Monster Hunter: World

There are Monster Hunter: World mods that make the game a bit more convenient, giving you more information on monster health or highlighting items to make them easier to pick up. Then there are the actual important mods, like the one that turns Nergigante into Thomas the Tank Engine, or these mods, which replace your hunter with comic book characters. Why be a normal hunter when you could be Iron Man, equipped with Thor's hammer and Captain America's shield for good measure?

This mod, called "I' m iron man" (I love that unnecessary space) comes in a few pieces. There are male and female Iron Man armor variants, a skin replacing the sword and shield weapon Grand Barong, and another weapon reskin that turns some Kulve Taroth silver weapons into a pair of Infinity Gauntlets.

I was pretty into modder crimsonfaust's Iron Man mod until I saw their One Punch Man mod, which looks exactly the right amount of stupid to be a great mod. If you're not familiar with One Punch man, all you need to know is that he's a normal guy who did 100 push-ups, 100 sit-ups, 100 squats, and ran 10 kilometers every day, and then got so strong he can destroy anything in a single punch.

This mod makes you look like the wonderfully dopey One Punch Man, though it does not, I need to point out, make you KO monsters in a single hit.

Still, it's pretty great. Here's another video of someone using the mod, punching monsters into submission.

If neither comic book man is quite what you're looking for, don't forget you can also play MHW as Geralt of Rivia in a special quest right now.

Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

Monster Hunter: World has a couple of crossover events, but the most ambitious puts us in the shoes of Geralt of Rivia as he hunts down the monster that transported him and a Nekker to the forest. This turns out to be the Leshen who has taken up residence in the Ancient Forest and disturbed the natural order. You’ll therefore need to put it down.

Those new to hunting monsters, or if you just need to find a particular monster guide to get up to Hunter Rank 16 – needed to start this quest – should head over to our [cms-block] hub for a plethora of guides.

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Monster Hunter: World - contact@rockpapershotgun.com (Alice O'Connor)

Encouraging LARPing, Capcom have announced that Monster Hunter: World‘s icy Iceborne expansion won’t arrive on PC until we’re already wrapped up in scarves and mittens, coming our way this winter after a console debut in September. Yes, it is unfortunate that our version is still lagging behind, but isn’t it fitting to be exploring an icy island while huddling around your PC for warmth? That’s more IMMERSIVE than any light-up keyboard. Capcom blasted a load of details and videos about the expansion last night, including a look at a beastie swimming through snow with its horn poking out like a shark’s fin. Nope!

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Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

With the brand new Witcher update finally hitting PC this week, there was more news on exactly what to expect from Monster Hunter World: Iceborne. Hunters will be crossing the sea to the new region known as Hoarfrost Reach, where despite the cold forest being a seemingly inhabitable tundra on the surface, it’s teeming with life. We’ll go over all of what has been revealed and what to expect in the coming expansion.

In order to prepare for the new expansion that will be coming at some point, check out our extensive [cms-block] to get up to speed with the basics, as well as all the more in-depth strategies for item crafting and individual monster fights. While the free updates are still happening for the base game, we should probably begin with the hottest news and show everything we know about .

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Monster Hunter: World

Following on from the gameplay trailer reveal of Monster Hunter World expansion Iceborne, Capcom has shared a few more details on what players can expect to see when the paid update hits PS4 and Xbox One on 6th September.

As previously announced, Iceborne, which requires the Monster Hunter World base game to play, will introduce a brand-new story - picking up after the ending of the main game - as well as new monsters, and a new high-level rank. The latter, one step above High Rank, will be known as Master Rank, and is analogous to the G Rank seen in previous Monster Hunter games.

In many ways, though, the star of the show in Iceborne will be its new biome, known as Hoarfrost Reach - a snowy, extremely cold area that distinguishes itself from the base game both visually and in terms of its new gameplay elements. The extreme cold will, for instance, decrease hunters' stamina, making it much harder to battle the area's formidable creatures. Thankfully, effects of the cold can be countered (in much the same way as it could in earlier Monster Hunter games) by drinking Hot Drinks.

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Monster Hunter: World - MHW_CAPCOM




From Friday, June 7 00:00 to Thursday, June 20 23:59 UTC, an extremely dangerous tempered form of an elder dragon, known as an "arch-tempered monster" will be blasting onto Steam!

Accept the new Event Quest "The Heralds of Destruction Cry" to take on an Arch-tempered Nergigante.
 ・Arch-tempered monsters can be distinguished from their normal counterparts by
  their slight metallic gleam.
 ・When taking on this Event Quest, the color of the frame around the monster icon
  will be different than usual, so keep an eye out!
 ・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
 ・Please note that the availability of this quest is subject to change without prior notice.

Craftable equipment:
 ・Nergigante γ armor series

Important:
The latest version of MONSTER HUNTER: WORLD is revision number 167541.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World

Ahead of tonight's planned Monster Hunter World Spring Update livestream, Capcom has offered a sizeable new gameplay trailer showcasing the game's previously announced Iceborne expansion, which now has a release date of 6th September.

I could probably just write the word NARGACUGA in massive letters and be done with it, but there's a whole lot more on show in Iceborne's beefy new trailer, which aired as part of Sony's State of Play livestream. Alongside a glimpse of the snowy wastes that form Monster Hunter World's new biome in Iceborne, the trailer offers a look at some of the new and returning beasts that fearless hunters will be up against, come 6th September.

Following the trailer reveal, Capcom confirmed that Iceborne's newly unveiled September release date applies to both PlayStation 4 and Xbox One. However, Monster Hunter World players on PC will unfortunately need to wait a little longer for the expansion; at present, it's scheduled to reach the platform some time "this winter".

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Monster Hunter: World

The Monster Hunter: World crossover event with The Witcher 3: Wild Hunt has kicked off, meaning you can venture around the New World as Geralt of Rivia.

The event introduces a new permanent contract called Trouble in the Ancient Forest, which you’ll be able to start if you’re Hunter Rank 16 or higher. Just hop into the game and look for a group of Felynes on the deck of the Astera in the trade yard.

Once you talk with them, you’ll be invited to the Research Base, which is where you’ll get your introduction to Geralt, who will agree to look into some strange events going on in the Ancient Forest. At this point, you can start playing as good old Geralt right away, heading straight into the quest. He's equipped with a special version of Monster Hunter: World's sword and shield that looks just like the pair of steel and silver swords he uses in The Witcher 3.

Geralt’s English lines are performed by Doug Cockle, who voiced him in The Witcher series. It’s a good thing too, because he has a lot of lines from what I’ve seen so far. Geralt sets to work investigating right away, constantly muttering to himself as he examines the carcass of an aptonoth.

This contract is available permanently, so there’s no rush on getting this one done. However, you’ll only have from May 17-30 to take on Ciri’s half of the crossover, which is a multiplayer hunt for a much tougher beast.

The content update includes a patch, and you can find the details about that over on Steam.

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

Ol’ Geralt has gone tumbling through another magical portal, this time travelling from the world of The Witcher 3 to Monster Hunter: World. The crossover event lets us play as Geralt to track and murder a Witcher monster, the leshen treeman, with his usual Witching ways. Do so and you can get his armour and sword, plus a gruesome outfit for your Palico catfriend. A second, tougher part of the crossover starring Ciri will follow later this month with her gear as rewards, but only for a few weeks.

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Monster Hunter: World - MHW_CAPCOM
On Thursday, May 9 at 00:00 a.m. UTC, we released our sixth title update, which included major new content, high resolution textures, and some bug fixes.

Important:
By default, Steam will automatically download both the game and High Resolution Texture Pack DLC when the update goes live. To disable the auto-update feature, please follow the steps outlined below before then.

1. Launch the Steam client application
2. Right click on MONSTER HUNTER: WORLD from your Library and select View
 Downloadable Content
3. Uncheck the High Resolution Texture Pack DLC

Major Content
Monster Hunter: World and The Witcher 3: Wild Hunt collaboration content is now on Steam! Check the news for more details!

Major Additions and Changes
Guild Cards: Certain poses or expressions may not be available when using armor or layered armor obtainable via the Witcher 3: Wild Hunt content.

Simplified Chinese: New words have been added to the banned word list for Simplified Chinese. A feature has been added to allow a player's or Palico's name to be edited if it contains any word from this list prior to update 6.00.

Bug Fixes
Mantle Duration: A bug has been fixed where the duration of an active mantle would continue to count down even if the player idled, or was equipped with one of the following weapons drawn: Switch Axe (Sword Mode), Charge Blade (Axe Mode), Light Bowgun, or Heavy Bowgun.

Item Use: A bug has been fixed that allowed players to use an item unintentionally. When a weapon is drawn, players can either press X two times to sheathe their weapon and consume an item, or hold down X once to do both actions consecutively. However, if the Dash Settings are changed to allow running by using both the Left Stick and R button, players could use an item unintentionally if they held down the Left Stick while tapping the X button. This has been fixed so that tapping the X button will not consume an item if the player is holding down dash.

Note: This issue does not occur if Dash Settings are set to allow running using only the RB button. If your Dash Settings are set to the Left Stick, this bug occurred when holding down the RB button and tapping the X button, but has also been fixed.

Speed Crawler: A bug has been fixed that caused the Speed Crawler effect to stop working properly after update Ver. 5.2. It is now working as intended.

Dual Blades/Hammer/Hunting Horn/Insect Glaive/Light Bowgun/Heavy Bowgun: A bug has been fixed where a neutral attack would be performed when the player executed an attack with the Left Stick and the attack button while the player was in the middle of a turning animation.

However, if the player performs a Charged Upswing or Charged Brutal Upswing while turning and charging power, the attack is designed to add movement if the game detects that they are holding the Left Stick forward. In this situation, players can perform a neutral Charged Upswing if they input the attack fast enough, and is not considered a bug.

Switch Axe: A bug has been fixed where the damage bonus from the Assassin's Hood specialized tool only applied to the first attack of the Switch Axe's Left Rising Slash in Sword mode instead of all three attacks.

Charge Blade: A bug has been fixed where the visual and sound effect of the Condensed Element Slash would play during a Rising Slash when the player releases the Y button just before Condensed Element Slash finishes charging.

Insect Glaive: A bug has been fixed where the Quick Sheath skill would not activate when sheathing the weapon while the Kinsect is flying.

Light Bowgun/Heavy Bowgun: A bug has been fixed where ammo listed with a Fast or Normal reload speed would not automatically reload when aiming the Light Bowgun or Heavy Bowgun and pressing the Y button just after aiming the weapon. It has been fixed so that it automatically reloads like ammo with a Slow or Very Slow reload speed.

Long Sword: Fixed a bug where players would occasionally initiate a Spirit Blade I attack (RT), rather than a Foresight Slash (RT+ B button), immediately following an Overhead Slash (Y button → Y button).

Zorah Magdaros: Fixed a bug where multiple players attacking with Spread Ammo 3 in their Heavy Bowguns could potentially crash the game while on Zorah Magdaros.

+ Key: Out of consideration for keyboards without the + key, all instances of the + key appearing in keyboard settings and controls guide have been changed to the ; key. The change is a visual one and has no effect on gameplay.

Multiplayer: A bug has been fixed where a monster would be lured to a player's position instead of the location where a slinger was fired during multiplayer quests.

Online Play: A bug has been fixed that allowed those playing the Arch-tempered Kulve Taroth siege to receive rewards without breaking its horns, if they were online for over eight hours and playing the siege at the eight-hour mark.

Equipment Sorting: A bug has been fixed that caused the Kulve Taroth appraisal weapons to be sorted in a strange manner when sorting equipment by Weapon Tree. This issue affected the following weapon types: Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, and Bow.

Quests: A bug has been fixed that would not, under certain circumstances, let players skip the opening cutscene during the Fury of El Dorado quest.

Item Sorting: A bug has been fixed where the position of the item used to command Palicoes would sometimes change after restarting the game from the title menu.

Gastodon: A bug has been fixed where players hiding, whether in the bushes or with the Ghillie Mantle, would be detected if they shot, or shot near, a Gastadon. However, if a player previously discovered by a Gastadon hides again (in a bush or Mantle), and fires at the monster, they will be detected. This is by design.

Display Issue: A bug has been fixed where, in certain resolutions, changing the display mode to Windowed occasionally cause the mouse cursor to appear on screen.

Screen Brightness: A bug has been fixed where adjusting the brightness via the start menu—and then restarting the game without saving—would cause a discrepancy in the brightness values shown in the menu, and the actual current brightness.

Multiplayer: A bug has been fixed in multiplayer where a player could retire from a quest, then rejoin the same quest, and attack a monster without causing it to enter a combat state.

Quests: A bug has been fixed where the 4★ quest, One for the History Books, would not show up in Search SOS --> Low Rank if the player hasn't unlocked the 6★ quest A Colossal Task.

Behemoth: A bug has been fixed that, at 90 FPS or higher, prevented the proper visual effect from appearing whenever Behemoth began to cast Charybdis.

Gallery: A bug has been fixed where, at higher frame rates, the screen would turn dark for a long period of time if players prematurely ended a movie they were watching in the Gallery.

Windows 10: A bug has been fixed that could prevent the player's mouse from operating correctly if it was plugged in after opening Monster Hunter: World.

Mouse Camera Controls: A bug has been fixed where vertical aiming controls for attacks such as the Heavy Bowgun's cluster bombs and the Bow's arc shots would behave as Type 1 controls, despite being set to Type 2. Additionally, an issue where aiming control speed would change based on the Mouse Sensitivity Vertical Bias values has also been fixed.

Other: In addition to the above, this build also contains other minor bug fixes.

Important:
The latest version of MONSTER HUNTER: WORLD is revision number 167541.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
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