Together with Kamasylvia Part 2, Gyfin Rhasia Temple was the first Monster Zone to be released in Black Desert that required 5 players to cooperate.
At the time of its release, it required very high combat skills, with a Recommended AP of 240, and its befitting highly compensating reward, Tungrad Belt, motivated the adventurers to jump into this monster zone.
However, the rough topography, the large distance between monsters, and the inconvenient flow for defeating monsters didn't allow the players to get the most of this monster zone before they could get used to it.
Moreover, as Mirumok Ruins was updated to be a monster zone for a party of 3 and became more approachable, players who visited Gyfin Rhasia started to decrease.
Gyfin Rhasia Temple has now become a monster zone that requires even higher combat skills than before, with a Recommended AP of 270.
Its monsters are now stronger and their number has increased. Instead, we have adjusted the placement of the monsters and the flow to defeat them so that the players could enjoy their party play without necessarily having an experienced party member.
The number of monsters per area has increased significantly, the time that it takes for a monster to reappear has decreased, and the reaction speed of the monsters has increased, therefore decreasing the flow length and the fatigue caused for defeating monsters. The number of the majority of the Junk Items obtainable from these monsters has increased too.
Nevertheless, given that the Combat EXP gain per defeated Gyfin Rhasia Temple monster was the highest among all Black Desert monsters, the increase in the number of Gyfin Rhasia Temple monsters was balanced with a decrease in the Combat EXP gain, and the comparably low Skill EXP gain has increased.
Additionally, we expect the application of the Item Collection Increase Scroll effect will make this monster zone more enjoyable.
We are making preparations to present you more varied and special goods with the Sea Coin Shop.
Our plan is to add Sea Coin acquisition locations so that there are other ways available for you to obtain the Sea Coins, apart from bartering. So you can now exchange Level 4 trade goods for Sea Coins. Instead, the parley consumption in certain regions was adjusted to keep the overall balance.
We will keep paying attention to all your opinions and continue doing our best to create a more enjoyable game.
Once she achieves Succession, the Mystic can perform combo attacks by which one attack is connected to the other most fluently and deal a power strike using the charged Fighting Spirit.
At the beginning, she has to perform a combo with several skills until she can charge the Fighting Spirit, but once the combo persists for a certain level, she will recover the Fighting Spirit in tremendous amounts. The Mystic then cannot only perform combo attacks more easily but also deal Fighting Spirit-consuming strikes relentlessly.
Lahn succession focuses on combo attacks, based on mobility and stability. However, we concluded that, in order to firm up such a characteristic, it was necessary to adjust the damage of some skills first.
Firstly, we increased the PvP damage of Prime: Blooming Nether Flower and Prime: Salp'uri Purge.
Prime: Bleeding Hearts was changed from being a forward-moving attack to a focused attack. Hence the attack range decreased, but the damage dealt to the point of attack increased.
We hope you can enjoy defeating monsters in the Great Ocean in a less burdensome way.
The cost you need to pay for supplying rations and cannonballs, and sustaining ship durability as you try to defeat monsters in the Great Ocean with your large ship is not small. Adventurers who are still learning to drive their ships would perceive this cost as a huge burden.
Hence we have decreased the cost for supplying cannonballs for large ships to 1/10 of the original cost.
Though Witch and Wizard share the same succession skill, we have differentiated the two classes' play styles by creating a variation in their skill usages. Our goal was to provide you two different enjoyments.
Upon learning Elemental Flow, the Wizard can use a skill after which he can immediately activate the next skill without casting motion through commands. By activating his skills continuously, the Wizard can deal great damage to his targets. On the other hand, the Witch Succession consists of being able to use Magical Evasion while on casting motion whenever she activates a skill. Each of her skill causes great damage and by using Multiple Magic Arrows' additional hit continuously after using a skill, she can deal constant damage to her targets. Our internal test showed that the average damage dealt by the Witch was a bit lower than that dealt by the Wizard, so we tried to increase the damage of the Witch's skills.
However, Wizard players have expressed many opinions regarding how the Witch's succession skill damage was greater than that of the Wizard even when they are the same skill, how the effect of the Wizard's Elemental Flow was not as distinct as the effect of the Witch's Elemental Flow, etc. And with last week's Global Lab updates, which included a fix whereby using a succession skill after Magical Evasion would immediately activate the former for the Witch, some players shared the opinion that Wizard Succession was no longer distinct.
We have decided to reflect the opinions of our Witch and Wizard players to the following adjustment, thereby minimize the difference between Witch and Wizard Successions and allow each class to have only one single characteristic. Hence we are going to equalize the damage of the Witch and Wizard's succession skills, to maintain the combo attacks that can be performed by suing Magical Evasion and Multiple Magic Arrows for the Witch, and to remove the Teleport prerequisite for Ultimate: Teleport and allow the skill's independent use for the Wizard.
Secondly, we have simplified the casting motion of Lightning Element skills for Witch and Wizard. It was no longer possible to use Sage's Memory with succession and Lightning Element skills would interrupt the flow between combos. We have concluded that this interruption could be a bigger problem than being unable to use Sage's Memory, and therefore have simplified the casting motion of all Lightning Element skills.
We will continue reviewing the different opinions you provide us and do our best to make a more enjoyable class.
The character balance adjustments we have started since our last updates do not only aim at finding the balance between Monster Zones and PvP, but also that between characters, and between Awakening and Succession. The last skill adjustments we made for some characters will be followed by Awakening-Succession adjustments, starting with Warrior.
Our main concern is to allow you to choose between Awakening and Succession depending on your individual preferences or tastes, instead of weighing these two for their damages or efficiencies. We will also do our best to release the Successions of other pending characters successfully.
Defeating an enemy during a war is not a walk in the park. This was prepared for that moment of hard-earned victory.
Thank you for participating in the charity event "Join us to aid Victims of Australia's Fires and Turkey's Earthquakes." We have reached the goal in seven days since the event started.
Thanks to your heartwarming support, we will be able to help those who have lost their homes and are still suffering the outcome of the catastrophes.
We will continue doing our best to convey your sincerest support and love throughout the remaining event period.