Welcome to the patch notes for Steam Hotfix #6. We’ve identified an issue causing difficulties for some steam accounts, which has resulted in players getting browser pop-ups to link their accounts, or getting kicked from games via EAC for having incomplete permissions in their EGS account linking.
If you are still affected by any of these issues, please grab your insurgency.log and send it to: Sandstorm Support
Steam
Fixed an issue where a website would continuously pop-up to request the player to link their Steam and Epic accounts.
Fixed an issue where EAC could kick players from the game if they did not link their Steam and Epic accounts.
Known Issues
There is an issue where unsubscribing from a mod may result in a client crash.
There is an issue where cooking an incendiary grenade will cause it to disappear or fall through the map.
There is an issue where reporting players may be unsuccessful.
There is an issue where the toggle crouch button doesn’t exit from the crouch position. Sprinting or jumping will exit the crouch state.
There are clipping issues on certain cosmetics.
There is an issue where players sometimes spawn with default security cosmetics regardless of their team.
Welcome to the patch notes for Steam Hotfix #5. We will be releasing this update on the morning of Thursday February 10, 2022 Mountain Standard Time. We’ve got some good fixings hot off the griddle, so pull up a seat and tuck in!
Resolved Issues
General
Fixed an issue that caused ragdolls to move erratically after being shot.
Fixed a crash that could occur during Basic Training.
Fixed an issue where the game may crash on Ministry when shooting AI at a specific location.
Fixed multiple clipping issues with the Insurgent hairstyles when equipped with certain facewear and torso cosmetics.
Fixed an issue where players could not properly change settings with a controller.
The controller dead zone can now be set to a minimum of 0.0 in order to disable it (previously restricted to a 0.15 minimum value).
Fixed an issue where the mute buttons were not functioning properly and consistently.
Fixed an issue where the Makarov was seen with incorrect textures at times.
Fixed an issue where the red dot did not always appear on the 4x-1x optic on the M16A2.
Fixed an issue where the store could not be accessed in-game if players owned all available gear sets.
Fixed an issue where “Hide Owned” was applied by default in the in-game store.
Fixed an issue where the in-game store images for Warlord and Peacemaker were missing.
Fixed a smoke exploit that could allow players to see through smoke.
Fixed an issue where weapons occasionally disappeared after vaulting.
Fixed an issue where the VIP occasionally spawned with the incorrect model.
Fixed an issue where the ‘Sport Shirt Top’ was incorrectly named ‘Short Shirt Top’.
Fixed an issue where the ‘Chamber’ slot was unreachable on the M24 and the Mosin-Nagant in the Loadout menu while using a controller.
Fixed an issue where it was not possible to close the notification when unlocking free cosmetics after a player’s first Ambush win using a controller.
Fixed an issue where the Secondary Ammo Carrier was not granting the correct amount of ammunition for the MR 73.
Fixed an issue where the score display in Team Deathmatch and Domination would occasionally not initialise correctly.
Fixed an issue where the available supply points was 10 in Domination, now it is 20 as originally intended.
The notification that indicates to the player that they are banned from a dedicated server now shows the unit of time i.e. minutes, hours or days.
Fixed an issue where the fingers would obstruct the sight picture when ADSing with a weapon equipped with either a 4x or 7x scope with the following gloves: Big Spender, Peacemaker, PMC, Gray Man, and Warlord.
Fixed multiple localization issues across all the supported languages. There will be more improvements and fixes in future updates.
Two-Tone Weapon Skin Colours
The Two-Tone weapon skin colours have been adjusted to more visually represent Sandstorm’s visual guidelines.
Level Improvements
Crossing is now available in matchmaking on console.
Updated the overview maps for the following levels: Crossing, Farmhouse, Hillside, Summit, Powerplant, Precinct, Hideout and Outskirts.
Citadel:
Fixed an issue where players were able to access exploitable areas.
Fixed various visual landscape issues.
Gap:
Fixed an issue where players could get stuck between a wall and a box.
Fixed several minor visual issues on the map.
Ministry:
Fixed an issue where players were able to access exploitable areas.
Outskirts:
Fixed an issue that caused a decal to apply to surrounding objects near the gas station.
Upscaled background textures to 2048p.
Powerplant:
Fixed an issue where the AI would not attack Objective C in Outpost mode.
Fixed an issue where players were able to access exploitable areas.
Precinct:
Fixed a shadow issue at a specific location on the level.
Summit:
Fixed a visual issue on Summit where looking ADS at the ground caused deformation.
Gameplay Improvements
Reduced the supply points of Civilian Amber and Green NVGs to 0 from 2.
AI Improvements
Fixed an issue where the AI could get lost and stuck on Ministry.
Fixed an issue where AI had reduced accuracy indoors due to poor eyesight.
Fixed an issue with clairvoyant AI seeing players through walls.
Fixed an issue where AI was sent to the field without side arms or knives.
Fixed an issue where AI did not know what to do when out of ammo and just stared at the player ominously.
Fixed an issue where AI could not decide on a weapon and just swapped back and forth mid-firefight.
Modding Improvements
Fixed an issue where the mod.io token wasn’t being saved correctly in-game and in the editor.
Added “rescan mod paths” context menu option to the ModData asset which allows you to scan your mod for primary assets again without having to resave the ModData asset.
Modders can now skip the packaging phase when uploading their mod if they wish to re-attempt an upload.
Packaging a mod now cleans the output directory of the mod prior to packaging by default.
ModData asset paths are now scanned in the editor after asset discovery is complete to prevent issues with items and weapon upgrades missing their meshes.
ModData assets can now be renamed to make the organisation of them simpler.
There is a chance unsubscribing from a mod may cause a client crash.
Known Issues
Outskirts map contains low resolution mountains.
Friend colour not functioning as some players expect.
Character has wrong hand position on the AUG when foregrip is attached
Welrod recoil grip texture not rendering correctly
Kobra with 2x magnifier with buckshot causes a flickering.
In Closing
We love Sandstorm just as much as our players and we are proud of all that we’ve accomplished so far, however we realise that there are issues still yet to be addressed and we are dedicated to continuing to fix bugs in our game. All of us here at NWI appreciate your continued patience and understanding as we work to address these issues.
We’d like to invite our players to take part in our Insurgency: Sandstorm Winter Survey. Last year saw an influx of many new players and we would like to get to know all of you better, veterans and new players alike.
We’ve got one more hotfix for those of you on Steam ahead of the holiday break! It will roll out beginning in the morning (Mountain Time) on Thursday, December 16, 2021. The same update will go live on console in January and the exact date will be shared in the new year. We’ll have a fresh set of release notes at that time which will include more console-specific information as well.
Please note that NWI is closed for the holidays so our social and support channels will not be monitored from December 22, 2021 to January 3, 2022.
Release notes are below. We are really looking forward to coming back in the new year with fresh brains and ready to bring you all fresh content, loads of fixes, improved communication, and more! We hope each of you manage to carve out some time for yourself and loved ones; have a great holiday season everyone.
GAMEPLAY IMPROVEMENTS
We heard your feedback about the changes to the commander call-ins. It has been tweaked to make the feature more intuitive for new players.
Added a directional indicator for the autocannon strafe and Apache fire support call-ins.
LEVEL IMPROVEMENTS
Crossing
Fixed an issue where a texture would glitch and could be seen stretched, spanning across a road.
Citadel
Fixed an issue where players were able to reach exploitable areas on rooftops.
Fixed an invisible collision issue that allowed players to stand on top of it unintentionally.
Fixed an issue where a ledge was blocking players from traversing a staircase.
Fixed an exploit location that allowed players to reach unintended heights.
Gap
Fixed an issue where players were able to reach exploitable areas on rooftops.
Fixed an invisible collision issue that allowed players to stand on top of it unintentionally.
Fixed an issue where a ledge was blocking players from traversing a staircase.
Fixed an exploit location that allowed players to reach unintended heights.
Outskirts
Fixed an invisible collision near Objective B on Checkpoint Security.
Fixed an exploit location near Objective A on Ambush.
Powerplant
Fixed a visual issue with the shadows, specifically the ones that appear on water.
Fixed an exploit location that allowed players to reach unintended heights.
Refinery
Fixed an issue where the AI was getting stuck near the spawn point and Objective A on Checkpoint Security.
Summit
Rebuilt some asset systems, navigation, tactical grid, and lighting to help with optimisation.
Tell
Fixed an issue where players could get stuck on top of an outhouse.
Fixed an exploit location that allowed players to climb onto the rooftops.
Tideway
Fixed an issue where players were able to get stuck on a stone half-wall.
Fixed an issue on Push Security where the Insurgents were able to fire explosive launcher rounds into the Security spawn at round start.
RESOLVED ISSUES
Fixed an issue that blocked players on Windows 7 from properly launching the game client.
Reduced occurrences of two or more VIPs spawning at the same time in Ambush.
Fixed an issue where friendly team players would be rewarded 100 points for assassinating their own VIP in Ambush.
Fixed an issue where the cosmetic items in the Peacemaker and Warlord gear sets could not be selected in the Customization Menu - the unlocking issue is a separate known issue.
Removed the NVG Point Shooting item from the Training slot as it serves the same functionality as the Point Shooting Grip in the Underbarrel slot.
Fixed an issue where ammo boxes were missing from Hardcore Checkpoint.
Updated the Peacemaker Top (torso) material.
Fixed an issue where the M4A1 equipped with the Peacemaker would cause the magazine to float in the air after a Speed Reload.
Fixed an issue where the L85A2 equipped with the True Grit limited the magazine count to 1 and could not be resupplied at supply crates.
Fixed an issue where players were able to select a locked class even when the level requirement was not satisfied.
Reduced instances of AI not moving after spawning into a level.
Fixed an issue where the Rocket Barrage sound effects had low audio quality.
Fixed an issue where the Bomber Drones explosion sound effects had low audio quality.
Fixed an issue where equipping the Half Wrap Plain, Half Wrap Black, or Half Wrap White would cause the Insurgent’s hairstyle to disappear.
Fixed a visual issue where the Sport Shirt Top would appear very dark in-game.
Fixed an issue where the Peacemaker cosmetic was not applying on the left arm of the player in 1P view.
Fixed an issue where the ejected magazine from a Vector equipped with the Two-Tone Green weapon skin was appearing comically large.
Fixed an issue where Bomber Drones’ projectiles were exploding in the sky before they reached the ground.
Fixed an issue where the character preview in the Loadout screen was not updating and holding the selected weapon.
The “Warlord Bundle” is now properly named “Praetorian Bundle” in the Bundle section of the in-game store.
Fixed an issue where the weapon model preview disappeared in the Loadout screen when the weapon selection was double clicked.
KNOWN ISSUES
Continuing the trend from our last post: we are still sitting at 1,900+ bugs in our project management software. As we mentioned last time, these represent a whole range of issues, of all shapes and sizes. Below is a snapshot of what is currently on our radar.
There is an issue that could cause players to temporarily lose access to the items inside the Assault Pack DLC.
There is an issue where the Security team will not have a VIP on their team if the selected VIP player swapped teams during the round start countdown.
There is a chance the player that is selected as the VIP may not have the correct VIP cosmetics applied.
There are instances where AI has unusually poor aim accuracy indoors.
There are instances where AI is able to track player location through walls.
There is an issue where the settings can be adjusted but do not save when using a gamepad.
There is an issue where the weapon selection list in the Loadout Menu appears empty after selecting your class before the start of a match. Switching between screens may bring the Loadout Menu back but elements will appear in the wrong positions.
There is an issue where the police badge may be missing on the Urban Warden torso DLC.
Praetorian Bundle Not Unlocking
Some users may be experiencing an issue with these DLC not unlocking in-game. This is a high priority for us and we are actively investigating why and how this is happening. We appreciate your patience as we work to solve this.
The Linux Situation
Hello penguin pals, this message is being written for you by someone who has in their lifetime been a self-described Linux-head. Yes, we are very much aware that EAC announced Proton and Wine compatibility. Please understand however that we would still need to do quite a bit of development work to properly support Linux, and at this point in time we do not have that capacity. Thank you for your understanding!
That’s about it for now! From all of us at NWI, have a great holiday season and we’ll catch you in the new year!
We are currently rolling out a hotfix to address an EAC launching issue. Turns out this was caused by non-ASCII characters in the user's Windows username.
Note: this fix is unrelated to the EAC issues affecting GeForce NOW and Windows 7 users.
RESOLVED ISSUES
Fixed an EAC launching issue which was caused by non-ASCII characters in the user's Windows username
KNOWN ISSUES
There is an anti-cheat issue which is affecting players using Nvidia GeForce NOW from playing online
There is an issue launching the game affecting all Windows 7 users
As always, if you run into any issues please feel free to contact our support team by following this link.
As we mentioned in our Hotfix #1 post, thank you - each and every one of you - for being here with us. Here’s a small update on where we’re at right now:
🖥️ Steam players: we are releasing a second hotfix today so be sure to update your game when you see that option available.
🎮 Console players: we hear you, we really do. We’ll share more information about Operation: Warlord on consoles when we have everything nailed down. Fresh patch notes will be available once that update starts to roll out.
At a more general level: our aim here on the communications team these days (which includes folks working in community, support, and with content creators) is to strive towards transparency. It’s not possible to share all the details about everything - game development has its quirks, after all - but being open with you all is important to us.
Constructive feedback collected through our support team and through our social channels does make its way back to the team working on Insurgency: Sandstorm. With all that, here’s what’s in the Steam Hotfix #2.
RESOLVED ISSUES
Fixed a crash that could occur when AI interacted with objects on community servers.
Fixed an issue where players were getting kicked from servers due to an EAC issue.
Fixed an issue where the Balaclava cosmetic would float above the character in-game when equipped along with headgear.
Fixed an issue where the party leader was unable to kick party members.
Fixed an issue where the Combat Glasses colour variations did not change colours in the Customization menu.
Moved the “Pre-Order Content,” which contained the Peacemaker and Warlord gear sets, under the Gear Sets section in the in-game store.
AI teammates in co-op modes now use the bBots setting to be in line with pre-1.11 behaviour.
Fixed an issue where the new Domination classes were not appearing in the Loadouts menu.
Fixed lighting issues on Outskirts and Hideout.
KNOWN ISSUES
These come to us internally as we continue to playtest Insurgency: Sandstorm on the regular, but also from players who create tickets with our support team. We cannot guarantee that all of these issues will be fixed in future updates as we continuously adjust priorities throughout development.
While the Autocannon strafe fix was implemented per the game’s original design, we have heard your feedback. The design team is looking into how to improve the Commander class’ gameplay features in later updates.
There is an issue where the T-Shirt Frayed (part of the Dissident gear set) is missing the colour variations and currently only showing the blue option.
There is an issue where the P90 default texture is not applied to all optics and upgrades.
There is an issue with fire support being blocked from reaching its coordinates and detonating in the air occurring on multiple maps.
There are issues where players can clip and hide inside rocks on Crossing - reports (do them here!) would be greatly appreciated so we can fix these exploits.
There is an issue where the POLICE badge is missing from the Urban Warden torso cosmetic.
There is an issue where the PMC bottom and Internal Affairs shirt do not morph well.
There is a Security spawn stacking issue on Gap Ambush.
There is an issue with bomber drone audio.
There is an issue where the dropped magazine from the Vector is the incorrect model.
There is an issue where it is not possible to equip the Extended Magazine upgrade on the Aug A3 in the Firing Range.
There is an issue where a team kill on the VIP will award the friendly player 100 points.
There is an audio issue when attempting to go prone in the water.
There is an issue where the weapon model will disappear in the Loadout screen if the selection is double clicked.
There is an issue where there are multiple voice lines that are missing.
There is an issue where the projectiles are invisible when reloading any weapon with the Buckshot Launcher equipped.
There is an issue where the 2x-1x Holographic and 2x-1x Kobra optics are inconsistent in size.
We’ve got a hotfix coming in for those of you on Steam specifically to address the DLC unlocking issue. We are continuing to collect feedback via our support team, and appreciate all of your patience with us as we continue to add to Insurgency: Sandstorm.
Resolved Issues
Fixed an issue where the Peacemaker DLC could not be unlocked or purchased
Fixed an issue where the Warlord DLC could not be unlocked or purchased
Fixed an issue where the Operation: Warlord DLC preview was missing from the in-game store
Known Issues
There is an issue where players are getting kicked from servers due to EAC
There is an issue where players will not receive a notification after purchasing a DLC via the in-game store
There is an issue where the Balaclava Closed cosmetic will appear floating in-game when equipped with any headgear except Bad Day Wrap and Urban Warden Net
There is an issue where pressing the Crouch Toggle button will not remove the Crouch state (players can temporarily work around this issue by performing any other action such as sprint or jumping)
There is an issue where the new Domination classes are not appearing in the Loadouts Menu
There is an issue where character cosmetic previews do not apply until a class is selected
There is an issue where the Autocannon strafe fire support coordinates are not been taken at the time of call-in
There is an issue on Gap Push Objective E that is blocking fire support
Thanks for joining us here to see what’s new in Operation: Warlord, the latest major update for Insurgency: Sandstorm! Please note: while these are being written and published in time for the PC release of this update, all of this content (along with some additional fixes) will arrive on consoles as well. We will share more about that when we have more information available.
Without further ado, read on for what’s new and what’s changed with Operation: Warlord!
-NWI
New Map: Gap
Two worlds collide in Gap. A luxurious hotel and the neighbouring slums are a close-quarters battleground offering intense gameplay where any step could be your last. Tight alleyways, exposed rooftops, opulent hallways, and a gold-plated lobby are only a few of the spaces where confrontation will take place.
Gap was created with the new game mode Ambush in mind. In Gap, players will extract the VIP, winding through the tight alleyways and small interiors. Beyond Ambush, Gap supports the following game modes:
Co-op
Checkpoint Security
Checkpoint Insurgents
Outpost
Survival
Versus
Push Security
Push Insurgents
Frontline
Domination
Firefight
Ambush
New Game Mode: Ambush
We have added a new Versus Mode called Ambush, a single-elimination scenario that was originally introduced in Insurgency (2014). Escort the VIP to the objective as the extracting team (Security), or hunt down and eliminate them as the ambushing team (Insurgents). Check out the Ambush preview video!
This mode is available on the maps below:
Power Plant
Summit
Refinery
Ministry
Gap
Precinct
Hillside
Farmhouse
Citadel
Crossing
Tell
Hideout
A new option to enable or disable VIP selection was added to the Settings Menu under “Allow VIP”. If you do not wish to be selected as the VIP then remember to uncheck this box!
Your first successful extraction in this game mode will grant you both of the new unlockable cosmetic sets: Sporty and Big Spender. Details on these cosmetics can be found below.
New Weapons: P90 and Vector
Operation: Warlord brings two new SMGs to the game: the P90 for Insurgents (5 supply points) and the Vector for Security (6 supply points). Both weapons support Optic, Barrel, and other upgrades, and offer unique iron sights. These specialist weapons are exclusive to the Advisor Class, and offer new and lethal ways to approach combat.
P90
Vector
New Upgrade: Point Shooting Grip
The new Point Shooting Grip is here, adding precision, and changing how close quarters combat is fought out. This new attachment improves hip-firing at close range while including a laser-sight. The Point Shooting Grip is available to both factions on co-op modes only.
New Cosmetics: Unlockable
Operation: Warlord is all about Insurgents going into battle wearing their flashiest gear. They are confident, and they want the enemy to know it. Meanwhile, Security is made up of private contractors each sporting personalised equipment and looking to not be too conspicuous. They’re here to do their jobs.
The Sporty and Big Spender sets are unlocked for the player after their first successful extraction in the new game mode, Ambush.
Sporty - Gaudy and brash, this fighter chooses style over substance.
Sporty (Hairstyle)
Half Wrap Mask (Facewear slot)
Gaudy Sunglasses (Eyewear slot)
Sport Shirt Top (Torso slot)
Big Spender - Privately-contracted, this soldier equips personalized tactical gear.
Elastic Band Goggles (Eyewear slot)
Overdesigned Tac Gloves (Hands slot)
Combat Hoodie with Hood Down (Torso slot)
New Cosmetics: Insurgent Hairstyles
Two new hairstyles have been added to the Insurgents faction:
Sporty
Sweptback
New Cosmetics: Gray Man, PMC, Chrome, and Two-Tone DLCs
New DLC cosmetics are now available for purchase, they are included in the Year 2 pass for those of you who have that either standalone or via the Gold Edition. These cosmetic items can be combined with the others in-game.
Buying these helps us to continue work on Insurgency: Sandstorm post-launch, and we greatly appreciate the support! Here is a breakdown of each cosmetic.
“Gray Man” Gear Set for Insurgents
Gray Man Mask (Facewear slot)
Gray Man Top (Torso slot)
Gray Man Top Camo
Gray Man Bottom (Legs slot)
Gray Man Bottom Camo
Gray Man Gloves (Hands slot)
“Chrome” Weapon Skin Set for Insurgents
Desert Eagle
TOZ-194
AKM
FAL
P90
MP5A2
“PMC” Gear Set for Security
PMC Headset (Headgear slot)
PMC Headset Backwards
PMC Headset Britain
PMC Headset Canada
PMC Headset Germany
PMC Headset Turkey
PMC Headset USA
PMC Glasses (Eyewear slot)
PMC Top (Torso slot)
PMC Bottom (Legs slot)
PMC Gloves (Hands slot)
PMC Boots (Feet slot)
PMC (Left Arm Tattoo slot)
“Two-Tone” Weapon Skin Set for Security
Vector
PF940
M870
VHS-2
M4A1
MP7
To pick up all four Operation: Warlord DLC sets at a reduced individual price on Steam, here.
Additional Cosmetics: Peacemaker and Warlord DLCs
“Peacemaker” Gear Set for Security
Peacemaker Helmet (Headgear slot)
Peacemaker Top (Torso slot)
Peacemaker Gloves (Hands slot)
Peacemaker (Weapon skin)
“Warlord” Gear Set for Insurgents
Warlord Shemagh (Facewear slot)
Warlord Top (Torso slot)
Warlord Bottom (Legs slot)
Warlord Gloves (Hands slot)
Warlord (Weapon skin)
New Feature: In-Game Store
A new in-game store was added for players to find all available DLC from past and current operations in addition to limited time discounts.
Survival Mode Improvements
Increased enemy AI difficulty by decreasing reaction time and increasing accuracy.
Gameplay Improvements
Flashlight brightness levels have been adjusted for consistency for all primary and secondary weapons,
Direct hits from molotov cocktails will no longer cause instant death.
The Fragger class is now broken down into five classes: Assaulter, Advisor, Breacher, Gunner, and Marksman Fraggers.
Night Vision Goggles can now be worn and taken off using one hand. This allows players to keep their weapon on screen and have the ability to fire while toggling.
New 1P and 3P animations added for the toggling of NVGs.
The interact and reload actions are now mapped to the same “X” button when using a gamepad in the Modern controller layout.
Players will no longer sit in spectate mode while a server populates and will now be able to play while waiting for the server to populate.
Voiceover Improvements
Implemented new voiceover triggers for the following events:
Explosive Drone detonates
Bomber Drones finish their run
Insurgents station does not hear entire request
Security station does not hear entire request
Support helicopter fires and misses target
Support helicopter searches for targets
Support helicopter confirms kills
Voiceover lines played in-game are now synced so all players hear the same line.
Static plays when a character is killed while speaking through the radio.
Different reloading voiceover lines play depending on whether the equipped weapon is magazine fed or not.
AI will now always respond back to 'intimidate' voice lines from any player within the vicinity and continue to respond when provoked.
Enemy AI that are blinded by flashbangs will now play a voiceover line.
Fixed an issue where characters would play the Wounded or Suppressed voice lines upon death.
User Experience Improvements
Added two new controller layout schemes called Classic and Modern in the Controls Menu.
Improved readability of teammate indicator icons:
Increased the thickness and opacity of the friendly teammate indicator icon
The icon now flashes when friendly teammates are nearby
Teammate icons now appear around the edges of the screen similar to objective icons
The default colour of party members is now green and more visible by default, this can be adjusted in the Settings Menu if desired.
Updated the Appearance Selection Screen with a gradient and vertically centered the UI elements to be consistent with other screens.
Added audio and visual feedback when collecting ammo from supply crates, performing a full resupply, or scavenging for ammo from weapons on the ground.
Added the scavenge animation when resupplying ammo from a supply crate.
Improved melee attack responsiveness by increasing animation speed and decreasing delay between attacks.
Added icons for each section in the Appearance Screen.
The selected scenario in Local Play will persist after changing maps or lighting scenario.
The last focused position will now be kept when returning to the Main Menu when using controller or keyboard navigation.
Increased the contrast of UI elements in the Appearance Menu to improve readability.
The cursor will remain on the screen while scrolling through menus using a controller.
The “Reset to Default” button in the Settings Menu will no longer move the focus to the first item in the list instead it will remain at the same position.
Added audio feedback when hovering, clicking, and navigating through menus.
Improved the overall layout of the Appearance Screen.
Network service icons are now smaller and more subtle on the Main Menu.
Smoother new Click and Hover sounds used as audio feedback across all interface elements.
Scrollbars now use smooth animation when scrolling with the mouse wheel.
The invite friends pop-up will appear automatically after creating a party.
The weapon held by the character on the Main Menu now features its respective upgrades.
The weapon held by the character on the Main Menu is now the primary weapon equipped in the Loadout Menu.
Added a Fragger and Survivor class in the Loadout Menu so players can build loadout presets for Domination and Survival respectively.
Players who are banned from a community server will receive a message to inform them of the ban duration and reason.
The tactical map will now display faction-specific icons to indicate spawn locations.
Updated the Steam and NWI connection status icons in the Main Menu to be more subtle and reduce visual clutter.
The order of the maps are now displayed in alphabetical order in the Local Play Menu.
Added visual feedback when hovering over the center of the In-game Radial Menu.
Improved navigation between elements in the In-game Radial Menu.
Disabled the ‘setname’ command.
Loadout System Revamp
We have revamped the look and usability of the loadout system. Below are some of the main changes that have been made:
Weapon upgrades and attachments appear in slots surrounding the weapon preview similar to in Insurgency (2014).
The weapon model now occupies more space on screen and can be seen in greater detail.
Improved audio feedback in the Loadout screens.
Added a back button in the Appearance and Loadout screens to reduce mouse travel time when customising characters.
Weapons now point to the left by default.
1.5x optics now appear between the 1x and 2x optics in the Optics list.
The In-game Menu, Class Selection and Customisation, and Loadout Menu layouts have been adjusted to better fit ultrawide monitors.
Attachments will now be previewed on weapons when hovering over their name in the list.
Added an arrow to preview changes on the weight bar to improve visual feedback.
The equipped weapon skin will now be saved until the player decides to remove it.
Enemy AI Improvements
The snap shooting fixes have made gameplay against enemy AI less challenging, to balance this we have increased the reaction speed and accuracy of enemy AI.
Enemies are more coordinated and can use smoke as cover to advance through the level in order to capture objectives more effectively.
Improved enemy navigation towards objective areas.
Enemies now take a longer time to react and fire upon players who are hidden in the shadows.
Reduced occurrences of hip-firing from long ranges.
Enemies will react to live C4 by retreating.
Enemies will not immediately retreat off a lost objective when engaged in combat.
Gunner enemies will search for more effective cover locations to set up.
Scavenged magazines dropped by enemies are now always full.
General improvements to the pathfinding behaviour.
Mod Editor is updated with the 1.11 Operation: Warlord content.
A new Ambush Mode Setup guide will be coming soon on mod.io.
Added navigation buttons to allow users to easily scroll through pictures in the Mods Detailed view.
For community server admins, the Hardcore Checkpoint respawn weapon config can be modified in Game.ini through the RespawnLoadoutsDataAssetPath setting.
Server admins may now use friendly AI without being forced into the solo mode ruleset.
Sharing a mod will no longer initiate the mod being downloaded.
Added new Mutator Events
OnRoundReset
OnGameOver
OnSwapSides
OnCaptureObjectiveChangeOwnership
OnCaptureObjectiveStartCapture
OnCaptureObjectiveProgressReset
OnCaptureObjectiveProgressTick
OnObjectiveDestroyed
OnObjectiveBeginRig
OnObjectiveRigged
Level Design Improvements
Bab
Fixed a wall that was incorrectly blocking bullets.
Citadel
Fixed an exploit on Citadel Push on Objective A giving the Security team an unfair advantage.
Fixed an issue where two blocks on the ground would block players from advancing as intended.
Fixed an issue where players could get stuck on an overhang while walking up the stairs.
Fixed an issue where players were able to climb rocks to reach an exploitable area.
Fixed an issue where certain textures were displaying incorrectly.
Fixed an issue where it was possible for players to crawl underneath a portion of the level.
Crossing
Fixed an exploit on the Checkpoint Insurgents layout where players were able to enter and hide in a minivan.
Fixed an exploit where players could partially hide inside rocks.
Farmhouse
Fixed an exploit on Farmhouse Push on Objective A where a player could stop the objective from being captured.
Hideout
Fixed an issue where a cabinet would disappear and reappear as the player moves around it.
Fixed an issue where players could access an area outside the playable boundaries.
Ministry
Fixed an issue where players were blocked by unbreakable glass.
Outskirts
Fixed an issue where players were able to access an exploitable area on a rooftop.
Precinct
Fixed an exploit location where players were unintentionally able to hide in certain areas.
Fixed an issue where a wall did not connect all the way to a column revealing an empty area.
Range
Fixed a visual issue with the lockers (z-fighting).
Fixed an issue where a piece of sheet metal was clipping through a sandbag.
Refinery
Fixed an issue where an oil derrick was unintentionally blocking bullets.
Tell
Fixed an issue where enemy AI would get stuck after successfully capturing Objective E.
Fixed an issue where the AI would occasionally get stuck upon spawn.
Fixed an issue where an invisible collision obstructed player movement.
Fixed an exploitable area that allowed players to spawn camp the Security team and block the capture of Objective C on Push Insurgents.
Fixed multiple locations where enemy AI would get stuck on the map.
Tideway
Fixed multiple exploit locations where players were able to hide inside a rock.
Fixed and blocked the path to an exploitable area to a rooftop.
Resolved Issues
Fixed a crash when joining a disbanded party.
Fixed an issue where a party invite during a match could cause invitees to return to the Main Menu after accepting the party invite.
Fixed an issue where frame rates would drop when swapping or scavenging weapons.
Fixed an issue where certain weapons from Survival crates could not be properly reloaded.
Fixed an issue where the Ammo display HUD element would show a Drum Magazine instead of a Smoke Grenade when performing an ammo check while using the AK-74 equipped with the smoke launcher active.
Fixed an issue where the 2x and 1x optics would automatically toggle when sprinting in hardcore checkpoint.
Fixed an issue where the “Enter Replay ID” button in the Stats Menu could not always be selected when using a gamepad.
Fixed an issue where the text would overflow inside a drop down menu in the Stats section that affected the Spanish and Brazilian Portuguese languages.
Fixed an issue where part of the UI did not display the correct team colour.
Fixed an issue where dead players would gain objective points after an objective capture in Survival mode.
Fixed an animation issue that could occur when picking up thrown mines by disabling the ability to throw mines. Mines can now only be planted.
Fixed an issue where there was a chance that Checkpoint could unintentionally end in a Draw.
Fixed an issue where the Heavy Breathing audio would not stop when entering a vehicle.
Fixed a localisation issue in the Network Widget where the text was only partially translated.
Fixed an issue where an accessory was not highlighted when exiting its selection screen in the Loadout Menu using a gamepad.
Fixed an issue where certain head and facial hair combinations would be misaligned
Rob and Imperial
Soran and Imperial
Soran and Garibaldi
Fixed an issue where the opacity of the Objective Status Indicator would not appear consistent every time.
Fixed an issue where the Universal Digital weapon skin would not apply on the extended magazine on the MK 17 Mod 0.
Fixed an exploit that allowed players to shoot within restricted areas.
Fixed an issue where the C4 would remain suspended in the air even after the glass panels are shattered.
Fixed text overrun in the Credits Screen in the Turkish language.
Fixed an issue where Replays of maps played in the Night scenario would be replayed with the Day scenario lighting.
Fixed an issue where a random item would be displayed and highlighted when nothing was selected in the Inventory Menu.
Fixed an issue where water bodies would block bullets and not damage the player’s body parts that were submerged.
Fixed an issue where the fire support global and specific cooldown bars were not appearing on the HUD and radial menu.
Fixed an issue where Nvidia highlights are shown in the Settings Menu even when the user does not have an Nvidia GPU.
Fixed an issue where the QTS-11 weapon description found in the Loadout Menu did not have the correct keybinds hooked up.
Fixed an issue where the cosmetics on the character would not update when hovering over the appearance presets until a class was selected.
Fixed an issue where the Desert Hex weapon skin did not apply onto the compensator, flash hider, flashlight and laser attachments on the M45.
Fixed an issue where the Resupply Cooldown UI element does not always appear after the player had walked away from the resupply crate.
Fixed an infinite reload animation issue when spectating a player that was using a shotgun or MR 73.
Fixed an issue where classes that were completely occupied did not appear grey to indicate that all slots have been taken.
Fixed an issue where the order of the explosive slots in-game did not match the Loadout Menu.
Fixed an issue where the autocannon strafe fire support coordinates and orientation were not taken at the time of the callout.
Fixed an issue where the version number text could block players from clicking on elements covered by it.
Fixed the idle animation for the Desert Eagle.
Fixed an issue where players were able to prone in the water.
Fixed an issue where a comma would appear before the spectators list when viewing the scoreboard in Replays.
Fixed an issue where the fingers would appear broken during the ready animation when the player has the AKM or AK-74 equipped with any grip and drum magazine.
Fixed an issue where players could shoot a shotgun without using any ammunition.
Fixed an issue where the locked Achievements Icons were displaying the unlocked icon and vice versa in the Stats Menu.
Fixed an issue where the “Movement” and “Changing Loadout” lessons windows did not close after completion.
Fixed a display issue with the MR 73 in the Loadout Menu that occurred after removing the primary weapon.
Fixed an issue where the Supply Points indicator appeared at the bottom center of the Loadout Screen.
Fixed a visual issue that would cause the screen to flicker when swapping between the Loadouts and Inventory screens in the Customisation Menu.
Fixed an issue where the game type would default to the first option (Versus) when swapping between the factions in the Customise Menu
Known Issues
There is an issue where the Warlord and Peacemaker gearsets do not unlock in-game after purchase and they will be hidden until a fix is made
There is an issue where the Two-Tone Green weapon skins from the Assault Pack are incorrectly named
There is a chance that two VIPs can spawn at the start of an Ambush round.
There is a chance that the VIP can spawn without the correct cosmetics.
When playing your first round of Ambush (After freshly launching the game) there may be a considerable hitch when the VIP player spawns in.
There is an issue where the graphical differences are minimal when changing between Very High and Low Video Quality presets in the Settings Menu.
There is an issue that the weapon preview in the Loadout Menu can disappear after selecting the weapon multiple times.
There is an issue where the character does not appear to be holding a primary or secondary weapon in the Customisation Menu.
There is an issue where the Point Shooting Grip text is not localised.
There is an issue where the new Sport Shirt Top is incorrectly named as Short Shirt Top in the new Sporty cosmetic set.
There is a chance the game will crash upon entering the Main Menu.
There is an issue where Night Vision Goggles remain stuck in the player’s hand if they were killed while toggling.
The ban message notification when attempting to rejoin a server that a player is banned from may have improper localisations and lack of units of time.
There is an animation issue that causes fingers to clip into the MR 73 when performing an Ammo Check with the bipod attachment equipped.
There is an issue where the magazines dropped from a Speed Reload may float in the air when equipping a weapon with the Peacemaker weapon skin.
There is a visual issue that can occur when the player dies while equipped with the Gray Man Mask.
There are clipping issues with the Sporty and Sweptback hairstyles and Insurgent facewear.
Thanks for taking the time to read all this over. We’re looking forward to seeing what you think about Operation: Warlord!