First off, there's something you should know about me: I'm a total, unashamed scrub when it comes to most video games. I'm the king of cheese; the leg-sweeper extraordinaire. If there's an easy mode, I'll take it. And yet, despite all that, I'm loving my time with Iceborne, the hard-edged expansion for Monster Hunter World - itself a breakout success for the long-running, much-loved series, earning 13 million sales and the title of Capcom's best-selling game to date.
Capcom was kind enough to supply early access to Iceborne, and a decent amount of early access too - it's been sitting on my PS4's hard-drive for well over a month. And, for the most part, I've been absolutely terrified of it. Iceborne is best seen as an analogue of the old G Rank editions that used to follow in the wake of mainline handheld Monster Hunter games, folding in the base game along with a suite of new features and some truly testing challenges. Iceborne does all that, but being an expansion to Monster Hunter World it gets straight down to business, its opening monster - the bastard ice-shark Beotodus - not being shy in savaging new players. We're not in Astera anymore, Toto.
Iceborne players should, in theory, be prepared for Beotodus, given that you can't even knock on the front door of Hoarfrost, the new area introduced in the expansion, without having first completed the base Monster Hunter game. Going back to my original save file, I realised that - shock horror! - I couldn't even quite claim to having done that; despite some 80 hours invested, I stopped playing while in the midst of taking down the final three elder dragons. Blame my ability to get sidetracked by one of the countless other diversions in Monster Hunter World, or my desire to simply go out into the wilds and run alongside my beloved Paolumu one more time.
Monster Hunter: World on PC has seen its final new monster introduced in the form of Leshen. While a new expansion is still an age away for PC players, there’s no better time to jump in and begin building up those hunter ranks and creating all that good gear. So in order to level the skill gap between dedicated and infrequent players, this guide will bring everyone up to speed with what to expect in this deceptively taxing game.
The console release of the Monster Hunter World: Iceborne is almost upon us. While we have to wait forever for the same stuff to come to PC, we can at least see exactly what is coming to the PC version next year. We’ve updated our guide with just about everything you could possibly ever want to know about the latest expansion that we know so far, including the newest monster reveals.
In March last year, Monster Hunter World reached an extraordinary milestone. Having shipped 7.9m copies, it became Capcom's best-selling game of all time - surpassing not only all previous entries in the Monster Hunter franchise, but also every single Resident Evil title.
A year on, Monster Hunter World is still a massive game that consistently ranks in Steam's top 10 most-played list, with a concurrent player count of 51k (at time of writing). And the developer's also showing no signs of slowing down: with the massive paid expansion Iceborne set to launch in full on 6th September, and the promise of free updates in future.
To reflect on Monster Hunter World's continuing success and Capcom's future plans for the franchise, I sat down with producer Ryozo Tsujimoto and directors Kaname Fujioka and Daisuke Ichihara at this year's Gamescom, where we discussed everything from crunch to next-generation games.
The console release of the Monster Hunter World: Iceborne is almost upon us. While we have to wait forever for the same stuff to come to PC, we can at least see exactly what is coming to the PC version next year. We’ve updated our guide with just about everything you could possibly ever want to know about the latest expansion that we know so far, including the newest monster reveals.
Monster Hunter: World has enjoyed loads of free updates since it launched on PC in August 2018. These seem tiny in comparison to the upcoming Monster Hunter: World Iceborne expansion, which promises to be "massive," and comparable in size to the old Ultimate and G Rank versions. Iceborne is out now on console but we still have to wait a while yet until January 2020 to play it on PC just like we did with the base game launch.
Iceborne will feature a whole story campaign set after the events of Monster Hunter: World, including a new area and changes to the existing world. The big new baddie is the Elder Dragon called Velkhana. We've seen a bunch of new Iceborne videos since the announcement: everything from new monster showcases, the new Clutch Claw, developer interviews, and story trailers. We've picked the best below to tell you what you need to know about the expansion.
Read on for the full Monster Hunter: World Iceborne details from E3, Gamescom, and its console launch.
Capcom released a trailer for Iceborne just for PC players showing off the game in 4k at 60FPS. Here are the PC-specific additions coming to Iceborne according to the trailer:
During a Rapid-Fire interview with Game Informer, producer Ryozo Tsujimoto said, "Iceborne basically completes World, so it will be the last expansion." That's a bit of a bummer, but we can assume this is due to the studio being hard at work on World's followup, which will hopefully have a more timely PC version.
But Capcom isn't completely hanging up Monster Hunter: World after Iceborne. "We're planning a lot of the updates for the future," said Tsujimoto. Just don't expect many new mechanics, areas, or monsters following Iceborne.
Here's Capcom's Iceborne livestream, with half an hour of details on the new expansion and plenty of footage showing off its new monsters, hunter abilities, and new region. More on all of those below.
It's snowing in monsterland. Iceborne is adding a whole new area to World, and it sounds like it's not going to be a single map. Capcom's developers explained that you'll open up new parts of the Hoarfrost Reach as Iceborne's story progresses. They said it'll become fully explorable by the midpoint of the new campaign, and that "in the end it'll be the largest region in Monster Hunter: World so far."
The Hoarfrost Reach is covered in thick, fluffy snow, with new endemic wildlife including popos, a returning creature from past games. It's cold, which means the Hoarfrost Reach will drain your stamina faster than usual unless you scrounge some hot peppers to make a Hot Drink, which will offset the chill. There are also hot springs you can hang out in to warm up.
During Game Informer's Rapid-Fire interview, producer Ryozo Tsujimoto said that the story of Iceborne will take place half in Hoarfrost Reach and half in the old continent, so areas like the Ancient Forest or Coral Highlands.
The new developer diary from Capcom shows off a new gathering hub for players in Iceborne called Seliana, which seams like a great place to relax in the frigid climate.
As well as facilitating player interaction, the new hub will also streamline the process of gearing up for a fight by enabling quick access to facilities including the Smithy, Resource Center, the Botanical Research Center, and Argosy. There are still "transitional periods," but the number of loading screens will be reduced.
Iceborne will add brand new Raider Rides, an alternative to fast travel where you can ride on the back of a monster. Capcom says that while you won't be able to control the monster directly like a mount (it is still wild, after all), it can be instructed to either carry you to a map location of your choosing or follow the tracks of other nearby monsters.
Iceborne will continue Monster Hunter: World's story with a big new location and a new rank: Master Rank. Capcom says it's essentially G-Rank from past Monster Hunter games.
The most exciting of Iceborne's new features, at least for hunters who still like whoopin' up on its current bestiary, are its new hunter actions. Here's a major one: You'll be able to use the slinger with your weapon drawn, on every single weapon type. Greatsword, dual blades, bowgun, doesn't matter. That's going to be hugely convenient for getting off flash pods mid-battle.
Your slinger also has a new feature called the Clutch Claw, which is pretty much what it sounds like. It lets you grapple onto a monster from range, and all of the game's weapons will have combos that make use of the Clutch Claw in some way. More on that below.
A basic, weapon-agnostic move is called the Flinch Shot. Grapple onto a monster's head and unload your entire inventory of flash pods to send the monster hurtling in the other direction. Used strategically, you can smash them into walls or traps this way.
Capcom gave some other examples, like the dual blades being able to grapple onto a monster mid-combo. A greatsword combo move uses the slinger to make a monster flinch, so you can deliver the slow finishing blow to the head.
There are also going to be new mods for the light bowgun, including one that let you reload ammo while evading.
Capcom didn't talk about any new weapons being added to Iceborne, but we're hoping the new gear from the new monsters have some special designs, up there with the likes of the Wyvern Ignition. Fingers crossed.
The Clutch Claw will work like a grappling hook that you can use when readying your Slinger to attach yourself to monsters. Each weapon can be used in combination with the Clutch Claw and each will be getting new weapon abilities as well. Capcom released the trailer above summing up the Clutch Claw itself. They've also released individual videos showing the Clutch Claw in combination with heavy weapons, light weapons, and technical weapons.
This is the kind of exciting, small change that could dramatically improve the feel of hunts. In Monster Hunter games up until now, monsters could only have two health pools: one for solo hunts, and one with roughly double health for two or more players. This made two or three player hunts a slog, but Capcom has a better way.
In Iceborne, there's a new health pool between the two that should feel better tuned for the player count. More importantly, it scales dynamically. If someone disconnects from the session, the monster's health with adjust accordingly. The best part? The feature will come as an update to all players, not just Iceborne. Neat!
Speaking to Eurogamer, Capcom explained Iceborne's new Hunter Helper system, which rewards veteran players for helping low rank players with quests.
"We've also got a system in place called Hunter Helper, so if you haven't finished World yet and want to catch up so you can play Iceborne, your friends who are a higher rank than you will actually get rewards by playing quests with you and helping you finish up your storyline," explained Iceborne directors Kaname Fujioka and Daisuke Ichihara.
"We understand there are people who are still part-way along the journey on this game, and we can reassure them it's definitely something you don't need to think 'it's not for you' just because you haven't finished yet, or because you still haven't reached a certain rank."
In a sit-down with Game Informer, Capcom revealed that new Palico gadgets are on the way in Iceborne. We heard about one in particular, which allows a Palico to revive their hunter after fainting. That's an incredibly useful tool, especially on tougher quests with low life counts.
Velkhana - A new Elder Dragon, and Iceborne's new big bad. Velkhana uses ice attacks, but Capcom says that naturally, since it's a mysterious, ancient creature, there's more to it than that. Expect a twist.
Capcom's new trailer, above, introduces the legend of the Old Everwyrm, something that has the power to destroy ecosystems. It seems like the legend is somehow related to Velkhana, or perhaps is Velkhana?
Zinogre - The sharp, angry dog is making a return in Iceborne. In Iceborne, Capcom describes the Zinogre as having a "thunderous howl, imposing stance, and dynamic gameplay mechanics paired with epic custom battle music" that creates memorable hunts.
Brachydios - This punchy wyvern is making its return from MH3 Ultimate. Instead of sharp claws, the Brachydios has two blunt stumps coated in highly explosive green slime. The creature can activate its slime to make its punches explosives, but water attacks are particularly effective against it.
Tigrex - The Tigrex is a returning monster that first appeared in Monster Hunter Freedom 2. The Tigrex is known for its ear-piercing screams and brute strength rather than elemental attacks. In the short video above it can be seen throwing rocks for a huge area of effect attack.
Shrieking Legiana - A new variant of Legiana, the Shrieking Legiana is known to slow its prey with a freezing wind it emits. After slowing prey to a crawl, it can follow up with elemental ice attacks seen in the short preview above.
Nargacuga - A returning favorite, Capcom says he'll appear around the halfway point in the story. Interestingly, the footage of Nargacuga showed him appearing in the Ancient Forest, the strongest evidence that Iceborne will promise some big changes for the existing World regions. Capcom says "as usual, he's no pushover!" and that he has all his old movesets plus some crafty new moves. He's fond of turf wars and is definitely going to kick Rathalos's ass.
Banbaro - A new brute wyvern monsters who shows up early in Iceborne. He has a straightforward moveset that's mostly built around charging straight at you, but his giant horns will pick up anything in his path. That means Banbaro can end up hurling boulders or full-on trees at you while he charges.
Beotodus - Described as the first large monster you'll fight in Iceborne. He's the snow version of the fishy Jyuratodus, submerging himself in thick snow drifts and popping out to ruin your day. Capcom says getting him out of the snow will be the trick.
Barioth - The giant, cat-like wyvern Barioth, ruler of the Hoarfrost Reach, is returning to sink its teeth into some poor Popo and hunters. Thanks to Game Informer for the exclusive first-look at a turf war between the Barioth and Banbaro.
Glavenus - Check out the sword-tailed brute monster Glavenus in the trailer above. The video shows off its signature move, sharpening its tail along the ground.
Gamescom was the last big show before Monster Hunter World: Iceborne has its first wave of releases, and we got a few updates to previously teased monsters, and even the tease of a new underwater Elder Dragon. We’ve updated our guide with just about everything you could possibly ever want to know about the latest expansion that we know so far, including the release month..
It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. That’s not all, though. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support.
In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.
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