Starting today at 11AM EDT members from the NWI dev team will be answering questions from the reddit.com/r/insurgency community.
All developer responses will be from the Reddit account /u/OfficialNewWorld.
Keep an eye out for the thread edit at 11AM EDT that signifies the start of the answering session! We will take questions for approximately 1 hour answering live and then return again in a few days to answer some of the additional questions that come up.
We've also been teasing some of the upcoming content on our Twitter and other social media so be sure to follow @InsurgencyGame on Facebook, Twitter, Instagram, and YouTube for more previews.
We'd like to extend a huge thanks today to all of you playing Insurgency: Sandstorm! Join us in celebrating the incredible praise heaped on Sandstorm in our new Accolades Trailer.
https://www.youtube.com/watch?v=fkoxRm_sydM Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay complete with player versus player, competitive matchmaking, and co-operative game modes versus AI set in a fictional, contemporary Middle Eastern conflict.
Your soldier’s appearance, weapons, attachments, armor, and amount of carried ammo are all up to you. Call in airstrikes, request helicopter support, drive vehicles with mounted weapons, and use a wide range of specialist weaponry from grenades to drones to C-4 explosives.
Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and unprecedented audio design that puts the fear back into the genre. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.
Insurgency: Sandstorm is available right now on Steam. A 10% loyalty discount will be given to fans that own the original Insurgency. This additional discount will be offered until the end of March 2019. Note that the Loyalty Discount does not stack with other promotions.
The first major community updatewas announced last week and will include five weapons, much-requested community features, and new cosmetics.
Hi everyone, Jon Higgins here from New World Interactive.
After the successful launch of Insurgency: Sandstorm last month and a busy period over the holiday season, our team would like to give you a brief update on where we are with the game's development and what fans can expect over the coming months.
After the last update on December 21st we gave our team a week off over Christmas and New Year’s to recover and spend some much needed time with family and friends. During this period, however, our community and design teams were spending a huge amount of time reading through hundreds of reviews and comments across Steam, Reddit, YouTube, news sites and more, gathering feedback and prioritising our year ahead.
After reviewing launch and reading your feedback it was clear that our first update needed to focus heavily on quality of life and community features, but also deliver additional content.
We hinted at some future plans in our The Insurgency Legacy Continues blog post back in December, and while we are not yet ready to discuss the full line up of changes for the February update, you can view some confirmed content and features below.
Five new weapons including the MP5A5 and MP5A2, which will be available for Security and Insurgent Breacher classes respectively.
A new Community Testing Environment right in your Steam Library for easier and more open testing of upcoming updates.
Competitive improvements including tiebreaker rounds, leaver penalties, and more.
Vote Kick for community servers and additional anti-harassment / griefing measures.
Clearer indications around restricted areas, game rules and spawn waves.
New cosmetics including Tropentarn camouflage, new gloves, and new eyewear.
Some other surprises you might not expect.
In addition to the above, performance and optimisation will continue to be a top priority for us. Players systems and setups vary greatly and it's important we gather as much information as possible. We encourage anybody who is having issues to submit information to our team via the performance discussion and support section of the forums to help us identify and resolve any issues.
We also received a lot of feedback about the in-game community and player behaviour. Our team will be working on various design changes, bug fixes, and other game-based solutions to address or mitigate these issues. However, some of these will require time for us to concept, implement and iterate upon. In the meantime, it is vital that the community aid us and our partners in finding and addressing issues.
As such we have published a new guide detailing the steps you should take if you encounter someone cheating, using game exploits, harassing/abusing players or otherwise griefing, as well as additional documentation regarding Easy Anti-Cheat.
Two recurring topics regarding in-game player behaviour were vote-kick and in-game reporting options. Our team take player behaviour very seriously and are committed to improving player experience. Some of the changes in the February update should take steps towards this, however, we would like to take this time to clarify our current stance on the above.
In our previous titles, votekicking itself was abused by some players as a means to harass, grief, and troll, so we’ve had some hesitation about adding it to Sandstorm. However, we’ve heard your feedback and we understand that when used responsibly this can be an effective tool in dealing with disruptive players. As such we’ve decided to add it as an option for community servers. We’ll continue to monitor community feedback on this and other systems and make changes accordingly.
We’ve also seen some requests to include an in-game reporting system to deal with these kinds of players. This is something we have discussed, however, creating and managing such a system with investigations and reviews of every reported player would put a great strain on our development and community management resources. Frankly, we’re unable to effectively monitor every single player’s behavior and support such a system. We would rather focus on creating good community tools and automated systems to deal with these kinds of issues and put our resources toward creating content and improving gameplay. That being said, an in-game reporting system is something we might explore in the future, targeted at the most disruptive players. For now, we ask that players follow Community Guidelines - Cheating, Exploits and Harassment.
As we’ve said before, launch is just the beginning for us. We have a huge amount of post-release content planned for Insurgency: Sandstorm, and are excited to bring the game to consoles this year and to explore additional platforms in the future. We will be sharing a lot more news over the coming weeks, so be sure to subscribe to the NWI newsletter, bookmark our blog and follow @InsurgencyGame across social media to stay up to date with all our announcements.
Hello again! Welcome to our guidelines on cheating, exploits, and harassment. In this post, we discuss different levels of abuse and how our community members can help us in dealing with these issues.
Cheating
We have partnered with Easy Anti-Cheat to help us find and ban players who use cheat software, hacks, or custom scripts to disrupt our players’ experiences in Insurgency: Sandstorm. We take cheating very seriously, so we appreciate all of our fans who help us in combating this issue.
If you come across a player that you suspect is cheating or if you find a cheat available for Sandstorm online, please fill out a Cheat Report for Easy Anti-Cheat to investigate. If you’re reporting a cheat for sale/download, please include a link to the relevant site. If you encounter a player who you think is using hacks or cheats, grab the replay ID of the match from the History section of the main menu and it include it in your report. Be sure to watch the replay first and include the approximate time that the player can be seen using a cheat in the report as well.
How to find a replay ID and Steam ID:
Go to the Main Menu
Select “History”
Mouse over the replay, then click “Copy ID” and paste it in your report.
Start the replay and go to the scoreboard
Click on the suspected player’s name and “Copy Steam ID”. Then paste it in your report.
Our team has been working very hard to get Insurgency: Sandstorm to where it is today, and we are still developing improvements and new content for the future. That being said, we have seen some players exploiting bugs in design. Examples of this include:
Hiding in rocks/walls
Exploiting Out of Bounds areas
Glitching into unplayable areas
Spawn camping
If a player is exploiting these mechanics or does something that feels unfair (but they’re not necessarily using hacks), please take a screenshot or video along with an explanation of what is happening, and send it to support@newworldinteractive.com so that our team can recreate and address the issue.
Harassment/Trolling/Griefing
We have received some community feedback on issues with toxic players, offensive language, and trolling in Insurgency: Sandstorm. New World Interactive does not condone this type of behavior and we’re taking steps to ensure players are able to effectively deal with this whenever it is encountered. Some of these fixes and additions include:
Fixing the mute function so it carries over between rounds.
Adding toggleable profanity filters to text chat.
Adding spam protection to text chat.
The ability to vote to kick players on community servers.
It may take us some time to implement these features, but we are working on various plans to discourage toxic player interactions. We recognize that players intentionally harassing others can be pretty annoying. Whether they’re yelling something racist on the microphone, repeatedly (and purposefully) standing in the line of fire, purposefully teamkilling, or taking other actions that can be considered trolling or griefing, we get that it can be very frustrating or offensive. No matter how irritating this can be, don’t try to confront these players. Shooting them in retaliation or shouting back at them will not solve the issue. Hold Tab, hit that mute button, put those blinders on, and don’t feed the troll.
To see the full list of what’s coming next, check out our Community Update post. We have a ton of content planned for Insurgency: Sandstorm so keep the feedback coming! To report bugs in Sandstorm, check out our Technical FAQ. Having performance issues? Check out our Performance Tips.
Hello everyone! We figured it was time to provide a bit of an overview about the third-party system we use to detect hacks & cheats, Easy Anti-Cheat. Our previous titles Insurgency (2014) and Day of Infamy used BattlEye for this purpose, however we switched to EAC for Insurgency: Sandstorm. EAC is one of the industry leaders in game security and Anti-Cheat and is used by many popular games including Fortnite, FarCry 5, Ghost Recon: Wildlands, and fellow indie shooters Squad and World War 3.
What is Easy Anti-Cheat?
EAC, provided by Epic Games, is designed to prevent, detect, and ban cheaters in multiplayer online games. It recognizes cheating software on players’ systems while Sandstorm is running and removes accounts abusing the game with those. EAC is used by a ton of other games and you can see the full list here: EAC Partners
Do I Have to Install EAC?
To play Insurgency: Sandstorm, EAC must be installed together with the game on your computer. When you play our games, you are agreeing to New World Interactive’s Terms & Conditions to allow EAC to to monitor and identify hacks and cheating software in your system while playing the game. We are committed to finding and banning players who use cheats in our game and to do this, EAC must be allowed to run.
I’m Getting EAC Error Codes when I Start Sandstorm. Help!
If you have followed all of those steps and are still encountering EAC error codes, contact them directly here: EAC: Contact Technical Support
I’ve Been Banned! What Do I Do?
EAC has found cheat software, untrusted and/or unknown system files, debuggers, or otherwise suspicious software on your system or you may have used custom scripts that have caused you to be flagged. If you have received your ban from EAC, you can find a ton of information on how EAC handles bans here: EAC: Account Bans
Please bear in mind EAC has a zero-tolerance policy against cheating.
Make sure to scan your systems regularly for viruses and suspicious files. Don’t download files from untrustworthy sites. Put that anti-virus to work!
If you feel you received a ban in error, submit a ban appeal to EAC here: EAC: Insurgency: Sandstorm Ban Appeal General response time, according to EAC, is 3 to 14 days. While this may seem a bit long, we recommend players submitting appeals refrain from sending multiple tickets as this may increase your response time.
I Found a Cheat for Sandstorm or a Player that is Cheating.
Please fill out a Cheat Report for EAC to investigate. If you’re reporting a cheat for sale/download for Insurgency: Sandstorm, please include a link to the relevant site. If you encounter a player who you suspect is using hacks or cheats, grab the replay ID of the match and the Steam ID of the player and it include it in your report. Be sure to watch the replay first and include the approximate time that the player can be seen using a cheat in the report as well.
How to find a replay ID and Steam ID:
Select “History” from the main menu
Mouse over the replay, then click “Copy ID” and paste it in your report.
Start the replay and go to the scoreboard
Click on the suspected player’s name and “Copy Steam ID” then paste it in your report.
If a player is exploiting game mechanics and does something that feels unfair but they’re not necessarily using hacks, (ie spawn camping, exploiting out of bounds areas, etc.) please take a screenshot or video. Send it along with a timestamp and an explanation of what is happening to our support email below so that our team can recreate and address the issue.
We have worked hard on Insurgency: Sandstorm to provide balanced gameplay for our fans and our team takes cheating very seriously. We appreciate our players out there who have been helping us crack down on cheaters in our game, and we hope that as we continue working with EAC we can keep the amount of players using hacks to a minimum.
We are releasing a patch today to address some issues that have popped up since launch and to make other general improvements. This includes new enemies in Coop, changes to Competitive, and more. We hope you all enjoy! Please read on for the details.
Bug Fixes
Fixed an issue where first person arms and third person cosmetics could become invisible.
Fixed an issue with doors becoming desynchronized for certain players, preventing them from being open or closed.
Fixed a bug causing the wrong animation to trigger when performing a speed reload on an empty magazine.
Fixed an issue causing mines to float when thrown and not detonate when in proximity to vehicles.
Fixed an issue where team-mates mines were triggering on friendly vehicles.
Fixed a rare issue where the player could occasionally spawn without any weapon or footstep audio.
Fixed an issue where muting players using VoIP would not also mute the radio transmit beep sound effect.
Fixed an issue in Push where the defending team would instantly be granted a victory once both teams hit zero waves on the last territorial objective.
Fixed an issue where stamina drain from simulated movement wouldn’t update the correct value, causing stuttery movement.
Fixed Checkpoint insertion vehicle playing the handbrake sound effect constantly.
Fixed an issue where the vehicle crash and suppression effect was being applied when a vehicle changed velocity suddenly.
Fixed an issue where the cache objective damaged material was not being reset correctly.
Fixed an issue with cosmetic and variation names on the plaque widget.
Fixed an issue with bipods and foregrips causing them to be detached from the weapon in third person.
Fixed an issue where non-rendered characters could become desynchronized when they were then rendered again.
Fixed bot specific cosmetics not applying when changing class most notable on counter-attack bot types.
Fixed an issue with the “Skirmish Victory” achievement which was making it unobtainable.
Fixed an issue where “Road Hazard” and “J.R. .50” achievements were not reliably obtainable.
Fixed an issue where the amount of appearance credits a player has would not be displayed when customizing their character from the post-match screen.
Fixed an issue where vaulting could cause the player to fall into the ground.
Fixed an issue where the Flight Gloves cosmetic would clip with the hand mesh.
Fixed an issue where blood pools were not being created under ragdolls.
Fixed an issue with teleporting bones which improves performance when limbs are dismembered.
Fixed a bug where vehicle crashing audio could be triggered constantly when colliding with a player.
Various bug fixes for localization translations across all languages.
Fixed an issue where a cvar could be manipulated through INI files to obtain an unfair advantage.
Fixed an issue causing prop vehicles to not be destroyable.
Fixed LOD issues on certain Security equipment combinations.
Fixed LOD bone issue with the shot sleeve button down cosmetic.
Fixed an issue where third person grenade launcher reload animations were not playing.
Fixed an issue with foregrip bipod alignment on the Mk 14 EBR first person animations.
Fixed an issue with hand clipping with extended magazines on the following weapons:
G3A3
G36K
L85A2
SVD
Mk 18 CQBR
Mk 17 Mod 0
M4/M16 platform rifles
Optimization
Optimized various props in the game to improve level-specific performance.
Visual Improvements
Improved character motion with linear smoothing.
Fixed an issue where the characters feet were slightly clipping with the ground.
Improved jumping and falling animations.
Improved character lower body rotation to be more in sync with velocity.
Improved weighting for the Hard Knuckle and Soft Padding gloves.
Reduced the size of the MP7 compensator.
Added explosive throw animation for third person prone.
Gameplay Improvements
Third person spectate is now disabled in Competitive.
Adjusted the PK-AS optic cost for Competitive to 2 supply to be consistent with other optic options.
Added a 3 second grace period after an objective is captured in Checkpoint, where a player who dies will still respawn if killed within those three seconds after capturing.
Improved idle kick:
Player is kicked when idle in spawn as the last one standing for 10 seconds.
Player is kicked when idle outside of spawn for 30 seconds.
Added countdown warning messages in chat log before player is kicked.
Adjusted the competitive ruleset team switch timer to be 20 seconds instead of 10 seconds.
Insertion vehicles can no longer be destroyed.
Tweaks to Competitive player ready requirements:
Require at least one player per team to be ready before starting the game on a matchmaking server.
Don't end the round instantly if the required player count dips below the minimum.
Elimination conditions will be met if a team becomes empty.
Match is abandoned if there is no longer the required number of players.
AI Improvements
Added new “Elite” enemies. Elite enemies wear distinct clothing and use better equipment, and will sometimes come during counter-attacks.
Ensure bots firing rockets are now fully ironsighted for a second before firing.
Bots in crouch cover should stand up so they can shoot targets that are below them.
Added missing driver for Security insertion vehicles.
User Experience Improvements
Added an alert sound which triggers when the ready-check appears in Competitive matchmaking.
Requeuing in competitive matchmaking must now be performed manually and is no longer automatic.
Added the following options to the audio settings page:
“Sound In Background”: toggles whether game will continue playing audio when alt-tabbed.
“Mute VoIP Radio Beep”: allows players to mute the VoIP radio transmit beep sound effect triggered when players talk over VoIP.
“Mute Voice-Over Radio Beep”: allows players to mute the voice over radio transmit start and end beep sound effects for when ingame characters speak.
Updated the first support indicator to be less visually obstructive.
Added ruleset “CompetitiveTheater” which has no rule changes, only the loadouts, allowing community servers to create their own.
User Interface Improvements
New style for fire mode indicator on the HUD.
Updated competitive rank to display current division within the tier. Progression within a tier starts with division 4 and ends with division 1. For example, a player who is at Silver division 1 who increases in rank will go to Gold division 4.
Added new 2 round burst icon for weapons that support it (G36K).
Updated player level icons with new assets. The beginning Bronze levels should now be properly represented with a layer of moss.
Updated VoIP activity icons.
Updated loading icons.
Fixed antalisasing issues with drum magazine HUD icons.
Map Balance & Fixes Hideout
Moved A Insurgents spawn to a more protected location on Push Security.
Reduced camping spots in a few buildings.
Moved the A spawn slightly on Push Security.
Refined restricted areas on Push Insurgents and Firefight East.
Several minor adjustments to improve level flow and balance.
Farmhouse
Switched fire particles to blueprints.
Refinery
Refined blocking volumes to smooth out player movement.
Fixed several minor exploits.
Switched fire particles to blueprints.
Summit
Expanded restricted area for A Security spawn on Push Security.
Refined bot cover nodes.
Fixed various exploits.
Fixed a certain missing wall.
Fixed various rock seams.
Fixed various blocking volumes.
Fixed various minor issues.
Precinct
Cleaned up and refined materials to address performance.
Fixed a few issues where the player could get stuck.
Fixed an issue where a hallway suddenly became very dark.
Fixed an issue where a player could get under the map.
Fixed numerous exploits.
Added a bit more cover near B on Push Security.
Added a bit more cover for objective G on both Checkpoint scenarios.
Refined restricted area for A Security spawn, on Push Security.
Hi everyone, Jon here from New World Interactive. After the successful launch of Insurgency: Sandstorm last week, our team would like to give you a brief update on some of the things we are working on and what players can expect in the future.
First of all, we would like to thank each and every one of you who believed in our team and helped make Insurgency: Sandstorm the massive success it is today! It means a lot to our small team, coming from a hobbyist background as modders, to becoming a top seller on Steam at launch.
We would also like to extend an extra special thank you to all of our community who pre-ordered and helped our team test during the alpha and beta stages of development. The game had many rough patches during its development cycle, but thanks to your feedback and suggestions we’ve brought it to the place it is today.
That being said, we are aware that even now there are some issues fans are facing and we would like to outline the steps our team are taking to address them.
The first is the subject of cheaters. As the game rises in popularity we are seeing some users starting to develop and sell hacks for the game. This is an unfortunate consequence of all competitive online games. However, our team are taking a firm stance against anyone found to be using cheats in-game. We recently banned many accounts found to be using cheat software and will continue to be vigilant against anyone who tries to ruin the experience for others by cheating. We encourage the community to report anyone they see cheating or offering hacks for sale to both New World and our anti-cheat partner Easy Anti-Cheat so these users can be permanently banned from the game. On a technical level, our team will continue to look at ways to close any potential exploits and loopholes for future updates. There is also the case of people exploiting the game itself to cheat. This might include spawn camping, or other things that feel unfair to the general gameplay. These issues are also very important to us to address.
All rounds played via NWI matchmaking are recorded and stored on our servers, if you encounter a player you suspect of using hacks please grab the replay id of the match from the History section on the main menu and send it to Easy Anti-cheat report system, along with the users SteamID.
How to find a replay ID and Steam ID:
Mouse over the replay, then click “Copy ID” and paste it in your report.
Start the replay, go to scoreboard, then click on the suspected player’s name and “Copy Steam ID”. Then paste it in your report.
If you encounter a player who is exploiting game mechanics to do something that feels unfair to the gameplay (ie spawn camping) please take a screenshot or video along with an explanation of what is happening, and send to support@newworldinteractive.com so that our team can recreate and address the issue.
The second is in relation to performance issues some users are experiencing. First of all, we ask that all users read the minimum system requirements explained thread on our Steam forums to fully understand what specs your PC will need to meet to run Insurgency: Sandstorm. However, we are aware of some users having performance issues despite apparently meeting our recommended specs. For people who are having these issues, we recommend checking our performance tips.
If you still encounter issues, we ask that you help our team identify them by posting in the Performance Discussion & Support section of our forums. Please try to be as descriptive as possible and follow the posting guidelines to help our team gather the relevant information.
Our team have also been working on numerous in-game performance improvements and solutions to common issues reported since launch, we hope to include some of these in our upcoming patch toward the end of this week, however, more updates will be coming in the new year. Launch is just the start for our team. We will continue to improve the game's performance based on community feedback as well as more substantial optimisations in the future in order to target consoles in 2019.
Although the holiday period is rapidly approaching, our team is pulling out all the stops to ensure our fans have the best experience possible. We are busy reading all of your comments and suggestions as we plan out the year ahead, and would like to encourage all our players to join in the discussion on the forums with thoughts and feedback.
If you are enjoying the game please consider giving us a recommendation on Steam to help spread the word. It helps with players who are considering buying the game and it helps grow our community.
As always, we will continue to update you as we make progress, and are looking forward to sharing more information about our first content update in February as part of our free post-release content plan.
For all of you celebrating, we wish you all happy holidays!
We are releasing a patch today to address some issues and add some final polish for the launch of Insurgency: Sandstorm. A big thanks to everyone who participated in our alpha and beta tests. Your feedback was immensely helpful in the development process. Enjoy, and we'll see you in-game!
New Content
Added unlimited texture pool size option, which is necessary for those choosing to keep their textures loaded in memory. This should be used with caution and only on high spec machines with sufficient VRAM and system memory.
The "Bug Hunter" Tattoo has now been made available for pre-order players
Visual Improvements
Added first person deployed aim down sights transitions.
Updated Security Combat Glasses to be darker and less reflective.
Added new grenade sprint animation.
Updated jump and landing animations.
Bug Fixes
Fixed an issue where the updated Competitive Firefight rule set was not being applied correctly.
Fixed Competitive placement match counter displaying 0 matches completed.
Fixed an issue with the first person foregrip bipod on the M16A4.
Fixed an issue with the Play menu UI after returning to it from other menus.
Fixed an issue where the initial automatic benchmark was also being run on dedicated servers.
Fixed an issue where the Settings menu was not accessible from the Replay menu.
Fixed an issue where the Explosive Drone would occasionally not detonate if it could no longer path correctly.
Fixed an issue where certain particles would render over smoke particles.
Fixed various floating weapon issues on third person characters.
Gameplay Improvements
Added the Alpha AK to the Insurgent Competitive Assaulter class.
Updated +10 round extended magazines for FAL, G3A3, and Mk 17 Mod 0 to cost 2 supply instead of 1.
User Experience Improvements
Removed blurring from the post-match victory screen to allow visibility of players using VoIP.
AI Improvements
Updated AI driving logic to ensure they don’t drive too fast around dangerous corners and crash into walls.
Map Balance & Fixes
Farmhouse
Fixed terrain issue with river tunnel.
Cleaned up HLODs.
Refinery
Adjusted restricted area on Checkpoint Security B.
Moved cache E objective to a better protected location on Checkpoint Security.
Fixed broken counter-attack vehicle spawn on Checkpoint Security.
We're excited to announce that Insurgency: Sandstorm's full release will be available on PC today!
Prepare for battle with the new launch trailer, and then get online at 6pm CET/9am PST for your choice of co-op or competitive, large- or small-scale matches in this fictional, contemporary Middle Eastern conflict. https://www.youtube.com/watch?v=nXQQDlTI89Q Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay complete with player versus player, competitive matchmaking and co-operative game modes versus AI. Your soldier’s appearance, weapons, attachments, armor, and equipment are all up to you. Call in airstrikes, use vehicles with mounted weapons, and equip a wide range of specialist weaponry from grenades to drones to C4 explosives.
Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and unprecedented audio design putting the fear back into the genre. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.
After months of closed beta testing for pre-order players and a successful Open Beta weekend, Insurgency: Sandstorm launches later today with an incredible amount of content for you to enjoy. Future updates will include new maps, vehicles, weapons, and more, all free of charge to avoid splitting the community.
We also invite you to read the latest blog by NWI CEO, Jeremy Blum where he discusses the future of Insurgency: Sandstorm and what you can look forward to as we continue to update the game!
We're excited to announce that Insurgency: Sandstorm's full release will be available on PC today online at 6pm CET/9am PST!
We are releasing a patch to address some issues and perform some final polish to the game before release tomorrow.
New Content
Added a new “Ready Up” system for competitive matchmaking.
Added new player level icon for when surpassing level 999.
Added a new advanced video option “Keep Loaded Textures” which will prevent textures from de-loading. This option requires a lot of VRAM so should be used with caution and only on high tier machines.
Added new third person jump animations.
Added remaining Lesson video tutorials.
Added “Paper Plane” Tattoo for Security, and “Geometric A”, “Geometric B”, “Sword and Flowers” Tattoos for Insurgents.
Optimization
Improved hitching related to air support vehicles first spawning in.
Optimized eyebrow textures.
Optimized Insurgent pattern textures.
Optimized Security camo textures.
Optimized cosmetic ID textures.
Optimized Support Helicopter textures.
Optimized weapon LOD profiles with bone reductions.
Rebuilt all LODs for characters with proper bone LOD settings.
Rebuilt all LODs for all 3P weapons and weapon upgrades with proper bone LOD settings.
Optimized master materials and material instances.
Optimized vehicle textures and destroyed vehicle textures.
Visual Improvements
Player cosmetic loading will now begin in the Loadout menu and not at spawn. This should reduce cases of players initially spawning with missing cosmetics on slower HDDs.
Fixed visually illuminating foliage bug.
Improved consistency of normal scope experience across all weapons.
Updated soft padding glove cosmetic textures.
Bug Fixes
Potential fix to address the loss of input when transitioning between maps on dedicated servers.
Fixed an issue preventing the ready animations from playing on weapons fully.
Fixed an issue with the weapon not showing in the players hands in third person if equipped with an under barrel grenade launcher.
Fixed an issue where third person world models would not always show the correct attachments.
Fixed and issue where weapon attachments would not always show reliably in the Loadout menu.
Fixed an issue where the weapon model would occasionally disappear from the soldiers hands in the Class select menu.
Fixed an issue in the Tutorial Level where players could pick up the weapon instead of scavenging it as instructed.
Fixed an issue causing the third person vaulting animation to not always properly trigger.
Fixed an issue where a weapon model could be seen at the player’s feet when using an under barrel grenade launcher.
Fixed an issue where smoke grenades would trigger the Incoming Grenade VO response.
Fixed a localization overflow on the post match cosmetic badge UI element.
Fixed an issue with the Security gas mask texture.
Fixed an issue where smoke mortar projectiles would sometimes be left in the world after detonation.
Fixed improper player level colors in the scoreboard.
Fixed the round start music from playing during the Tutorial Level when you respawn.
Fixed an issue where fire support reminder and available lines would play during the Tutorial Level.
Fixed an issue where the Nvidia Highlights button would not be hidden in the game menu when set to to not activated.
Fixed a startup process for Nvidia Highlights which would prompt some users to give permission to Nvidia to record highlights.
Fixed an issue with the fire support indicator which would prevent it from showing under certain circumstances.
Fixed an issue where key action hints and Lesson hints would not show the correctly bound key if the user selected the alternative toggle or hold version of the default action.
Fixed a typo in the advanced video settings.
Fixed an issue causing foliage in certain maps to be overbright.
Fixed an issue where the vaulting prompt icon would not show.
Fixed multiple issue with the video setting menu in regards to resetting and saving behaviours.
Fixed a localization overflow issue with the matchmaking progress UI element.
Gameplay Improvements
Versus Firefight match length adjustments:
4 rounds total.
Team swap every 2 rounds.
Win limit 3 rounds.
Reduced the number of fire support rounds fired for:
Explosive Artillery
Smoke Artillery
Chemical Mortars
Explosive Mortars
Smoke Mortars
Rocket Barrage
Reduced vehicle usage in Push to only spawn one vehicle at the start of the round, and another if the attacking team runs out of waves while still attacking the first objective.
Vehicle impact deaths should now trigger the gruesome death VO response.
Slightly increased overhand grenade throw range.
Lowered the density of glass to allow for easier bullet penetration.
Reduced vehicle glass health slightly.
Disallowed players to jump while priming and throwing grenades.
Smoothed out transitions for third person strafe animations.
AI Improvements
Bot “zeroing in” now begins when they start firing at their enemy, instead of when they first see an enemy. This fixes bots becoming too accurate too quickly, resulting in unfair and unpredictable deaths.
Increase accuracy of bots when they are “zeroed in”, ensuring they always kill a player they have been aiming at for long enough.
User Experience Improvements
Auto profile in the video setting menu should now be more accurate when suggesting video settings for the player.
Automatic benchmark should now run propery the first time the game is run.
Admin menu should now list the correct map names.
Updated the server browser caution message to better inform players of differing experience when playing on unofficial servers.
Updated translations for all supported languages with various bug fixes and improvements to the localization.
Map Balance & Fixes
Hideout
Reduced memory footprint for loading static meshes.
Fixed players able to hide in some large scatter rocks on Push Security A.
Smoothed out bot navigation.
Increased number of bot cover positions to eliminate potential AI spawn issues.
Farmhouse
Reduced memory footprint for loading static meshes.
Fixed spawn camping issues on Security Firefight West spawn.
Restricted access for an out of bounds area.
Adjusted vehicle insertion path on Checkpoint Insurgents.
Fixed several minor issues.
Refinery
Reduced memory footprint for loading static meshes.
Fixed fence materials.
Fixed an issue where the player had to jump at the top of the stairs.
Summit
Reduced memory footprint for loading static meshes.
Adjusted Push Insurgents and Push Security restricted areas.
Reduced particles on the main Market street to address performance issues.
Smoothed out bot navigation.
Adjusted insertion vehicle path on Checkpoint Insurgents.
Precinct
Reduced memory footprint for loading static meshes
Fixed a bug where player could vault through an awning.
Fixed a restricted area so players won’t think it is a flank on Push Insurgents.
Adjusted restricted areas in Firefight East, Push Insurgents, Push Security, and Skirmish.
Fixed several minor issues.
Crossing
Reduced memory footprint for loading static meshes.
Fixed an issue with a supply cache on Checkpoint Insurgents.