Insurgency: Sandstorm - Jonny-Higgins


Hi everyone, ahead of the upcoming update we will be rolling out a new Community Testing Environment or CTE. All Insurgency: Sandstorm owners will see a new app called the “Insurgency: Sandstorm Community Testing Environment” showing up in their Steam libraries in the next few hours, however, you only need to download this if you want to be part of our testing.

What is the CTE?

The CTE is where we test bug fixes, upcoming content, and new features. Please be aware that this is a developer test build of the game and you may encounter unexpected bugs or issues. Content shown in the CTE is not final and may or may not be implemented into the public version.

When will the CTE be available?

The CTE app should show up in your Steam library in the coming hours, however, you will only be able to access the build once the CTE opens at 4pm CET tomorrow, trying to access the CTE before this time will result in the following error.



The CTE will close at the end of the testing phase, for this initial test we will take down the matchmaking servers on Monday morning European time, however, the CTE will be used for testing all future patches/updates, please see our blog or social media closer to time time for details of future tests.

Can I record / stream / discuss the CTE?

There are no restrictions on recording, streaming, or discussing the CTE, however, it’s important to disclose that any footage or feedback is from the testing environment. We will set up dedicated sections of the official forums and Steam discussions at the opening of the CTE.

What is new on the CTE?

When the CTE opens at 4pm CET tomorrow you will be able to preview many of the features of the upcoming February update, some of the highlights can be found below.

General
  • Upgrade to Unreal Engine 4.21
  • Fixed jittering of character movement
  • Improved normal scopes to reduce issues with parts of the weapon disappearing
  • Various performance improvements
Content
  • New “Arcade” mode: Team Deathmatch - Arcade modes will be cycled out regularly for new modes, but all will always be available on community servers.
  • New Weapon: MP5A5
  • New Weapon: MP5A2
  • New Weapon: M240B
  • New Weapon: MG3
  • New Weapon: PF940
  • New “Range” map under Tutorials from the Main Menu where you can test all weapons, upgrades, and equipment in-game against targets or live enemies.
Characters
  • Reduced size of Security Heavy Carrier backpack
  • New Cosmetic: Knuckles Fingerless Hands
  • New Cosmetic: Combat Goggles Eyewear
  • New Cosmetic: Tropentarn Camouflage
  • New Cosmetic: Aviator Eyewear
  • New Cosmetic: One Hole Skull Mask Facewear
  • New Cosmetic: Two Hole Skull Mask Facewear
  • Various new tattoos
Gameplay
  • Improved flashbangs to slow down player movement and look speed of those affected
  • Weapons will “pull back” further when obstructed instead of pointing down when close to an object
  • Reduced shotgun pellet velocity, reducing damage at long range
  • Increased spread of Flechette shotgun shells to be the same as standard shells
  • Increased weight of FAL, G3A3, and Mk 14 EBR
  • Lowered Uzi’s supply cost to 2 in Versus/Coop
  • Lowered Uzi’s supply cost to 4 in Competitive
  • Increased MP7’s Extended Magazine supply cost to 4 in Versus/Coop
  • Increased MP7’s Extended Magazine supply cost to 5 in Competitive
  • Decreased recoil on M249 and PKM
  • Removed AP rounds from M249
  • Increased time to Aim Down Sights for machine guns
  • Set specific Fire Support call in amounts and availability by game mode or “role” (ie Attackers, Defenders)
  • Added Fire Support call in specific cooldowns
  • Increased Fire Support personal cooldown
  • Increased Fire Support cooldowns at start of the round in Versus
  • Removed Gunship from Versus
  • Widened viewing radius of Support Helicopter so door gunners can shoot to the helicopter’s rear
  • Reduced viewing radius of Gunship so it cannot shoot targets at its rear
  • Reduced pilot visibility angle for incoming rockets so helicopters are less likely to dodge
Coop
  • Bots now use all weapons, ammo carriers, armor, and explosives available to their class rather than a set Loadout.
  • LGMS (Laser Guided Molotov System™) removed from Molotovs. Bots are now less accurate the further they are from their target when using all thrown explosives.
  • Fixed bots not ignoring targets in spawn zones correctly.
Competitive
  • New Tiebreaker -If a match ends in a tie, a team will need to get a two point lead over the other team with a faction switch every round.
  • Leaver penalty which prevents players who leave Competitive matches early from immediately requeueing. This is not active in the CTE, but will be in the upcoming update.
  • Improved matchmaking to find better matches with players closer to your skill level
  • Added Security optics to Insurgent classes and vice versa
User Experience
  • Added connectivity issue icon on HUD
  • Made Tactical map show restricted areas
  • Faded out items which can’t be purchased with Supply Points
  • Added info buttons for Supply Points and Weight
  • Added clearer indication of when a team’s reinforcement wave counter increases or decreases
  • Added clearer indication of when a round goes into overtime
  • Added clearer indication of when reloading or a magazine is missing from the weapon
  • When you are using VOIP, your name will no longer appear above the VOIP icon
  • Added average match length and player count of each game mode in Match Preferences
  • Added vote kick for community servers

All features in the CTE are non-final and subject to change. Not all changes are listed above.

Insurgency: Sandstorm - Jonny-Higgins


Starting today at 11AM EDT members from the NWI dev team will be answering questions from the reddit.com/r/insurgency community.

All developer responses will be from the Reddit account /u/OfficialNewWorld.

Keep an eye out for the thread edit at 11AM EDT that signifies the start of the answering session! We will take questions for approximately 1 hour answering live and then return again in a few days to answer some of the additional questions that come up.

We've also been teasing some of the upcoming content on our Twitter and other social media so be sure to follow @InsurgencyGame on Facebook, Twitter, Instagram, and YouTube for more previews.






We look forward to all your questions!

Best,

The New World Interactive Team
Insurgency: Sandstorm - chaton


Hey everyone,

We'd like to extend a huge thanks today to all of you playing Insurgency: Sandstorm! Join us in celebrating the incredible praise heaped on Sandstorm in our new Accolades Trailer.

https://www.youtube.com/watch?v=fkoxRm_sydM
Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay complete with player versus player, competitive matchmaking, and co-operative game modes versus AI set in a fictional, contemporary Middle Eastern conflict.

Your soldier’s appearance, weapons, attachments, armor, and amount of carried ammo are all up to you. Call in airstrikes, request helicopter support, drive vehicles with mounted weapons, and use a wide range of specialist weaponry from grenades to drones to C-4 explosives.



Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and unprecedented audio design that puts the fear back into the genre. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.

Insurgency: Sandstorm is available right now on Steam. A 10% loyalty discount will be given to fans that own the original Insurgency. This additional discount will be offered until the end of March 2019. Note that the Loyalty Discount does not stack with other promotions.

The first major community update was announced last week and will include five weapons, much-requested community features, and new cosmetics.

https://store.steampowered.com/app/581320/Insurgency_Sandstorm/
Insurgency: Sandstorm - Jonny-Higgins
Hi everyone, Jon Higgins here from New World Interactive.

After the successful launch of Insurgency: Sandstorm last month and a busy period over the holiday season, our team would like to give you a brief update on where we are with the game's development and what fans can expect over the coming months.

After the last update on December 21st we gave our team a week off over Christmas and New Year’s to recover and spend some much needed time with family and friends. During this period, however, our community and design teams were spending a huge amount of time reading through hundreds of reviews and comments across Steam, Reddit, YouTube, news sites and more, gathering feedback and prioritising our year ahead.

After reviewing launch and reading your feedback it was clear that our first update needed to focus heavily on quality of life and community features, but also deliver additional content.

We hinted at some future plans in our The Insurgency Legacy Continues blog post back in December, and while we are not yet ready to discuss the full line up of changes for the February update, you can view some confirmed content and features below.




  • Five new weapons including the MP5A5 and MP5A2, which will be available for Security and Insurgent Breacher classes respectively.
  • A new Community Testing Environment right in your Steam Library for easier and more open testing of upcoming updates.
  • Competitive improvements including tiebreaker rounds, leaver penalties, and more.
  • Vote Kick for community servers and additional anti-harassment / griefing measures.
  • Clearer indications around restricted areas, game rules and spawn waves.
  • New cosmetics including Tropentarn camouflage, new gloves, and new eyewear.
  • Some other surprises you might not expect.


In addition to the above, performance and optimisation will continue to be a top priority for us. Players systems and setups vary greatly and it's important we gather as much information as possible. We encourage anybody who is having issues to submit information to our team via the performance discussion and support section of the forums to help us identify and resolve any issues.

We also received a lot of feedback about the in-game community and player behaviour. Our team will be working on various design changes, bug fixes, and other game-based solutions to address or mitigate these issues. However, some of these will require time for us to concept, implement and iterate upon. In the meantime, it is vital that the community aid us and our partners in finding and addressing issues.

As such we have published a new guide detailing the steps you should take if you encounter someone cheating, using game exploits, harassing/abusing players or otherwise griefing, as well as additional documentation regarding Easy Anti-Cheat.

Read more: Community Guidelines - Cheating, Exploits and Harassment.
Read more: Community Guidelines - Easy Anit-Cheat

Two recurring topics regarding in-game player behaviour were vote-kick and in-game reporting options. Our team take player behaviour very seriously and are committed to improving player experience. Some of the changes in the February update should take steps towards this, however, we would like to take this time to clarify our current stance on the above.

In our previous titles, votekicking itself was abused by some players as a means to harass, grief, and troll, so we’ve had some hesitation about adding it to Sandstorm. However, we’ve heard your feedback and we understand that when used responsibly this can be an effective tool in dealing with disruptive players. As such we’ve decided to add it as an option for community servers. We’ll continue to monitor community feedback on this and other systems and make changes accordingly.

We’ve also seen some requests to include an in-game reporting system to deal with these kinds of players. This is something we have discussed, however, creating and managing such a system with investigations and reviews of every reported player would put a great strain on our development and community management resources. Frankly, we’re unable to effectively monitor every single player’s behavior and support such a system. We would rather focus on creating good community tools and automated systems to deal with these kinds of issues and put our resources toward creating content and improving gameplay. That being said, an in-game reporting system is something we might explore in the future, targeted at the most disruptive players. For now, we ask that players follow Community Guidelines - Cheating, Exploits and Harassment.

As we’ve said before, launch is just the beginning for us. We have a huge amount of post-release content planned for Insurgency: Sandstorm, and are excited to bring the game to consoles this year and to explore additional platforms in the future. We will be sharing a lot more news over the coming weeks, so be sure to subscribe to the NWI newsletter, bookmark our blog and follow @InsurgencyGame across social media to stay up to date with all our announcements.

New World Interactive
Insurgency: Sandstorm - New World Interactive
Hello again! Welcome to our guidelines on cheating, exploits, and harassment. In this post, we discuss different levels of abuse and how our community members can help us in dealing with these issues.

Cheating

We have partnered with Easy Anti-Cheat to help us find and ban players who use cheat software, hacks, or custom scripts to disrupt our players’ experiences in Insurgency: Sandstorm. We take cheating very seriously, so we appreciate all of our fans who help us in combating this issue.

If you come across a player that you suspect is cheating or if you find a cheat available for Sandstorm online, please fill out a Cheat Report for Easy Anti-Cheat to investigate. If you’re reporting a cheat for sale/download, please include a link to the relevant site. If you encounter a player who you think is using hacks or cheats, grab the replay ID of the match from the History section of the main menu and it include it in your report. Be sure to watch the replay first and include the approximate time that the player can be seen using a cheat in the report as well.

How to find a replay ID and Steam ID:
  • Go to the Main Menu
  • Select “History”
  • Mouse over the replay, then click “Copy ID” and paste it in your report.
  • Start the replay and go to the scoreboard
  • Click on the suspected player’s name and “Copy Steam ID”. Then paste it in your report.

Click here for the EAC Cheat report: EAC Cheat Report

For more information about EAC, including bans and appeals, check out our EAC post here: Community Guidelines: EAC & Cheating

Exploiting Design Issues

Our team has been working very hard to get Insurgency: Sandstorm to where it is today, and we are still developing improvements and new content for the future. That being said, we have seen some players exploiting bugs in design. Examples of this include:

  • Hiding in rocks/walls
  • Exploiting Out of Bounds areas
  • Glitching into unplayable areas
  • Spawn camping

If a player is exploiting these mechanics or does something that feels unfair (but they’re not necessarily using hacks), please take a screenshot or video along with an explanation of what is happening, and send it to support@newworldinteractive.com so that our team can recreate and address the issue.

Harassment/Trolling/Griefing

We have received some community feedback on issues with toxic players, offensive language, and trolling in Insurgency: Sandstorm. New World Interactive does not condone this type of behavior and we’re taking steps to ensure players are able to effectively deal with this whenever it is encountered. Some of these fixes and additions include:

  • Fixing the mute function so it carries over between rounds.
  • Adding toggleable profanity filters to text chat.
  • Adding spam protection to text chat.
  • The ability to vote to kick players on community servers.

It may take us some time to implement these features, but we are working on various plans to discourage toxic player interactions. We recognize that players intentionally harassing others can be pretty annoying. Whether they’re yelling something racist on the microphone, repeatedly (and purposefully) standing in the line of fire, purposefully teamkilling, or taking other actions that can be considered trolling or griefing, we get that it can be very frustrating or offensive. No matter how irritating this can be, don’t try to confront these players. Shooting them in retaliation or shouting back at them will not solve the issue. Hold Tab, hit that mute button, put those blinders on, and don’t feed the troll.

To see the full list of what’s coming next, check out our Community Update post. We have a ton of content planned for Insurgency: Sandstorm so keep the feedback coming! To report bugs in Sandstorm, check out our Technical FAQ. Having performance issues? Check out our Performance Tips.
Insurgency: Sandstorm - New World Interactive
Hello everyone! We figured it was time to provide a bit of an overview about the third-party system we use to detect hacks & cheats, Easy Anti-Cheat. Our previous titles Insurgency (2014) and Day of Infamy used BattlEye for this purpose, however we switched to EAC for Insurgency: Sandstorm. EAC is one of the industry leaders in game security and Anti-Cheat and is used by many popular games including Fortnite, FarCry 5, Ghost Recon: Wildlands, and fellow indie shooters Squad and World War 3.

What is Easy Anti-Cheat?

EAC, provided by Epic Games, is designed to prevent, detect, and ban cheaters in multiplayer online games. It recognizes cheating software on players’ systems while Sandstorm is running and removes accounts abusing the game with those. EAC is used by a ton of other games and you can see the full list here: EAC Partners

Do I Have to Install EAC?

To play Insurgency: Sandstorm, EAC must be installed together with the game on your computer. When you play our games, you are agreeing to New World Interactive’s Terms & Conditions to allow EAC to to monitor and identify hacks and cheating software in your system while playing the game. We are committed to finding and banning players who use cheats in our game and to do this, EAC must be allowed to run.

I’m Getting EAC Error Codes when I Start Sandstorm. Help!

View EAC’s troubleshooting guide here: EAC: Troubleshooting Guide

If you have followed all of those steps and are still encountering EAC error codes, contact them directly here: EAC: Contact Technical Support

I’ve Been Banned! What Do I Do?

EAC has found cheat software, untrusted and/or unknown system files, debuggers, or otherwise suspicious software on your system or you may have used custom scripts that have caused you to be flagged. If you have received your ban from EAC, you can find a ton of information on how EAC handles bans here: EAC: Account Bans

Please bear in mind EAC has a zero-tolerance policy against cheating.

Make sure to scan your systems regularly for viruses and suspicious files. Don’t download files from untrustworthy sites. Put that anti-virus to work!

If you feel you received a ban in error, submit a ban appeal to EAC here: EAC: Insurgency: Sandstorm Ban Appeal General response time, according to EAC, is 3 to 14 days. While this may seem a bit long, we recommend players submitting appeals refrain from sending multiple tickets as this may increase your response time.

I Found a Cheat for Sandstorm or a Player that is Cheating.

Please fill out a Cheat Report for EAC to investigate. If you’re reporting a cheat for sale/download for Insurgency: Sandstorm, please include a link to the relevant site. If you encounter a player who you suspect is using hacks or cheats, grab the replay ID of the match and the Steam ID of the player and it include it in your report. Be sure to watch the replay first and include the approximate time that the player can be seen using a cheat in the report as well.

How to find a replay ID and Steam ID:
  • Select “History” from the main menu
  • Mouse over the replay, then click “Copy ID” and paste it in your report.
  • Start the replay and go to the scoreboard
  • Click on the suspected player’s name and “Copy Steam ID” then paste it in your report.

Click here for the EAC Cheat report: EAC: Insurgency: Sandstorm Cheat Report

If a player is exploiting game mechanics and does something that feels unfair but they’re not necessarily using hacks, (ie spawn camping, exploiting out of bounds areas, etc.) please take a screenshot or video. Send it along with a timestamp and an explanation of what is happening to our support email below so that our team can recreate and address the issue.


We have worked hard on Insurgency: Sandstorm to provide balanced gameplay for our fans and our team takes cheating very seriously. We appreciate our players out there who have been helping us crack down on cheaters in our game, and we hope that as we continue working with EAC we can keep the amount of players using hacks to a minimum.
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

A lot of people first discover this Pulitzer Prize-winning* column via the Steam pages for their favourite games, and it’s always a pleasure to welcome in new readers to RPS’s most respected feature. So if you’re new, welcome! Please settle in and find out why Steam Charts is the industry’s most respected and revered games journalism.

(more…)

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (Alice O'Connor)

Ho ho ho! John still hasn’t returned after Christmas, missing presumed drowned in egg nog, so I’m filling in today. Valve have already blarbed about 2018’s best-selling games so we’re back on the weekly charts. Last week’s top ten was largely familiar, though catching the tail end of the Steam Winter Sale has introduced a few surprises.

(more…)

Insurgency: Sandstorm - New World Interactive
We are releasing a patch today to address some issues that have popped up since launch and to make other general improvements. This includes new enemies in Coop, changes to Competitive, and more. We hope you all enjoy! Please read on for the details.

Bug Fixes
  • Fixed an issue where first person arms and third person cosmetics could become invisible.
  • Fixed an issue with doors becoming desynchronized for certain players, preventing them from being open or closed.
  • Fixed a bug causing the wrong animation to trigger when performing a speed reload on an empty magazine.
  • Fixed an issue causing mines to float when thrown and not detonate when in proximity to vehicles.
  • Fixed an issue where team-mates mines were triggering on friendly vehicles.
  • Fixed a rare issue where the player could occasionally spawn without any weapon or footstep audio.
  • Fixed an issue where muting players using VoIP would not also mute the radio transmit beep sound effect.
  • Fixed an issue in Push where the defending team would instantly be granted a victory once both teams hit zero waves on the last territorial objective.
  • Fixed an issue where stamina drain from simulated movement wouldn’t update the correct value, causing stuttery movement.
  • Fixed Checkpoint insertion vehicle playing the handbrake sound effect constantly.
  • Fixed an issue where the vehicle crash and suppression effect was being applied when a vehicle changed velocity suddenly.
  • Fixed an issue where the cache objective damaged material was not being reset correctly.
  • Fixed an issue with cosmetic and variation names on the plaque widget.
  • Fixed an issue with bipods and foregrips causing them to be detached from the weapon in third person.
  • Fixed an issue where non-rendered characters could become desynchronized when they were then rendered again.
  • Fixed bot specific cosmetics not applying when changing class most notable on counter-attack bot types.
  • Fixed an issue with the “Skirmish Victory” achievement which was making it unobtainable.
  • Fixed an issue where “Road Hazard” and “J.R. .50” achievements were not reliably obtainable.
  • Fixed an issue where the amount of appearance credits a player has would not be displayed when customizing their character from the post-match screen.
  • Fixed an issue where vaulting could cause the player to fall into the ground.
  • Fixed an issue where the Flight Gloves cosmetic would clip with the hand mesh.
  • Fixed an issue where blood pools were not being created under ragdolls.
  • Fixed an issue with teleporting bones which improves performance when limbs are dismembered.
  • Fixed a bug where vehicle crashing audio could be triggered constantly when colliding with a player.
  • Various bug fixes for localization translations across all languages.
  • Fixed an issue where a cvar could be manipulated through INI files to obtain an unfair advantage.
  • Fixed an issue causing prop vehicles to not be destroyable.
  • Fixed LOD issues on certain Security equipment combinations.
  • Fixed LOD bone issue with the shot sleeve button down cosmetic.
  • Fixed an issue where third person grenade launcher reload animations were not playing.
  • Fixed an issue with foregrip bipod alignment on the Mk 14 EBR first person animations.
  • Fixed an issue with hand clipping with extended magazines on the following weapons:
    • G3A3
    • G36K
    • L85A2
    • SVD
    • Mk 18 CQBR
    • Mk 17 Mod 0
    • M4/M16 platform rifles

Optimization
  • Optimized various props in the game to improve level-specific performance.

Visual Improvements
  • Improved character motion with linear smoothing.
  • Fixed an issue where the characters feet were slightly clipping with the ground.
  • Improved jumping and falling animations.
  • Improved character lower body rotation to be more in sync with velocity.
  • Improved weighting for the Hard Knuckle and Soft Padding gloves.
  • Reduced the size of the MP7 compensator.
  • Added explosive throw animation for third person prone.

Gameplay Improvements
  • Third person spectate is now disabled in Competitive.
  • Adjusted the PK-AS optic cost for Competitive to 2 supply to be consistent with other optic options.
  • Added a 3 second grace period after an objective is captured in Checkpoint, where a player who dies will still respawn if killed within those three seconds after capturing.
  • Improved idle kick:
    • Player is kicked when idle in spawn as the last one standing for 10 seconds.
    • Player is kicked when idle outside of spawn for 30 seconds.
    • Added countdown warning messages in chat log before player is kicked.

  • Adjusted the competitive ruleset team switch timer to be 20 seconds instead of 10 seconds.
  • Insertion vehicles can no longer be destroyed.
  • Tweaks to Competitive player ready requirements:
    • Require at least one player per team to be ready before starting the game on a matchmaking server.
    • Don't end the round instantly if the required player count dips below the minimum.
    • Elimination conditions will be met if a team becomes empty.
    • Match is abandoned if there is no longer the required number of players.

AI Improvements
  • Added new “Elite” enemies. Elite enemies wear distinct clothing and use better equipment, and will sometimes come during counter-attacks.
  • Ensure bots firing rockets are now fully ironsighted for a second before firing.
  • Bots in crouch cover should stand up so they can shoot targets that are below them.
  • Added missing driver for Security insertion vehicles.

User Experience Improvements
  • Added an alert sound which triggers when the ready-check appears in Competitive matchmaking.
  • Requeuing in competitive matchmaking must now be performed manually and is no longer automatic.
  • Added the following options to the audio settings page:
    • “Sound In Background”: toggles whether game will continue playing audio when alt-tabbed.
    • “Mute VoIP Radio Beep”: allows players to mute the VoIP radio transmit beep sound effect triggered when players talk over VoIP.
    • “Mute Voice-Over Radio Beep”: allows players to mute the voice over radio transmit start and end beep sound effects for when ingame characters speak.

  • Updated the first support indicator to be less visually obstructive.
  • Added ruleset “CompetitiveTheater” which has no rule changes, only the loadouts, allowing community servers to create their own.

User Interface Improvements
  • New style for fire mode indicator on the HUD.
  • Updated competitive rank to display current division within the tier. Progression within a tier starts with division 4 and ends with division 1. For example, a player who is at Silver division 1 who increases in rank will go to Gold division 4.
  • Added new 2 round burst icon for weapons that support it (G36K).
  • Updated player level icons with new assets. The beginning Bronze levels should now be properly represented with a layer of moss.
  • Updated VoIP activity icons.
  • Updated loading icons.
  • Fixed antalisasing issues with drum magazine HUD icons.

Map Balance & Fixes
Hideout
  • Moved A Insurgents spawn to a more protected location on Push Security.
  • Reduced camping spots in a few buildings.
  • Moved the A spawn slightly on Push Security.
  • Refined restricted areas on Push Insurgents and Firefight East.
  • Several minor adjustments to improve level flow and balance.

Farmhouse
  • Switched fire particles to blueprints.

Refinery
  • Refined blocking volumes to smooth out player movement.
  • Fixed several minor exploits.
  • Switched fire particles to blueprints.

Summit
  • Expanded restricted area for A Security spawn on Push Security.
  • Refined bot cover nodes.
  • Fixed various exploits.
  • Fixed a certain missing wall.
  • Fixed various rock seams.
  • Fixed various blocking volumes.
  • Fixed various minor issues.

Precinct
  • Cleaned up and refined materials to address performance.
  • Fixed a few issues where the player could get stuck.
  • Fixed an issue where a hallway suddenly became very dark.
  • Fixed an issue where a player could get under the map.
  • Fixed numerous exploits.
  • Added a bit more cover near B on Push Security.
  • Added a bit more cover for objective G on both Checkpoint scenarios.
  • Refined restricted area for A Security spawn, on Push Security.

Crossing
  • Fixed various issues with rocks.
  • Moved insertion point on Checkpoint Security.
Insurgency: Sandstorm - New World Interactive


Hi everyone, Jon here from New World Interactive. After the successful launch of Insurgency: Sandstorm last week, our team would like to give you a brief update on some of the things we are working on and what players can expect in the future.

First of all, we would like to thank each and every one of you who believed in our team and helped make Insurgency: Sandstorm the massive success it is today! It means a lot to our small team, coming from a hobbyist background as modders, to becoming a top seller on Steam at launch.

We would also like to extend an extra special thank you to all of our community who pre-ordered and helped our team test during the alpha and beta stages of development. The game had many rough patches during its development cycle, but thanks to your feedback and suggestions we’ve brought it to the place it is today.



That being said, we are aware that even now there are some issues fans are facing and we would like to outline the steps our team are taking to address them.

The first is the subject of cheaters. As the game rises in popularity we are seeing some users starting to develop and sell hacks for the game. This is an unfortunate consequence of all competitive online games. However, our team are taking a firm stance against anyone found to be using cheats in-game. We recently banned many accounts found to be using cheat software and will continue to be vigilant against anyone who tries to ruin the experience for others by cheating. We encourage the community to report anyone they see cheating or offering hacks for sale to both New World and our anti-cheat partner Easy Anti-Cheat so these users can be permanently banned from the game. On a technical level, our team will continue to look at ways to close any potential exploits and loopholes for future updates. There is also the case of people exploiting the game itself to cheat. This might include spawn camping, or other things that feel unfair to the general gameplay. These issues are also very important to us to address.

All rounds played via NWI matchmaking are recorded and stored on our servers, if you encounter a player you suspect of using hacks please grab the replay id of the match from the History section on the main menu and send it to Easy Anti-cheat report system, along with the users SteamID.

How to find a replay ID and Steam ID:
  • Mouse over the replay, then click “Copy ID” and paste it in your report.
  • Start the replay, go to scoreboard, then click on the suspected player’s name and “Copy Steam ID”. Then paste it in your report.
If you encounter a player who is exploiting game mechanics to do something that feels unfair to the gameplay (ie spawn camping) please take a screenshot or video along with an explanation of what is happening, and send to support@newworldinteractive.com so that our team can recreate and address the issue.



The second is in relation to performance issues some users are experiencing. First of all, we ask that all users read the minimum system requirements explained thread on our Steam forums to fully understand what specs your PC will need to meet to run Insurgency: Sandstorm. However, we are aware of some users having performance issues despite apparently meeting our recommended specs. For people who are having these issues, we recommend checking our performance tips.

If you still encounter issues, we ask that you help our team identify them by posting in the Performance Discussion & Support section of our forums. Please try to be as descriptive as possible and follow the posting guidelines to help our team gather the relevant information.

Our team have also been working on numerous in-game performance improvements and solutions to common issues reported since launch, we hope to include some of these in our upcoming patch toward the end of this week, however, more updates will be coming in the new year. Launch is just the start for our team. We will continue to improve the game's performance based on community feedback as well as more substantial optimisations in the future in order to target consoles in 2019.



Although the holiday period is rapidly approaching, our team is pulling out all the stops to ensure our fans have the best experience possible. We are busy reading all of your comments and suggestions as we plan out the year ahead, and would like to encourage all our players to join in the discussion on the forums with thoughts and feedback.

If you are enjoying the game please consider giving us a recommendation on Steam to help spread the word. It helps with players who are considering buying the game and it helps grow our community.

As always, we will continue to update you as we make progress, and are looking forward to sharing more information about our first content update in February as part of our free post-release content plan.

For all of you celebrating, we wish you all happy holidays!

New World Interactive
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