.
  • (CHANGED): Rotating Servo - You can now configure the angle of rotation.
  • (CHANGED): Suspension Spring - You can now configure the stiffness and damping.
  • (CHANGED): Wheel - This wheel now has increased traction.
  • (CHANGED): Racing Wheel - Higher top speed than the regular wheel but less traction. Better traction on asphalt than sand.
  • (CHANGED): Monster Truck Wheel - These wheels now have a much higher top speed, but are also heavier, and have MUCH better traction on all surfaces.
  • (CHANGED): Helicopter Servo - This servo now has TWO connection nubs on each side to accommodate the new Helicopter Blade. It now uses Power Cores, and has been moved to the Propulsion category. We have turned down the speed of the servo, but increased the lift of the blade to counter the decreased speed. (CHANGED): Helicopter Blade - Now has two connection nubs for better symmetry. The functionality has not changed which means there is still upwards propulsion no matter which way it spins.
  • (CHANGED): Long Hood - New graphics.
  • (NEW): Large Wedge - A new block in the aerodynamic category.
  • (NEW): Long Wedge - A new block in the aerodynamic category.
  • (NEW): Small Wedge - A new block in the aerodynamic category.
  • (NEW): Corner Block - A new block in the aerodynamic category.
  • (NEW): Go-kart Wheel - The smallest wheel in the game.

Builder
  • Rotation no longer lets the block “wander”.
  • Copying+rotating multiple blocks should not make them overlap inside each other.
  • Easier to see when a block is attached (bounding box will turn green)

UI
  • We have a new UI for selecting game modes. The change was made to equally highlight all available game modes from the main menu.
  • Added support for Ultra Widescreen resolution.

Bug Fixes
  • Fixed the description of a few blocks.
  • Chickens should no longer levitate… as much. They are birds though, so give them a break.
Trailmakers - stidsholt


When you update Trailmakers today, you will be able to play on our brand new Race Island map. Build a record-breaking drag racer, smash the leaderboard in a jet plane time trial, or race your friends with go-karts. There's tons to do in the new Race Island update for Trailmakers!

To make a better racing experience we have made a race challenge system, added a handful of new blocks, and improved the steering. Read more below, and thanks for having patience with us :)

Race Island
  • A brand new map is available in Single and Multiplayer - Race Island!
  • There are 7 different race courses available on Race Island in this update. They will require vehicles that can travel by land, air, or sea.
  • Each race course has a race zone and a start zone.
    • The race zone is indicated by a semi-opaque blue wall.
    • The start zone is a yellow square grid. When all players who are in the course’s race zone are ALSO in the start zone, a countdown begins.
  • Each race course has a leaderboard where you can see your fastest time, the current world record, your Steam Friends times, and the race times of people close (in time) to you. The # number indicates their world ranking.
  • Pressing [BACKSPACE] will quit the race and teleport you to the start of the track.
    [R] will let you repair/respawn at the last checkpoint and continue the race.

General
  • Racing Camera - This camera will follow closely behind your vehicle for a great racing feel.
  • Orbit Camera - This camera allows you to orbit freely around your vehicle without holding down the right mouse button.
  • Added Motion Blur when driving fast! This can be turned off in Preferences.
  • Added a few more names to the pre-order monument in Expedition.
  • Added proper names for areas in the Expedition.
  • We’ve added the ability to teleport to previously visited Checkpoints from the Map Screen in Expedition mode!

Blocks
  • (CHANGED): Dragon Jet Engine - The Dragon Jet Engine has had its weight increased to 30kg. We have made this change so it is more in line with the weight of the RAW Jet Engine and Mini-Thruster. Some of your flying vehicles might be affected greatly by this change - time to rebuild!
  • (CHANGED): Mini-Thruster - The Mini-Thruster has increased power.
  • (CHANGED): Hover Block - You can now configure it to turn on and off with a button press.
  • (CHANGED): Steering Hinge - You can now configure the angle of rotation. The sensitivity of the hinges when tapping the button has also been improved so it’s easier to make small adjustments when steering, and driving fast.
  • (CHANGED): Large Hinge - You can now configure the angle of rotation.
  • (CHANGED): Rotating Servo - You can now configure the angle of rotation.
  • (CHANGED): Suspension Spring - You can now configure the stiffness and damping.
  • (CHANGED): Wheel - This wheel now has increased traction.
  • (CHANGED): Racing Wheel - Higher top speed than the regular wheel but less traction. Better traction on asphalt than sand.
  • (CHANGED): Monster Truck Wheel - These wheels now have a much higher top speed, but are also heavier, and have MUCH better traction on all surfaces.
  • (CHANGED): Helicopter Servo - This servo now has TWO connection nubs on each side to accommodate the new Helicopter Blade. It now uses Power Cores, and has been moved to the Propulsion category. We have turned down the speed of the servo, but increased the lift of the blade to counter the decreased speed. (CHANGED): Helicopter Blade - Now has two connection nubs for better symmetry. The functionality has not changed which means there is still upwards propulsion no matter which way it spins.
  • (CHANGED): Long Hood - New graphics.
  • (NEW): Large Wedge - A new block in the aerodynamic category.
  • (NEW): Long Wedge - A new block in the aerodynamic category.
  • (NEW): Small Wedge - A new block in the aerodynamic category.
  • (NEW): Corner Block - A new block in the aerodynamic category.
  • (NEW): Go-kart Wheel - The smallest wheel in the game.

Builder
  • Rotation no longer lets the block “wander”.
  • Copying+rotating multiple blocks should not make them overlap inside each other.
  • Easier to see when a block is attached (bounding box will turn green)

UI
  • We have a new UI for selecting game modes. The change was made to equally highlight all available game modes from the main menu.
  • Added support for Ultra Widescreen resolution.

Bug Fixes
  • Fixed the description of a few blocks.
  • Chickens should no longer levitate… as much. They are birds though, so give them a break.
Trailmakers - stidsholt
Hi Trailmakers,

We promised you the Race Island Update would be live today, March 1st. Unfortunately we have run into some last-minute serious bugs with the update so we will be postponing it until next week. We’re really sorry about this, but we’d rather give you something that works!

If you are extremely eager to try out the Race Island Update, you can switch to the ‘upcoming’ Beta branch. In a few hours, that branch will have a buggy version of the Race Island Update. If you find it too unstable, you can always go back to the Rings of Fire Update by selecting the Beta branch "none".



Changing to upcoming beta is done like this.

1.Right click on Trailmakers in the steam library.
2. Select properties.
3. Select the beta tab.
4. Change the drop down to 'upcoming'.
Trailmakers - stidsholt
Hi Trailmakers,

We promised you the Race Island Update would be live today, March 1st. Unfortunately we have run into some last-minute serious bugs with the update so we will be postponing it until next week. We’re really sorry about this, but we’d rather give you something that works!

If you are extremely eager to try out the Race Island Update, you can switch to the ‘upcoming’ Beta branch. In a few hours, that branch will have a buggy version of the Race Island Update. If you find it too unstable, you can always go back to the Rings of Fire Update by selecting the Beta branch "none".



Changing to upcoming beta is done like this.

1.Right click on Trailmakers in the steam library.
2. Select properties.
3. Select the beta tab.
4. Change the drop down to 'upcoming'.
Trailmakers - stidsholt
Concentrate on the moment. Feel, don't think. Trust your instincts.

It’s time to rev up your engines, tighten your suspension and strap an extra rocket to your favorite off-roader. The next Trailmakers content update is all about racing! Here are a few of the features we have planned for this update going live on Thursday March 1st.



Racing Map
The brand new racing map will have several breakneck courses for you and other Trailmakers to compete on. Race in a solo time trial or compete with other players in 4-player multiplayer. Each race will have a leaderboard where you can see your Steam friends’ fastest time on a given track.



Improved driving feel
We are making adjustments to the traction of all wheels as well as giving more detailed options on the steering hinges and rotating servos to give an overall improved feel of driving at high speeds. We’re also adding a much-requested new wheel to the game, and making the suspension springs adjustable.



Nerfing all your planes
… or as we like to call it - switching up the flight-meta. There are some glaring inconsistencies and unintended block-usage going on in the game that we are trying to adjust. These adjustments might mean that your favorite plane, rocket or helicopter no longer works after the update. We hope you’ll manage to rebalance your creation so it works with the new and more accurate blocks. Most notably, we’ve significantly increased the weight of the Dragon Jet, and reduced the lift of tail fins. For more detailed descriptions of the changes, make sure you read the patch notes when the update is released.
Trailmakers - stidsholt
Concentrate on the moment. Feel, don't think. Trust your instincts.

It’s time to rev up your engines, tighten your suspension and strap an extra rocket to your favorite off-roader. The next Trailmakers content update is all about racing! Here are a few of the features we have planned for this update going live on Thursday March 1st.



Racing Map
The brand new racing map will have several breakneck courses for you and other Trailmakers to compete on. Race in a solo time trial or compete with other players in 4-player multiplayer. Each race will have a leaderboard where you can see your Steam friends’ fastest time on a given track.



Improved driving feel
We are making adjustments to the traction of all wheels as well as giving more detailed options on the steering hinges and rotating servos to give an overall improved feel of driving at high speeds. We’re also adding a much-requested new wheel to the game, and making the suspension springs adjustable.



Nerfing all your planes
… or as we like to call it - switching up the flight-meta. There are some glaring inconsistencies and unintended block-usage going on in the game that we are trying to adjust. These adjustments might mean that your favorite plane, rocket or helicopter no longer works after the update. We hope you’ll manage to rebalance your creation so it works with the new and more accurate blocks. Most notably, we’ve significantly increased the weight of the Dragon Jet, and reduced the lift of tail fins. For more detailed descriptions of the changes, make sure you read the patch notes when the update is released.
Feb 15, 2018
Trailmakers - Bojangle


Hey Trailmakers! Welcome to the Rings of Fire update! We have some exciting new stuff in this update, such as the addition of a Sonic Boom effect when you travel faster than the speed of sound!

Combined with our performance enhancing update we released earlier this week, we hope you’re getting revved up for our first large content update coming at the start of March!

The Rings of Fire update will take Trailmakers from version 0.4.0.11398 to 0.4.1.11562.


General
  • We have added rings of fire around Sandbox Island. Take to the skies and see if you can fly through them all.



  • Wild chickens have appeared on Sandbox Island. There’s a reward for anyone who gets rid of them all.
  • You can now generate a Sonic Boom!
  • The Monument of pre-order names has been updated!
  • We’ve added support for many more resolutions!

UI
  • The Main Menu now shows the latest release notes, a countdown for the next update, the Weekly Challenge, refer-a-friend, and social links.
    • The Weekly Challenge is our way of putting your creative skills to the test. Every Friday, we will announce the Weekly Challenge on our Twitch & Mixer Stream as well as awarding the winner of the previous week.
    • The Refer-A-Friend promotion is now live. If you refer a friend to Trailmakers, and they buy the game after your referral, you will both receive the VIP Seat.
    • Added clickable icons which take you to our Twitch and Mixer pages!
    • Added a clickable icon to join our Discord and become part of the growing Trailmakers community! Share vehicles, get build ideas and receive help if you need it!

Blocks
  • Three new Accessory blocks for completing certain tasks on Sandbox Island…
  • New VIP seat for referring a friend!

Performance
  • Made some changes to the start up flow so the initial load into the game should be quicker.
  • Added support for many more resolutions!
  • Reverted back to the game not starting in Exclusive Fullscreen mode.

Bug Fixes
  • Fixed an issue with aerodynamic blocks that allowed warp machines to be created.
  • Localisation fixes.
  • Changed some of the Chaser AI in Expedition mode.
Feb 15, 2018
Trailmakers - Bojangle


Hey Trailmakers! Welcome to the Rings of Fire update! We have some exciting new stuff in this update, such as the addition of a Sonic Boom effect when you travel faster than the speed of sound!

Combined with our performance enhancing update we released earlier this week, we hope you’re getting revved up for our first large content update coming at the start of March!

The Rings of Fire update will take Trailmakers from version 0.4.0.11398 to 0.4.1.11562.


General
  • We have added rings of fire around Sandbox Island. Take to the skies and see if you can fly through them all.



  • Wild chickens have appeared on Sandbox Island. There’s a reward for anyone who gets rid of them all.
  • You can now generate a Sonic Boom!
  • The Monument of pre-order names has been updated!
  • We’ve added support for many more resolutions!

UI
  • The Main Menu now shows the latest release notes, a countdown for the next update, the Weekly Challenge, refer-a-friend, and social links.
    • The Weekly Challenge is our way of putting your creative skills to the test. Every Friday, we will announce the Weekly Challenge on our Twitch & Mixer Stream as well as awarding the winner of the previous week.
    • The Refer-A-Friend promotion is now live. If you refer a friend to Trailmakers, and they buy the game after your referral, you will both receive the VIP Seat.
    • Added clickable icons which take you to our Twitch and Mixer pages!
    • Added a clickable icon to join our Discord and become part of the growing Trailmakers community! Share vehicles, get build ideas and receive help if you need it!

Blocks
  • Three new Accessory blocks for completing certain tasks on Sandbox Island…
  • New VIP seat for referring a friend!

Performance
  • Made some changes to the start up flow so the initial load into the game should be quicker.
  • Added support for many more resolutions!
  • Reverted back to the game not starting in Exclusive Fullscreen mode.

Bug Fixes
  • Fixed an issue with aerodynamic blocks that allowed warp machines to be created.
  • Localisation fixes.
  • Changed some of the Chaser AI in Expedition mode.
Trailmakers - Bojangle
In preparation for a smaller content update later this week we’re releasing our performance boosting patch which features several improvements that should greatly improve the experience for players! We’ve also increased the CPU Complexity Limit in both Sandbox and Expedition mode, so players should now be able to build even larger things! Good timing for our first of many Weekly Challenges!

Read the full patch notes below, and stay tuned for another update coming later this week!

This will update Trailmakers from 0.4.0.10949 to 0.4.0.11398.

General
  • Added a Fullscreen toggle in the Preferences when accessed via the Main Menu!
  • We updated the placeholder zipline and plank models with finished ones!

  • Added a work in progress water splash when wheels are in water.
  • We’ve added a toggle for the GIF Recorder feature in preferences. If you’re experiencing performance issues, try turning it off and let us know if you notice a difference!
  • Transformation should be more sturdy! Transformation is still considered an Experimental feature, however!
  • We increased the CPU complexity limit in Sandbox Island and Expedition!
  • Updated the spinner on the initial loading screen. Again!
  • Tweaked the reverse camera setting so it activates and deactivates at a more appropriate time.
  • Added our own in game FPS counter rather than the default Unity one. It’s still F1 to display and turn it off.
  • First time players will now be able to choose which Game Mode they go into after customising their character. This should help people on lower spec machines as they can choose to just play Sandbox, which is less demanding than Expedition.

Expedition
  • We’ve repositioned some of the awkwardly placed Bolts in the Expedition. If you’ve already collected them, you won’t need to find them again.
  • Replaced a Hood Accessory in the cave on Jump Island with a different item. This was due to the same item being obtainable on Sandbox Island.

Sandbox
  • We removed the awkwardly placed rock in Sandbox. You know the one!

Blocks
  • Many blocks now have secondary colour tinting available!
  • Blocks now have much cooler physics when breaking away from your vehicle.

  • Blocks also have a new disintegration look.
  • Made our first steps towards customisable Suspsension! It’s currently labeled as Speed, but it’s Strength. The values that work are from 0 - 1.0. Give it a try!

Builder
  • Added a few more checks to Blueprints on import.

Performance
  • We’ve been looking into the RAM usage issues and we’ve made numerous changes to texture file sizes.
  • Made more steps towards eliminating the weird stuttering people on higher end machines have been seeing.
  • Improved how we handle memory usage when entering and leaving build mode.
  • Changed the sand particles, for the better!
  • The game will now by default play in Fullscreen Exclusive mode which should slightly improve performance for some players, and potentially reduce input lag. We’re going to add these options in game in a future update, but if you’d prefer to play in Borderless Windowed, or Exclusive Windowed this is still possible by entering these lines in the Steam Launch options for Trailmakers.

    Borderless - ‘-window-mode borderless’
    Exclusive Windowed - ‘-window-mode exclusive’

Bug Fixes
  • Fixed the cursed ziplines. Players should no longer be encroached by darkness and hear terrifying sounds. The camera is still a bit iffy when clipping through the zipline, however!
  • Fixed numerous localisation issues.
  • Fixed some platforms that you weren’t able to repair on.
  • Added a check when saving structures to try and prevent corrupt Blueprints.
  • Fixed an issue with the sliders in Preferences being finicky.
  • Fixed the cursed Roof Rack.
  • Numerous fixes in the background to protect against issues with respawn and builder flow.
  • Fixed a duplicated Accessory being placed in Expedition which was also in Sandbox. (The Hood in the low cave, on Jump Island).
  • Fixed the block description hover box not appearing.
Trailmakers - Bojangle
In preparation for a smaller content update later this week we’re releasing our performance boosting patch which features several improvements that should greatly improve the experience for players! We’ve also increased the CPU Complexity Limit in both Sandbox and Expedition mode, so players should now be able to build even larger things! Good timing for our first of many Weekly Challenges!

Read the full patch notes below, and stay tuned for another update coming later this week!

This will update Trailmakers from 0.4.0.10949 to 0.4.0.11398.

General
  • Added a Fullscreen toggle in the Preferences when accessed via the Main Menu!
  • We updated the placeholder zipline and plank models with finished ones!

  • Added a work in progress water splash when wheels are in water.
  • We’ve added a toggle for the GIF Recorder feature in preferences. If you’re experiencing performance issues, try turning it off and let us know if you notice a difference!
  • Transformation should be more sturdy! Transformation is still considered an Experimental feature, however!
  • We increased the CPU complexity limit in Sandbox Island and Expedition!
  • Updated the spinner on the initial loading screen. Again!
  • Tweaked the reverse camera setting so it activates and deactivates at a more appropriate time.
  • Added our own in game FPS counter rather than the default Unity one. It’s still F1 to display and turn it off.
  • First time players will now be able to choose which Game Mode they go into after customising their character. This should help people on lower spec machines as they can choose to just play Sandbox, which is less demanding than Expedition.

Expedition
  • We’ve repositioned some of the awkwardly placed Bolts in the Expedition. If you’ve already collected them, you won’t need to find them again.
  • Replaced a Hood Accessory in the cave on Jump Island with a different item. This was due to the same item being obtainable on Sandbox Island.

Sandbox
  • We removed the awkwardly placed rock in Sandbox. You know the one!

Blocks
  • Many blocks now have secondary colour tinting available!
  • Blocks now have much cooler physics when breaking away from your vehicle.

  • Blocks also have a new disintegration look.
  • Made our first steps towards customisable Suspsension! It’s currently labeled as Speed, but it’s Strength. The values that work are from 0 - 1.0. Give it a try!

Builder
  • Added a few more checks to Blueprints on import.

Performance
  • We’ve been looking into the RAM usage issues and we’ve made numerous changes to texture file sizes.
  • Made more steps towards eliminating the weird stuttering people on higher end machines have been seeing.
  • Improved how we handle memory usage when entering and leaving build mode.
  • Changed the sand particles, for the better!
  • The game will now by default play in Fullscreen Exclusive mode which should slightly improve performance for some players, and potentially reduce input lag. We’re going to add these options in game in a future update, but if you’d prefer to play in Borderless Windowed, or Exclusive Windowed this is still possible by entering these lines in the Steam Launch options for Trailmakers.

    Borderless - ‘-window-mode borderless’
    Exclusive Windowed - ‘-window-mode exclusive’

Bug Fixes
  • Fixed the cursed ziplines. Players should no longer be encroached by darkness and hear terrifying sounds. The camera is still a bit iffy when clipping through the zipline, however!
  • Fixed numerous localisation issues.
  • Fixed some platforms that you weren’t able to repair on.
  • Added a check when saving structures to try and prevent corrupt Blueprints.
  • Fixed an issue with the sliders in Preferences being finicky.
  • Fixed the cursed Roof Rack.
  • Numerous fixes in the background to protect against issues with respawn and builder flow.
  • Fixed a duplicated Accessory being placed in Expedition which was also in Sandbox. (The Hood in the low cave, on Jump Island).
  • Fixed the block description hover box not appearing.
...