Developer’s Comment
We have been reviewing and testing Archer to make improvements to the class, while keeping Archer's unique characteristic as the longest ranged class. Many of Archer's ranged skills cause CC status effects, and we have concluded that this gives Archer too big of an advantage in PvP. Therefore, we have adjusted the CC status effect skills Archer have, with more of the changes to the effects in PvP and less to the effects in PvE. We will keep on working on Archer. We not only want to keep what is unique to Archer, but have the class fit harmoniously with the other classes of BDO.
Developer's Comment
Shai has gained a new talent.
Now Shai can give strength and courage to her friends with her instruments. Though we may not be able to satisfy all adventurers, we hope this patch provides you a meaningful content that will make the game more enjoyable.
As we designed Shai's talent, we focused on differentiating it from the "Awakening" of the existing characters and on creating a unique charm for Shai. We believed that by maintaining such basis, we could enhance Shai's quality as a special character. We hope Shai becomes a valuable character through which you can enjoy Black Desert, among all other ways of enjoying the game. Though Shai may differ from other characters in terms of efficiency in certain situations such as battles, her unique strengths will offset such a difference. We will continue doing our best to show you a new fun side of the game through Shai, whose charm you haven't ever seen in the game.
Also, it was your opinions that mattered the most while we were designing Shai.
Since it is the first time we are trying this, we will actively review your opinions and accept adequate suggestions as we proceed with the development.
We will not develop Shai on a short-term basis, but on a long-term one, and keep adding related contents. For your reference, the three instruments, Tring, Tute, and Tamtam, that were revealed at the Global Lab through the previous updates were removed and unified into a new single item called "Sol". We know that some of you were looking forward to the previous instruments, but please wait for us, since they will soon come to meet Shai with a new appearance, bearing their true meanings.
Developer's Comment
We know this is an update so many adventurers have been waiting for.
Since there were a lot of things we needed to consider to make the "Do not board other adventurer's ships" function work, we went through a long test. Though it took us more time than we hoped, we are happy to present you the awaited function.
We also promise you that we will keep fixing the long-standing issues that are hindering your gameplay, starting from the "kidnapping prevention" issue.
However, since we need to be careful when trying to fix a long-standing problem, we will make patches that will let you use the function "by choice" and not by force when introducing it for the first time.
Developer's Comment
Shai is now able to ride horses. We thank all Shai adventurers who have been waiting for this.
Originally we hoped Shai, different from the existing characters, could travel by riding a donkey and bring you a new play experience. However, after the updates, we gathered the opinions of many adventurers around the world and concluded that our wish was not an open but a forceful choice. Hence we made improvements with this patch and enabled Shai to ride horses. For those adventurers who appreciated the donkey, we will continuously make patches to offer you other ways of using the donkey.
The same goes for Shai's talent patch; with the launch of the Global Lab, we are considering your opinions, and doing our best to patch it live as soon as possible. We hope Shai becomes your unique, charming friend and we will support any necessary resource investment or development for this to happen.
Developer's Comment
We had introduced Capotia accessories in the past as a symbolic reward of your very first level-up. Since they used to be TRI accessories, them being a reward itself was seen as meaningful back then.
However, we concluded, from our current as well as future point of view, that Capotia accessories would gradually become less attractive. We consequently added ingredients that could be used more broadly (such as raising a second character) and an enhancement feature that could enhance the value of an accessory.
We worked on this patch focusing on that these two updates would not immediately affect the market. So not every player might need Capotia accessories for now, but we hope their significance and usefulness to grow further on a long term basis.
Developer's Comment
At the beginning of the game, you have no horse and must run wherever you go. Hence the Footprint of the Wind was a way of helping beginners to get used to the Black Desert World by allowing them to move quickly. We extended its effect duration to 3 min, reflecting the opinions that the old duration was too short.
Though it might be a minor change, we think such small parts of the game do matter too. We will continue doing patches that assist rookie adventurers in adapting to the game.
We apologize to those adventurers who experienced any inconvenience due to this issue. Please check your in-game mailbox (B) after regular maintenance of July 24 to claim rewards sent as a token of our apologies. Please make sure to claim these rewards before July 31, 23:59 UTC as they will expire afterwards.
Developer’s Comment
We would have liked to announce that we've resolved all issues where characters get stuck in Hystria Ruins and other locations, but we require more time to do that. So with this patch, we've changed the location of where you are sent to when you escape to somewhere within the zone. As mentioned during Heidel Ball and our recent announcement, we know this is not a complete solution and we will keep working on it to resolve the issue.
Developer’s Comment
Continuing the revamping of monster zones, this week we updated Hystria Ruins.
Adventurers have to prepare a certain level of equipment to enter Aakman Temple and Hystria Ruins and you must endure various obstacles, such as roaming the desert, so we think they should be more satisfactory for adventurers to conquer.
With this week's patch, Hystria Ruins is now more than twice its previous size, so now you can explore the area with ease.
The next location we're looking into is somewhat similar to the Hystria Ruins, the Hasrah Ancient Ruins.
Developer’s Comment
Blackstar main weapons were not shown in the Dye menu, so it was difficult to match other gear’s colors with Blackstar weapons.
With this week’s patch, you can now view Blackstar weapons when dyeing other equipment.
Developer’s Comment
With this week's update, the most powerful of the Rage Absorption buffs, crit. increase, was changed to be stackable.
Now when you have a stackable Rage Absorption buff active and you receive another buff with the same effect, an additional icon will be displayed to show it.
However, please note that if you have a non stackable Rage Absorption buff active and you receive another buff with the same effect, you will still see another icon, but the effects will not be stacked.
Developer’s Comment
We ran the event that reduced monster respawn rate in Aakman Temple for a few weeks, which many adventurers enjoyed. And last month, we patched each of the “rooms” so that they each have different spawn times and to have similar efficiency in monster hunting. However, some rooms had too many monsters spawning, so we had to tweak either the number of monsters or their respawn times.
Developer’s Comment
It is always a pleasant surprise when you acquire S knowledge from monsters you meet everyday. Some even make this their goal to collect all S knowledge. However, it was always a hassle to search the knowledge menu to see what knowledge you have for each of the monsters.
With this week's patch, you can now see them next to the monster's name. However, since it could be misunderstood by new players as the monster's grade or level, the feature is turned off by default.
Developer's Comment
As announced at the Heidel Ball, Altar of Blood is a 3 player party defense mode.
After its introduction at the Global Lab, many adventurers gave various feedback on the Altar of Blood. Many found the use of their own characters and skills to be positive, which allowed for a variety of co-op strategies.
There were also feedback on the difficulty of the mode, questions on what will happen to the Altar of Training, and many others. We will continue to better the mode based on the precious feedback you send our way.
We plan to add a more variety of PVE content, like the Altar of Blood. Currently, one of the only places where you can make use of a fully geared character is out in the field fighting monsters. We aim to add more places for you to feel the satisfaction of making use of your hard earned gear.
Developer’s Comment
When we announced that we would add the function to interact with NPCs while on mounts, many adventurers welcomed the idea.
However, after implementing the function, we received numerous feedback that it is difficult to maneuver mounts when the get on/off mount and the interact key are the same.
To resolve this issue and maintain the intention of the patch, we decided to add a command for getting off the mount.
We thank every one of you who gave us feedback on this.
Developer’s Comment
This week's Kunoichi update is based on the feedback you gave us, improving skill combos to increase efficiency in both PvE and PvP situations. Of course, we could've just increased the damage of each skill, but we decided it would be better in the long run to help players better their playability instead. We will continue to monitor collected data to adjust the stats and hope that this will be meaningful to Kunoichi players.
And of course, we will continue to adjust the balance of other characters as well.
Thank you.
Developer’s Comment
The Cron Meals were added as a higher class food items to lessen the hassle of using multiple items at a time. However, many adventurers did not use them because their effects were not better than using multiple items. To resolve this, we've improved the effects of the meals to fit their intended use.
Developer’s Comment
So far, the buff list was just divided into buffs and debuffs, which was difficult to read when there were too many. Many of you requested this improved and we promised we would do so at the Heidel Ball.
Now the buff list is divided into three parts; buffs given by items, buffs cast by characters, and debuffs. Also, buffs that can be combined into a group, such as Cron Meals, will be displayed as a single icon. For instance, Warrior's Executioner previously created 7 icons, but will now be displayed as a single Executioner icon.