Monster Hunter: World - contact@rockpapershotgun.com (Dominic Tarason)

Capcom are laying a common grumble about Monster Hunter: World on PC to rest in a couple weeks, with the release of an optional HD texture pack. While the PC version of the game is the smoothest, nicest-looking way to play the enormous boss rush, eagle-eyed folks noticed that many textures in the PC release were slightly fuzzier up close than their console equivalents. Not a huge difference, but it was still visible. Capcom smoothed out some of this in last October’s update for the game, but will soon offer players with extra space and VRAM the option to crank everything up further.

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Monster Hunter: World - MHW_CAPCOM
On Thursday, April 4 at 00:00 a.m. UTC, we will release title update 5.2,
which contains some new features.

Major New Features/Design Changes:
- Added support for High Resolution Texture Pack DLC.
 You can change to high resolution in-game textures by downloading
 this pack as free DLC from the Steam store.
 Note: The High Resolution Texture Pack requires at least 40GB of
 free space and 8GB of graphic memory (VRAM). We will provide
 more detailed information on the system requirements after the update.



- Added a "TAA+FXAA" option to Anti-Aliasing in the Advanced Graphics Settings.

- When selecting "Take All" at the rewards screen after completing a quest,
 a list of all items received will now be displayed.

- Added a new mouse control type that is less sensitive to unintentional movement
 when controlling the Focus Camera with the mouse.

- Added a "Friends Can Join" option to the Private Session Settings.

- Various bug fixes, including localization-related issues.


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 166925.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World - MHW_CAPCOM


From Friday, April 5 00:00 to Thursday, April 18 23:59 UTC, an extremely dangerous tempered form of an elder dragon, known as an "arch-tempered monster" will be blasting onto Steam!

Accept the new Event Quest Emperor of Elder Dragons to take on
an Arch-tempered Xeno'jiiva.
 ・Arch-tempered monsters can be distinguished from their normal counterparts by
  their slight metallic gleam.
 ・When taking on this Event Quest, the color of the frame around the monster icon
  will be different than usual, so keep an eye out!
 ・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
 ・Please note that the availability of this quest is subject to change without prior notice.

Craftable equipment:
 ・Xeno'jiiva γ armor series
 ・Commission Layered Armor


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 166925.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World

Capcom has been courting PC recently, with a bunch of great ports and multiplatform releases, including Monster Hunter: World and Resident Evil 2 Remake. It seems to have paid off for the publisher, as Monster Hunter World didn't just exceed expectations on PC, it was the game's second largest platform. 

We already knew Capcom was happy with how the PC version had performed, but Capcom's marketing director Antoine Molant confirmed just how well it had done. 

"Without getting into details, it’s the second biggest one for Monster Hunter World amongst all platforms, therefore incredibly important," Molant told PCGamesInsider.biz.

The PC release also helped Monster Hunter: World find a greater audience in Europe, where PC is more prominent and there isn't the die-hard audience the series already has in Japan.

"While we always try to treat our various audiences the same way, the Monster Hunter World console versions were the lead platforms, and PC had to be released at a later date," said Molant. "This actually helped as the PC version has had its own window for promotion, PR, marketing. Some countries like Germany or Russia also performed extremely well on the PC front. All of this really increased our success in Europe."

Monster Hunter: World was also the first Capcom game to exceed 10 million units shipped, contributing to a year of record high profits for the publisher. There's an expansion coming later this year, too, if you've still got a monster-slaying itch. 

Check out everything we know about Monster Hunter: World Iceborne

Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

Before the next big expansion of Monster Hunter: World, there’s one more event update which introduces stuff from The Witcher. The update will include a new monster to fight, as well as a hybridisation of both Monster Hunter and Witcher systems to create a unique quest – featuring a playable Geralt of Rivia. This guide will go over all the details we know for the upcoming Witcher event, as well as everything we know so far for the Iceborne expansion.

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Monster Hunter: World - MHW_CAPCOM


From Friday, March 22 00:00 to Thursday, April 4 23:59 UTC, an extremely dangerous tempered form of an elder dragon, known as an "arch-tempered monster" will be treading onto Steam!

Accept the new Event Quest Undying Alpenglow to take on
an Arch-tempered Zorah Magdaros.
 ・Arch-tempered monsters can be distinguished from their normal counterparts
  by their slight metallic gleam.
 ・When taking on this Event Quest, the color of the frame around the monster icon
  will be different than usual, so keep an eye out!
 ・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
 ・Please note that the availability of this quest is subject to change without prior notice.

Craftable equipment:
 ・Zorah γ armor series
 ・Origin Layered Armor


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 166925.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World - MHW_CAPCOM
On Thursday, March 7 at 00:00 a.m. UTC, an event data update patch will be
released that will contain several bug fixes.

The newest version of MONSTER HUNTER: WORLD released tomorrow
will be revision number 166925. (The current version is revision number 166849.)
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same
update version as you.


Important:
For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
Monster Hunter: World

Monster Hunter: World has enjoyed loads of free updates since it launched on PC in August 2018. These seem tiny in comparison to the upcoming Monster Hunter: World Iceborne expansion, which promises to be "massive," and comparable in size to the old Ultimate and G Rank versions. On May 9, Capcom finally gave us a nice, meaty look at what's coming in Iceborne, including a new Elder Dragon called Velkhana, returning favorite monster Nargacuga, and the ability to use your slinger with your weapon out on every weapon class. Hot damn.

And that wasn't everything. Iceborne will feature a whole story campaign set after the events of Monster Hunter: World, including a new area and changes to the existing world. Capcom's been trickling out more monster reveals and other Iceborne goodies, and we've been collecting them below.

Read on for the full Monster Hunter: World Iceborne details from E3 2019, and everything else we know about the expansion so far.

Monster Hunter World: Iceborne gameplay footage

Here's Capcom's Iceborne livestream, with half an hour of details on the new expansion and plenty of footage showing off its new monsters, hunter abilities, and new region. More on all of those below.

Monster Hunter: World Iceborne is World's only expansion, will conclude the story

During a Rapid-Fire interview with Game Informer, producer Ryozo Tsujimoto said, "Iceborne basically completes World, so it will be the last expansion." That's a bit of a bummer, but we can assume this is due to the studio being hard at work on World's followup, which will hopefully have a more timely PC version.

But Capcom isn't completely hanging up Monster Hunter: World after Iceborne. "We're planning a lot of the updates for the future," said Tsujimoto. Just don't expect many new mechanics, areas, or monsters following Iceborne.

Take a tour of Iceborne with a familiar face

The Handler is back to walk you through the new features of Iceborne while refreshing players of Monster Hunter World's basics.

Iceborne's new location is called the Hoarfrost Reach, and it'll be World's biggest area

It's snowing in monsterland. Iceborne is adding a whole new area to World, and it sounds like it's not going to be a single map. Capcom's developers explained that you'll open up new parts of the Hoarfrost Reach as Iceborne's story progresses. They said it'll become fully explorable by the midpoint of the new campaign, and that "in the end it'll be the largest region in Monster Hunter: World so far."

The Hoarfrost Reach is covered in thick, fluffy snow, with new endemic wildlife including popos, a returning creature from past games. It's cold, which means the Hoarfrost Reach will drain your stamina faster than usual unless you scrounge some hot peppers to make a Hot Drink, which will offset the chill. There are also hot springs you can hang out in to warm up.

Iceborne's story is split 50/50 between Hoarfrost Reach and older locations

During Game Informer's Rapid-Fire interview, producer Ryozo Tsujimoto said that the story of Iceborne will take place half in Hoarfrost Reach and half in the old continent, so areas like the Ancient Forest or Coral Highlands.

That might sound weird considering people want to play in the new area, but it makes sense for Monster Hunter: World's pace. You want to mix up your quest locations to keep things feeling fresh. It'd be a little boring if you were in snow for a dozen hours.

Iceborne will have a new hot spring gathering hub

The new developer diary from Capcom shows off a new gathering hub for players in Iceborne called Seliana, which seams like a great place to relax in the frigid climate. 

As well as facilitating player interaction, the new hub will also streamline the process of gearing up for a fight by enabling quick access to facilities including the Smithy, Resource Center, the Botanical Research Center, and Argosy. There are still "transitional periods," but the number of loading screens will be reduced.

Catch a new Raider Ride to a map pin of your choosing

Iceborne will add brand new Raider Rides, an alternative to fast travel where you can ride on the back of a monster. Capcom says that while you won't be able to control the monster directly like a mount (it is still wild, after all), it can be instructed to either carry you to a map location of your choosing or follow the tracks of other nearby monsters. 

Iceborne's new hunter actions, weapon combos, and Master Rank

Iceborne will continue Monster Hunter: World's story with a big new location and a new rank: Master Rank. Capcom says it's essentially G-Rank from past Monster Hunter games.

The most exciting of Iceborne's new features, at least for hunters who still like whoopin' up on its current bestiary, are its new hunter actions. Here's a major one: You'll be able to use the slinger with your weapon drawn, on every single weapon type. Greatsword, dual blades, bowgun, doesn't matter. That's going to be hugely convenient for getting off flash pods mid-battle.

Your slinger also has a new feature called the Clutch Claw, which is pretty much what it sounds like. It lets you grapple onto a monster from range, and all of the game's weapons will have combos that make use of the Clutch Claw in some way.

A basic, weapon-agnostic move is called the Flinch Shot. Grapple onto a monster's head and unload your entire inventory of flash pods to send the monster hurtling in the other direction. Used strategically, you can smash them into walls or traps this way.

Capcom gave some other examples, like the dual blades being able to grapple onto a monster mid-combo. A greatsword combo move uses the slinger to make a monster flinch, so you can deliver the slow finishing blow to the head.

There are also going to be new mods for the light bowgun, including one that let you reload ammo while evading.

Capcom didn't talk about any new weapons being added to Iceborne, but we're hoping the new gear from the new monsters have some special designs, up there with the likes of the Wyvern Ignition. Fingers crossed.

Iceborne's new monsters

Velkhana - A new Elder Dragon, and Iceborne's new big bad. Velkhana uses ice attacks, but Capcom says that naturally, since it's a mysterious, ancient creature, there's more to it than that. Expect a twist.

Tigrex -  The Tigrex is a returning monster that first appeared in Monster Hunter Freedom 2. The Tigrex is known for its ear-piercing screams and brute strength rather than elemental attacks. In the short video above it can be seen throwing rocks for a huge area of effect attack.

Shrieking Legiana - A new variant of Legiana, the Shrieking Legiana is known to slow its prey with a freezing wind it emits. After slowing prey to a crawl, it can follow up with elemental ice attacks seen in the short preview above.

Nargacuga - A returning favorite, Capcom says he'll appear around the halfway point in the story. Interestingly, the footage of Nargacuga showed him appearing in the Ancient Forest, the strongest evidence that Iceborne will promise some big changes for the existing World regions. Capcom says "as usual, he's no pushover!" and that he has all his old movesets plus some crafty new moves. He's fond of turf wars and is definitely going to kick Rathalos's ass.

Banbaro - A new brute wyvern monsters who shows up early in Iceborne. He has a straightforward moveset that's mostly built around charging straight at you, but his giant horns will pick up anything in his path. That means Banbaro can end up hurling boulders or full-on trees at you while he charges.

Beotodus - Described as the first large monster you'll fight in Iceborne. He's the snow version of the fishy Jyuratodus, submerging himself in thick snow drifts and popping out to ruin your day. Capcom says getting him out of the snow will be the trick.

Barioth - The giant, cat-like wyvern Barioth, ruler of the Hoarfrost Reach, is returning to sink its teeth into some poor Popo and hunters. Thanks to Game Informer for the exclusive first-look at a turf war between the Barioth and Banbaro.

Glavenus - Check out the sword-tailed brute monster Glavenus in the trailer above. The video shows off its signature move, sharpening its tail along the ground. 

The Clutch Claw

The Clutch Claw will work like a grappling hook that you can use when readying your Slinger to attach yourself to monsters. Each weapon can be used in combination with the Clutch Claw and each will be getting new weapon abilities as well. Capcom released the trailers below summing up the Clutch Claw itself and the additions to each weapon.

THE CLUTCH CLAW

HEAVY WEAPONS

LIGHT WEAPONS

TECHNICAL WEAPONS

Monster Hunter World: Iceborne is getting a dynamic difficulty system

This is the kind of exciting, small change that could dramatically improve the feel of hunts. In Monster Hunter games up until now, monsters could only have two health pools: one for solo hunts, and one with roughly double health for two or more players. This made two or three player hunts a slog, but Capcom has a better way.

In Iceborne, there's a new health pool between the two that should feel better tuned for the player count. More importantly, it scales dynamically. If someone disconnects from the session, the monster's health with adjust accordingly. The best part? The feature will come as an update to all players, not just Iceborne. Neat!

Your Palico can revive your hunter in Monster Hunter: World Iceborne

In a sit-down with Game Informer, Capcom revealed that new Palico gadgets are on the way in Iceborne. We heard about one in particular, which allows a Palico to revive their hunter after fainting. That's an incredibly useful tool, especially on tougher quests with low life counts.

Monster Hunter: World

Capcom has never had the closest publisher/platform relationship with the PC, but that appears to be changing. We had to wait the better part of a year for Monster Hunter: World to get from consoles to PC, which wasn't great, but shortly after it did the company acknowledged that sales on the platform "exceeded expectations," which was pleasantly validating. And in a statement released earlier this month, Capcom COO Haruhiro Tsujimoto spelled it out more explicitly: The PC is good. 

The statement is in Japanese, and thus Google translated, which is predictably rough, but the intent is clear enough.

"In addition to focusing on digital, we were able to significantly expand sales in the Asian region in addition to traditional major markets. Utilizing this success experience, we aim to further strengthen digital sales by promoting marketing and promotion that provides information including products more efficiently and more directly to users," Tsujimoto said.   

"Also, from the viewpoint of promoting digital strategy, expansion of PC platform spread can not be overlooked. The sales ratio of the PC version in our main title has been improved every year, and we will strive to further expand sales as an important platform." 

 (The English version of the Capcom COO's page is still stuck in last year, but a Capcom rep said an update should be on the way. I'll update this post when it's available.)

Capcom reiterated the importance of the PC version of Monster Hunter: World earlier this month in its third quarter financial statement, saying that the game "was a phenomenal success" and noting specifically that "the strong performance of the Steam version for PC boosted profits." 

It's also not holding back the PC release of its next big game: Devil May Cry 5 comes to the PC, PlayStation 4, and Xbox One, on March 8. 

Feb 20, 2019
Monster Hunter: World - MHW_CAPCOM
On Thursday, February 21 at 00:00 a.m. UTC, we released an event data update patch that contained several bug fixes.

Bug Fixes:
- Fixed a bug that caused some key configurations to be displayed in an incorrect position when using Ultrawide settings.

- Fixed a bug where, when vignette effects are set to "High," the vignette effect for stealth actually appeared less pronounced than "Normal."

- Fixed a bug where, when vignette effects are set to "High," the vignette effect when a mounted monster goes into a frenzy actually appeared less pronounced than "Normal."

- Fixed a bug that prevented some of the sound effects to play for the endemic life added for the FINAL FANTASY XIV collaboration: Cactuar, Cactuar Cutting, and Flowering Cactuar Cutting.

- Fixed it so that the error code "5098f-MW1" isn't displayed as easily on the guest's side when connection with the host is lost during multiplayer.

- Various localization bug fixes.


Important:
The latest version of MONSTER HUNTER: WORLD is revision number 166849.
You can verify the version number in the top-left corner when you launch the game
in windowed mode.
Keep in mind that you can only match with other players who have the same update
version as you.

For other questions, please visit the official MONSTER HUNTER: WORLD support portal below.
http://www.capcom.com/mhwsupport/
...