Trailmakers - stidsholt


Happy holidays everyone! Here’s the patch notes for the latest update to Alpha2 (0.3.1.9428)!

General
  • The player character is no longer strapped into their seat tightly. They’ll lean into turns, jolt forward when braking and even fly out of their seat on large impacts. Safety first, kids!
  • More basic Xbox One Controller support added. Now you can press B to repair, X to enter Build Mode, Y to enter/exit vehicle and A to activate the jets. MORE SPEEEEEEEED!
  • The game now pauses when you press Escape!
  • The fog on Sandbox Isle has cleared up!
  • Some new hints!
  • “A mess of updates” - From one of our designers, Asger.
  • We updated to Unity 2017.3.0f2. Exciting!
  • We updated the look of the water!
  • Improved grammar on block descriptions!
  • New Power Core Tutorial screen for new players!
  • New dynamic force distribution! Larger structures should now react better than before when crashing, breaking and exploding.
  • Some new ambient sounds when on Sandbox Island.
  • The Bolt pickups are no longer called Stars in the UI. RIP Stars.

Multiplayer
  • You can now play Sandbox Island in Multiplayer! No objectives or goals, just you and some friends building stuff and hanging out!
  • Multiplayer has a bunch of new sounds related to events!
  • Added even more pretty UI elements.

Expedition
  • More ball puzzles!
  • Ball Puzzle Goal has a new texture.
  • Added a lot of pretty billboards at the start point.
  • New ramp added allowing you to travel back to Jump Island from Wind Island.

Blocks
  • We made some changes (not a nerf!) to wings, propellers and general lift physics. In short, you’ll need more speed to get airborne. Let us know what you think!
  • (Changed) Propeller - It spins properly!
  • Blocks now have LOD! Exciting!
  • (Changed) Wheels - New wheel damping logic.

Builder
  • We removed the collider which prevented you from moving the camera underneath your vehicles when building!
  • Builder UI has some new, improved icons!
  • You can now directly input a speed number rather than use the slider!

Performance
  • We’ve added and tweaked our LOD set in numerous places to help performance.

Bug Fixes
  • Applied colliders to rocks and other things around the world.
  • Fixed the King not dropping his crown upon death.
  • Fixed the planet on the loading screen.
  • Fixes to some of the earlier Ball Puzzles.
  • Suspension Block is now displayed correctly.
  • Better seat distance detection when trying to enter a seat.
  • Fixed hinges not removing their joints upon being scrapped.
  • Fixed one of the jumps on Jump Island.
  • Some of the Quit to Main Menu errors have been banished. Some escaped.
  • The stat screen that appears between Islands doesn’t display anymore when in Sandbox Mode.
  • Fixed an issue in which the game would hang when trying to connect to a server that no longer existed.
  • (Hopefully) fixed the crash which happened when Quitting the game.
Trailmakers - stidsholt


Happy holidays everyone! Here’s the patch notes for the latest update to Alpha2 (0.3.1.9428)!

General
  • The player character is no longer strapped into their seat tightly. They’ll lean into turns, jolt forward when braking and even fly out of their seat on large impacts. Safety first, kids!
  • More basic Xbox One Controller support added. Now you can press B to repair, X to enter Build Mode, Y to enter/exit vehicle and A to activate the jets. MORE SPEEEEEEEED!
  • The game now pauses when you press Escape!
  • The fog on Sandbox Isle has cleared up!
  • Some new hints!
  • “A mess of updates” - From one of our designers, Asger.
  • We updated to Unity 2017.3.0f2. Exciting!
  • We updated the look of the water!
  • Improved grammar on block descriptions!
  • New Power Core Tutorial screen for new players!
  • New dynamic force distribution! Larger structures should now react better than before when crashing, breaking and exploding.
  • Some new ambient sounds when on Sandbox Island.
  • The Bolt pickups are no longer called Stars in the UI. RIP Stars.

Multiplayer
  • You can now play Sandbox Island in Multiplayer! No objectives or goals, just you and some friends building stuff and hanging out!
  • Multiplayer has a bunch of new sounds related to events!
  • Added even more pretty UI elements.

Expedition
  • More ball puzzles!
  • Ball Puzzle Goal has a new texture.
  • Added a lot of pretty billboards at the start point.
  • New ramp added allowing you to travel back to Jump Island from Wind Island.

Blocks
  • We made some changes (not a nerf!) to wings, propellers and general lift physics. In short, you’ll need more speed to get airborne. Let us know what you think!
  • (Changed) Propeller - It spins properly!
  • Blocks now have LOD! Exciting!
  • (Changed) Wheels - New wheel damping logic.

Builder
  • We removed the collider which prevented you from moving the camera underneath your vehicles when building!
  • Builder UI has some new, improved icons!
  • You can now directly input a speed number rather than use the slider!

Performance
  • We’ve added and tweaked our LOD set in numerous places to help performance.

Bug Fixes
  • Applied colliders to rocks and other things around the world.
  • Fixed the King not dropping his crown upon death.
  • Fixed the planet on the loading screen.
  • Fixes to some of the earlier Ball Puzzles.
  • Suspension Block is now displayed correctly.
  • Better seat distance detection when trying to enter a seat.
  • Fixed hinges not removing their joints upon being scrapped.
  • Fixed one of the jumps on Jump Island.
  • Some of the Quit to Main Menu errors have been banished. Some escaped.
  • The stat screen that appears between Islands doesn’t display anymore when in Sandbox Mode.
  • Fixed an issue in which the game would hang when trying to connect to a server that no longer existed.
  • (Hopefully) fixed the crash which happened when Quitting the game.
Trailmakers - stidsholt

Here’s the patch notes for the latest update to Alpha2 (0.3.0.9073)!

General
  • The Enter Seat key has changed to E, not all UI elements have been updated to display this!
  • Incredibly early + basic Xbox One controller support! Other controllers may work but we haven’t tested. You can now drive vehicles with your Xbox One controller, as long as it has the default keybindings. Left stick to move, Left trigger to brake and right trigger to accelerate.
  • New, super early Sandbox world! Entering Sandbox mode from the main menu will take you here. You can still play Sandbox mode in the Expedition world by loading that world, and selecting Game Mode from the Escape Menu when in game!
  • Some new camera choices added. Press C to check them out!

  • Builder Tutorial is now always shown the first time you enter the builder - if you have not completed it already.
  • New micro explosion added.
  • New block welding system v. 0.1! (I don’t know either!)
  • Tiling on rocks increased = prettier mountains
  • Ambient light at day time is now brighter.
  • You now enter the nearest seat, without the need to be looking at it.
  • Turbulence, lava material, wheel impacts and more have had either new sounds added or improved.
  • New loading screen when continuing expedition.
  • Lots of backend changes to network code.

Multiplayer
  • Multiplayer now has more options when creating a server! Infinite Power Cores, No canons, you choose!
  • Multiplayer now has some pretty UI!

  • Added new King of the Hill Introduction screen.
  • New players that have not completed the builder tutorial in expedition mode will go through it in King of the Hill game mode.
  • You can now steal the crown by colliding with someone. Tag, you’re it!
  • You can now text chat in Multiplayer! Just hit enter to type! Sorry for the definitely placeholder Comic Sans!
  • Removed player spawn positions from center island in King of the Hill
  • Updated the bridges.
  • More spawn points.
  • Implemented hooks and data flow to detect one player damaging or killing other player (work in progress) + added full wheel trigger to wheels to allow bullets to hit and puncture wheels

Expedition
  • Climb Island has been slightly redesigned to improve the new player experience.
  • Ball Puzzles are now placed around the islands, good luck!
  • Fixed some issues with arrows clipping into cliffs.
  • Fixed some rocks not having collision.
  • Updated terrain on Wind Island.
  • Updated terrain on Hover Island.
  • Removed the TM from small ramps and made them more metallic looking.
  • Added crates around the islands.
  • Added more mines around the islands.
  • Pickups have been highlighted.
  • Tweaked mines on Jump Island.
  • Warning signs added in numerous places around the islands.
  • The path down to Hover Island from Wind Island is improved.
  • Improved lava look!

Blocks
  • (Changed) Aerodynamic Block - New look!
  • (Changed) Streamline 4x2 Block - New look!
  • (Changed) Cannon - New look!

  • (Changed) Cannons - Increased size of cannon bullets from 0 to 0.25 meters.
  • (Changed) Cannons - Added projectile hit effects to cannon.
  • (Changed) Cannons - Improved sound!
  • (Changed) Cannons - Added physical properties particle effect to bullet impacts.
  • (Changed) Wheels - Added puncture logic to wheels.
    (Changed) Wheels - Added wheel brake sounds.
  • (Changed) Jets - Jet fire is now prettier.
  • (Changed) Large Hinge - Add sound effect.
  • (Changed) Hover Block - Added more connection points.
  • (Changed) Steering Hinge - You can now increase/decrease the speed which the hinges turn.
  • Aerodynamics function whilst transforming.
  • Various blocks have had their weight values tweaked. Let us know if you feel any of these changes are negative!
  • Suspension is working.. better.

Builder
  • Refactored Builder - We did an overhaul of the builder so things like snapping, group snapping and performance in builder should be much better!
  • We changed the highlight of where a block will snap to to make it clearer.
  • Copying Blocks - Copying a block with custom keybinds should now correctly copy the bindings.
  • Custom Keybindings - Custom keybinds should now save correctly.

Performance
  • New quality settings for Fast and ugly: Maximum LOD level is now 1 but hard shadows are enabled.
  • Added GPU instancing support to some materials.
  • Forcing AnistropicTextures in the quality settings for Slow and Pretty + Medium settings.
  • LED arrows no longer cast shadows.
  • Cannon muzzle fire optimized.
  • Big change in how blocks are now controlled graphics wise!
  • All blocks now should be batching materials properly depending on whether they are in the world, inventory, builder or have become garbage.
  • New quality settings for Fast and ugly: Maximum LOD level is now 1 but hard shadows are enabled.

Bug Fixes
  • You will no longer need to repeat the tutorial when entering Sandbox mode.
  • The checkpoints between islands now activate correctly.
  • Fixed the issue with repairing blocks causing custom key bindings resetting.
  • The Piston block now has functioning initial key binding.
  • Fix for multiple crown pickups spawning in King of the Hill.
  • Fixed missing countdown in King of the Hill game mode.
  • Fixed the Trailmakers Logo remaining visible after the epic jump.
  • Fix for rotation of hinges in builder.
  • Numerous marquee tool and hover fixes in builder
  • Engine glow fixed.
  • Fixed some ramps not having colliders.
  • Fixed structures not being removed when respawning players.
  • Fixed Powercore stacking in HUD
  • Fix for the weird particle system bug.
  • Fixed build-sounds on various new blocks.
  • Fix for clients crashing server when joining from an old session.
  • Localization fixes.
  • Fixed builder categories screwing up when switching categories rapidly.
  • Rubber vs metal is now only smoke.
  • Fixed single frame without jets.
  • Fixing issue where seat could not be placed because of an issue with obfuscated compression hints.
  • Fixed players respawning without their current structure when a round ends while they are in the builder, and have yet to exit the builder. This error also made them unable to reenter the builder upon leaving it.
  • Changes to make sure players have a minimum number of Power Cores when they reach hover island.
  • Fixed customaxes input being set when reseating a character in transformations.
  • Fixed all multi-part blocks, if they end up in same weld group.
  • Fixed Power Core cost of multi-part blocks.
  • Fixed stupid issue in hingeblock logic + implemented TakeDamageResult in damage system.
  • Added colliders to the triangular checkpoints.
  • Standard impact is now a subtle smoke effect. Sand particles are for sand impacts only.
  • Fixed being able to pick up the crown while repairing.
Trailmakers - stidsholt

Here’s the patch notes for the latest update to Alpha2 (0.3.0.9073)!

General
  • The Enter Seat key has changed to E, not all UI elements have been updated to display this!
  • Incredibly early + basic Xbox One controller support! Other controllers may work but we haven’t tested. You can now drive vehicles with your Xbox One controller, as long as it has the default keybindings. Left stick to move, Left trigger to brake and right trigger to accelerate.
  • New, super early Sandbox world! Entering Sandbox mode from the main menu will take you here. You can still play Sandbox mode in the Expedition world by loading that world, and selecting Game Mode from the Escape Menu when in game!
  • Some new camera choices added. Press C to check them out!

  • Builder Tutorial is now always shown the first time you enter the builder - if you have not completed it already.
  • New micro explosion added.
  • New block welding system v. 0.1! (I don’t know either!)
  • Tiling on rocks increased = prettier mountains
  • Ambient light at day time is now brighter.
  • You now enter the nearest seat, without the need to be looking at it.
  • Turbulence, lava material, wheel impacts and more have had either new sounds added or improved.
  • New loading screen when continuing expedition.
  • Lots of backend changes to network code.

Multiplayer
  • Multiplayer now has more options when creating a server! Infinite Power Cores, No canons, you choose!
  • Multiplayer now has some pretty UI!

  • Added new King of the Hill Introduction screen.
  • New players that have not completed the builder tutorial in expedition mode will go through it in King of the Hill game mode.
  • You can now steal the crown by colliding with someone. Tag, you’re it!
  • You can now text chat in Multiplayer! Just hit enter to type! Sorry for the definitely placeholder Comic Sans!
  • Removed player spawn positions from center island in King of the Hill
  • Updated the bridges.
  • More spawn points.
  • Implemented hooks and data flow to detect one player damaging or killing other player (work in progress) + added full wheel trigger to wheels to allow bullets to hit and puncture wheels

Expedition
  • Climb Island has been slightly redesigned to improve the new player experience.
  • Ball Puzzles are now placed around the islands, good luck!
  • Fixed some issues with arrows clipping into cliffs.
  • Fixed some rocks not having collision.
  • Updated terrain on Wind Island.
  • Updated terrain on Hover Island.
  • Removed the TM from small ramps and made them more metallic looking.
  • Added crates around the islands.
  • Added more mines around the islands.
  • Pickups have been highlighted.
  • Tweaked mines on Jump Island.
  • Warning signs added in numerous places around the islands.
  • The path down to Hover Island from Wind Island is improved.
  • Improved lava look!

Blocks
  • (Changed) Aerodynamic Block - New look!
  • (Changed) Streamline 4x2 Block - New look!
  • (Changed) Cannon - New look!

  • (Changed) Cannons - Increased size of cannon bullets from 0 to 0.25 meters.
  • (Changed) Cannons - Added projectile hit effects to cannon.
  • (Changed) Cannons - Improved sound!
  • (Changed) Cannons - Added physical properties particle effect to bullet impacts.
  • (Changed) Wheels - Added puncture logic to wheels.
    (Changed) Wheels - Added wheel brake sounds.
  • (Changed) Jets - Jet fire is now prettier.
  • (Changed) Large Hinge - Add sound effect.
  • (Changed) Hover Block - Added more connection points.
  • (Changed) Steering Hinge - You can now increase/decrease the speed which the hinges turn.
  • Aerodynamics function whilst transforming.
  • Various blocks have had their weight values tweaked. Let us know if you feel any of these changes are negative!
  • Suspension is working.. better.

Builder
  • Refactored Builder - We did an overhaul of the builder so things like snapping, group snapping and performance in builder should be much better!
  • We changed the highlight of where a block will snap to to make it clearer.
  • Copying Blocks - Copying a block with custom keybinds should now correctly copy the bindings.
  • Custom Keybindings - Custom keybinds should now save correctly.

Performance
  • New quality settings for Fast and ugly: Maximum LOD level is now 1 but hard shadows are enabled.
  • Added GPU instancing support to some materials.
  • Forcing AnistropicTextures in the quality settings for Slow and Pretty + Medium settings.
  • LED arrows no longer cast shadows.
  • Cannon muzzle fire optimized.
  • Big change in how blocks are now controlled graphics wise!
  • All blocks now should be batching materials properly depending on whether they are in the world, inventory, builder or have become garbage.
  • New quality settings for Fast and ugly: Maximum LOD level is now 1 but hard shadows are enabled.

Bug Fixes
  • You will no longer need to repeat the tutorial when entering Sandbox mode.
  • The checkpoints between islands now activate correctly.
  • Fixed the issue with repairing blocks causing custom key bindings resetting.
  • The Piston block now has functioning initial key binding.
  • Fix for multiple crown pickups spawning in King of the Hill.
  • Fixed missing countdown in King of the Hill game mode.
  • Fixed the Trailmakers Logo remaining visible after the epic jump.
  • Fix for rotation of hinges in builder.
  • Numerous marquee tool and hover fixes in builder
  • Engine glow fixed.
  • Fixed some ramps not having colliders.
  • Fixed structures not being removed when respawning players.
  • Fixed Powercore stacking in HUD
  • Fix for the weird particle system bug.
  • Fixed build-sounds on various new blocks.
  • Fix for clients crashing server when joining from an old session.
  • Localization fixes.
  • Fixed builder categories screwing up when switching categories rapidly.
  • Rubber vs metal is now only smoke.
  • Fixed single frame without jets.
  • Fixing issue where seat could not be placed because of an issue with obfuscated compression hints.
  • Fixed players respawning without their current structure when a round ends while they are in the builder, and have yet to exit the builder. This error also made them unable to reenter the builder upon leaving it.
  • Changes to make sure players have a minimum number of Power Cores when they reach hover island.
  • Fixed customaxes input being set when reseating a character in transformations.
  • Fixed all multi-part blocks, if they end up in same weld group.
  • Fixed Power Core cost of multi-part blocks.
  • Fixed stupid issue in hingeblock logic + implemented TakeDamageResult in damage system.
  • Added colliders to the triangular checkpoints.
  • Standard impact is now a subtle smoke effect. Sand particles are for sand impacts only.
  • Fixed being able to pick up the crown while repairing.
Trailmakers

We got our first look at Trailmakers, a sandbox construction game that looks like Besiege but with cars and planes, at PAX West earlier this year. Today, developer Flashbulb Games announced Trailmakers will hit Steam Early Access on January 31, 2018, with a free open beta weekend planned for January 11 - 14. It will cost $20 at launch, and its Steam page says the price "will be reviewed" when the Early Access period ends. 

Flashbulb says the Early Access build will feature three game modes. Creative mode is singleplayer and gives you infinite resources to build the car-plane-thing of your dreams. There are over 40 vehicles parts in total, including a "transformer part" that lets you switch forms mid-drive. Expedition mode is also singleplayer, but comes with a specific goal: reach the other end of an obstacle-laden island. So, you have to design a vehicle capable of scaling cliffs and clearing gaps, and then drive it yourself. 

The third mode is Dethroned, a multiplayer mode described as a "fusion of capture the flag and king of the hill." Up to four players can queue into a match to built battle vehicles and crash them into each other in the noble name of science. Flashbulb reckons their "physics-over-network" tech will keep matches "synchronized perfectly between players," which is a bold claim for an Early Access game. 

You can learn more about Trailmakers in our interview with creative director Mikkel Thorsted, and on its official site. 

Dec 13, 2017
Trailmakers - stidsholt
We are finally ready to announce the release date for Trailmakers on Steam Early Access. We initially hoped to have it ready in Q4 2017, but we didn't quite hit that mark. Trailmakers launches on Steam Early Access January 31st! We can't wait to show you the game!



We also have a very special invitation. On January 11th-14th, we will have an Open Weekend for Trailmakers. This is your chance to try the game before launch, and EVERYONE is invited. All you need to do to get invited is sign up on our website. Tell your friends to join, and make sure they sign up. The Open Weekend is multiplayer only, and entirely FREE.



Lastly, check out our brand new Early Access Announcement Trailer below!

https://www.youtube.com/watch?v=5banoxNEkzE
Dec 13, 2017
Trailmakers - stidsholt
We are finally ready to announce the release date for Trailmakers on Steam Early Access. We initially hoped to have it ready in Q4 2017, but we didn't quite hit that mark. Trailmakers launches on Steam Early Access January 31st! We can't wait to show you the game!



We also have a very special invitation. On January 11th-14th, we will have an Open Weekend for Trailmakers. This is your chance to try the game before launch, and EVERYONE is invited. All you need to do to get invited is sign up on our website. Tell your friends to join, and make sure they sign up. The Open Weekend is multiplayer only, and entirely FREE.



Lastly, check out our brand new Early Access Announcement Trailer below!

https://www.youtube.com/watch?v=5banoxNEkzE
Trailmakers - stidsholt

We have begun testing the version of Trailmakers that will eventually become the Early Access game available for purchase on Steam. This is the first update we have sent out since the Alpha Demo from April, and A LOT of things have happened to the game. Check out some (most?) of the changes below.

If you want to help us test Trailmakers before it is released on Steam Early Access, head over to http://www.playtrailmakers.com and sign up. Have patience with us. We send out invites every week, but still at a small scale until the game is more stable. If you want to chat with the developers or the testers, head over to our Official Discord.

General
  • You can now hold down right click to control the camera, and zoom in and out with the scroll wheel.
  • Pressing [TAB] now opens a map. The fog of war conceals where you haven’t yet been.
  • We have removed the mini map.
  • Character Customization is now available. Choose name, gender and main/off colors for your character.
  • Physics have been tweaked. This includes aerodynamics and water physics.
Multiplayer
We have added a separate Multiplayer game mode that is accessible from the Main Menu. The objective is to hold on to the Crown for the longest amount of time, whilst trying your best to fend off attackers. Up to 4 players can join the same game. We have a lot of plans concerning new multiplayer game modes.

We also plan on making the Expedition/Sandbox world multiplayer ready at a later stage.

Expedition
  • Environment - We have completely rebuilt the Expedition world compared to the Alpha Demo. It is a lot larger, more detailed, and has a lot more areas to explore.
  • Animals - Be careful around the new wildlife in Trailmakers.

  • We have removed the feature where you had to drag a block into a green beam to unlock a teleport station.
  • There are now two kinds of checkpoints - ones that just save your progress, and ones that save your progress and acts as fast travel points. You activate them by driving into them.
  • You can teleport to fast travel points by opening the map (TAB) and clicking on the point.
Substance
We have removed the concept of ‘Substance’ from the game as we felt that it did not add to the overall enjoyment of the Expedition. Having to “farm” Substance quickly turned into a punishing grind if you were stuck on a certain hurdle. To limit the vehicle power level in Expedition we have introduced ‘Power Cores’. See “Builder Features” below for more info.

Blocks
  • (Changed) Seat and engines are now explosive. If they suffer an impact, they will explode and the explosions can trigger other engines/seats.
  • (NEW) Small Modular Wing - A smaller version of the regular Modular Wing.
  • (NEW) Bulldawg Engine - Replaces the basic engine, and is now 2x2x1 instead of 2x2x2.
  • (NEW) Raw Engine - A more powerful engine than the Bulldawg Engine, but it weighs a lot.
  • (NEW) Dragon Engine - A very fast, but fragile engine.
  • (NEW) Hover Block - A lift engine that generates an air cushion under your vehicle.
  • (NEW) Raw Jet Engine - A new jet engine that is bulky, powerful and overheats. Good for rocket-boosted cars.
  • (NEW) Dragon Jet Engine - Replaces the old jet engine. This jet does not overheat and is a good choice for flight.
  • (NEW) Mini-Thruster - Provides a small amount of thrust.
  • (NEW) Gimbal Jet - A jet that fires downwards.
  • (NEW) Propeller - Provides propulsive power.
  • (NEW) Tailfin - Provides drag and direction stability.
  • (NEW) Cannon - The first weapon to be added to the game. It fires ballistic projectiles that explode on impact.

  • (NEW) Small Cannon - A version of the Cannon that shoots faster with smaller projectiles.
  • (NEW) Trailer Hinge - A ball hinge with two attachment points.
  • (NEW) Helicopter Servo - This block is easier to use than the old spinning block when building a helicopter.
  • (NEW) Large Hinge - A hinge that is two blocks wide.
  • (NEW) Racing Wheel - These wheels are slick and good for drifting.
  • (NEW) Monster Truck Wheel - A much bigger wheel with good traction.
  • (NEW) Vanity Blocks - A few new vanity blocks were added, and many more are to come.
Builder features
  • Power Cores - Having a limit on how big you can build in the Expedition is crucial to making the environment challenging. Power Cores act as the way to limit the power of your vehicles. The Power Cores you collect stay with you the entire Expedition, but every engine you put on your vehicle reserves some of the Power Cores. If you remove the engine, the Power Core is freed up again. Check the Power Core cost of the engines in the builder menu.
  • Block Count - You can now view the total block count of your vehicle in the top left corner
  • Total Weight - You can now view the total weight of your vehicle in the top left corner
  • Tinting - You now have the option to color some blocks. Click them and click the paint bucket tool to change the color. You can select multiple blocks and color them together.

  • Rotation - You can now rotate a block by holding down [ALT] and clicking the rotation bar.
  • Configurations - We have added a few new configurations to mechanical blocks.
  • Toggle - In the keybindings menu, you can now put a checkmark under the keybinding if you want the key to toggle the mechanical block on/off instead of holding it down.
  • Delay - You can input a number of seconds delay before the mechanical block activates.
  • Repeat - You can input a number of seconds after which the activation repeats.
  • Speed - The speed at which the mechanical block activates can be adjusted on some blocks.
  • Multi-select - You can select more than one block by clicking and dragging with the mouse or by holding down [CTRL] and clicking multiple blocks.
  • Multi-select configurations - When you have more than one block selected, if they are configurable you can “bulk configure” them. For example: You can select 4 hinges and change the key binding on all 4 at the same time.
  • Build bubble - We have added an invisible bubble that limits how far from your character you can build, and how big a vehicle you can build. This is mostly a measure to stop players from building into walls, scenery and other players. If you find the bubble to be too small, do let us know.
  • Transformation - Experimental feature that allows you to transform your vehicle into another vehicle when you are airborne. Check out the Transformation menu for more details.
  • Blueprint History - If you forgot to save your vehicle, you can find the last versions you exited the builder with in the “History” tab.
  • Import Blueprint - You can share your vehicles with other players by sending them the blueprint. The blueprint is saved as a .png picture with the save data stored in the picture! The “Import” button lets you browse your computer for blueprints and import them into your game. By default, your blueprints are saved in your “Documents”.
  • Vehicles will no longer break on impact with the ground when you exit the builder.
Collectibles
We have added two collectibles to the Expedition - Bolts and Secrets. They are optional collectibles meant to give you a reason to explore the world. Some of them are very tricky to collect, and will require weird vehicles or insane stunts. We are still working on a reward for players who catch... them all.
Trailmakers - stidsholt

We have begun testing the version of Trailmakers that will eventually become the Early Access game available for purchase on Steam. This is the first update we have sent out since the Alpha Demo from April, and A LOT of things have happened to the game. Check out some (most?) of the changes below.

If you want to help us test Trailmakers before it is released on Steam Early Access, head over to http://www.playtrailmakers.com and sign up. Have patience with us. We send out invites every week, but still at a small scale until the game is more stable. If you want to chat with the developers or the testers, head over to our Official Discord.

General
  • You can now hold down right click to control the camera, and zoom in and out with the scroll wheel.
  • Pressing [TAB] now opens a map. The fog of war conceals where you haven’t yet been.
  • We have removed the mini map.
  • Character Customization is now available. Choose name, gender and main/off colors for your character.
  • Physics have been tweaked. This includes aerodynamics and water physics.
Multiplayer
We have added a separate Multiplayer game mode that is accessible from the Main Menu. The objective is to hold on to the Crown for the longest amount of time, whilst trying your best to fend off attackers. Up to 4 players can join the same game. We have a lot of plans concerning new multiplayer game modes.

We also plan on making the Expedition/Sandbox world multiplayer ready at a later stage.

Expedition
  • Environment - We have completely rebuilt the Expedition world compared to the Alpha Demo. It is a lot larger, more detailed, and has a lot more areas to explore.
  • Animals - Be careful around the new wildlife in Trailmakers.

  • We have removed the feature where you had to drag a block into a green beam to unlock a teleport station.
  • There are now two kinds of checkpoints - ones that just save your progress, and ones that save your progress and acts as fast travel points. You activate them by driving into them.
  • You can teleport to fast travel points by opening the map (TAB) and clicking on the point.
Substance
We have removed the concept of ‘Substance’ from the game as we felt that it did not add to the overall enjoyment of the Expedition. Having to “farm” Substance quickly turned into a punishing grind if you were stuck on a certain hurdle. To limit the vehicle power level in Expedition we have introduced ‘Power Cores’. See “Builder Features” below for more info.

Blocks
  • (Changed) Seat and engines are now explosive. If they suffer an impact, they will explode and the explosions can trigger other engines/seats.
  • (NEW) Small Modular Wing - A smaller version of the regular Modular Wing.
  • (NEW) Bulldawg Engine - Replaces the basic engine, and is now 2x2x1 instead of 2x2x2.
  • (NEW) Raw Engine - A more powerful engine than the Bulldawg Engine, but it weighs a lot.
  • (NEW) Dragon Engine - A very fast, but fragile engine.
  • (NEW) Hover Block - A lift engine that generates an air cushion under your vehicle.
  • (NEW) Raw Jet Engine - A new jet engine that is bulky, powerful and overheats. Good for rocket-boosted cars.
  • (NEW) Dragon Jet Engine - Replaces the old jet engine. This jet does not overheat and is a good choice for flight.
  • (NEW) Mini-Thruster - Provides a small amount of thrust.
  • (NEW) Gimbal Jet - A jet that fires downwards.
  • (NEW) Propeller - Provides propulsive power.
  • (NEW) Tailfin - Provides drag and direction stability.
  • (NEW) Cannon - The first weapon to be added to the game. It fires ballistic projectiles that explode on impact.

  • (NEW) Small Cannon - A version of the Cannon that shoots faster with smaller projectiles.
  • (NEW) Trailer Hinge - A ball hinge with two attachment points.
  • (NEW) Helicopter Servo - This block is easier to use than the old spinning block when building a helicopter.
  • (NEW) Large Hinge - A hinge that is two blocks wide.
  • (NEW) Racing Wheel - These wheels are slick and good for drifting.
  • (NEW) Monster Truck Wheel - A much bigger wheel with good traction.
  • (NEW) Vanity Blocks - A few new vanity blocks were added, and many more are to come.
Builder features
  • Power Cores - Having a limit on how big you can build in the Expedition is crucial to making the environment challenging. Power Cores act as the way to limit the power of your vehicles. The Power Cores you collect stay with you the entire Expedition, but every engine you put on your vehicle reserves some of the Power Cores. If you remove the engine, the Power Core is freed up again. Check the Power Core cost of the engines in the builder menu.
  • Block Count - You can now view the total block count of your vehicle in the top left corner
  • Total Weight - You can now view the total weight of your vehicle in the top left corner
  • Tinting - You now have the option to color some blocks. Click them and click the paint bucket tool to change the color. You can select multiple blocks and color them together.

  • Rotation - You can now rotate a block by holding down [ALT] and clicking the rotation bar.
  • Configurations - We have added a few new configurations to mechanical blocks.
  • Toggle - In the keybindings menu, you can now put a checkmark under the keybinding if you want the key to toggle the mechanical block on/off instead of holding it down.
  • Delay - You can input a number of seconds delay before the mechanical block activates.
  • Repeat - You can input a number of seconds after which the activation repeats.
  • Speed - The speed at which the mechanical block activates can be adjusted on some blocks.
  • Multi-select - You can select more than one block by clicking and dragging with the mouse or by holding down [CTRL] and clicking multiple blocks.
  • Multi-select configurations - When you have more than one block selected, if they are configurable you can “bulk configure” them. For example: You can select 4 hinges and change the key binding on all 4 at the same time.
  • Build bubble - We have added an invisible bubble that limits how far from your character you can build, and how big a vehicle you can build. This is mostly a measure to stop players from building into walls, scenery and other players. If you find the bubble to be too small, do let us know.
  • Transformation - Experimental feature that allows you to transform your vehicle into another vehicle when you are airborne. Check out the Transformation menu for more details.
  • Blueprint History - If you forgot to save your vehicle, you can find the last versions you exited the builder with in the “History” tab.
  • Import Blueprint - You can share your vehicles with other players by sending them the blueprint. The blueprint is saved as a .png picture with the save data stored in the picture! The “Import” button lets you browse your computer for blueprints and import them into your game. By default, your blueprints are saved in your “Documents”.
  • Vehicles will no longer break on impact with the ground when you exit the builder.
Collectibles
We have added two collectibles to the Expedition - Bolts and Secrets. They are optional collectibles meant to give you a reason to explore the world. Some of them are very tricky to collect, and will require weird vehicles or insane stunts. We are still working on a reward for players who catch... them all.
Trailmakers - stidsholt


As the Early Access release of Trailmakers draws closer and closer, we have begun streaming our progress with the game on Twitch.

If you are super interested in what the game will be like when we launch, if you have a burning question you want answered, or if you just want to hang out with the developers and see what we're working on, this is a great opportunity to do it.

Watch us live stream on Twitch every Friday at 2PM UTC+1 on
http://www.twitch.tv/PlayTrailmakers

You can watch VoDs of the first two streams right here:

VoD 1: https://www.twitch.tv/videos/179132736
VoD 2: https://youtu.be/JNgdpzD4o3Y

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