Insurgency: Sandstorm, the eerily realistic military shooter, is hosting a free weekend on Steam, and it starts today. It's not the most relaxing way to spend your weekend, but Sandstorm's one of the best multiplayer shooters around, especially in co-op.
Sandstorm creates lots of explosions of drama without relying on scripted sequences. The AI, if you're playing in PvE, is more than competent, and you'll often find yourself holed up near an objective, nervously peering out of windows as you wait for the assault. Then everything goes to Hell and there's shouting and screaming and dying soldiers trying to crawl to safety.
The sound design is a high point, with allies and enemies chatting and barking away, and gunfire and explosions echoing down city streets. The dramatic shift from a deserted alley to a fire-drenched warzone is more than a bit jarring—just what you want for a lazy weekend inside.
Insurgency: Sandstorm is free on Steam until 10 am PT on June 24.
The developers of excellent multiplayer shooter Insurgency: Sandstorm will add two new maps, two new game modes, a hardcore rule set for every mode, and mod support before the end of the year—all in free updates.
New World Interactive revealed the roadmap for the rest of 2019 yesterday, which also includes night versions of maps, new weapons and upgrades, and improved character customization. It hasn't put an exact date on anything, and says it's "possible that some content may need to get pushed back", but it's aiming to get it all out before the end of the year alongside additions that it hasn't yet announced.
The level editor and mod tools will no doubt be put to good use: the original Insurgency has more than 18,000 mods on the Steam Workshop, and itself started as a Half-Life 2 mod. "That same treatment is coming to Insurgency: Sandstorm as well," the team said. "This includes but is not limited to community created levels, game modes, rulesets, gameplay modifications, factions, weapons, and weapon upgrades." Players will be able to share mods on "either the Steam Workshop or a similar service".
Alongside the roadmap, we got our first look at one of the two new planned maps. It's a snow map, and it's a remake of Sinjar from the original Insurgency. "Characters will breathe cold puffs of air as they run and fight, and they’ll leave snowprints which can be tracked by other players," the team said. It didn't reveal anything about the other planned map, but said it would separately add "a night time version of every map we have", with new equipment such as flashlights, night vision goggles and infrared laser sights. Enemy AI in co-op modes will also be adjusted for the low-light conditions.
In terms of new modes, New World Interactive is adding a PvP tug of war-style mode called Frontline and a co-op horde mode called Outpost, where you defend multiple points. It's also working on a new mode based on Ambush, which was a PvP VIP escort mode in Insurgency, but that won't arrive until next year.
After testing out a hardcore version of its Checkpoint mode, which had slower-than-normal movement, the team is rolling out a hardcore rule set for every mode, available to all community servers. You'll also find a hardcore playlist in the main Play menu, letting you jump in through normal matchmaking. The team is still working out exactly what the hardcore rule set will involve, but expect the slow movement from hardcore Checkpoint to remain. The new rules will arrive "sooner than many of the other things on our roadmap", it said.
If you want more detail on any of the changes, including a look at some of the new weapons and character customisation options coming to the shooter, you can read the full Steam post here.
Gritty, dusty team (and co-op) shooter Insurgency: Sandstorm is coming full circle later this year, as developers New World Interactive unveil mapping and mod support among their 2019 plans. Fitting, considering that the original Insurgency started life as a Half-Life 2 mod. There’s two new maps coming, including one snowy environment to address complaints that there’s far too many rural desert towns in the game right now. Also planned are night-time versions of existing maps, new play-modes, and (for folks who aren’t me) “hardcore” rules for all modes. You can see the full road-map here, or the abridged take below.