Black Desert - CM_Behr


It wouldn’t be Halloween without special treats, so we’ve prepared some pumpkin candies, Halloween costumes, and more! Make sure to take them home!

Halloween Attendance Rewards

Event Period
- October 15, 2021 (Fri) 00:00 - November 10, 2021 (Wed) 23:59 (UTC)

Event Details
- Attendance Rewards can be viewed by going to the in-game [ESC] menu → [Attendance Reward]. The rewards are sent to your “Black Spirit’s Safe” once you log in.







* Additional Notices
  • Unreceived attendance rewards due to missed attendance during the event period cannot be recovered.
  • You must log in with a level 7 or higher character to receive attendance rewards.
  • Attendance rewards can only be collected once per Family.
  • You can collect a second attendance reward when you play for an hour (or more) on Saturday and Sunday. This only applies to Adventurers that have less than the maximum number of stamps available and have not collected all the attendance rewards during the event period.
  • Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
  • Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to this reason, these items cannot be transferred or restored.
  • For details such as whether the item is bound, please refer to the in-game item description.
  • Items and/or rewards that were used normally cannot be recovered.
  • Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game.
  • For any questions or concerns regarding the event, please contact us via https://support.pearlabyss.com/Support/Start/Index/PC.
  • Any content not mentioned on this page is subject to the [Black Desert Event Rules].
Black Desert - CM_Behr


Black Desert’s very own mad scientist, Marni, has built a rather spooky playground for Halloween!

Are you ready to brave this spooktacular Halloween adventure?


* All the event quests in Marni’s Spooky Playground can be found in the in-game Quests (O) - New tab.

Event 1. Exploring Marni’s Spooky Playground!

Event Period
- October 14, 2021 (Thu) after maintenance - November 10, 2021 (Wed) before maintenance

Event Details
- Explore the Halloween-themed Marni's Spooky Playground and treat yourself to a bunch of rewards!




* These quests are part of the same questline, so you must complete the preceding quest to advance to the next quest.

* Each quest can only be completed once per Family.



* Each quest can only be completed once per Family.

Event 2. House of Horrors

Event Period
- October 14, 2021 (Thu) after maintenance - November 10, 2021 (Wed) before maintenance

Event Details
① Look for the Crying Child’s lost teddy bear in the “House of Horrors!”
- Make sure you are not on a mount when trying to enter the House of Horrors. If you enter the House of Horrors while on a mount, your mount will automatically die, and you will need to recover it from a nearby Stable. (Will not count towards mount’s death total.)





* This quest is a weekly quest that can only be completed once a week per Family. (Resets every Thursday at 00:00 UTC)

② Approach the purple-colored effect at the entrance of the underground cave to enter the “House of Horrors.”
* Please avoid participating in the event on servers with active Node/Conquest Wars as it may cause difficulties.

③ Once you’re inside, control the Mischievous Jack and avoid the ghosts and obstacles that are hidden within the darkness to find the lost teddy bear.
- You must control a “Mischievous Jack” to interact with the boxes containing the teddy bear.
- The event minigame is separate from the event quest. You can freely enjoy the event minigame even after completing the event quest.


▲ Be careful! If you’re damaged by the ghosts or obstacles, you’ll be returned to the starting point!

④ After you’ve searched all the boxes that might contain the teddy bear, complete the quest through the NPC “Spooky Ghost.”
- Completing the quest will automatically kick you out of the House of Horrors.
- Want to leave the House of Horrors? Talk to the NPC Spooky Ghost located at the house’s entrance/end.

Event 3. MOD Oog Mk IV vs Mk V

Event Period
- October 14, 2021 (Thu) after maintenance - November 10, 2021 (Wed) before maintenance

Event Details


① The MOD Oog Mk IV and Mk V are fighting near the NPC Marcellin. Think you can predict which robot will win?



② Bring the [Event] MOD Oog Power Core to the NPC Marcellin to accept a special quest and predict whether the Mk IV or Mk V robot will win!
- The [Event] MOD Oog Power Core will be consumed once you pick a winner between MOD Oog Mk IV or Mk V, and you’ll receive an [Event] Flask of MOD Oog. (The Flask will expire after 10 minutes.)



* The NPC Dellenoa will appear every 10 minutes on each server and accept choices for 2 minutes before disappearing. Afterwards, Mk IV and Mk V will begin fighting.
* This questline is a weekly questline that can only be completed once a week per Family. (Resets every Thursday at 00:00 UTC)
* These quests are part of the same questline, so you must complete the preceding quest to advance to the next quest.
* You must interact with the NPC Dellenoa that appears for 2 minutes after the fight to complete the quest.
* Please avoid participating in the event on servers with active Node/Conquest Wars as it may cause difficulties.

Event 4. Red Light, Green Light

Event Period
- October 14, 2021 (Thu) after maintenance - November 10, 2021 (Wed) before maintenance

Event Details
- During the event, accept the event quest from NPC Rubin in Marni’s Spooky Playground.

Red Light, Green Light

① Every 10 minutes on each server, there will be a ”Red Light, Green Light” game.
- 5 minutes before the game begins, there will be a notification message in Marni’s Spooky Playground.
- The start time will differ for each server, so make sure to share the times with your fellow Adventurers

② Accept the event quest before the game starts and control the MOD Oog Mk III once the game begins to participate in the “Red Light, Green Light” game.

③ Once the game begins, there’ll be a minigame that uses the movement keys or mouse clicks. If you’re successful, you’ll enter an invincible state that will let you avoid the MOD Mk XVI’s eyes.
- If you fail to enter the invincible state, you’ll be detected and lose control of the MOD Oog Mk III. You can re-control the MOD Oog Mk III to try again at the starting point.

④ Carefully avoid the Mk XVI’s eyes and approach it to check its pocket (interact with it) and complete the quest.
- The event minigame is separate from the event quest. You can freely enjoy the event minigame even after completing the event quest.



* The NPC Rubin for this quest is located in Marni’s Spooky Playground.
* This quest is a weekly quest that can only be completed once a week per Family. (Resets every Thursday at 00:00 UTC)

Event 5. Mad Scientist Marni's Hidden Gifts

Event Period
- October 14, 2021 (Thu) after maintenance - November 10, 2021 (Wed) before maintenance


Event Details
- During the event, obtain dice by finding the gifts hidden by the Mad Scientist Marni in Marni’s Spooky Playground.
You can complete the A, B, C, D, and E quests to obtain up to five dice!













* Each quest is a weekly quest that can only be completed once a week per Family. (Resets every Thursday at 00:00 UTC)

Event Item Exchange List

[Clickety-clack Clockwork]


* You can still exchange the items even after the event ends.

* The MOD Oog Mk III Transformation Scroll is a permanent item that can be used in both Combat and Safe Zones.

[Black Spirit's Purple/Orange Dice]



During the Halloween festivities, a special “Ancient Black Spirit's Adventure” will be available! You’ll need [Event] Black Spirit's Purple/Orange Die that can be obtained through event Challenges and quests to play the Ancient Black Spirit's Adventure. Check out the [Event] Halloween Black Spirit’s Adventure for more details!


* Additional Notices

- Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to this reason, these items cannot be transferred or restored.
- For details such as whether the item is bound, please refer to the in-game item description.
- Items and/or rewards that were used normally cannot be recovered.
- Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game.
- For any questions or concerns regarding the event, please contact us via https://support.pearlabyss.com/Support/Start/Index/PC?_ga=2.133190094.1799229972.1634216132-477185379.1634032398.
- Any content not mentioned on this page is subject to the [Black Desert Event Rules].
Black Desert - BlackDesertGame
Watch Marni's Parade replay hosted by CM Endlaive and GMs!
Oct 15, 2021
Black Desert - BlackDesertGame
Watch our BDO stream highlights on replay. Brought to you by our GMs and CMs!
Black Desert - Vinyl Mix
Act II of Atoraxxion begins with the release of Sycrakea!



Atoraxxion: Sycrakea is the dungeon with the underwater theme.

Check out the interesting mechanics and hidden riddles in the depths!

SYCRAKEA

Atoraxxion - Sycrakea, the Last Stronghold built to fend off the dark invaders, has been discovered.
- Atoraxxion's second biome Sycrakea has separate difficulty settings akin to Vahmalkea on normal and Elvia Realm settings.



- You can enter Sycrakea regardless of whether you've cleared Atoraxxion: Vahmalkea as long as you are in possession of Talibre's Tear x1.
* However, you must've also completed the "[Atoraxxion] Talibre's Tear" quest so that you can interact with the Sol Magia inside the Ancient Stone Chamber.



- You can enter through Elribta's Door located in Vaha's Garden of Vahmalkea, Atoraxxion's first biome.
- You can enter Vahmalkea through Elribta's Door located in Syca's Garden in Sycrakea.

Sycrakea Main Questline & Syca's Thread

● The new Sycrakea main questline and knowledge category for Syca, the second person of interest in Atoraxxion.
- Complete the Sycrakea main questline to learn more about Syca's story and the hidden side of Atoraxxion, the "Stronghold of Salvation."
- Syca's story is directly connected to Vaha's and will be immediately available upon completing the Vahmalkea main questline.
* You can still reach Syca's Cradle, the area of Sycrakea's final boss, without having completed the main questline.



● Throughout Atoraxxion: Sycrakea, you'll find Syca's Threads placed by Syca himself as security measures to ward off the Dark Invaders. Unraveling these threads will either allow you to temporarily control the environmental factors of an area or let you learn a new bit of knowledge.
- You can experience five threads through the main questline alone, and an additional two separately.
- However, in order to reach Syca's Cradle where the last ancient weapon lies, you must unravel "Syca's Thread - Blank."



- Syca's Throat, the path on the way to Syca's Cradle, is blocked by rays of light that mean certain death for any adventurer that comes in contact with them as shown in the image below.



- However, when you unravel the thread, the rays of light blocking Syca's Throat will disappear, thus allowing you to move safely inside. Someone from the inside can also use a device to open it up again.

Areas of Sycrakea

● Atoraxxion: Sycrakea is divided into multiple areas by the "Darkened Dawn" (a type of wall) to fend off the Dark Invaders more effectively.
- Each of these areas are blocked off from each other through an ancient piece of tech called "Sol Magia." To take control of the "Sol Magia," you will need special items that act as keys.
- The Sol Magia that used to control the Darkened Dawn of Syca's Scale has long been in disrepair, so there are no Darkened Dawn in Syca's Scale.



- You can loot Syca's Frigid Scale from defeated Ancient Weapons in Sycrakea.
- You can loot Egg of an Arid Epoch and Egg of a Fearful Epoch from defeated Ancient Weapons.
- Yolun Piece of Envy, Yolun Piece of Cruelty, and Syca's Contorted Tentacle can summon bosses and won't be consumed upon use.
● The details of each area in Syca are as follows:



* You cannot resurrect until all other party members are killed while fighting in Syca's Cradle.
* All items except for the Corrupt Yolun Dagger and loot dropped from defeating the final boss will be removed once you leave Syca's Paradise which you can access after defeating in Syca's Cradle.
* Penalties for dying in Atoraxxion are as follows:



Maleficent Centilutos



● The final boss slumbers in Syca's Cradle, the last area of Sycrakea. To defeat the boss, you will need to utilize the power supply devices installed around the area.
- The power supply devices in Syca's Cradle are divided into 4 levels. The higher the level, the lower the Centilutos' defense but greater its offense, You will need to properly utilize these devices to defeat the weapon.



Syca's Paradise

● You can obtain "special loot" from Syca's Paradise, which you gain entry to upon defeating Sycrakea's Last Ancient Weapon , twice a week.
- You can obtain such "special loot" from the following quests available via "Syca's Time Capsule" found in Syca's Paradise.
* Unlike Vahmalkea, you can complete the weekly quest for Sycrakea as long as you have the "Key of the Sunken Dawn" looted from the defeated Maleficent Centilutos.



- The above four weekly quests reset every Thursday.
- As explained below, you can complete up to two quests per family every week. You cannot attempt quests with the same character that has already completed them.

Case 1 - If character A completed [Weekly] Sycrakea: Abyssal Chest (Elvia Realm server), character B can proceed with [Weekly] Sycrakea: Astran Chest (Elvia Realm server).
Case 2 - If character A completed [Weekly] Sycrakea: Abyssal Chest (Elvia Realm server), character B can proceed with [Weekly] Sycrakea: Prottia Chest I (normal server).
Case 3- If character A completed [Weekly] Sycrakea: Prottia Chest I (normal server), character B can proceed with [Weekly] Sycrakea: Prottia Chest II (normal server).
* Character A won't be able to proceed with other quests for the rest of the week.

- You can obtain the Key of the Sunken Dawn required to complete the aforementioned quests by defeating the final boss of Sycrakea, .
- In order to accept each of the aforementioned quests, you need 10,000 Agris Fever Points, which will be consumed immediately upon accepting each quest. Do note that you won't recover any points if you end up forfeiting a quest.
- You can accept the quests with the second type of quest objective mentioned above from the Syca's Time Capsule NPC and can instantly complete them via Interaction while doing a [Weekly] quest.

Recover the Knowledge Quests

● Damaged records were discovered in the Sol Magia of Atoraxxion: Sycrakea - Syca's Scale. Lafi Bedmountain, the archaeologist, believes that these bits of knowledge scattered throughout Sycrakea can be used to restore the Sol Magia.
- Added the following quests which you can complete once per family in Atoraxxion: Sycrakea.



Challenges

● Added 2 new challenges that you can complete in Atoraxxion: Sycrakea.
- You can complete the Atoraxxion: Sycrakea challenges once per family.
- When you reconnect to your character after acquiring knowledge by defeating Maleficent Centilutos of Atoraxxion: Sycrakea, the challenges will be completed and you can obtain the rewards.




Dev note:

Black Desert's second co-op dungeon after Vahmalkea, "Atoraxxion: Sycrakea," is finally unveiled. Unlike "Vahmalkea," Atoraxxion's first biome, Adventurers will be able to encounter the bosses guarding each area of Sycrakea. Each boss has its own unique pattern that will test your mettle, and you will encounter more of those "thread" puzzles signature to Atoraxxion, along the way. Sycrakea holds a total of seven delightful threads, five of which you shall run into while completing the main questline. Do note that one of those five threads is required to move onto the next area. Once you defeat the bosses and unravel the threads, you will ultimately make your way to Syca's Cradle, where you will find "Maleficent Centilutos." The core mechanic of Maleficent Centilutos lies in "electrical currents." This is directly connected to the "power supply devices" located all over Syca's Cradle, as you can control the amount of electrical power that is supplied to Maleficent Centilutos, which will determine just how much safer and easier your encounter will be. Also, you will need to work together with your party members especially depending on the state of Maleficent Centilutos. We designed Sycrakea to be slightly more difficult compared to Vahmalkea, and we can guarantee that those Adventurers who dare take their chances on the Elvia Realm difficulty will suffer many deaths (and be penalized for it) even before reaching Syca's Cradle. Thus we highly recommend you uncover the weaknesses behind Sycrakea's Ancient Weapons on the normal servers where no death penalty is applied.


Happy adventuring!
Black Desert - Vinyl Mix


As we sadly say goodbye to the Summer Season, it’s time to say hello to Season+!

Season+ brings with it easier Tuvala enhancements and the ability to exchange all 7 types of Tuvala Gear for Boss Gear. If you want to learn all about Season+, make sure to read everything below!

Season Server and Character

“Season Servers” are progression-focused servers that are available for certain periods of time. These servers are only accessible with a “Season Character.”

Creating a season character is super simple. Once you’ve logged into Black Desert, go to the Character Selection screen and press the [+] button to see all of Black Desert’s many classes. Once you’ve figured out which class you want to play, select it.



All that’s left is to customize your character to your liking, then check the “Season Character” checkbox and click Create!

Before you go, keep in mind that you can only create one season character per season.

Season Server and Character Perks

So, you’re probably wondering what exactly are the advantages of playing a season character on the season servers. Read on to find out!

■ Season Character Perks

First of all, a season character is the only way you can experience the advantages of the season servers! Plus, season characters receive special level up rewards every time they reach a certain level.

That’s why the Season+ is one of the best ways to level up your character and receive a ton of rewards! Make sure not to miss out!

If you want to learn more about the Season Character Level Up rewards, check out the [Season+ Level Up Rewards] event page.

■ Season Server Perks

1) Boosted EXP Buffs

As the season servers are focused on character progression, they offer 24/7 EXP buffs without limitations on character levels.


▲ Active on the season servers until the end of Season+!

Furthermore, we’re kicking off the start of Season+ with a Combat EXP +300% & Skill EXP +50% Hot Time event from September 15, 2021 (Wed) until the maintenance on September 29, 2021 (Wed)!

2) Season Pass

The Season Pass is meant to support our Adventurers as they progress in the season and is only available to season characters. You can access it from the Black Spirit button at the left of the minimap.



By completing the Season Pass Challenge, you can receive a Leveling Aid Box that will help you as your level up. You can open the Leveling Aid Boxes every 5 levels from levels 10 – 50, and every level from levels 50 – 61.

For more info about the Season Pass, check out the [Season Pass (feat. Sunset Maple Leaves)][/ur] event page!3) Season Exclusive Tuvala GearTuvala Gear is a special kind of equipment that can only be equipped by season characters. PEN (V) Tuvala Gear is similar in stats to TET (IV) Boss Gear.In order to enhance the Tuvala Gear, you will need the following enhancement materials: Time-filled Black Stones, Tuvala Ore, and Refined Magical Black Stone. You can obtain these enhancement materials from various sources, which include monster zones, the Season Pass, and more.Additionally, we’ve increased the success rates of Tuvala Gear and Accessories in Season+ to help our Adventurers progress further! More details are below.4) Season Graduation RewardsAdventurers who have finished their journey in the summer season servers can expect a special reward to prepare them for the normal servers.The Season+ is a little special as you’ll be able to start graduating in 2 weeks starting September 29!Before, let us introduce you to the rewards you can receive via the “Season Special Gift Exchange Coupon.”Of course, if you’ve already claimed the special season reward previously, you are not able to claim them again since the rewards are limited to once per Family.We know some of our Adventurers who’ve enjoyed all the seasons so far and received all their rewards might be a little sad to hear this, especially since we previously announced during the Summer Season that there won't be a new special reward. However, we’re preparing a little gift for these Adventurers as appreciation for enjoying all four seasons.Next up is the Boss Gear Exchange, which allows you to exchange PRI (I) - PEN (V) Tuvala Gear for Boss Gear that is one enhancement level lower. For example, if you exchange a PEN (V) Tuvala Armor, you’ll receive a TET (IV) Dim Tree Spirit's Armor!The Boss Gear exchanged this way is Family bound, and you can enhance it, strengthen it with Caphras Stones, and even craft Fallen God’s Armor with it. However, you cannot list the Boss Gear obtained this way on the Central Market.And unlike in previous seasons, Season+ allows you to exchange all seven slots of PEN (V) Tuvala Gear for TET (IV) Boss Gear! Check out the details below.
Available in the 2021 Season+!
■ Simplified Main Questline (Existing Adventurers)
The “Simplified Main Questline” returns for our existing Adventurers. You can accept the questline from the NPC Alustin if you fulfill the following requirements.If you fulfill the requirements above, you will be prompted by a questline selection window to select either the original main questline or the simplified main questline. Keep in mind that once you pick a questline, you can’t change your selection!* The simplified main questline is only available for season characters and can only be completed once per character.* The simplified main questline can only be selected on a season server.
■ Season Character Transfer System
What if you created your season character as Class A, but now want to enjoy the season with Class B...?Don’t worry! Because the Season Character Transfer System is accessible in Season+ and allows you to use “Fughar’s Timepiece” to transfer your season character status and Combat/Skill EXP!* Adventurers who obtained Fughar’s Timepiece in the previous season are also able to complete the [Season+] Fughar's Special Timepiece quest during Season+.* Quests that are in progress or completed on Class A will not be transferred to Class B!* The Class B character that you wish to transfer the season character status to must be Lv. 25 or lower to be transferrable.* The Class A character must be connected to a normal server with all their gear unequipped.Once you’ve used Fughar’s Timepiece, you will receive three exchange coupons (Tuvala Main Weapon Exchange Coupon, Tuvala Sub-weapon Exchange Coupon, and Tuvala Awakening Exchange Coupon) in the transferred character’s inventory after you’ve gone to the Character Selection screen. Use these coupons to change your Tuvala weapons to ones that are suitable for Class B!
What’s Different in the 2021 Season+
■ QoL Improvements
Found it difficult to manage your Inventory with so many items around?We’ve made improvements by removing some of the items obtainable in Calpheon and Mediah, and changing some of the loot to be obtainable in an item box form. We’ve also added new loot to the Valencia region to improve the profit rate of monster zones there.Make sure to check out the [url][September 15 (Wed) Patch Notes]
for more details.

■ Easier Tuvala Gear Enhancements

To help reduce our Adventurers’ game progression, we’ve made it easier to enhance Tuvala Gear!

First, we’ve decreased the number of Refined Magical Black Stones and durability that was consumed by a guaranteed enhancement of Tuvala weapons or defense gear.

Additionally, we’ve increased the successful enhancement rates of Tuvala gear and accessories!

We’ve also increased the chance of obtaining Tuvala accessories from Rift’s Echoes, so you’ll have more chances to enhance your Tuvala accessories!

All these changes come together to make it easier than ever to enhance your Tuvala ear and accessories during Season+!

■ Exchange All 7 Tuvala Gear for Boss Gear (Update on September 29)

Previously, you had to use a [Season] Boss Gear Exchange Coupon, which you can only use to exchange Tuvala Gear for one piece of Boss Gear. In Season+, there is no longer a [Season] Boss Gear Exchange Coupon; instead, you’ll be able to exchange all 7 equipment slots of Tuvala Gear for TET (IV) Boss Gear (that cannot be listed on the Central Market) once per Family. Please take note that this exchange will be available after the maintenance on September 29, 2021 (Wed).

This untradable TET (IV) Boss Gear has a new way to enhance it to PEN (V) with some steady efforts. Existing Adventurers who want to try to enhance Boss Gear to PEN (V) this way can exchange tradable TET (IV) Boss Gear for untradable TET (IV) Boss Gear once per Family for each gear slot.

Armor enhanced to PEN (V) this way can be used to craft the Fallen God’s Armor, which can also be listed on the Central Market!

■ Growth Pass Support

Worried about what happens after you graduate from Season+? There’s no need to worry because the Growth Pass will help you progress through Black Desert’s many contents! The Growth Pass will be made available to any Season+ server graduated character, free of purchase. Make sure to check it out on September 29!


▲ This image was taken during development and is subject to change before it officially releases.

We hope you feel ready to start your adventure on Season+!

Happy adventuring!
Black Desert - BlackDesertGame
Join us as we cover this weekend's EU Conquest War
Black Desert - BlackDesertGame
Join us as we cover this weekend's EU Conquest War
Black Desert - CM_Cadry


Greetings from Pearl Abyss.

Today, September 10th, marks the 11th anniversary of Pearl Abyss. It feels like yesterday that we celebrated the 10th anniversary together.

We, at Pearl Abyss, have always done our best to bring new and amazing experiences to everyone, and we’ve worked tirelessly to make Pearl Abyss better with each passing day.

None of what we've achieved in the last 11 years would’ve been possible without you. Thank you for supporting us throughout this journey, and we'll set our sights on exceeding future expectations.



Black Desert PC and Black Desert Console
  • [11th Anniversary] Celebration Cake (Life) x1
  • [11th Anniversary] Celebration Cake (Combat) x1
  • [Event] Blessing of Old Moon Pack (7 Days) x1
Coupon Code: PEAR-LABY-SS11-YEAR

Black Desert Mobile
  • 11 Year Commemoration Gift x1
* Sent via in-game mail.

Shadow Arena
  • [Pearl Abyss 11th Anniversary Event] [Orwen] Stella (Skin) x1
Coupon Code: PEAR-LABY-SS11


▼ Coupon Disclaimers
- Coupon/In-game Mail/Web Storage Expiration Date: October 9, 2021 (Sat) 23:59 (UTC)
- This coupon can only be redeemed once per Family.
- Coupon codes are no longer be redeemable after the expiration date, and any redeemed items stored in the Web Storage or in-game mailbox (B) will also disappear after the expiration date.
Black Desert - Vinyl Mix


A Letter to our Black Desert Adventurers

Hello, Adventurers.

It’s Jae-hee Kim, the Executive Producer of Black Desert.

It’s been 2 months since June’s Heidel Ball, and September is already upon us. It feels like time has flown by quite quickly. In these past 2 months, we’ve released a bunch of updates and even made some changes to our plans. Although some of you may already know, I want to let our NAEU Adventurers know more about what we’re currently working on and what we’re planning for the future in today’s Dev Note.

Before we discuss our future plans, let’s talk about our patches.

First up, we’ve always received a lot of suggestions about outfits and their appearances from our Adventurers. In particular, the Outlaws of Margoria outfit garnered quite a lot of feedback. As a result, we improved the Outlaws of Margoria outfit by separating its headpiece, clothes, and shoes slots. And that’s not all—we’re also going to make sure the future unique outfits of each class will have separate slots (as much as possible) even if it takes a lot of time. However, “group outfits” that are for all classes are a bit harder for us to separate into more parts, but we’ll do our best to ensure the shoes are a separate slot at least.

Long-awaited by many Vedirs, Dark Knight received an update for her skin. Due to a possible problem where existing customization could become unusable if we were to implement a new preset, we used the existing appearances to try to present the improved skin. As for the classes that were released earlier like Ranger, Sorceress, and Tamer, we will be announcing their planned updates in advance and receive feedback throughout the process.

Secondly, we made changes to Skill EXP and the weight of recovery items to help newer Adventurers who are starting out. We decreased the weight of recovery items by 50% to allow Adventurers to carry more of them while playing the game. As for Skill EXP, it progressed at a slower rate than Combat EXP, so Adventurers may have felt some difficulty from that imbalanced progression. As such, we increased the Skill EXP you could obtain in some of the monster zones for Valencia, Drieghan, and Kamasylvia by about 30%-70%.

Next up are some of the “Quality-of-Life” improvements we’ve released. We completely overhauled the enhancement UI to make it easier to understand and use for newer Adventurers. On top of UI changes, the system itself has been improved by responding to the request of many Adventurers to make Black Stones directly exchangeable for Enhancement Stacks. The “stack” system was originally intended to improve your chances after failing the first time around, but this system ended up becoming a requirement for enhancements and a difficult barrier of entry if you didn’t understand how it worked. We decided that the original intention of this system has faded away, so we’ve added the much-requested exchange feature that allows you to exchange Black Stones for “stacks” in order to open up the accessibility of enhancing items.

Another quality-of-life improvement was made to the game regarding potion usage. Previously, as the duration and cooldown of powerful elixirs like the Perfume of Courage and Spirit Perfume Elixir were the same, there would be instances where you’d lose your elixirs buffs and would be unable to re-apply them after your character died. This forced Adventurers to wait for the cooldowns and dropped their efficiency. That’s why we unified the cooldown of these elixirs to 10 seconds to make them more convenient to use.

We also adjusted the wait time for switching servers. The wait time was originally set this way for a variety of reasons such as to stop the camping of certain monster zones/World Bosses, and prevent harassment when disputes arose between Adventurers. For these reasons, we’re not able to completely eliminate the wait time. However, many Adventurers felt that the 15-minute wait was too much of a nuisance, so we lowered it to 10 minutes to alleviate some of that frustration.

There’s also the change to the camouflage outfit that many Adventurers have been talking about. One of the major bits of feedback we received about the camouflage outfit was that it was too hard to distinguish an enemy wearing it or locate them in general. So, after trying a few different approaches, today’s update patches the camouflage outfit to display an “Unknown Adventurer” as the character name to allow Adventurers to better distinguish the unknown Adventurer from their surroundings. Additionally, the names were fixed to normally display in grey, and only be displayed in red if the character is in a state where they can attack or be attacked. Furthermore, the existing camouflage outfits can be exchanged for Cron Stones if you want to exchange them.

Lastly, we had the Conquest Pre-Season update. Many guilds have been actively participating in the pre-season. I want to take this chance to thank our Adventurers for the incredible amount of support and feedback you’ve given us for Conquest War. The four-week-long Conquest War Pre-Season will take a break this week to give us some time for refinement, and the 2nd Pre-Season will begin next week after implementing some of the feedback we’ve received.

Although this has already been announced through the Black Desert Global Labs, the biggest change to Conquest War will be the removal of the “Liberation” concept. In the past, there were occasional times where liberation seemed inevitable causing the “fire” in the battlefield to die down. In order to bring about more active Conquest Wars, we’ll be removing liberation and introducing a system where guilds will be ranked according to scores at the end of the Conquest War. The guild that ranks first will be given dominion over the territory. Scores will be calculated with various factors in mind, including the remaining health of forts and annex points.

Another big change will be allowing castle-holders to participate in Node War. This change also began with our Adventurers’ feedback saying that owning a castle caused them to miss out on battles by being unable to participate in Node Wars. More details about this change will be provided through our future patch notes.

Additionally, many of you must be wondering what the future schedule is for new content such as the Blue Maned Lion's Manor, Node War rework, Guild Base server, Florchestra Instruments. These are currently being localized and will be released as soon as they are done.

As we released these updates, it gave us some time to rethink our future plans.

While the time we’ve serviced each region may vary, there’s no doubt that a lot of time has passed since Black Desert was first introduced to the world in 2014. So far, we’ve been continuously developing the game without any pauses. I believe the pressure to create new things and the steady build-up of content that needs to be developed alongside the pressure to improve existing content led us into only looking forward, much like a racehorse. Although we’ve done a lot of things, there were also a lot of areas that we couldn’t devote the proper attention to.

As such, we gave a lot of thought to what should be prioritized first, and from this point forward, we’re going to re-prioritize our game development. First off, we’re going to adjust the development schedule for the majority of the new content, excluding Atoraxxion Sycrakea and the Yarr mini-game, where a lot of progress has already been made. We have redirected that energy to the class reboots and improving the barrier of entry for new Adventurers.


Let me touch upon our class reboots, which are our current top priorities.

The primary direction of the class reboot is to examine the skill damage, attack range, accuracy, etc. of each class and adjust the class to ensure they won’t fall short in comparison to the newer classes. We’re drastically remaking some of the underused skills by adding/changing multiple variables to buff their performance. We’re also simplifying certain skills by combining them. For example, for Ranger this means combining the functions of her many Flow skills with her basic skills and adding new skills to her kit as well.

Let's talk in greater detail about the upcoming Warrior and Ranger reboot, which will be available on the Black Desert Global Lab this week. Succession Warrior is known for not having too many ways to initiate a fight besides using a grab. To make up for this weakness in general, we are working on reducing the cooldown of Prime: Take Down and revamping Counter. Awakening Warrior will get some of the fatigue you might feel from having to swap between main and awakening weapon decreased a bit. And because Warrior’s damage felt insufficient with just the awakening weapon, we focused on improving the cooldown, range, and damage of Warrior’s awakening skills. We’ve also patched Warrior’s cancels and related issues while considering numerous factors to preserve the unique control feel of that you get when playing Warrior. In particular, we received a lot of feedback about Reckless Blow for Awakening Warrior, so we greatly decreased the charging time, and made improvements to allow you to combo Head Chase after the charge and unleash a blow afterward as well.


For Ranger, she now has back attacks. We’ve been careful about giving back attacks to ranged classes, but we’ve received a lot of feedback saying that design choice felt unfair, so we’ve added them. Succession Ranger had multiple Flow skills that allowed her to hold her position. However, we tried to focus on making her basics solid so that her skills can combo better and increase her damage. Also, we received feedback that she lacked defensive skills. So, as the Flow skills were combined, Riding the Wind and Evasive Landing Shot were reworked to help alleviate this issue. Additionally, we are constantly working on Succession Ranger so that she can combo from range.

As for Awakening Ranger, we received a lot of feedback about her Wind Step. So, we reduced the cooldown of Wind Step and allowed her to use Forward Guard quickly. Many of her Flow skills were also replaced by her basic skills. In their place, new skills were added. The newly created skills are a reworked skill, a powerful AoE skill, and a skill that can keep enemies far away in check and dodge backward.



Our Adventurers’ opinions and feedback are incredibly important for the class reboot, so we hope you’ll give them a spin on the Black Desert Global Lab and let us know your thoughts. We’ll continue to keep your feedback in mind as we further improve them. Also, all the rebooted classes will be released simultaneously on the live servers at the end of October after being released one by one on the Black Desert Global Lab. Of course, this date is subject to change depending on the development schedule.


Now let us move on to our next topic, the so-called barriers of entry and pressures for character progressions.

Since the start of the season, we felt that more improvements were necessary to help new Adventurers settle into Black Desert, so we’ve placed more focus on this. We’re taking a look at everything we’ve glossed over or taken for granted to see what parts make Black Desert a difficult game in order to make improvements.


Coming back to quality of life, there are way too many types of loot after Mediah, making your inventory rather cumbersome to manage. We’re going to improve how you obtain loot to make inventories easier to manage, and we’re changing the rewards (bye-bye, ancient coins!) of the main questline to be more helpful and relevant to the current game state. We’ll also add a pet as a reward to the Serendia main questline to allow Adventurers to obtain a total of five pets by completing the Mediah (where item drops start overwhelming your inventory) main questline. While a variety of Life Skill tools are provided as rewards through the main questline, we want to make Life Skills more accessible by allowing basic Gathering to be possible without Gathering tools. For example, you’ll be able to do basic fishing near the water without a fishing rod. Of course, these changes will be kept at a level where it doesn’t hinder the immersion as per your feedback.


UI and tutorials will also be improved for newer Adventurers, especially UI such as the enhancement UI specific to Black Desert. We also have plans to add a UI that will direct Adventurers to monster zones depending on their gear/progression. As for monster zones, the profit from the Valencia area (Naga, Fogan, Gahaz, Crescent, etc.) zones that new Adventurers usually go to are too low currently, so we will improve them to be a bit more efficient and allow Adventurers to progress a bit faster. Since new Adventurers are usually on foot until they can get a horse, we’re also planning on adding a way to automatically move quickly between towns/cities from the stable. We’ll also adjust the timing for obtaining a horse to earlier in the Adventurer’s progression.

Up until this point, we have introduced the Season Servers to help new Adventurers quickly acclimate themselves to the game. This was successful on numerous counts, however, the difficulty of enhancement and post-graduation progression were still very apparent. Therefore, we have reduced the difficulty of obtaining PEN (V) Tuvala gear, which was previously set to match the difficulty of obtaining TET (IV) boss gear as their stats were similar. So, we plan to allow all PEN (V) Tuvala gear (excluding accessories) to be exchangeable once per family to a TET (IV) boss gear that cannot be traded. Still, we are well aware that making TET (IV) boss gear into PEN (V) is an arduous task. We are currently thinking of a system where Adventurers will be able to set incremental goals to add a sense of progression culminating in the attainment of PEN (V) gear. However, this will be different from the current Caphras Stone Enhancement system.

To apply the changes stated above, we plan end the current Summer Season early to get a jump start on the new Season Server. We will be proceeding with the transition of seasons in a way where Adventurers will not feel like they are losing out on their Season Pass rewards that they were not able to obtain.

The direction we were heading with the Ornette's / Odore's Spirit Essence has changed. We didn’t want to create a situation where Ornette's / Odore's Spirit Essence would become items that Adventurers felt like they must have. However, many Adventurers are currently working on getting their potions. It was a treasure that was added most recently, but compared to other treasures, these have been obtained by 10 times the number of Adventurers. This led new Adventurers to start working towards obtaining these treasures and are investing a large sum of time to that end. Many Adventurers are still getting stressed over this content, including our new Adventurers.

Since many old and new Adventurers are still getting stressed over this content, we will lower the barrier of entry for Ornette's / Odore's Spirit Essence by allowing Adventurers to be able to get the lower tier potions if they get just one of the materials needed to make Ornette's / Odore's Spirit Essence. So, if someone gets a Ron's Tintinnabulum they can get an infinite potion with effects similar to a Medium Potion, and if they manage to obtain a Sherekhan's Panacea, it will have effects similar to a Large Potion. Additionally, if we leave treasure items as a random drop, then Adventurers might never be able to obtain certain pieces no matter how much time they invest into getting them. Therefore, the pieces required for Ornette's / Odore's Spirit Essence will be obtainable by exchanging certain items, like the La Orzeca outfit. However, Adventurers that already have obtained their Ornette's / Odore's Spirit Essence will be rewarded by changing the names of the potions and giving them a new title as so that they do not feel like their effort was wasted.


Next, we will talk about other various quality of life improvements.

First off, the On/Off function has been added for the Item Collection Increase Scrolls. We know that many of you have experienced times where you would use a scroll, but for one reason or another, you find that you cannot utilize the scroll to its full extent and feel like you wasted it. So, we have improved the function by allowing Adventurers to be able to turn it off when needed. Of course, we still need to consider certain individuals that might abuse this system, so we have decided to set a 5-minute cooldown time.

Additionally, the Ancient Relic Crystal Summon Scroll (made from Ancient Relic Crystal Shard, Forbidden Book and the like) is being prepared to be changed so that many scrolls can be combined into a single summon scroll to save Adventurers’ time. Also, we are considering options to alleviate the issue of camps not installing on awkward terrain by introducing two-story camps and various other methods. On top of this, we will be improving Privacy Mode so that Adventures using the function will not be displayed when enhancing, in rankings, when using Golden Bells, and other places.

As for customization, we are planning to add/change faces, eyebrows/eyelashes, makeup colors and the like. Hairstyles were harder to work with as they affect performance optimization, however, we will be adding more hairstyles that match current trends. We will follow up this addition with optimization fixes afterwards. The most heavily criticized portion in Black Desert character customization was the neck that bent forward (tech neck). We are working on improving on this issue. We also received lots of feedback about Wizard’s body type and animation. The fact is, even if we solely focus on improving on Wizard’s issues, it would take about 8 months, so it is not an easy decision to make. Therefore, we decided to improve on Wizard’s body type slowly as we improve on other classes as well. This will increase development time to more than 8 months, but we decided to see this through. However, we have decided not to fix Berserker’s neck shape as it is a trait of their race. As for Ranger’s shoulders that stuck out like a camel’s hump, it is currently being worked on so that the fixes can be applied soon for our Adventurers to see. Additionally, the dye system will use an RGB color scale so that Adventurers can experiment with a wider variety of colors. However, we do plan on limiting some of the more extreme color choices.


We’re always thinking about how we can better listen to our Adventurers’ voices. We’ve tried many different avenues on our many different servers, such as the Voice of Adventurers (VOA) on the Thailand/Southeast Asia servers, the feedback forum on the Korean servers, and the Adventurer Round Table (ART) on the North American/European servers. We’ll continue to try to find more ways to better listen to our Adventurers’ feedback and respond accordingly.


Black Desert is a game that offers varied gameplay in a wide and expansive world. Although it’s technically just a game, it’s also another world that you inhabit through your character, where memories of hard-won victories, such as taming a wild horse, leave a lasting impression. In this world called Black Desert, there are characters and NPCs that reflect the diversity of our player base… coming together to in the game to create real-life emotions. With the aid of our Adventurers, we will continue to build this world into reality.

We plan on creating more quality of life updates beyond what is stated here in the future. So, feel welcome to give us more suggestions and feedback.


Thank you.
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