2.3.3 is an important stability release for a number of different features: changes to source control to resolve Github authentication issues; support for using Android NDK 22, Android Studio 4.2, and the latest Xcode on Big Sur; optimisations for the amount of work done by the IDE when displaying your projects, reducing CPU usage; and a number of performance fixes in-game also.
At the same time, it does introduce several new features, including: the Inspector has been greatly extended to support multiple additional editors; a big change to how undo/redo worked within the IDE, giving you more flexibility and a better experience; you can now declare default values for your functions' optional arguments; and in-game you can now support two mouse thumb buttons on Desktop platforms.
There are of course also a number of important bug fixes, so please do read the full release notes carefully:
Also see our Required SDKs helpdesk guide as this release does add support for some newer external tools on various platforms, so please ensure you're still using supported SDKs.
We are proud to release Fire Jump - a new Drag and Drop full game tutorial for GameMaker Studio 2. This new tutorial introduces the basics of GameMaker's DnD system to create your own infinite platformer game from start to finish. Designed specifically for those with little or no game design experience, Fire Jump features a step-by-step guide to making an infinite platformer game, primarily using GameMaker’s easy-to-use Drag and Drop (DnD) system.
In Fire Jump, players control an intrepid firefighter on a mission to rescue civilians from a burning building. As our hero leaps vertically from window to window, they must rescue civilians whilst trying to avoid those windows which are on fire. Explained in an easy to understand manner, the free tutorial includes four tutorials plus a wealth of supporting materials, teaching new users how to make a playable character, generate infinite obstacles, build a solid game loop along with menus and much more. There is also enough useful information for intermediate users to enjoy as well.
FREE DEMO GAME AND TUTORIAL LINKS
You can grab a version of the Fire Jump completed demo project to try it out for yourself HERE! You can even play a version of the game directly in your browser. Check it out!
Or you can jump right into the full 4 part tutorial series below:
The GameMaker Awards 2021 saw over 200 entries! We were truly blown away by the quality of all the submissions for both Best Game and Most Anticipated! Our judges worked hard and struggled to cut it down to just 5 finalists for each category. Once again due to the incredible volume of high-quality entries, we will be putting together multiple "Runners up" blog to highlight the other games after the voting has concluded. Voting is NOW open and will run from today through to June 29th. We hope you will be sharing support for your favourite game on social media using #GMAwards.
Time to introduce our finalists!
BEST GAME
Chicory: A Colorful Tale - a top-down adventure game in a coloring book world full of vibrant characters.
Colt Canyon - Shoot your way through a hostile canyon full of treasures, weapons, obstacles and bloodthirsty scum!
Cook, Serve, Delicious! 3?! - Cook, serve and manage your food truck as you dish out hundreds of different foods.
Jet Lancer - a high-velocity aerial combat shooter - hunt giant robots, and defy death at supersonic speeds
Post Void - a hypnotic scramble of early first-person shooter design that values speed above all else.
MOST ANTICIPATED GAME
APICO - a laid-back beekeeping sim game about breeding, collecting, & conserving bees!
Jitsu Squad - 4 Player Co-op Beat 'Em Up that's all about INSANE FAST PACED ACTION.
LUNARK - a 2D cinematic platformer in the vein of '80s and '90s classics.
NYKRA - You arrived from the outer realms of our dimension, asking unanswerable questions.
Toodee and Topdee - A cosmic turbulence caused the worlds of Toodee and Topdee to merge with each other.
We are thrilled to be hosting the Amaze Me Game Jam in collaboration with Opera GX. This creative jam is your chance to win prize money and have your game promoted in the Opera GX Discord community of 290,000 members! Submissions are open from 18 - 21 June, giving you plenty of time to submit your game. We can’t wait to see what you create!
If you are just getting started with GMS2 head over to our GameMaker Tutorials page to start learning.
THEME
The theme of the Amaze Me Game Jam is NEON, which you’re free to explore in any way you can think of! The game can contain bright neon colors, take place in a neon-illuminated city, or anything else you dream of!
RULES
Games must be made with GameMaker Studio 2.
Games have to adhere to the theme.
Games must include their project files for verification.
Games cannot include themes deemed inappropriate for minors, such as drug use, sexual themes, brutal violence, disturbing visuals, etc.
Teams are allowed.
Public voting will begin on the jam page once the submission period has ended. The best-rated games will be promoted in Opera GX’s huge discord community!
PRIZES First prize: $1500 USD Second prize: $1000 USD Third prize: $500 USD + featured on Opera GX Discord community and GMS2 Ultimate licences
The GameMaker Awards are back for 2021. Once again we want to celebrate the great games Made with GameMaker! This time with more categories and great partners in Opera GX and SpecialEffect to help us spread the word about all the incredible games from our community. We are inviting developers to submit their game for Best Game and Most Anticipated Game.
Submissions are now open and run from May 20th through to May 31st. Our judging panel consisting of: Stuart Poole and Russell Kay from YoYo Games, Maciej Kocemba from Opera GX and Harry Cole from Into Indie Games will then decide on a shortlist of the top 5 finalist games from each category. At that point, we will open up voting to the public to decide on the winners!
Each one of the 10 finalist games shall receive: A finalist logo created by YoYo Games to celebrate the game and help with spreading the word about voting. They will also receive a 12-Month Ultimate GameMaker Studio 2 Licence. The overall winners shall additionally receive: A winners logo, an amazing promotion spot on Opera GX Corner and our website and social media and a winner’s trophy!
You will be eligible if your game was developed using GameMaker Studio 2, and released between April 1st 2020 and April 30th 2021 OR if you game is in active development with a playable demo/released in early accessed. Read our full terms and conditions and how to submit below...
SUBMISSION TERMS & CONDITIONS
The game must be developed in GameMaker Studio 2
The game must have been released between April 1st 2020 and April 30th 2021
OR in active development with a playable demo (or early access)
You must be the developer/publisher of the game you are submitting
Submissions may also include videos, gifs, executables anything shared on social media #GameMakerAwards
To see the full terms and conditions, please CLICK HERE
Welcome to Little Town - a major new full game tutorial for GameMaker Studio 2. The following tutorial provides an introduction to the principles of game development using GameMaker.
Developed in collaboration with award-winning game developer and university lecturer, Benjamin Rivers, Little Town has been designed to help new game designers quickly learn the core functionality of GameMaker Studio 2 in a natural, fun way. Little Town is an adventure game in which players control a child in an idyllic small town. By following clues, players must find the right items and bring them to one of the town’s three characters - the Baker, Teacher and Grocer.
The tutorial enables students, hobbyists and new game designers to create their own layout for Little Town and use code to bring it and its people to life. Users will also be able to choose where to hide each item, as well as writing their own hints and dialogue. With over eight hours of video tutorials as well as a wealth of supporting materials. The Little Town tutorial teaches many core skills from creating vibrant animations using GameMaker’s powerful Sequences tool to controlling sprites, sounds and laying-out the playing area - providing the perfect introduction to GameMaker Studio 2 and the fundamental principles of game design. The Education Materials version of the tutorial provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students.
TUTORIAL LINKS
Full Game Tutorial Contains: 6 Session tutorial video series - Tutorial outline document - Game Assets - Full Project files
Tutorial + Education Materials Contains: 6 Session tutorial video series - Assessment Guide - Instructor Guide - Game Assets - Full Project files
Note that you must update to the matching runtime 423 before you will get any of these changes.
* Fixed that if you tried to build iOS using the Windows IDE it could error with "The variable Xcode is not defined" (when the Mac IDE worked fine with that same Xcode install)
* Fixed an issue stopping ARM builds of Ubuntu YYC
* Fixed an issue where projects which contain a large number of audio files could fail to build
* Added a compiler optimisation to speed up texture page generation during builds
* Added a small optimisation to speed up loading projects
* Fixed a CPU usage issue with the garbage collector, so now usage values should be much lower again on all platforms and also gives a slight performance boost compared to 2.3.1
* Re-fixed that the Animation End event does not trigger reliably when the sprite frames and game speed result in very small values