Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

Player is harvesting herbs

While weapons and armour are definitely vital in bringing down a target in Monster Hunter World, there are times where the use of items can be the difference between bringing home the hides of your quarry, or failing the hunt. Ingredients can be found out in the wild, and this guide will show you how to craft items out of them, as well as detail which items are the most useful to craft for your monster hunting endeavours.

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Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

While weapons and armour are definitely vital in bringing down a target in Monster Hunter World, there are times where the use of items can be the difference between bringing home the hides of your quarry, or failing the hunt. Ingredients can be found out in the wild, and this guide will show you how to craft items out of them, as well as detail which items are the most useful to craft for your monster hunting endeavours.

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Monster Hunter: World

While our early impressions of Monster Hunter: World's PC release were largely positive, they've soured over the weekend. After 10 more hours of play, and a plenty more between the rest of PC Gamer, it's clear that Monster Hunter: World has a significant crashing problem. We reached out to Capcom for a statement, and luckily the development team is aware of the issue and a fix is on the way. The exact timing hasn't been detailed, but we'd expect to see it before Monster Hunter: World launches on PC on August 9. Until it's fixed, here's what's up and why we think it's happening. 

Over the course of a four hour session, I saw about one crash an hour. Worse, when a crash occurs during a hunt, you lose all progress since the last save. Monster Hunter: World automatically saves after missions, but any significant crafting or item management between hunts goes down the tube. Quick load times are something of a salve, but hopping back into a multiplayer hunt after a crash after too much time disqualifies you for rewards attached to the quest. You'll still get to harvest the beast at the end, but no bonuses for you. 

Considering that hunts can take anywhere from 20 to 45 minutes, and that Monster Hunter: World is a game fundamentally designed around repetition, it is a devastating, unacceptable problem.

So why is it happening? We're not positive, but all signs point toward undue stress on the CPU. Capcom has acknowledged and explained why Monster Hunter: World is such a CPU-heavy game, but it might be too dependent on our PCs' brains in its pre-release state. 

After a few crashes, I kept task manager open on another monitor to keep find a potential bottleneck, and sure enough, my CPU usage was at 100% at the time of every crash. The rest of my hardware didn't see comparable spikes. Both my PCs meet the minimum and recommended spec for Monster Hunter: World, and run smoothly otherwise, so I hesitate to blame hardware outright. I get the impression this is simple bug, as catastrophic as it seems. 

Multiplayer hunts might increase the chances of a crash, as it happened more frequently and on both ends in sessions with friends, but I've experienced them in offline sessions, too. 

Again, this is all before public release. We're still waiting on updated graphics drivers and Capcom's promised fix. It's fairly common to see performance hiccups cleaned up before or shortly after launch, but these particular crashes are common and crippling enough to merit a PSA for anyone expecting a perfect launch.

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Imagine if games were really this pretty.

Words are ill-equipped to describe how dull this week’s Steam Charts truly are. Read on to see how I combat that. But also, thank goodness there’s at least the interesting feature that Plunkbat has, for the first time since it shot to the top of the charts on its release, dropped to third place. Its year-long grip on the top spot was beginning to waver in recent weeks, increasingly finding itself at #2 in the face of a big new release. Now its weakening dominance has seen it slip another spot down. Could Plunkles be seeing its rule coming to an end?

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Monster Hunter: World - contact@rockpapershotgun.com (Katharine Castle)

First impressions on Monster Hunter: World’s PC performance haven’t been stellar, to say the least. Not only are today’s best graphics cards struggling to hit 60fps at 1920×1080 on max graphics settings, but – as our own band of RPS hunters have found out over the weekend – it’s also subject to crashing. A lot>.

Some of these problems will hopefully be fixed with Day One graphics drivers and the like – we’re still just under two weeks away from Monster Hunter: World’s proper release date of August 9, so we’re crossing all fingers and toes that things will improve by then. Other problems, however, might not necessarily have anything to do with your PC’s graphics capability, as Capcom have now said the game’s pretty demanding on the old CPU front as well.

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Monster Hunter: World

We've been testing out the PC version of Monster Hunter: World on a variety of systems to see how it handles and the overall impression has been that it's a demanding port, but one that's loaded with graphics options.

Over on the Resetera forums, in a thread rounding up previews and impressions of the port, Capcom USA's vice president of digital platforms and marketing William Yagi-Bacon weighed in to explain why it's so demanding on the CPU in particular.

"To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don't see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.

"While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set."

Monster Hunter: World comes out on PC on August 9.

Monster Hunter: World

Monster Hunter: World is out on PC, and its weighty action plays surprisingly well on a mouse and keyboard. This is one Japanese PC port you don't need a controller to play, but you will want to tweak some settings before you go out on a hunt, mouse in hand. The mouse and keyboard controls are almost perfect, but with a few sticking points that might tempt you to plug in a controller if you have the option.

Here's an overview of how the controls work, and how to fix the few problems holding mouse and keyboard back.

Monster Hunter can be a menu-heavy game at times and the experience of clicking around the menus with a mouse is superior to pad play. WASD movement feels right, though there's some drag when you're using the mouse to look around. I got used to it quickly, but you can adjust camera speed in the options if you find it irritating. However, I find there is still a touch of lag when looking around that makes the camera feel jumpy at high settings.

Attacks are bound to left-click, right-click, and control, though if you have a thumb button on your mouse that will also trigger the control attack with the default bindings. If you want to assign something else to that button, change the "Mouse 4" binding in the options.

Having all the attack buttons on a mouse works very well. Monster Hunter: World's combos and special attacks are rarely complicated to execute—the most you have to do it press a direction and two attack buttons at once for some special moves. 

I was easily pulling off high-powered long sword combos on a Great Jagras after an hour, though re-angling attacks can feel awkward using WASD. An analogue stick gives you more precision versus WASD's eight directions.

The rest of the movement control bindings show common sense. You run with shift, of course. You grab herbs and mushrooms with right-click when your weapon is sheathed. You roll with space. Dashing around on an expedition feels as natural with a mouse and keyboard as it does with a pad. You can rebind the keys to your preference as well.

There are two main flaws with Monster Hunter: World's mouse and keyboard scheme. The first is lock-on. You lock with F, but the slightest movement of the mouse moves the lock to the next nearby creature. It's basically useless if that's how you choose to play Monster Hunter, though as someone who tends to batter monsters with wide swings and massive weapons, I never feel the need to lock on.

The quick-use item menu is a bigger problem.  

Fixing the item menu

In Monster Hunter you frequently need to take a second to chug a potion or sharpen your weapon. With a pad you can hold a button to bring up a radial menu that lets you flick a stick in the direction of the potion or item you want. Alternatively you can use the bumpers to cycle back and forth through your items.

On mouse and keyboard you hold Q to bring up the radial menu, but then you have to use WASD to point at an item in the circle. This means your character has to stop while you try to select the right thing and, oddly, you can't select items in diagonal positions on the radial menu, only top, bottom, left, and right. Even these are clunky to access. Anjanath isn't going to wait around while you rummage through your bag.

Fortunately, there's a solution. Unfortunately, it means scrapping the handy radial menu entirely. Under the Items and Equipment menu is an option to change the radial menu style to "keyboard" which converts the radial menu to an MMO-style action bar that uses number keys. By pressing F1 - F4 you can bring up different menus that have your items or gestures handily mapped to the number keys similar to something like World of Warcraft.

It's workable, certainly, but reaching to hit F1 and then the 7 key in the middle of a fight still isn't as useful as having a properly functioning radial menu. Why it doesn't work with the mouse instead of WASD is a frustrating mystery.

This is the main area where mouse and keyboard falls short of the pad experience. However, you can flick through your items using the scroll wheel. This can get tense when a dragon is trying to eat your face, but it's doable. 

If you don't own a pad, I wouldn't rush out to buy one just for Monster Hunter: World. I'm impressed by the amount of customisation you can find in the menus; you can even tune the camera speed separately for general looking around and movement while aiming. For ranged classes and anyone who loves using the slinger to pop paratoads, the precision of the mouse is welcome.

Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

Player has mounted and is attacking the Great Jargas

It’s all well and good knowing how to pack a punch, but knowing what to wear when going out on a hunt is just as crucial. Armour in Monster Hunter World comes with its own strengths, weaknesses, and occasionally its own skills that it grants the wearer. It’s always better to equip armour from the same set as they can grant benefits. This guide will detail the types of armour available, as well as which ones are best suited to certain weapons, and how to craft them in the first place.

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Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

Player has just broken part of the Great Jargas

Very early on in Monster Hunter World, you’re given the basic version of each of the fourteen different weapons. They all behave in different ways, with some being very slow to wind up to deal blows, and others opting for a more nimble approach. You can generally get a good idea of what they do by experimenting with them in the Training room, found in your quarters in Astera, but this guide will go over each of the weapon types, analyse their various strengths and weaknesses, and where they are best used.

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Monster Hunter: World - contact@rockpapershotgun.com (Dave Irwin)

It’s been a long time coming, but the Monster Hunter series is finally coming to PC with the big hit: Monster Hunter World. These are hugely complex games that require players to team up, work together, and slay all sorts of big beasties to get more stuff. Console players may have had at least a decade’s head start, so this guide will bring everyone up to speed with what to expect in this deceptively taxing game.

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