The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Alice O'Connor)

Ol’ Geralt has gone tumbling through another magical portal, this time travelling from the world of The Witcher 3 to Monster Hunter: World. The crossover event lets us play as Geralt to track and murder a Witcher monster, the leshen treeman, with his usual Witching ways. Do so and you can get his armour and sword, plus a gruesome outfit for your Palico catfriend. A second, tougher part of the crossover starring Ciri will follow later this month with her gear as rewards, but only for a few weeks.

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Monster Hunter: World - MHW_CAPCOM
On Thursday, May 9 at 00:00 a.m. UTC, we released our sixth title update, which included major new content, high resolution textures, and some bug fixes.

Important:
By default, Steam will automatically download both the game and High Resolution Texture Pack DLC when the update goes live. To disable the auto-update feature, please follow the steps outlined below before then.

1. Launch the Steam client application
2. Right click on MONSTER HUNTER: WORLD from your Library and select View
 Downloadable Content
3. Uncheck the High Resolution Texture Pack DLC

Major Content
Monster Hunter: World and The Witcher 3: Wild Hunt collaboration content is now on Steam! Check the news for more details!

Major Additions and Changes
Guild Cards: Certain poses or expressions may not be available when using armor or layered armor obtainable via the Witcher 3: Wild Hunt content.

Simplified Chinese: New words have been added to the banned word list for Simplified Chinese. A feature has been added to allow a player's or Palico's name to be edited if it contains any word from this list prior to update 6.00.

Bug Fixes
Mantle Duration: A bug has been fixed where the duration of an active mantle would continue to count down even if the player idled, or was equipped with one of the following weapons drawn: Switch Axe (Sword Mode), Charge Blade (Axe Mode), Light Bowgun, or Heavy Bowgun.

Item Use: A bug has been fixed that allowed players to use an item unintentionally. When a weapon is drawn, players can either press X two times to sheathe their weapon and consume an item, or hold down X once to do both actions consecutively. However, if the Dash Settings are changed to allow running by using both the Left Stick and R button, players could use an item unintentionally if they held down the Left Stick while tapping the X button. This has been fixed so that tapping the X button will not consume an item if the player is holding down dash.

Note: This issue does not occur if Dash Settings are set to allow running using only the RB button. If your Dash Settings are set to the Left Stick, this bug occurred when holding down the RB button and tapping the X button, but has also been fixed.

Speed Crawler: A bug has been fixed that caused the Speed Crawler effect to stop working properly after update Ver. 5.2. It is now working as intended.

Dual Blades/Hammer/Hunting Horn/Insect Glaive/Light Bowgun/Heavy Bowgun: A bug has been fixed where a neutral attack would be performed when the player executed an attack with the Left Stick and the attack button while the player was in the middle of a turning animation.

However, if the player performs a Charged Upswing or Charged Brutal Upswing while turning and charging power, the attack is designed to add movement if the game detects that they are holding the Left Stick forward. In this situation, players can perform a neutral Charged Upswing if they input the attack fast enough, and is not considered a bug.

Switch Axe: A bug has been fixed where the damage bonus from the Assassin's Hood specialized tool only applied to the first attack of the Switch Axe's Left Rising Slash in Sword mode instead of all three attacks.

Charge Blade: A bug has been fixed where the visual and sound effect of the Condensed Element Slash would play during a Rising Slash when the player releases the Y button just before Condensed Element Slash finishes charging.

Insect Glaive: A bug has been fixed where the Quick Sheath skill would not activate when sheathing the weapon while the Kinsect is flying.

Light Bowgun/Heavy Bowgun: A bug has been fixed where ammo listed with a Fast or Normal reload speed would not automatically reload when aiming the Light Bowgun or Heavy Bowgun and pressing the Y button just after aiming the weapon. It has been fixed so that it automatically reloads like ammo with a Slow or Very Slow reload speed.

Long Sword: Fixed a bug where players would occasionally initiate a Spirit Blade I attack (RT), rather than a Foresight Slash (RT+ B button), immediately following an Overhead Slash (Y button → Y button).

Zorah Magdaros: Fixed a bug where multiple players attacking with Spread Ammo 3 in their Heavy Bowguns could potentially crash the game while on Zorah Magdaros.

+ Key: Out of consideration for keyboards without the + key, all instances of the + key appearing in keyboard settings and controls guide have been changed to the ; key. The change is a visual one and has no effect on gameplay.

Multiplayer: A bug has been fixed where a monster would be lured to a player's position instead of the location where a slinger was fired during multiplayer quests.

Online Play: A bug has been fixed that allowed those playing the Arch-tempered Kulve Taroth siege to receive rewards without breaking its horns, if they were online for over eight hours and playing the siege at the eight-hour mark.

Equipment Sorting: A bug has been fixed that caused the Kulve Taroth appraisal weapons to be sorted in a strange manner when sorting equipment by Weapon Tree. This issue affected the following weapon types: Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, and Bow.

Quests: A bug has been fixed that would not, under certain circumstances, let players skip the opening cutscene during the Fury of El Dorado quest.

Item Sorting: A bug has been fixed where the position of the item used to command Palicoes would sometimes change after restarting the game from the title menu.

Gastodon: A bug has been fixed where players hiding, whether in the bushes or with the Ghillie Mantle, would be detected if they shot, or shot near, a Gastadon. However, if a player previously discovered by a Gastadon hides again (in a bush or Mantle), and fires at the monster, they will be detected. This is by design.

Display Issue: A bug has been fixed where, in certain resolutions, changing the display mode to Windowed occasionally cause the mouse cursor to appear on screen.

Screen Brightness: A bug has been fixed where adjusting the brightness via the start menu—and then restarting the game without saving—would cause a discrepancy in the brightness values shown in the menu, and the actual current brightness.

Multiplayer: A bug has been fixed in multiplayer where a player could retire from a quest, then rejoin the same quest, and attack a monster without causing it to enter a combat state.

Quests: A bug has been fixed where the 4★ quest, One for the History Books, would not show up in Search SOS --> Low Rank if the player hasn't unlocked the 6★ quest A Colossal Task.

Behemoth: A bug has been fixed that, at 90 FPS or higher, prevented the proper visual effect from appearing whenever Behemoth began to cast Charybdis.

Gallery: A bug has been fixed where, at higher frame rates, the screen would turn dark for a long period of time if players prematurely ended a movie they were watching in the Gallery.

Windows 10: A bug has been fixed that could prevent the player's mouse from operating correctly if it was plugged in after opening Monster Hunter: World.

Mouse Camera Controls: A bug has been fixed where vertical aiming controls for attacks such as the Heavy Bowgun's cluster bombs and the Bow's arc shots would behave as Type 1 controls, despite being set to Type 2. Additionally, an issue where aiming control speed would change based on the Mouse Sensitivity Vertical Bias values has also been fixed.

Other: In addition to the above, this build also contains other minor bug fixes.

Important:
The latest version of MONSTER HUNTER: WORLD is revision number 167541.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Human Fall Flat - contact@rockpapershotgun.com (John Walker)

OK, two things on the agenda. Firstly, I’m heading off on my expedition to attempt to break the Curse Of Steam Charts for the next couple of weeks. I’m returning to Ursidae, Caniformia, to find that ancient temple once more and attempt to appease the enraged spirit of Horace. Hopefully we’ll never speak again!

Secondly, Toby’s back! This week’s Steam Charts are brought to you through the filter of a four year old who was really excited about doing this again, but then got into a right grump about it as soon as we started. But his naming skills remain as excellent as ever.

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PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (John Walker)

Haha, that was funny last week wasn’t it! Remember how we did that whole bit where I had left RPS, but then I was still stuck writing Steam Charts? Heh, they do some good goofs at this site. Anyway, let’s… [looks straight into camera]

(more…)

Monster Hunter: World - MHW_CAPCOM
On Thursday, May 9 at 00:00 a.m. UTC, we will be releasing our sixth title update! Space requirements are listed below.

Game files: approx. 3.3 GB
DLC (High Resolution Texture Pack): approx. 3.5 GB
Note: These figures represent our best estimate at the time of this notice.

Important:
By default, Steam will automatically download both the game and High Resolution Texture Pack DLC when the update goes live. To disable the auto-update feature, please follow the steps outlined below before then.

1. Launch the Steam client application
2. Right click on MONSTER HUNTER: WORLD from your Library and
 select View Downloadable Content
3. Uncheck the High Resolution Texture Pack DLC


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 167353.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World - MHW_CAPCOM


From Friday, April 26 00:00 am to Thursday, May 16 23:59 UTC, the Spring Blossom Fest is coming to Astera!

What is the Spring Blossom Fest?
A seasonal event held at the Gathering Hub.
Visit Astera's Gathering Hub, the Celestial Pursuit, and you'll find it bedecked with decorations, and the staff garbed in their springtime best! The Spring Blossom Fest is a great opportunity to get together with hunters from all over the world!

・During this period, almost all of the previous special Event Quests are available again.
・You'll get some new login bonuses and limited bounties too!
  - As a login bonus, you'll get two Lucky Vouchers plus a Spring Blossom Ticket.
  - For the duration of the event, there will be daily limited bounties where you can earn
  Blossom Fireworks and Spring Blossom Tickets.
・With Spring Blossom Tickets, you'll be able to craft the Blossom armor set, as well as the Felyne
 Butterfly set for your Palico.
・You'll get new backgrounds, titles, and poses for your Guild Card, as well as the Buzzy Bee
 costume for your Poogie.
・The Handler's Busy Bee Dress will be available for a limited time only.
・Items or services at all facilities will be available at reduced costs.
・A special seasonal platter will be available in the Gathering Hub.

Important
:The latest version of MONSTER HUNTER: WORLD is revision number 167353
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World

It's taken its sweet time getting to the platform, but Monster Hunter World players on PC will finally be able to step into the shoes of Geralt of Rivia next month, on May 9th, as part of the game's Witcher collaboration.

Monster Hunter World's Witcher crossover, which arrived on PS4 and Xbox One back in February, consists of a decently sized single-player mission and some multiplayer-enabled questing. The first of these, a new Special Assignment known as Contract: Trouble in the Ancient Forest, is a permanent addition to the game, and is designed for solo hunters at HR16.

It casts players as everybody's favourite beard-y Witcher, Geralt of Rivia (with voice actor Doug Cockle even providing new lines), and features Geralt-exclusive abilities, side quests, multiple endings, and a fight with a familiar Witcher foe - the formidable, forest-dwelling Leshen.

Read more

The Witcher 3: Wild Hunt - contact@rockpapershotgun.com (Dominic Tarason)

After months of lazing around on consoles, Geralt Of Rivia is finally stumbling through the portal to Monster Hunter: World on PC. Capcom have picked May 9th for the debut of this impressively well fleshed-out crossover. It features a fully voiced, branching story mission where you get to play as everyone’s favourite grumpy monster-slayer from The Witcher series, a new monster (plus one variant) from that world. There’s also a trio of big perks to grind for. Dedicated hunters can permanently unlock Geralt, Ciri and horrible Nekkers to fight, or capture to swap your Palico for.

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Monster Hunter: World

Geralt of Rivia may be the Witcher, but his job description has always been monster hunter, which makes his upcoming appearance in Monster Hunter: World perhaps the game’s most sensible crossover event yet. Capcom has announced the collaboration event will kick off on PC May 9, and it’ll feature new quests and Witchery gear to earn.

The Witcher/Monster Hunter crossover is perhaps the most involved mash-up Capcom has created to date. Geralt of Rivia himself appears in the New World, with brand-new gravelly Geralt lines performed by the actors from the original games. Using Geralt’s silver sword, you’ll have to hunt down a Leshen, which you may remember as an antlered forest abomination from The Witcher III: Wild Hunt. 

The new special assignment is called Contract: Trouble in the Ancient Forest, and it features several possible endings that depend on the choices you make throughout the quest chain. Finishing the quest provides a bunch of Witcher-themed Monster Hunter goodies, plus materials for crafting a set of Geralt’s armor a sword and shield set based on his trademark silver monster-hunting blade. Oh, and you can craft a Nekker outfit for your Palico.

You’ll need to be Hunter Rank 16 to take on the first new quest, which means you’ll need to have finished the story campaign. Don’t worry if you haven’t gotten around to doing that yet, though—unlike most of the other special events in Monster Hunter: World, this new Witcher quest will be available permanently.

Events like these are typically split into two phases, and this is no exception. Starting May 17, the second half of the crossover opens up, which centers on a multiplayer hunting event for the much more powerful Ancient Leshen. That quest will be available to players at Hunter Rank 50 or higher.

More details are available over on Steam.

Monster Hunter: World - MHW_CAPCOM






From Thursday, May 9 00:00 UTC, we'll be releasing the sixth title update, which will include various bug fixes, as well as a special collaboration with "The Witcher 3: Wild Hunt" (Developer: CD PROJEKT RED)!

Major New Features:
In this collaboration, the main protagonist of the Witcher series, Geralt of Rivia, makes an appearance in the New World! A unique quest featuring RPG elements from "The Witcher 3: Wild Hunt" brings a fresh gameplay experience, with newly recorded voiceovers by the original voice actor for Geralt! (English, French, Italian, German, Spanish, Japanese and Monster Hunter Language)

Leshen, a monster from another world, arrives in the New World!
Dwelling deep within the forest, these creatures use their innate magic to control all flora and fauna within their territory.

Special Assignment — Contract: Trouble in the Ancient Forest
・Play as Geralt of Rivia and take on a new special assignment! Go on a quest containing RPG elements from "The Witcher 3: Wild Hunt," and solve mysteries as an expert monster slayer for hire!
・The ending of the quest will depend on your progression through the side objectives!
・Complete the special assignment to earn a special item and gesture, a new guild card background, as well as poses and titles.
・You can also earn materials to craft the "Geralt α" full armor set and the "Witcher's Silver Sword" sword & shield! Furthermore, completing special objectives will earn you a critical bounty that, if completed, allows you to get the materials needed to craft the "Cursed Staff α" weapon, and the "Nekker α" full armor set for your Palico when completed!
・Special assignment "Contract: Trouble in the Ancient Forest" is a single player only quest where you get to play as Geralt of Rivia.

Note: This special assignment will always be available.

Event Quest (From May 17) — Contract: Woodland Spirit
・The difficulty for this quest is similar to Death March! difficulty in The Witcher 3: Wild Hunt.
・Complete the quest to earn materials to craft the "Ciri α" full armor set and the "Zireael" dual blades, as well as earn delivery requests that allow you to get the materials needed for the Geralt Layered Armor and Ciri Layered Armor.
・Any bugs related to this quest on other platforms have already been fixed for Steam.

Note: This quest is available from Friday, May 17 00:00 to Thursday, May 30 23:59 UTC.

The Witcher® is a trademark of CD PROJEKT S.A. The Witcher game © CD PROJEKT S.A. All rights reserved.
The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
© CAPCOM CO., LTD. 2018 ALL RIGHTS RESERVED.

Bug Fixes:
-Various bugs are scheduled to be fixed.


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 167353.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/

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