"I miss seeing the dependable Warrior with his Longsword and Shield, as well as Ranger's skillful arrows embroider the skies with green." This simple thought gave birth to "Succession."
We wanted to make combat only with Main Weapons feel as complete, cohesive, and fun as that with Awakening Weapons. We realized that to do that, we would need to make large changes to make Main Weapon combat comparable to Awakening Weapon combat. Thus, we prepared the Succession content with three key things in mind.
Firstly, we wanted Main Weapon skills to be a match for Awakening Weapon skills in combat. We especially tried to bring up Main Weapon performance to be on par with that of Awakening Weapons in PvE. We felt it was important that choosing Succession would not disadvantage you in character growth or PvE.
Secondly, we wanted to bring Main Weapon combat to the next level by revamping certain skills. Which skills we chose to depended per class. However, our goal was always to bring out the unique characteristics of each class.
Thirdly, we wanted Main Weapon skills to be simpler to use. Because there are many different skills for Main Weapons, they can be difficult to master. That is why we decided to have a similar number of new skills to the number of Awakening skills, which should be enough for there still to be some variety.
We hope that you have fun and feel powerful using these new and strategically upgraded Main Weapon skills. You can even supplement them with certain Absolute skills, just as you could with Awakening Weapon skills.
Apart for developing this new "Succession" content, we will also continue to improve upon existing content and balance classes. Therefore, we hope that you choose between Succession and Awakening not because you think one is stronger than the other, but because you enjoy one type of combat over the other. There should no wrong choice between Succession and Awakening.
We have developed the parley system with the feedback from Global Lab in mind, adjusting the number of parley points needed and connecting this system with the new life skill, Bartering.
In general we aimed to adjust the difficulty and profits for bartering to get more barters happening in the beginning stages of bartering, so you can ultimately make more profit for less time. We did have to lower the ratio of level 4 sea trade goods that could be exchanged for with level 3 sea trade goods from three to two, due to the high profit (up to 30 million Silver per barter). You can also now do up to six barters for level 1 sea trade goods so hopefully you will not exhaust your sea trade good supply as fast as before this update.
We have also added more ways to get materials to upgrade a ship to an Epheria Carrack. Hopefully with this change, getting these materials will feel less like a chore. For those of you who already have an Epheria Carrack and gear for it, we would like you to know that we are planning on developing blue grade gear for Epheria Carracks.
It's sad when you have set your ship on an auto-path and come back to see that your ship is stuck somewhere, but still trying to move and depleting its rations supply. Therefore, we decided to add the feature of ships stopping when they get stuck in an auto-path.
In the game, milk is almost like liquid gold to cooking enthusiasts.
We wanted to keep the value of milk high, so compared with some other ingredients we were slower in making this item more readily available. However, after the Imperial Crafting Delivery update on November 6, the demand for milk has gotten even higher.
In response, we decided to increase the amount of milk you can get from playing the cow milking minigame. Depending on future data analyses, we may make further changes on ways to get milk.
We received feedback that the skill training minigame activating even during inconvenient moments was a nuisance. Therefore, we decided to add this feature so you can have more choice about when to use your mount's skills.
Some of the ingredients for Imperial Crafting Delivery, especially those for Cooking Box, have been adjusted.
The general goal is to adjust Crafting Difficulty according to the Box Grade. For Cooking, the collection of ingredients is directly linked to production output. Therefore, the less the ingredients you need to get in person are, the higher the efficiency will be. Previously, collecting ingredients for some of the food included in a low grade box was too difficult, while collecting ingredients for those included in a high grade box was easy.
Since the required quantity of the ingredients has also been adjusted, there won't be any significant change in your profit. However, those foods that are more easy to produce will now be included in low grade boxes and those that are more difficult to produce in high grade boxes.
The new Life Skill type, Bartering, which can be obtained through bartering, was added to the Global Lab on November 12. Adjustments were made so that all those adventurers who are enjoying the Great Expedition could gain profit and Life EXP at the same time through bartering.
The life skill type Bartering will be officially updated on November 27, 2019. There might be some adjustments for the official update, but for now, we would like to present you the changed UI in the Barter Information window.
You won't be able to actually see the increase in your Life Skill Level yet even if you do bartering after today's update. Please wait until next week's official update happens, when you will get bartering EXP based on the amount of bartering you have done so far!
Furthermore, soon there will be a functional update for those adventurers of the Great Ocean, including the addition of a Sea Route Search feature, Ship control improvement, etc. Please look forward to it!
Imperial Crafting Delivery is a content we hoped would guarantee you a certain profit for cooking or performing alchemy. If the price of your cooking or alchemy product is too low on the Central Market, or if there is already too much of the same product there you could always turn to Imperial Crafting Delivery to make some profit. This is because the amount of Silver you get for each Imperial Cuisine or Imperial Alchemy box is fixed.
However, due to the limited type of items that could be sold through Imperial Crafting Delivery there has been an imbalance in the price and availability of certain items. The food and elixirs unavailable for Imperial Crafting Delivery tend to be overlooked while the items that are available for Imperial Crafting Delivery tend to be high in demand, which drives up market prices.
We wanted to improve the existing system, and we tried to do it in two ways.
Firstly, we wanted simplification and inclusivity. Except for a few items, almost all food and elixirs are now available for Imperial Crafting Delivery. Instead of each food item having its own box, the boxes are now just simply divided by life skill level you need to make the item.
For example, when you use Imperial Cuisine to pack Beer you will get an Apprentice's Cooking Box but if you pack Grain soup you will also get an Apprentice's Cooking Box. For just the Apprentice's Cooking Box alone, you can choose from a list of 16 foods to cook. You can even pack higher-grade versions of food and elixirs for Imperial Crafting Delivery.
Since we greatly decreased the types of Imperial Crafting Delivery boxes, if you make the boxes in bulk they should take up less slots in your storage or inventory.
Despite these changes, depending on which box you want to make, the number and cost of the ingredients may vary. Therefore to maximize profit, you can check the prices on the Central Market before deciding on which box to make, or make the box for which you already own much of the ingredients needed to make it.
Secondly, we wanted to add more rewards. Though the main goal of Imperial Crafting Delivery is earning Silver, we wanted to add some rewards for each time you turn in a box. This is because making Imperial Crafting Delivery boxes uses up a lot of materials, which may leave your storage depleted.
Now, you will get a different type of "Delivery Gift Box" for each type of box you hand into an Imperial Crafting Delivery NPC. From the Delivery Gift Box, you will get one type of item useful for cooking or alchemy, at random. We hope that this will help you make your next Imperial Crafting Delivery box more easily.
We made this change in hopes that it will help alleviate the location lag issues at Battle Arena and Arena of Arsha, so you can experience a smoother gaming experience there. We will work to keep providing updates to help improve your gaming experience.
We developed life skill mastery accessories so adventurers with lower life skill level could improve their life skills faster, while adventurers with higher life skill levels could also benefit since the items improved their life mastery. Since these accessoires are not restricted to specific life skills they had a buff to increase Life EXP gain, which applies to all life skills.
This update adds an additional Life EXP gain buff if you equip life skill accessories of the same set. We hope that will help you improve your life skills even faster than before. This set effect is not affected by the enhancement level of your life skill mastery accessories. However, because the set effect takes into affect even when you only have two accessories from a set, we hope that these new set effects are accessible to all sorts of adventurers, new and seasoned.