We hope you can enjoy defeating monsters in the Great Ocean in a less burdensome way.
The cost you need to pay for supplying rations and cannonballs, and sustaining ship durability as you try to defeat monsters in the Great Ocean with your large ship is not small. Adventurers who are still learning to drive their ships would perceive this cost as a huge burden.
Hence we have decreased the cost for supplying cannonballs for large ships to 1/10 of the original cost.
Though Witch and Wizard share the same succession skill, we have differentiated the two classes' play styles by creating a variation in their skill usages. Our goal was to provide you two different enjoyments.
Upon learning Elemental Flow, the Wizard can use a skill after which he can immediately activate the next skill without casting motion through commands. By activating his skills continuously, the Wizard can deal great damage to his targets. On the other hand, the Witch Succession consists of being able to use Magical Evasion while on casting motion whenever she activates a skill. Each of her skill causes great damage and by using Multiple Magic Arrows' additional hit continuously after using a skill, she can deal constant damage to her targets. Our internal test showed that the average damage dealt by the Witch was a bit lower than that dealt by the Wizard, so we tried to increase the damage of the Witch's skills.
However, Wizard players have expressed many opinions regarding how the Witch's succession skill damage was greater than that of the Wizard even when they are the same skill, how the effect of the Wizard's Elemental Flow was not as distinct as the effect of the Witch's Elemental Flow, etc. And with last week's Global Lab updates, which included a fix whereby using a succession skill after Magical Evasion would immediately activate the former for the Witch, some players shared the opinion that Wizard Succession was no longer distinct.
We have decided to reflect the opinions of our Witch and Wizard players to the following adjustment, thereby minimize the difference between Witch and Wizard Successions and allow each class to have only one single characteristic. Hence we are going to equalize the damage of the Witch and Wizard's succession skills, to maintain the combo attacks that can be performed by suing Magical Evasion and Multiple Magic Arrows for the Witch, and to remove the Teleport prerequisite for Ultimate: Teleport and allow the skill's independent use for the Wizard.
Secondly, we have simplified the casting motion of Lightning Element skills for Witch and Wizard. It was no longer possible to use Sage's Memory with succession and Lightning Element skills would interrupt the flow between combos. We have concluded that this interruption could be a bigger problem than being unable to use Sage's Memory, and therefore have simplified the casting motion of all Lightning Element skills.
We will continue reviewing the different opinions you provide us and do our best to make a more enjoyable class.
The character balance adjustments we have started since our last updates do not only aim at finding the balance between Monster Zones and PvP, but also that between characters, and between Awakening and Succession. The last skill adjustments we made for some characters will be followed by Awakening-Succession adjustments, starting with Warrior.
Our main concern is to allow you to choose between Awakening and Succession depending on your individual preferences or tastes, instead of weighing these two for their damages or efficiencies. We will also do our best to release the Successions of other pending characters successfully.
Defeating an enemy during a war is not a walk in the park. This was prepared for that moment of hard-earned victory.
Thank you for participating in the charity event "Join us to aid Victims of Australia's Fires and Turkey's Earthquakes." We have reached the goal in seven days since the event started.
Thanks to your heartwarming support, we will be able to help those who have lost their homes and are still suffering the outcome of the catastrophes.
We will continue doing our best to convey your sincerest support and love throughout the remaining event period.
In order to improve the way in which Berserker's attacks couldn't be connected smoothly in combos, we changed the connecting actions to look more natural. The PvP damage of certain skills was also changed.
We will continue with our balance adjustments. Any opinion on these issues will be greatly appreciated.
Five of the Best is a weekly series about the parts of games we overlook. We've discussed a diverse bunch: crowds, hubs, potions, mountains, hands... They're the things we take for granted while we play but then, years later, find lodged in our brains. It's only then we begin to appreciate how important they were. So let's celebrate them.
Today...
Character creators! How long do you spend in them? Do you pick a premade face and just breeze through? Do you pick a template, tinker a bit and then settle? Or do you adjust absolutely everything, take all evening and it still doesn't look right? I feel your pain.
The newly added [Camp] Adventurer's Luck has been created to provide you a wider variety of options based on the purpose of hunting rather than to guarantee you the profitability of hunting.
The effects of this scroll can stack with the effects of other Item Collection Increase Scroll items. However, you should always consider the amount of Silver that must be paid in order to maintain the buff.
Unlike the effect of an Item Collection Increase Scroll, the Item Drop Rate Increase effect does not increase the number of looted goods, but increases the rate at which you obtain items. So depending on the situation, one could be a better option than the other.
We have removed the feature in which you could recover your Energy by giving High-Quality Wines a Cooking Merchant sells to an Inn NPC.
This feature used to be a hidden way of getting a small reward by interacting with an NPC, but different from the time when BDO first started, the price of a High-Quality Wine is now affordable and consequently this item has become a way through which one can constantly recover Energy with Silver.
It was not an easy decision to make, since this feature was used by many players. However, preserving the value of various Energy-related contents such as Gathering, Conversation, and Secret Shop was more important to us. We hope you will understand our decision.
We will continue making our best efforts to study and improve even the smallest feature in our game that may affect the value of the game's content.
Thank you for your understanding.
※ Please note that Silver that equals the number of High-Quality Wine you possessed x200,000 has been sent to your in-game mailbox.
Also, the option to purchase High-Quality Wine from NPCs is back.
The NPC-to-complete-quest of the quest "Where is the last glass shard?" will still be visible even when the Hide Certain NPCs option is applied.