“As we mentioned before, we are developing Drakania’s Awakening by analyzing the playstyles and countless feedback given to us by our Adventurers.
Drakania’s Awakening weapon will actually be “two spears of different shapes and form.”
We also wished for her Awakening to bring out more of her draconic nature, so we have been designing her movement skills and attacks to display an actual dragon’s wing. We felt this was the unique type of action and feel we wanted Drakania’s Awakening to embody.”
“Upon Awakening, Drakania awakens her inner dragon, taking on a different form to display her draconic power that’s left unseen when in human form. The moments she spreads her wing is when she fully reveals her draconic powers.
While not applicable to all skills, certain skills will display different action and/or effects when used in human form versus her dragon form.
However, all of this is still under development, so we are only able to share these as concepts for the time being. We will reveal more at a later date.”
“Many of you may be asking “Drakania’s Awakening, when?!”
We’re here to announce that she will be available next month. We’re targeting her release for the third week of July.”
[Screen Alert Changes]
“We’ve received a lot of feedback on how the alert messages in the upper portion of the screen cause break the sense of total immersion in the game. We will be readjusting the value of all in-game items to reduce the number of alerts that are displayed during gameplay.”
[Buff Duration Improvements]
“We’ve heard a lot regarding the different durations of buffs,
So first, we’ll work to unite all foods and scrolls to a 30- or 60-minute duration. Secondly, for buffs used while defeating monsters, we are considering making a feature like the fairy’s Miraculous Cheer skill that will use buff items automatically.”
[Old Moon Grand Prix Matching]
“Having to physically move to the Old Moon Grand Prix to participate in the race lessened its approachability. With the recent matching technology we developed for the Arena of Solare, we seek to change the Old Moon Grand Prix to adopt a similar matching system where you can simply register for a match, continue playing the game, then queue in when the race is ready. We’re experimenting with adding this system to other content such as Atoraxxion.”
However, we ask you for your understanding and patience as it may take some time to develop.
[Increase 1-time Central Market Purchase Amount]
“There are times where our Adventurers seek to purchase a large number of items, only to be forced to purchase in limited quantities over multiple attempts. We felt too many of our Adventurers were inconvenienced by this limit, so we seek to increase this amount. However, to prevent any form of cornering of the Central Market, we are still deliberating on the appropriate amount.”
[Node/Conquest War Command Post and Annex Conditions]
“We’ve received a lot of feedback regarding Node/Conquest Wars, particularly the many inconveniences endured by our builders. We are currently looking into ways to make building Command Posts and Annexes a bit easier.”
[Imperial Crafting Delivery Box Weight]
“Whereas Imperial Delivery was limited in amount per server, currently delivery is limited in amount per Adventurer. Therefore, we felt there was no need for the delivery boxes to weigh so much. Many of you may have been inconvenienced with suddenly becoming overweight after packing a delivery box, so we plan on reducing the weight of these boxes to 1/5 (10LT) of their current weight sometime soon.”
[Wizard Physique]
“We wanted to share our hard labor thus far in improving the physique of the Wizard class. The work is almost complete, as we created all-new animations and are currently adjusting all existing outfits to look perfect on his new model. This has taken a bit longer than we first anticipated, so we ask for your patience and understanding.”
[Lowering Barrier-to-Entry and Increasing Income for Great Ocean Content]
You need better ships to enjoy more Great Ocean content; however, we feel that the ships take too long to build.
Caravels and galleasses can be built in a few days with some investment, but the process is very complicated and requires a lot of materials which make them difficult to obtain. Therefore, we plan to improve caravels and galleasses by making them quicker to build. Furthermore, we are thinking of ways to make materials like Verdant Black Stones easier to obtain.
However, carracks are the ultimate ships that many Adventurers who enjoy Great Ocean content aspire to obtain. So, these will remain the same. Instead, Sunset Black Stones will be changed to take 20 minutes to make so that items can be equipped faster after upgrading the carracks.
We are also aware that the income from hunting Saltwater Crocodiles, which is required to upgrade carrack equipment, is fairly low. We will work as quickly as possible to get this adjusted soon. Also, they will be balanced so that they can be hunted solo.
[Item Restore Methods]
Many of you have contacted Support when you have accidentally deleted an item. To build on the current iteration of the Item Restore function, we are working on adding more in-game functions to address the most common item restoration-related issues.
[Concerns – Guild Wars]
Looking over our CS tickets, we’ve noticed there are quite a few Adventurers who are exhausted from one-sided declarations of war by guilds. Thus, we have been deliberating on implementing changes to the current Guild War structure, and we are looking forward to hearing from more of you regarding this matter.
First, we are thinking of making guilds designate their type of gameplay. Warring guilds, adventuring guilds, life skill guilds, sailing guilds, and so on. By doing so, warring guilds will be able to continue declaring war on each other as before, but guilds of other designations will only have to conduct war if both guilds mutually agree.
By doing so, guilds that wish to conduct war will naturally continue their warmongering ways as before, whereas guilds more pacifist in nature will have an actual choice in whether they wish to engage in war or not, since if both guilds agree, they will still be able to engage in a guild war as before.
There are countless circumstances that affect guild wars, so our discussion on addressing this issue has been ongoing for quite some time now. We feel that we still need some detailed discussion on the designation for Node/Conquest War guilds, so we wanted to pitch the big picture concept and see what our Adventurers had to say on the matter.
We made some quality of life improvements to the music album content so that our composing Adventurers will be able to compose with greater ease and in record time. We will continue to look for even more ways to improve on the music album even after this latest update. We'd like to thank all of our brilliant Adventurers who busily compose their hearts away in the world of Black Desert.
We did want to introduce the feature that allows you to immediately check the Item Drop Rate Increase stats currently being applied with the last update. However, we thought that the level of completion was important as we wanted to make it more convenient to use, which resulted in implementing the feature later than intended. Improvements were made so that you can now check the Item Drop Rate being applied more conveniently from the My Information (P) window or Item Collection Increase Gauge UI.● Added a UI that allows you to check the Item Collection Increase stats currently being applied.
We're adding Marni's Realm (private monster zones) as we revealed during CalpheON Episode 2. The concept of private monster zones came to fruition after we thought about how to improve the gameplay experience for our Adventurers who had limited time to play each day.● Added private monster zones, Marni's Realm.
We first brought this concept to life in the form of a "mini" server, but we felt that version was difficult to balance and didn't offer an equal opportunity access for all Adventurers. Hence we've come to develop and reveal Marni's Realm - Private Monster Zones. Of course, up until we settled on this current iteration, we went over countless feedback and opinions from our Adventurers, which helped us immensely. We're just happy to be able to finally reveal the fruits of our labor.
Marni's Realm does not apply to all monster zones, and we also focused on most popular zones sought after by our Adventurers, such as those in the Elvia Realm, Sycraia Underwater Ruins, and Gyfin Rhasia Temple.
It's quite simple to use. You will need to first move to the designated spot in a monster zone, open up the special menu and click a button to enter. Please note that we limited Marni's Realm to certain parts of a monster zone in order to lessen the burden on each server.
For example, upon entering Marni's Realm at the Orc Camp, you'll find yourself only able to move around and fight monsters in the "best spot" of the monster zone. Since you will be the only Adventurer in said realm, we didn't feel the need to open up the entire monster zone for Marni's Realm.
Also, your usage of Marni's Realm is limited to 1 hour per day.
While we heard your initial feedback on 1 hour being somewhat short, we didn't want Marni's Realm to end up overshadowing the main content of Black Desert, that is, fighting monsters in the open world alongside other Adventurers. Therefore, we have no plans to increase the daily limit at this time.
We have several large updates going live for official Black Desert servers to announce today.● Improved the loot and drop rates of each monster zone.
First off, we are adding traits unique to each monster zone for all regions (excluding Balenos, Serendia, and Mediah territories).
Based on recommended AP levels, these unique traits will include efficient Agris Fever point usage, higher drop rates for Specter's Energy, and higher Combat and Skill EXP rates within these zones. With this update, we hope to provide a broader variety of choices that will meet the diverse goals of our Adventurers as they head off to a monster zone.
We're also adjusting the loot tables of each monster zone.
Rather than adding new items to existing loot tables, we've taken the approach of looking at the overall balance of item drops and making adjustments where needed. Since we focused mostly on bolstering loot tables of zones that were slightly underwhelming, this update is expected to maintain or slightly increase profits from defeating monsters. For example, in the case of Cadry Ruins, which dropped Black Stones and Rosar Weapon Boxes, we slightly decreased the drop rate of Rosar Weapon Boxes and increased the drop rate for Caphras Stones and Scroll Written in Ancient Language, which we expect will slightly increase your gains from this zone. For Hystria Ruins, we made one of the zone's signature loot drops, the Ancient Power - Black Shard, now drop from Elten and Tukar Balten as well. These are the kinds of profit-increasing changes we implemented to balance out the differing loot tables between monsters and thereby increasing the potential for profit in most monster zones.
We're also expanding the means to obtain even greater item drop rate buffs than before.
Family Fame will now also add an additional item drop rate buff, and we've increased and expanded the influence of the item drop rate buff gained from Ecology Knowledge. This change was made so that Adventurers would gain a sense of naturally benefiting from all the hard work they’ve put into playing the game.
In addition, we are raising the maximum item drop rate threshold to 400%.
You can reach up to Item Drop Rate +300% through various means such as scrolls, campsite buffs, ecology Knowledge benefits, in-game events, and Blessing of Kamasylve. Owning a territory will bump that Item Drop Rate up to +350%, and if playing on an Arena of Arsha server, you will reach the maximum possible item drop rate of +400%. On a side note, item drop rate buffs such as the Hot Time event will now also apply on Arena of Arsha servers.
Some of you may have different opinions regarding the means of reaching the maximum item drop rate threshold. However, we settled on this updated system while considering how difficult it was to previously reach Item Drop Rate +300% without special event buffs or scrolls. We will continue to work on providing greater means of obtaining these buffs, so we ask for your patience and understanding.
This update to monster zones is part of our ongoing efforts, including the Elvia Realm monster zone improvements and the introduction of Marni's Realm, to offer more PvE choices to our Adventurers, just as we had announced during the previous Calpheon Ball.
We worked long and hard to provide these updates in a timely manner and will continue to work hard in order to give all of our Adventurers the best possible gaming experience.
Thank you.
Improvements were made so that the Black Magic Crystals obtainable from defeating monsters will stack and take up one slot of your inventory. We hope this improvement will lessen the load in your inventory and allow you to more conveniently use Processing (Heating, Grinding, etc.) with Magic Shards.● Improved all types of "Black Magic Crystals" that could be looted from defeating monsters to now be obtained as "Sealed Black Magic Crystals"
The dream horse, Mythical Diné, comes galloping across the waters! You can obtain a Mythical Diné via Mythical Awakening, and this legendary steed comes with its own unique skills such as Quicksilver, Triple Jump, and Protection of Okiara.
When we last revealed this mythical steed, many of our Adventurers displayed concern that it seemed to lack its signature horn. We are happy to report that Mythical Diné will be released with horn and all intact.
* Mythical Diné can utilize skills such as Drift, Instant Accel, and S: Instant Accel while maintaining high speeds to gallop across water for up to 15 seconds, which is around the time it would take to travel between two closely placed islands.
You require the Breath of Okiara to mount up on and move with a Mythical Diné standing on water, so use this resource wisely.
In order to make Atoraxxion more enjoyable, we removed the "10,000 Agris Fever point" cost for the weekly reward quests and increased the drop chance for items needed to access each zone in the dungeon and the "Circuit of Special Information" that grant special knowledge. We hope these changes will encourage more Adventurers to challenge Atoraxxion.● Improved the following items, which are required to craft items that grant access to each zone in Atoraxxion, to now have a 100% chance to drop.
We're adding a processing recipe and quests to revert Combatant's Stone back into Narchillan gear.● Added the means to revert Combatant's Stones once converted from Narchillan gear back into gear.
Use Heating on Combatant's Stones and Narchillan gear to reobtain Spirit's First Breath, and bring 7 of these to Fughar to reobtain the 7 different Narchillan gear types.
If you are ever in need of the Combatant Stones once more, use Heating on the Combatant's Stone Fragment obtained earlier along with a Spirit's First Breath to reobtain the Combatant's Stone.
We're also adding a recurring quest to obtain the Canon weapon required for obtaining Narchillan gear.
We have added the Artifact Preset function to make it easier for Adventurers to use artifacts.
After the release of the Artifact Inventory, we worked hard to get the preset function out as quickly as possible.
You can now create presets by selecting the "Edit Preset" button in the Artifact Inventory. Then you can select the "Equip" button of a preset to equip and manage your artifacts.
Especially since the Artifact Inventory is shared within your Family, this function makes it convenient for you to manage artifacts across multiple characters.
We hope you will enjoy and take advantage of the new Artifact Present function.
We have adjusted the difficulty of the stronger world bosses such as Stormbringer Karanda, Nightmarish Kzarka, Bloodstorm Nouver, and Thundercloud Kutum.
We've reduced the damage of certain difficult-to-avoid and one-hit-kill attacks (regardless of being at appropriate DP levels), and slightly increased the damage of certain attacks that were previously negligible to avoid. We also worked on improving the visibility of the range and patterns of boss attacks so that Adventurers would be able to better react to and avoid them.
We also drastically reduced the amount of time Bloodstorm Nouver spends in flight and made Thundercloud Kutum's debuff to now be purified by 1 Adventurer instead of the previous 3, thus rewarding our Adventurers for properly managing these boss mechanics. Regarding boss rewards, we are still undergoing much discussion as we look over our data. We ask that you also share your feedback and opinions with us as well.
An artifact inventory applied to the entire Family was added so you can now manage and keep your artifacts and lightstones separately. We developed this inventory with the purpose of adding a separate space that allows you to manage artifacts and lightstones without taking up your existing inventory, also taking into consideration the greater variety of artifacts and lightstones to be added in the future.● Added an artifact inventory which allows you to store artifacts and lightstones separately from your regular inventory.
The inventory was created so that you can store up to 30 artifacts, and for lightstones, each one stored will be stacked and displayed similarly to the "Palette" feature.
Additionally, the artifact inventory is shared amongst your Family. All of your characters can manage the items stored in the inventory, but when you infuse or unequip any stored artifacts or lightstones, please take note that you must move them from your artifact inventory to your regular inventory.
Artifacts and lightstones were updated in hopes of providing great variety to how you enjoy the game. We are considering upgrading presets and other functions to broaden utilization in addition to the update of new artifacts and lightstones, so we hope you look forward to it. Thank you.
The durability of artifacts will now be unlimited, as mentioned during the QNA session of CalpheON Episode 2. There may have been some Adventurers who've used Item Brand Spell Stones due to the immense durability consumption of artifacts. The precious Item Brand Spell Stones that you used will be sent to your in-game mailbox.● Changed the durability of artifacts to now be unlimited.
We placed the “usage” section of the improved item descriptions at the top for this week's update so that you can more clearly see how an item is to be used. Item descriptions that will be updated later will also be improved so that you can check their usage first. Also, the items that already have the improved item descriptions will be revised again after the said change is done being applied.● Improved the item descriptions for 322 items including Magic Crystals, potions, Enchanted Scrolls, etc.
The "Barrier of Infestation" content, where you could directly face off against a World Boss, is one of various ways from which you can obtain permanent stat bonuses outside of upgrading your weapon. We changed Kzarka of the Barrier of Infestation to be able to be attempted by a single person as we decided that they can be defeated without the help of other Adventurers.● Changed the Barrier of Infestation (I to III) quests to a solo quest.
Papua Crinea is both a place designed to put Adventurers' minds at ease, providing a bit of a respite for exhausted adventures, while also inhabited by cute and cuddly Otters and Papus. With transformation scrolls, you are able to turn into a Papu or an Otter and see their stories unfold on this island. To keep to the idea that the islands should serve as a place of "healing," we've improved the "Stoneback Crab" quests in Papua Crinea so that our Adventurers can now complete them singlehandedly.● Improved the Papua Crinea quests as follows:
The increase in Contribution EXP rewarded from quests will also be applied for 183 quests in Valencia, 103 quests in Kamasylvia, and 75 quests in Drieghan, following the previous increase in Contribution EXP rewarded from quests that have been applied for two weeks in other regions. We are planning to apply an increase in Contribution EXP rewards up to O'dyllita and the Mountain of Eternal Winter.● Increased the Contribution EXP of 183 quests in Valencia.
To increase the strategic element of Recovery Centers as the battle rages on during Node/Conquest Wars, we decided to change how the centers impact the cooldown for reviving characters. Whereas previously the centers only reduced your maximum cooldown timer for revival, they will now reduce the amount of cooldown time left before your character can be revived once more. We hope this change will not only increase the strategic value of Recovery Centers but also boost the pace of battle during Node/Conquest Wars.● Improved the cooldown reduction effect applied to revival that was dependent on the number of installed Recovery Centers during Node/Conquest Wars as follows.
After this update goes live, we will keep a close eye on whether this change greatly hinders the defensive side and make adjustments accordingly.