Renown Score has been designed to give Adventurers long-term goals while providing additional bonuses depending on the score. We hope that this new addition gives you a greater sense of accomplishment.
The reason for this update is to help you really feel your character grow stronger and at the same time help rookie adventurers to better endure the damage received from stronger opponents.
Renown Score is calculated as follows:
- (Main Weapon AP + Awakening Weapon AP)/2 + DP = Renown Score
Renown Score will continue to offer various bonuses to help our adventurers grow.
In addition, PvP balancing work will be improved following the Renown Score. Please check below for details.
The kind of experience we want you to have with Black Desert Online is a balanced give and take in your PvE experience. We want you to be able to feel that as you train you get stronger and you are able to become more efficient at PvE. However, the strength of the monsters in game are fixed, and as time passes some monster zones become too unchallenging for Adventurers who keep on growing and become stronger.
Also, as characters become specialized or gain long-distance attacks, as their AP rises it is inevitable that all monster zones have become overwhelmingly monopolized. For some, even before a skill has finished, all mounters around them are already defeated and PvE combat starts to lose its fun.
Therefore, in order to reignite passion for PvE, we have added Renown Score and its bonus stats and readjusted the Recommended AP of certain monster zones to bring back balance to PvE contents.
In addition, the drop rate of main items at monster zones have been raised so the profits from monster zones with higher recommended AP has been increased, so that you all can hopefully enjoy the fun of PvE and also profit more from it.
This update will bring character bonus based monster balance adjustments as well as making the drop rate for certain Accessories at monster zones twice as high.
In the future, we would like to bring you more balanced monster zones not by making the monsters there stronger but by giving stronger rewards.