Black Desert - Vinyl Mix


Greetings, Adventurers.

What does Drakania’s Awakening look like? And when will it be released?
What other content is being developed?
We’re here today to answer some of those questions for you!



Drakania Awakening Update

Q. What’s Drakania’s Awakening weapon and appearance like?

“As we mentioned before, we are developing Drakania’s Awakening by analyzing the playstyles and countless feedback given to us by our Adventurers.
Drakania’s Awakening weapon will actually be “two spears of different shapes and form.”
We also wished for her Awakening to bring out more of her draconic nature, so we have been designing her movement skills and attacks to display an actual dragon’s wing. We felt this was the unique type of action and feel we wanted Drakania’s Awakening to embody.”


Drakania Awakening Teaser

Q. What’s Drakania’s combat style like?

“Upon Awakening, Drakania awakens her inner dragon, taking on a different form to display her draconic power that’s left unseen when in human form. The moments she spreads her wing is when she fully reveals her draconic powers.
While not applicable to all skills, certain skills will display different action and/or effects when used in human form versus her dragon form.
However, all of this is still under development, so we are only able to share these as concepts for the time being. We will reveal more at a later date.”

Q. When will Drakania’s Awakening be released?

“Many of you may be asking “Drakania’s Awakening, when?!”
We’re here to announce that she will be available next month. We’re targeting her release for the third week of July.”

Q. Besides Drakania’s Awakening, what else is in store?

[Screen Alert Changes]

“We’ve received a lot of feedback on how the alert messages in the upper portion of the screen cause break the sense of total immersion in the game. We will be readjusting the value of all in-game items to reduce the number of alerts that are displayed during gameplay.”

[Buff Duration Improvements]

“We’ve heard a lot regarding the different durations of buffs,

So first, we’ll work to unite all foods and scrolls to a 30- or 60-minute duration. Secondly, for buffs used while defeating monsters, we are considering making a feature like the fairy’s Miraculous Cheer skill that will use buff items automatically.”


[Old Moon Grand Prix Matching]

“Having to physically move to the Old Moon Grand Prix to participate in the race lessened its approachability. With the recent matching technology we developed for the Arena of Solare, we seek to change the Old Moon Grand Prix to adopt a similar matching system where you can simply register for a match, continue playing the game, then queue in when the race is ready. We’re experimenting with adding this system to other content such as Atoraxxion.”
However, we ask you for your understanding and patience as it may take some time to develop.

[Increase 1-time Central Market Purchase Amount]

“There are times where our Adventurers seek to purchase a large number of items, only to be forced to purchase in limited quantities over multiple attempts. We felt too many of our Adventurers were inconvenienced by this limit, so we seek to increase this amount. However, to prevent any form of cornering of the Central Market, we are still deliberating on the appropriate amount.”

[Node/Conquest War Command Post and Annex Conditions]

“We’ve received a lot of feedback regarding Node/Conquest Wars, particularly the many inconveniences endured by our builders. We are currently looking into ways to make building Command Posts and Annexes a bit easier.”


[Imperial Crafting Delivery Box Weight]

“Whereas Imperial Delivery was limited in amount per server, currently delivery is limited in amount per Adventurer. Therefore, we felt there was no need for the delivery boxes to weigh so much. Many of you may have been inconvenienced with suddenly becoming overweight after packing a delivery box, so we plan on reducing the weight of these boxes to 1/5 (10LT) of their current weight sometime soon.”

[Wizard Physique]

“We wanted to share our hard labor thus far in improving the physique of the Wizard class. The work is almost complete, as we created all-new animations and are currently adjusting all existing outfits to look perfect on his new model. This has taken a bit longer than we first anticipated, so we ask for your patience and understanding.”





[Lowering Barrier-to-Entry and Increasing Income for Great Ocean Content]

You need better ships to enjoy more Great Ocean content; however, we feel that the ships take too long to build.
Caravels and galleasses can be built in a few days with some investment, but the process is very complicated and requires a lot of materials which make them difficult to obtain. Therefore, we plan to improve caravels and galleasses by making them quicker to build. Furthermore, we are thinking of ways to make materials like Verdant Black Stones easier to obtain.
However, carracks are the ultimate ships that many Adventurers who enjoy Great Ocean content aspire to obtain. So, these will remain the same. Instead, Sunset Black Stones will be changed to take 20 minutes to make so that items can be equipped faster after upgrading the carracks.
We are also aware that the income from hunting Saltwater Crocodiles, which is required to upgrade carrack equipment, is fairly low. We will work as quickly as possible to get this adjusted soon. Also, they will be balanced so that they can be hunted solo.


[Item Restore Methods]

Many of you have contacted Support when you have accidentally deleted an item. To build on the current iteration of the Item Restore function, we are working on adding more in-game functions to address the most common item restoration-related issues.

[Concerns – Guild Wars]

Looking over our CS tickets, we’ve noticed there are quite a few Adventurers who are exhausted from one-sided declarations of war by guilds. Thus, we have been deliberating on implementing changes to the current Guild War structure, and we are looking forward to hearing from more of you regarding this matter.

First, we are thinking of making guilds designate their type of gameplay. Warring guilds, adventuring guilds, life skill guilds, sailing guilds, and so on. By doing so, warring guilds will be able to continue declaring war on each other as before, but guilds of other designations will only have to conduct war if both guilds mutually agree.

By doing so, guilds that wish to conduct war will naturally continue their warmongering ways as before, whereas guilds more pacifist in nature will have an actual choice in whether they wish to engage in war or not, since if both guilds agree, they will still be able to engage in a guild war as before.

There are countless circumstances that affect guild wars, so our discussion on addressing this issue has been ongoing for quite some time now. We feel that we still need some detailed discussion on the designation for Node/Conquest War guilds, so we wanted to pitch the big picture concept and see what our Adventurers had to say on the matter.
Black Desert - CM_Cadry


Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 31, 2022 (Wed).

Contents
We made some quality of life improvements to the music album content so that our composing Adventurers will be able to compose with greater ease and in record time. We will continue to look for even more ways to improve on the music album even after this latest update. We'd like to thank all of our brilliant Adventurers who busily compose their hearts away in the world of Black Desert.
Music Album Improvements
● Added hotkeys for quicker use of the following functions during composition.
- Edit Mode: E
- Select Mode: S
- Play/Stop music: SPACE (Requires notes on the score.)
- Delete note: Delete (Requires having dragged over and selected notes with your mouse via Select Mode.)
● Improved the background of the Compose/Score window so that it's easier see the notes.
- We changed the background colors so it's easier to distinguish between black and white keys.
- Added a white line to mark the first note in every octave.


● Improved the function for copying and pasting notes in the Compose/Score window.
1. Select the desired notes via Select Mode, then copy them by pressing Ctrl + C.
2. After copying the notes, select the top portion of the desired measure, then press Ctrl + V to paste the copied notes.
3. You can always set Note Attribute to different values (1/4 to 1/64) to pick the right point in your score to paste your notes.
4. After copying the notes, you can also use the same method to paste notes with other instruments as well.
* If both instruments share the same technique, you can also copy and paste techniques along with notes as well.
5. After pasting the notes, the score will automatically re-focus on the measure where you pasted your notes.
6. If you pasted the wrong notes, you can always use the Delete key with the notes selected to remove them.


● Improved the function for moving notes in the Compose/Score window.
- Improved the area where you can select and move notes via Select Mode.
* You can now move notes to areas within your score that aren't visible on your Compose/Score window.
- Improved notes to now remain selected even after being moved. You can move the notes again as long as they remain selected.
- You can copy notes up to where they're visible on your current Compose/Score window.
* Ex) If you copied some notes where they're not fully visible on your current Compose/Score window, you will only be copying those notes to the point that's cut-off on your window.
- If you go out of the instrument's range or exit Select Mode, all notes will be removed.


● Added the "Replicate" function to copy all the notes of one instrument to another instrument with ease.
- Select "Replicate" by clicking the top right corner of the instrument box located on the left-hand side of the Compose/Score window. You can copy all the notes of one instrument to another instrument that has the same octave range.
- You will then be able to select a new instrument you wish to replicate all the notes of the previous instrument.
- The selected instrument requires the replicated instrument to share the similar musical range.


UI
We did want to introduce the feature that allows you to immediately check the Item Drop Rate Increase stats currently being applied with the last update. However, we thought that the level of completion was important as we wanted to make it more convenient to use, which resulted in implementing the feature later than intended. Improvements were made so that you can now check the Item Drop Rate being applied more conveniently from the My Information (P) window or Item Collection Increase Gauge UI.
● Added a UI that allows you to check the Item Collection Increase stats currently being applied.
- You can check this out from the Item Collection Increase Gauge UI and Battle Stats from the My Information (P) window.
* Node investment buffs applied according to a set probability are not included in the displayed total, nor will they be applied over the max limit

My Information (P)


Item Collection Increase Gauge UI


● Improved to display the stats for each level on the tooltip information of Ability stats on the My Information window.




● Separated each of the View My Character's Name, Show Monster Name, Show My Character's HP Gauge, and Show Monster HP Gauge features.
- You can adjust each of the settings for the "Show Name" and "Show HP Gauge" features by going to General Settings -> Show/Hide tab from Menu (ESC) -> Settings (F10) -> Settings.


Pearl Shop
● Added a feature that you can use to check your purchase history to find all purchases made in the past 30 days from the Pearl Shop (F3).
- You can cancel purchases that have not passed 7 days (168 hours) since purchase from [Purchase History].
- To cancel a purchase, you must have all items obtained from the purchase in your character's inventory or Pearl inventory.
- You can cancel purchases once every month, and upon canceling a purchase, the item obtained will be retrieved and you'll get your Pearls back. (Reset 1st day of each month).


Black Desert - Vinyl Mix


Greetings, Adventurers!

It's already been 2 months since CalpheON Episode 2 last March 26 – and while several of the updates that were presented at the event, including the Manos Processing Stone unification, Pet AI improvements, Marni's Realm, etc., have been released, we thought many of our Adventurers might be wondering about what's still in the development pipeline.

That's why we've prepared a dev commentary video with some news about our upcoming updates, so take a look below! As always, we appreciate all our Adventurers for supporting Black Desert, and we hope you'll continue to look forward to our future updates.

Dev Commentary: June Updates Preview

* Translated subtitles available under Youtube's closed captioning (CC) feature.


May 25, 2022
Black Desert - Vinyl Mix


Event Period
- May 26, 2022 (Thu) 00:00 (UTC) - June 29, 2022 (Wed) 23:59 (UTC)

Event Details
- Login Rewards can be viewed by going to the in-game [ESC] menu → [Login Reward]. The rewards are sent to your “Black Spirit’s Safe” once you log in.





Additional Notices

- Unreceived login rewards due to missed logins during the event period cannot be recovered.
- You must log in with a level 7 or higher character to receive login rewards.
- Login rewards can only be collected once per Family.
- You can collect a second login reward when you play for an hour (or more) on Saturday and Sunday. This only applies to Adventurers that have less than the maximum number of stamps available and have not collected all the login rewards during the event period.
- Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to this reason, these items cannot be transferred or restored.
- For details such as whether the item is bound, please refer to the in-game item description.
- Items and/or rewards that were used normally cannot be recovered.
- Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game.
- For any questions or concerns regarding the event, please contact us via Support.
- Any content not mentioned on this page is subject to the Black Desert Event Rules.
Black Desert - CM_Cadry


Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 25, 2022 (Wed).

Marni's Realm - Private Monster Zones
We're adding Marni's Realm (private monster zones) as we revealed during CalpheON Episode 2. The concept of private monster zones came to fruition after we thought about how to improve the gameplay experience for our Adventurers who had limited time to play each day.
We first brought this concept to life in the form of a "mini" server, but we felt that version was difficult to balance and didn't offer an equal opportunity access for all Adventurers. Hence we've come to develop and reveal Marni's Realm - Private Monster Zones. Of course, up until we settled on this current iteration, we went over countless feedback and opinions from our Adventurers, which helped us immensely. We're just happy to be able to finally reveal the fruits of our labor.


Marni's Realm does not apply to all monster zones, and we also focused on most popular zones sought after by our Adventurers, such as those in the Elvia Realm, Sycraia Underwater Ruins, and Gyfin Rhasia Temple.
It's quite simple to use. You will need to first move to the designated spot in a monster zone, open up the special menu and click a button to enter. Please note that we limited Marni's Realm to certain parts of a monster zone in order to lessen the burden on each server.
For example, upon entering Marni's Realm at the Orc Camp, you'll find yourself only able to move around and fight monsters in the "best spot" of the monster zone. Since you will be the only Adventurer in said realm, we didn't feel the need to open up the entire monster zone for Marni's Realm.


Also, your usage of Marni's Realm is limited to 1 hour per day.
While we heard your initial feedback on 1 hour being somewhat short, we didn't want Marni's Realm to end up overshadowing the main content of Black Desert, that is, fighting monsters in the open world alongside other Adventurers. Therefore, we have no plans to increase the daily limit at this time.
● Added private monster zones, Marni's Realm.
- The presence of all other Adventurers are removed the instant you enter Marni's Realm.
- Marni’s Realm spawns all the same monsters with the same loot rates as the "normal" zone.
- You cannot beyond the pocket of the monster zone within Marni's Realm unless you press the button to leave.
● You can find the available monster zones for Marni's Realm under Menu (ESC) - Adventure (F5) - Private Monster Zone.
● The entry button to Marni's Realm will appear once you reach the designated spot of specific monster zones, which you must press to gain access.
- You can auto-navigate to these designated spots also by referring to Menu (ESC) - Adventure (F5) - Private Monster Zone.
* Auto-navigation is not provided to monster zones in the desert.
- Entry to Marni's Realm is limited to 1 hour per day, which resets at 06:00 daily (an additional 5 minutes is provided as a buffer).
- As long as you have time remaining, you can enter and leave Marni's Realm as you please.
- Leaving Marni's Realm will pause the daily time limit, but there will be a 5-minute cooldown before you can attempt to enter again.
- You can only access Marni's Realm for Elvia monster zones on an Elvia Realm server.
- You can toggle the Marni's Realm entry button from the respective private monster zone window.


● Marni's Realm is available for the following monster zones.
- Tshira Ruins
- Polly's Forest
- Blood Wolf Settlement
- Sherekhan Necropolis (Day) * Monsters do not spawn if entered at night.
- Roud Sulfur Mine
- Pila Ku Jail
- Manshaum Forest
- Forest Ronaros Area
- Star's End
- Sycraia Underwater Ruins (Abyssal)
- Jade Starlight Forest
- Gyfin Rhasia Temple (Underground)
- [Elvia] Biraghi Den
- [Elvia] Swamp Fogan Habitat
- [Elvia] Swamp Naga Habitat
- [Elvia] Bloody Monastery
- [Elvia] Orc Camp
* Aakman Temple and Hystria Ruins are expected to become available in the near future.
● The following conditions apply to Marni's Realm.
- You cannot use Traveler's Map-type items within Marni's Realm.
- You cannot summon others or be summoned to Marni's Realm via the guild skill - Call To Gather or Lafi Bedmountain's Upgraded Compass.
- You can call for mounts that are within the designated area of a Marni's Realm monster zone.
- All summons will be de-summoned upon entering Marni's Realm.
- Death will force your character to leave Marni's Realm.
- You must be above 0 Karma to enter Marni's Realm.
- You cannot enter Marni's Realm on an Arena of Arsha or Node/Conquest War server.
- Each server has a maximum occupancy limit for Marni's Realm, which you can see via the Marni's Realm status UI.
- A window where you can change servers and check Marni's Realm status will appear if you attempt to enter on a server with too many Adventurers having entered Marni's Realm.


● Added the message and UI that displays on servers where Marni's Realm - Private Monster Zones is not available.
- Attempting to enter Marni's Realm on an Arsha/Node/Conquest War server will display a message, along with opening up the Server Change UI.
* The Server Change UI will also mark servers where Marni's Realm is unavailable.


Improvements to All Monster Zone Rewards and Item Drop Rates
We have several large updates going live for official Black Desert servers to announce today.

First off, we are adding traits unique to each monster zone for all regions (excluding Balenos, Serendia, and Mediah territories).
Based on recommended AP levels, these unique traits will include efficient Agris Fever point usage, higher drop rates for Specter's Energy, and higher Combat and Skill EXP rates within these zones. With this update, we hope to provide a broader variety of choices that will meet the diverse goals of our Adventurers as they head off to a monster zone.

We're also adjusting the loot tables of each monster zone.
Rather than adding new items to existing loot tables, we've taken the approach of looking at the overall balance of item drops and making adjustments where needed. Since we focused mostly on bolstering loot tables of zones that were slightly underwhelming, this update is expected to maintain or slightly increase profits from defeating monsters. For example, in the case of Cadry Ruins, which dropped Black Stones and Rosar Weapon Boxes, we slightly decreased the drop rate of Rosar Weapon Boxes and increased the drop rate for Caphras Stones and Scroll Written in Ancient Language, which we expect will slightly increase your gains from this zone. For Hystria Ruins, we made one of the zone's signature loot drops, the Ancient Power - Black Shard, now drop from Elten and Tukar Balten as well. These are the kinds of profit-increasing changes we implemented to balance out the differing loot tables between monsters and thereby increasing the potential for profit in most monster zones.

We're also expanding the means to obtain even greater item drop rate buffs than before.
Family Fame will now also add an additional item drop rate buff, and we've increased and expanded the influence of the item drop rate buff gained from Ecology Knowledge. This change was made so that Adventurers would gain a sense of naturally benefiting from all the hard work they’ve put into playing the game.

In addition, we are raising the maximum item drop rate threshold to 400%.
You can reach up to Item Drop Rate +300% through various means such as scrolls, campsite buffs, ecology Knowledge benefits, in-game events, and Blessing of Kamasylve. Owning a territory will bump that Item Drop Rate up to +350%, and if playing on an Arena of Arsha server, you will reach the maximum possible item drop rate of +400%. On a side note, item drop rate buffs such as the Hot Time event will now also apply on Arena of Arsha servers.

Some of you may have different opinions regarding the means of reaching the maximum item drop rate threshold. However, we settled on this updated system while considering how difficult it was to previously reach Item Drop Rate +300% without special event buffs or scrolls. We will continue to work on providing greater means of obtaining these buffs, so we ask for your patience and understanding.

This update to monster zones is part of our ongoing efforts, including the Elvia Realm monster zone improvements and the introduction of Marni's Realm, to offer more PvE choices to our Adventurers, just as we had announced during the previous Calpheon Ball.
We worked long and hard to provide these updates in a timely manner and will continue to work hard in order to give all of our Adventurers the best possible gaming experience.
Thank you.
● Improved the loot and drop rates of each monster zone.
* Excludes Balenos, parts of Mediah, Kuit Islands, and the Great Ocean.

● Added the following traits to monster zones.
- Traits compared between zones of similar recommended AP levels.


Agris Fever Monster Zones
● The following zones had their Agris Fever point consumption and junk loot drop amounts adjusted for increased efficiency.


Specter's Energy Monster Zones
● The following zones gained the trait of having a comparably higher chance to drop Specter's Energy.


● The following zones have had their Specter's Energy drop rates increased.


Caphras Stones Monster Zones
● The following zones gained the trait of having a higher chance to drop Caphras Stones compared to other zones of similar recommended AP levels.


Item Collection Increase Gauge Unavailable Zones
● The following zones do not provide the usage of the Item Collection Increase Gauge, but we've increased the total amount of loot dropped, thus still making these zones provide lucrative rewards even without the gauge.
- Due to the above change, the drop rate for the "Rich Merchant's Ring Piece" from Sycraia Underwater Ruins (Upper) has been increased to similar levels as the combined effects of "Item Collection Increase Scrolls, [Camp] Adventurer's Luck V, Ecology Knowledge buffs, Blessing of Kamasylve, Luck +5, and the Old Moon Treaty Token."
* You can expect slightly higher profits from these zones compared to those of zones with similar recommended AP levels without using the Item Collection Increase Gauge.
* Item Collection Increase, Junk Item Drop Amount Increase, and Agris Fever buffs are all unavailable for these zones.


Combat/Skill EXP Monster Zones
● The following zones have had their Combat/Skill EXP gains increased from defeating monsters.


Gathering Reward Monster Zones
● The following zone has improved Gathering rewards via Tanning defeated monsters.


Artifact Monster Zones
● The following zone has had all Marsh's, Lesha's, and Kehelle's Artifact types added to the loot table. (Excludes Sethra's Artifact types, which are for Life Skills)


Valuable Junk Loot Zones
● The following zones have seen the value of junk loot obtainable by looting monsters in Kamasylvia and Drieghan territories increased.


Contribution EXP Monster Zones
● Added weekly subjugation quests that grant a substantial amount of Contribution EXP.
- The Contribution EXP reward will automatically be issued upon quest completion based on your current Contribution Point level.
- You can complete the following weekly quests in each monster zone.


Black Magic Crystal Improvements
Improvements were made so that the Black Magic Crystals obtainable from defeating monsters will stack and take up one slot of your inventory. We hope this improvement will lessen the load in your inventory and allow you to more conveniently use Processing (Heating, Grinding, etc.) with Magic Shards.
● Improved all types of "Black Magic Crystals" that could be looted from defeating monsters to now be obtained as "Sealed Black Magic Crystals"
- Sealed Black Magic Crystals stack and take up one slot in your inventory.
- Break the seal of a Sealed Black Magic Crystal to obtain one of the Black Magic Crystals.
- You can use "Heating" and "Grinding" with the Sealed Black Magic Crystals like you could with Black Magic Crystals (including mass Processing).
* Heating to obtain Magic Shards
* Grinding to obtain Black Stone Powder
- You can register the Sealed Black Magic Crystals on the Central Market.




Item Drop Rate Increase Improvements
● Increased the Item Drop Rate that increases for each range of Ecology Knowledge category points. Also, Item Drop Rate increases were added for reaching 9,000 and 10,000 points.
- 500 points or more: Item Drop Rate +2% → 5%
- 1,000 points or more: Item Drop Rate +3% → 7%
- 1,500 points or more: Item Drop Rate +5% → 10%
- 2,000 points or more: Item Drop Rate +7% → 12%
- 3,000 points or more: Item Drop Rate +10% → 14%
- 4,000 points or more: Item Drop Rate +12% → 16%
- 5,000 points or more: Item Drop Rate +14% → 18%
- 6,000 points or more: Item Drop Rate +16% → 20%
- 7,000 points or more: Item Drop Rate +18% → 23%
- 8,000 points or more: Item Drop Rate +20% → 25%
- (New) 9,000 points or more: Item Drop Rate +27%
- (New) 10,000 points or more: Item Drop Rate +30%
● Added the "Item Drop Rate Increase" that permanently increases by 10% once you reach 7,000 points for Family Fame.
- +1.5% Silver Collection upon Central Market Sales → +1.5% Silver Collection upon Central Market Sales & Item Drop Rate +10%
● The max upper limit that can be applied from stacked Item Drop Rate increase effects equals +400%.
- Item Drop Rate Increase buffs from Item Drop Rate Increase Scrolls, [Camp] Adventurer's Luck, Blessing of Kamasylve, pets, event items, and drop rate increase events stack up to +300%.
- The Item Drop Rate Increase buff from Arsha servers and occupied territories will be applied respectively from the max upper limit.
* Ex 1) Participating in an event that grants Item Drop Rate +70% while you have the Item Drop Rate +250% buff: Item Drop Rate +300%
* Ex 2) When the conquest buff is applied in an Arsha server with the Item Drop Rate +300% applied: Item Drop Rate +400%

UI
● Added a new UI theme, Spring, that portrays the spring spirit of Shai and alpacas.
- When you first log in, the UI to select and apply the new UI theme will be displayed.

- You can apply the spring theme by going to (New) Menu (ESC) -> Settings (F10) -> Settings -> Others -> Set UI Theme.


Black Desert - CM_Cadry


Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 18, 2022 (Wed).

Mythical Diné
The dream horse, Mythical Diné, comes galloping across the waters! You can obtain a Mythical Diné via Mythical Awakening, and this legendary steed comes with its own unique skills such as Quicksilver, Triple Jump, and Protection of Okiara.
When we last revealed this mythical steed, many of our Adventurers displayed concern that it seemed to lack its signature horn. We are happy to report that Mythical Diné will be released with horn and all intact.
* Mythical Diné can utilize skills such as Drift, Instant Accel, and S: Instant Accel while maintaining high speeds to gallop across water for up to 15 seconds, which is around the time it would take to travel between two closely placed islands.
You require the Breath of Okiara to mount up on and move with a Mythical Diné standing on water, so use this resource wisely.


● Added a new dream horse available through Mythical Awakening, the Mythical Diné.
- Stable your Dinés with Gula, stable keeper of Stonetail Horse Ranch, to attempt Mythical Awakening.
- You will need one male and one female Diné, both at Lv. 30.
- Use the Mythical Censer to attempt Mythical Awakening which has a fixed success rate of 3%.
- A successful Mythical Awakening will see both Dinés reborn into one Diné of "Mythical" grade.
- If you fail, the 2 Dinés can be recovered at any time, and you can use the Mythical Censer to try again.
- A newborn Mythical Diné will have the inherent skills of both Diné and a Mythical Horse.
- Inherent skills will be at 100% mastery, and will not disappear even if you reset the horse's growth.
- Mythical Diné's base stats (HP, stamina, speed, accel, turn, brake, etc.) will be similar to a normal Diné. Including exclusive skills, Mythical Diné can learn up to 27 skills in total.
- Mythical Diné's base price is higher than the combined prices of two Lv. 30 Dinés (male and female). However, due to its rare breed, this mythical creature is currently not being sold in the Horse Market.
- Mythical Diné is a legendary dream horse born from Mythical Awakening and does not specify a gender.
* Mythical Diné consumes Breath of Okiara to gallop across waters for a certain period of time, but cannot traverse the deep seas.

● Details on Mythical Diné's inherent skills are as follows.

* You can use all horse skills excluding land-based attacks during Quicksilver.
* Earth of Life now cures desert illnesses when used by a Mythical Diné.
● Mythical Diné consumes the "Breath of Okiara" with the Quicksilver skill to gallop across water.
- You can check your Mythical Diné's "Breath of Okiara" upon mounting the steed.

- The Breath of Okiara will be recovered naturally under the following circumstances:
* Idle, moving, and using skills while mounted on land
* While idle on land
- When it's filled up to a certain level, you can consume Breath of Okiara with the Quicksilver skill to gallop across water.
- Using Quicksilver at shallow waters or swamps such as Catfishman Camp, Swamp Naga and Swamp Fogan Habitats, and Tshira Ruins, will not consume the Breath of Okiara.
- Consuming all Breath of Okiara will dismount you from your Mythical Diné. (Mythical Diné assumes an aquatic form to commune with the waters.)
● Mythical Diné will take on an aquatic form when dismounted while standing in the swamps or atop water.
- You can dismount from Mythical Diné while standing on water. You can also mount Mythical Diné while swimming (as long as there's Breath of Okiara to spare.)
* You can mount Mythical Diné with a matchlock equipped, but cannot gallop across water while it's still equipped.

Atoraxxion Improvements
In order to make Atoraxxion more enjoyable, we removed the "10,000 Agris Fever point" cost for the weekly reward quests and increased the drop chance for items needed to access each zone in the dungeon and the "Circuit of Special Information" that grant special knowledge. We hope these changes will encourage more Adventurers to challenge Atoraxxion.
● Improved the following items, which are required to craft items that grant access to each zone in Atoraxxion, to now have a 100% chance to drop.

● Improved the weekly Atoraxxion quests to no longer cost Agris Fever points.
- Before: 10,000 Agris Fever points consumed upon accepting the quest
- After: 0 Agris Fever points consumed
- Affected quests: [Weekly] Vahmalkea: Desert Chest, [Weekly] Vahmalkea: Hystriah Chest, [Weekly] Vahmalkea: Aakmah Chest I, [Weekly] Vahmalkea: Aakmah Chest II, [Weekly] Sycrakea: Abyssal Chest, [Weekly] Sycrakea: Astran Chest, [Weekly] Sycrakea: Prottia Chest I, [Weekly] Sycrakea: Prottia Chest II

● Increased the drop rate for "Circuit of Special Information" that grant knowledge for certain monsters of Atoraxxion.


Item

● Changed Venomous Night Fangs to now be stackable in one inventory slot.
- The recipe for "Ibedor's Scroll" was changed to "Simple Alchemy (L) with Venomous Night Fang x5," accordingly.
* All relevant items in your inventory or storage has been moved to the storage in O'draxxia.


● Shakatu has carried out some restoration work regarding "Rich Merchant's Ring Pieces."
- Bring "Rich Merchant's Ring Piece" to Shakatu, who will inspect and identify them as an "Al Yurad's Ring Piece."
- The "Al Yurad's Ring Piece" is visibly distinct compared to the original "Rich Merchant's Ring Piece."
- While still serving as part of a whole just like the original "Rich Merchant's Ring Piece," you will now be able to visibly confirm its proper orientation for the ring's construction.
* You can use both original rich merchants and new Al Yurad's ring pieces and combine them to form the Rich Merchant's Ring.
- Getting a ring piece inspected by Shakatu will grant you knowledge on each of Al Yurad's Ring Pieces (5 in total).
- If you crafted the Rich Merchant's Ring without obtaining all 5 Al Yurad's Ring Piece knowledge entries, you can talk to Shakatu to obtain them without spending any Energy.


We're adding a processing recipe and quests to revert Combatant's Stone back into Narchillan gear.
Use Heating on Combatant's Stones and Narchillan gear to reobtain Spirit's First Breath, and bring 7 of these to Fughar to reobtain the 7 different Narchillan gear types.
If you are ever in need of the Combatant Stones once more, use Heating on the Combatant's Stone Fragment obtained earlier along with a Spirit's First Breath to reobtain the Combatant's Stone.

We're also adding a recurring quest to obtain the Canon weapon required for obtaining Narchillan gear.
● Added the means to revert Combatant's Stones once converted from Narchillan gear back into gear.
1. Use Heating (L) on Combatant's Stone (Weapon/Armor) to obtain "Spirit's First Breath" and "Combatant's Stone Fragment (Weapon/Armor)."
2. Use Heating (L) on each piece of Narchillan gear to obtain "Spirit's First Breath" as well.
3. Bring 7 "Spirit's First Breath" to Fughar and accept the "[Special Aid] By the Power of Narchillan Once More" quest.
4. Complete this quest to obtain all 7 Narchillan gear types.
* The Combatant's Stone Fragment can be combined with "Spirit's First Breath" to reobtain the Combatant's Stone.
* "Spirit's First Breath" in your inventory and storage will automatically be moved to your storage in Heidel.

● Changed [Berserker] Mountain Guardian Spirit Outfit Set (Helmet and Armor) to be exchangeable for the following outfit pieces through Tranan Underfoe in Velia after the May 18, 2022 (Wed) maintenance.
- You must have unequipped your [Berserker] Mountain Guardian Spirit Outfit Set/Helmet/Armor into your inventory to make the exchange.


Black Desert - CM_Cadry


Greetings, Adventurers!

The Tuvala Cup: Eternal Winter 2022 will take place this upcoming weekend. Today you will find out all the teams that made it into the final rounds of the tournament and which teams are going to face off against each other.

Also, don't forget you can watch all the action of the tournament on our official Twitch Channel!

Schedule & Brackets

North America
Europe

Watch Tuvala Cup: Eternal Winter 2022 here!




First time hearing about the Tuvala Cup?
Watch the best moments of Tuvala Cup 2021!

Black Desert - Vinyl Mix


Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 11, 2022 (Wed).

Artifact Inventory Preset

We have added the Artifact Preset function to make it easier for Adventurers to use artifacts.
After the release of the Artifact Inventory, we worked hard to get the preset function out as quickly as possible.

You can now create presets by selecting the "Edit Preset" button in the Artifact Inventory. Then you can select the "Equip" button of a preset to equip and manage your artifacts.
Especially since the Artifact Inventory is shared within your Family, this function makes it convenient for you to manage artifacts across multiple characters.

We hope you will enjoy and take advantage of the new Artifact Present function.

● Added the Artifact Preset function.
- You can equip and manage designated artifacts using the preset function.
- Select the "Edit Preset" button in the Artifact Inventory to save an artifact preset.
- You can save up to 10 presets.
- You can change the names of the presets when you edit a preset.
- You can see what kind of lightstone combination effect you will get with the artifacts via the "View Effects" button.
- You can equip the preset artifacts by selecting the "Equip" button.
* When you equip artifacts in a preset, then the artifacts you already had equipped will automatically be moved to your Artifact Inventory.
* You must have at least 2 slots available in your Inventory to equip artifact presets.
- The icon of artifacts that are not currently in your Artifact Inventory will be marked red.





World Boss Improvements

We have adjusted the difficulty of the stronger world bosses such as Stormbringer Karanda, Nightmarish Kzarka, Bloodstorm Nouver, and Thundercloud Kutum.

We've reduced the damage of certain difficult-to-avoid and one-hit-kill attacks (regardless of being at appropriate DP levels), and slightly increased the damage of certain attacks that were previously negligible to avoid. We also worked on improving the visibility of the range and patterns of boss attacks so that Adventurers would be able to better react to and avoid them.

We also drastically reduced the amount of time Bloodstorm Nouver spends in flight and made Thundercloud Kutum's debuff to now be purified by 1 Adventurer instead of the previous 3, thus rewarding our Adventurers for properly managing these boss mechanics. Regarding boss rewards, we are still undergoing much discussion as we look over our data. We ask that you also share your feedback and opinions with us as well.

Stormbringer Karanda
● Adjusted some of the attack patterns and difficulty of Stormbringer Karanda.
- Reduced damage on some of the attacks.
- Improved the hit area markers to display earlier.
- Changed the attacks that did not display a hit area marker but were telegraphed by the boss' motion to display markers.
- Improved the visibility of some of the hit area markers.
- Reduced the strength of the attack that pushes Adventurers away.

Nightmarish Kzarka
● Adjusted some of the attack patterns and difficulty of Nightmarish Kzarka.
- Reduced damage on some of the attacks.
- Improved the hit area markers to display earlier.
- Changed the attacks that did not display a hit area marker but were telegraphed by the boss' motion to display markers.
- Reduced the strength of the attack that pulled Adventurers in.
- Removed the rocks that fell immediately after Adventurers were pulled in.
- Changed Remnants of Kzarka so that characters can move through them.

Bloodstorm Nouver
● Adjusted some of the attack patterns and difficulty of Bloodstorm Nouver.
- Reduced the frequency of attacks where he would take flight and becomes invincible.
- Changed the aerial attacks so he would land sooner.
- Reduced damage on some of the attacks.
- Adjusted the hit area of certain attacks.
- Changed the sand tornados that pulled in Adventurers to disappear when certain attack patterns begin.

Thundercloud Kutum
● Adjusted some of the attack patterns and difficulty of Thundercloud Kutum.
- Adjusted the speed and damage of certain attacks.
- Adjusted the hit area of certain attacks.
- Improved the visibility of some of the hit area markers.
● Changed the "Purify" buff that used to be obtained when 3 Adventurers that purified the clouds gathered together to be obtainable by themselves.
* Buff Effects: Significantly increases Extra AP Against Monsters, Movement Speed, Attack Speed, and Casting Speed

Item

● Increased the Silver prices of Pearl items and amount of extractable Valks' Cry and Cron Stones from all Pearl Outfits that can be registered on the Central Market.



● Improved the usage of items to be displayed first before how to obtain the items for improved item descriptions of existing items.

Monster

● Changed the location of Dark Rifts that appear at the Orc Camp and the Bloody Monastery.
- The Dark Rift that appeared at the Orc Camp was moved to Alejandro Farm.
- The Dark Rift that appeared at the Bloody Monastery was moved to Southern Mountain Range.
- Any Dark Rift left open in their previous location before the update will remain there until you defeat the respective boss. Once defeated, these Dark Rifts will appear in the new locations the next time they reopen.




Quest, Knowledge

● Changed unskippable cutscenes to now be skippable from the second time you proceed through the Mountain of Eternal Winter main questline.
- You can now skip cutscenes you couldn't previously skip when proceeding with the main questline with another character upon completing the following additional quests after completing the main questline once.
- Cutscenes can be skipped after completing [Everfrost] Journey's End, which you can accept from the Black Spirit after completing Mountain of Eternal Winter: [Everfrost] Beyond the Doors of Alyaelli.
● Improved the alignment and visibility of the list of Suggested and Recurring quests on the Quests (O) window.



● Increased the Contribution EXP of 51 quests in Mountain of Eternal Winter.
● Increased the Contribution EXP of 30 quests in O'dyllita.

May 7, 2022
Black Desert - Vinyl Mix






Black Desert - CM_Cadry


Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 4, 2022 (Wed).

Artifact/Lightstone Inventory
An artifact inventory applied to the entire Family was added so you can now manage and keep your artifacts and lightstones separately. We developed this inventory with the purpose of adding a separate space that allows you to manage artifacts and lightstones without taking up your existing inventory, also taking into consideration the greater variety of artifacts and lightstones to be added in the future.

The inventory was created so that you can store up to 30 artifacts, and for lightstones, each one stored will be stacked and displayed similarly to the "Palette" feature.

Additionally, the artifact inventory is shared amongst your Family. All of your characters can manage the items stored in the inventory, but when you infuse or unequip any stored artifacts or lightstones, please take note that you must move them from your artifact inventory to your regular inventory.

Artifacts and lightstones were updated in hopes of providing great variety to how you enjoy the game. We are considering upgrading presets and other functions to broaden utilization in addition to the update of new artifacts and lightstones, so we hope you look forward to it. Thank you.
● Added an artifact inventory which allows you to store artifacts and lightstones separately from your regular inventory.
- The artifact inventory applies to your entire Family.
- You can use it via the "Artifact Inventory" button on the bottom of the Inventory UI.
- The same items will be stacked and take up a single slot, which will enable you to easily check the quantities of a single type of item.
- Small icons for lightstones will be displayed so you can get an idea of the current infused artifacts in the inventory without having to check the tooltips.
- You can use the filter on the bottom to look for fire, earth, wind, and special lightstones held in the inventory.


The durability of artifacts will now be unlimited, as mentioned during the QNA session of CalpheON Episode 2. There may have been some Adventurers who've used Item Brand Spell Stones due to the immense durability consumption of artifacts. The precious Item Brand Spell Stones that you used will be sent to your in-game mailbox.
● Changed the durability of artifacts to now be unlimited.
- Due to this change, the durability will no longer be displayed on the durability consumption UI and item descriptions of artifacts.
- The Item Brand Spell Stones used on artifacts were sent to your in-game mailbox.

Season Drakania Graduation Begins!

● Fughar, the Crow Merchants Guild Chief Manager, is lending a hand in converting your season character who has completed the Season: Drakania into a normal character.


- Details for the Season: Drakania graduation are as follows:


● Added a "Season Special Gift" quest that you can accept and complete via the 2022 Season: Drakania graduation.
- You can exchange the Season Special Gift Exchange Coupon obtained from the aforementioned quest for one of the following six special rewards from Fughar.

Preparing in Advance for Drakania's Awakening Weapon
● Added the following so that you can prepare for Drakania's awakening weapon to be released in the future in Season: Drakania.
- The Tuvala Pendant has been added. (* The item cannot be equipped but will later be exchanged into an awakening weapon when Awakening is released.)
- You can obtain the pertaining item with a season Drakania through a quest via Fughar.
- You can obtain a PRI (I) Tuvala Pendant upon completing the "[Season] For the Future - Tuvala Pendant" quest through Fughar.
- You can enhance the Tuvala Pendant up to PEN (V) enhancement level.
* You can enhance it with Time-filled Black Stones and Refined Magical Black Stones, and repair durability with Tuvala Ores. You can also use Heating on a Tuvala Pendant to obtain one Tuvala Ore.
* You can use the Tuvala Awakening Weapon Exchange Coupon to exchange another class' Tuvala awakening weapon into the Tuvala Pendant with your Drakania.
- You can convert the Tuvala Pendant from a season item to a normal item by using [Season] Tuvala Awakening Weapon Conversion Stones.
* The Tuvala Pendant will automatically be exchanged into Drakania's Tuvala awakening weapon when her Awakening is released.
* You can obtain the Tuvala Pendant either as a quest reward or by exchanging one Tuvala Ore for a Tuvala Awakening Weapon Box containing the Tuvala Pendant at a blacksmith in any major city (applies to season and non-season Drakanias).



Item

● Changed the following items to no longer display a world alert and make your character you cheer with joy upon obtaining them:
- Bensho's Necklace, Ancient Guardian's Seal, Necklace of Shultz the Gladiator, Witch's Earring, Mark of Shadow, Rainbow Coral Ring, Kagtum Submission Ring, Tree Spirit Belt, Ancient Weapon Core, Blue Whale Meat, Clear Blackstar Crystal, Liverto Weapon Box, and Liverto Weapon Bundle

We placed the “usage” section of the improved item descriptions at the top for this week's update so that you can more clearly see how an item is to be used. Item descriptions that will be updated later will also be improved so that you can check their usage first. Also, the items that already have the improved item descriptions will be revised again after the said change is done being applied.
● Improved the item descriptions for 322 items including Magic Crystals, potions, Enchanted Scrolls, etc.

Quest, Knowledge
The "Barrier of Infestation" content, where you could directly face off against a World Boss, is one of various ways from which you can obtain permanent stat bonuses outside of upgrading your weapon. We changed Kzarka of the Barrier of Infestation to be able to be attempted by a single person as we decided that they can be defeated without the help of other Adventurers.
● Changed the Barrier of Infestation (I to III) quests to a solo quest.
- The difficulty level was lowered and adjusted, due to the quests being changed to solo quests.


Papua Crinea is both a place designed to put Adventurers' minds at ease, providing a bit of a respite for exhausted adventures, while also inhabited by cute and cuddly Otters and Papus. With transformation scrolls, you are able to turn into a Papu or an Otter and see their stories unfold on this island. To keep to the idea that the islands should serve as a place of "healing," we've improved the "Stoneback Crab" quests in Papua Crinea so that our Adventurers can now complete them singlehandedly.
● Improved the Papua Crinea quests as follows:
- The [Co-op Daily] Intelligent Stoneback Crab is no longer a co-op quest and is now available for solo questing.
* Quest difficulty was adjusted to be solo-able by a single Adventurer.
- [For the Thousand Year War] Intelligent Stoneback Crab quests' difficulty levels were adjusted accordingly.
* Dumb Stoneback Crabs, Mediocre Stoneback Crabs, Intelligent Stoneback Crabs, Extraordinary Stoneback Crabs, and Bloodthirsty Stoneback Crabs difficulty levels were also reduced.



The increase in Contribution EXP rewarded from quests will also be applied for 183 quests in Valencia, 103 quests in Kamasylvia, and 75 quests in Drieghan, following the previous increase in Contribution EXP rewarded from quests that have been applied for two weeks in other regions. We are planning to apply an increase in Contribution EXP rewards up to O'dyllita and the Mountain of Eternal Winter.
● Increased the Contribution EXP of 183 quests in Valencia.
● Increased the Contribution EXP of 103 quests in Kamasylvia.
● Increased the Contribution EXP of 75 quests in Drieghan.

Conquest War, Node War
To increase the strategic element of Recovery Centers as the battle rages on during Node/Conquest Wars, we decided to change how the centers impact the cooldown for reviving characters. Whereas previously the centers only reduced your maximum cooldown timer for revival, they will now reduce the amount of cooldown time left before your character can be revived once more. We hope this change will not only increase the strategic value of Recovery Centers but also boost the pace of battle during Node/Conquest Wars.
After this update goes live, we will keep a close eye on whether this change greatly hinders the defensive side and make adjustments accordingly.
● Improved the cooldown reduction effect applied to revival that was dependent on the number of installed Recovery Centers during Node/Conquest Wars as follows.
- Before: 6 sec reduced from the maximum revival cooldown (60 sec) per installed Recovery Center
- After: 6 sec reduced from your currently remaining revival cooldown per installed Recovery Center (up to 10 sec left on the timer.)
* Ex 1) If you have 15 seconds of cooldown remaining before you can revive again, one installed Recovery Center will reduce that timer to 10 sec.
* Ex 2) If you have 30 seconds of cooldown remaining before you can revive again, one installed Recovery Center will reduce that timer to 24 sec.
* Details on the revival cooldown during a Node/Conquest War are as follows:
- Once a Node/Conquest War begins, the revival cooldown increases 1 sec every min and 1 sec per each death.
- Each installed Recovery Center will reduce 6 sec from the revival cooldown timer. (The Recovery Centers' effect will be applied once the cooldown timer is at least 60 sec.)
- The revival cooldown timer will be a minimum of 10 sec to a maximum of 60 sec for Node/Conquest Wars.
* Installed Recovery Centers will reduce the cooldown revival timer no lower than 10 seconds total.

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