Duke Nukem Forever
dukereview_screen
Is it worth the wait? Of course not, don’t be ridiculous. How could any game possibly be worth waiting 14 years for, especially one that only ever aspired to be a low-brow comedy first-person shooter? There’s no reinvention of the genre here, no real attempt at grandeur. More than anything, Duke just wants to party like it’s 1997.

Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers before you even consider buying this suddenly corporeal ghost of PC gaming history. The development-time-to-awesomeness ratio isn’t impressive. If you can do that, Duke Nukem Forever can at least mostly succeed in its aspiration. After all of its tumultuous history, it’s ended up as an entertaining FPS wrapped in juvenile, smut-laced humor. Its gameplay is a hybrid of old-school and new, and it won’t wow players with stunning visuals—its window of opportunity for that passed years ago—but it does put on a good show of alien ass-kicking by working what it’s got.




Like a hyper-violent, over-sexed Peter Pan, Duke Nukem refuses to grow up. Though 12 years have passed since the events of Duke Nukem 3D, he’s the exact same trash-talking, cigar-chomping, muscle-bound man of action, still rocking that ’90s-style buzz cut and red tanktop. The source of his superhuman action-hero powers is his own ego, which doubles as a literal recharging shield over his (also recharging) health. It’s reinforced by an entire world of people who worship him as an infallible man-god and sex idol—women want him, men want to be him. He’s the stereotypical teenage boy’s power fantasy personified and turned up to 11. Sure, he’s a ham-fisted action hero parody, but Duke remains one of the most memorable characters in gaming history for a reason: he’s simply more fun to play as than SERIOUS FACE ARMY MAN.

As two-dimensional as Duke himself, the story gets right to the point: intergalactic sex-criminal aliens are re-offending, and Duke must defy orders and step in to defend Earth’s chicks. Even that flimsy B-movie tribute plot is resolved (sort of) half way through—DNF becomes simply about shooting aliens ’cause they’re ugly, and bits of the script are little more than profane Mad Libs. Lazy writing or pointed critique of the state of story in first-person shooters? I prefer to think of it as the latter.



Reloaded
Action-wise, the single-player game fulfills its obligations as a successor to Duke Nukem 3D. It’s fast-paced run-and-gun battle against diverse, love-to-hate ’em monsters, using weaponry ranging from conventional boomsticks toover-the-top sci-fi, and fought through a long series of corridor levels where there’s almost always something unique to see and interact with. Almost every original weapon (except Duke’s boot) returns—and after taking the Shrink Ray and Freeze Beam for a spin, it makes me wonder why few shooters have appropriated the joy of killing enemies in two-step attacks. Sure, shrinking enemies and then squashing them or freezing and shattering isn’t as efficient as double-tapping to the head, but it’s more fun. There’s also the Devastator, a ridiculously powerful, double-barreled, rapid-fire rocket launcher that never pauses to reload until it’s spent.



Duke’s trusty pistol, shotgun, Ripper chaingun, and rocket launcher may not be anything particularly unique or special (and certainly not realistic, lacking even a hint of recoil) but they’re loud and potent alien killers. The new weapons, a rail gun sniper rifle, an alien laser, and a triple-missile-launcher called the Enforcer Gun are pretty ho-hum—no new classics here. The biggest sadness is that DNF has adopted the Halo-style two-weapon system, which frequently forced me to abandon my beloved Shrink Ray for lack of ammo. Even with all of that heavy weaponry, I still died quite a bit—despite the regenerating health system, Duke Nukem Forever is one of the more challen­ging shooters I’ve played in years.

At least the signature remote-detonating pipe bombs, laser tripwire mines, and Holo-Duke decoys (plus melee-enhancing steroids and pain-mitigating beer powerups) exist outside this limitation, allowing you to set all manner of devious traps in the diverse range of linear, corridor-style levels and lure enemies into them. Duke battles the aliens through his high-tech Duke Cave, his self-styled opulent casino, the aliens’ disgustingly organic hive (complete with Prey-style sphincter doors that open when tickled), a Vegas skyscraper, a Dukeburger restaurant, Hoover Dam, construction sites, Nevada canyons, underwater, and more.





Oh yeah, and there’s a shameless strip club level with no combat—it’s mostly a showcase for boobs and a playground for the many interactive games (pinball, air hockey, billiards, video poker) and gross-out moments in the bathroom. No two settings are alike, and with plenty of Easter eggs scattered around that boost your health when interacted with, exploring the world is a frequently rewarding high point.

Blast from the past
At the end of these levels lie some old-school-tough boss battles. Almost all of the hulking beasts took me out at least once before I figured out and exploited their attack patterns (notable exception: the final boss). Fights against a mothership, a massive alien queen, an underwater leech, and others are more about the spectacle of fighting huge unique monsters (plus an excuse for Duke to nut-punch something for an ego boost) than creating interesting gameplay.



The old-style design is probably due to the fact that DNF should’ve come out years ago. (Hell, 2K’s recommended PC is built from five-year-old hardware.) Here and there, it shows; while alien monsters look pretty cool—particularly the iconic Pig Cops and flying, tentacled Octabrains—humans and many of the environments look well behind the curve. But thanks to the aliens’ comical massacre of EDF (Earth Defense Force) troops, you don’t spend a lot of time looking at people, so it only really offends when the incompetent President waves his unarticulated fingers in your face.

Pop culture references are similarly out-of-date—even growing moldy. Considering that the freshest ones I caught date back all the way to 2004’s Team America: World Police (excluding reenactment of Christian Bale's 2009 meltdown in the opening and a crack at Call of Duty 4: Modern Warfare tacked on at the end), most of Duke’s one-liners were probably recorded in the early half of last decade. Though Duke still delivers several chuckles per level by quoting ’90s films like Pulp Fiction and Starship Troopers and jabbing at Halo, it’s noticeable that he’s been living under a rock for quite some time.



Meatheaded
I encountered a lot more puzzles (of the jumping, physics, and switch-throwing varieties) than I’d expected, and few are befitting of Duke. Dropping barrels into one end of a shipping container to tilt it and create a ramp is too mundane a task for a super badass—Duke’s not making fun of the puzzles other shooters started using a decade ago here, he’s imitating them. Poorly.

The more innovative puzzle gimmick is shrinking Duke down to a few inches tall and sending you scurrying through levels made for man-sized play. Being action-figure sized gives you a new and interesting perspective on the world—jumping around a vast kitchen battling rats and mini Pig Cops among the shelves while using mustard jars as cover is a very different experience, and one encounter in particular makes an epic battle of what would normally be a one-shot kill. However, running any significant distance on tiny legs can get tedious.



Action is also varied up with frequent turret-shooting scenes, most of which are thankfully short and punchy, and two separate driving sequences: one as mini-Duke in an RC car, one in an oversized monster truck. Both are longer than they probably should be, as the uncharacteristic lack of guns on Duke’s cars limits you to repeatedly running over enemies and turbo-boosting over jump after jump.

One category in which DNF has surpassed its predecessor by leaps and bounds is in its uncensored nudity, particularly in the first half. Breasts abound, some attached to shapely but dead-eyed ladies, some to other, less appealing things. If that kind of thing bothers you, you’ve probably already been warned away by the long-as-your-arm ESRB rap sheet—but my personal taste threshold was exceeded only once, by a mid-game incident that goes just a little too far in mixing boobs, comedy, and gore.





Other points of pain are the checkpoint-only save system, which is at least courteous enough to only rarely respawn me farther from the point of death than I’d have liked, and mercifully brief quick-time events—mostly just tapping Space bar for feats of strength.

Duking it out
DNF is a throwback to the age when shooters were long single-player experiences first and multiplayer games second, and as such the eight-player multiplayer modes aren’t going to challenge Call of Duty or Battlefield for the competitive crown. It’s often hilariously effective at showing us a good time, though—the 10 maps, which are diversely designed with the same wide range of locations as the campaign, are built to create goofy and memorable moments when combined with Duke’s weapons. Moments like shrinking and squishing a guy carrying a babe-shaped flag back to his team’s base, or hitting a jetpacking enemy with the Freeze Ray, causing him to fall to the ground and shatter. And those laser tripwire mines? Hilarity ensues.



There’s a persistent character progression system, but fortunately (in my opinion) leveling up only unlocks cosmetic items to make your Duke avatar distinct with silly hats, shirts, and glasses and not weapons and perks. Bonus: it supports Unreal Tournament-style mutators, such as the classic rail gun insta-gib.

Checking “flying a jetpack” off the list (in multiplayer only, sadly) meant that the reasons I loved Duke when I was 16 are all present and accounted for in DNF. They’re no longer new, and I’m not 16 anymore, but the combination of nostalgia and juvenile humor can still crack me up.



It’s a healthy chunk of game, too. The Steam clock read “10 hours played” when I’d finished the single-player run on normal difficulty, and that’s without devoting time to posting a high score on the pinball machine or conducting a thorough search for secrets. Completing the game unlocks classic, why-doesn’t-anyone-do-this-anymore cheats like character head scaling, and I might have to replay at least part of it just to see that absurdity in action.

I’m sure that years of anticipation will spoil Duke Nukem Forever for some—there’s no getting around that at the end of that long road is only a good game and not an amazing one. It is what it is. He may not be at the top of his game, but even after all this time, Duke still knows how to party.
Jun 9, 2011
Duke Nukem Forever

It's RealConceived in 1997, born in 2011. Duke Nukem Forever is no longer vaporware. It comes out in Europe today; it'll be out in North America next week. For real.


Duke Nukem Forever - Valve
The King is Back! Duke Nukem Forever is now available in Australia, New Zealand and parts of Asia. *Duke Nukem Forever will release in other regions soon, please see the store page for release times.

Put on your shades and step into the boots of Duke Nukem. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop this epic hero from accomplishing his goal: to save the world and save the babes!

*Game not available in all regions. Please see product page for availability.

Duke Nukem Forever
Duke Nukem Forever thumbnail 2
Gearbox announce that who pre-ordered Duke Nukem Forever, or bought the Game of the Year edition of Borderlands can now download the Duke Nukem Forever playable demo. All you have to do is whack your code into the box on the Duke Nukem access site and get downloading. Gearbox haven't mentioned a date for a full public release of the demo, but it seems likely it'll hit alongside the release of the full game on June 14 in the US, and June 10 everywhere else. Don't worry if you can't play the demo yet, console yourself with the new launch trailer, released yesterday.
Duke Nukem Forever



Welcome to bizarro-world. The Duke Nukem Forever launch trailer is upon us, and it's ashamedly gratuitous as you'd hope, or at least expect from the Duke. Shrinking rays, pole dancers, bad language and breasts all make a predictable appearance. The game's out everywhere except the US next Friday. The Duke hits the US on the following Tuesday. Will you be picking up a copy?
Duke Nukem Forever
Duke Nukem Forever Thumbnail
Members of the Duke Nukem Forever First Access Club and owners of the Game of the Year edition of Borderlands will get the first slice of Duke Nukem DLC for free. Gearbox haven't said what the update will include, but a "source familiar with the situation" has told Kotaku that it's "a full DLC. Not some silly skin." The voice of Duke, Jon St. John dropped a hint, saying that it's "something that may involve singing. I'll leave it at that." Duke Nukem karaoke, anyone?

Duke Nukem Forever surprised the world recently when it finally went gold. It's coming out on June 14 in the US, and June 10 everywhere else.
PC Gamer

This week, Head Intern Anthony assembles a team consisting of Lucas, Chris and PCG's newest editor, Tyler Wilde (formerly of GamesRadar) to stop the Reapers and save the Galaxy. But first, they must discuss the topics of the week that was. Stories include Modern Warfare 3, League of Legends' new Tribunal system, Age of Conan going free-to-play, the announcement of Ghost Recon Online, Windows 8 and Duke Nukem Forever finally going gold. We also do a round of Truthiness and Falsity, answer your questions and say our goodbyes to Anthony.

PC Gamer US Podcast 274: Hello Tyler. Goodbye Anthony.

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

Subscribe the podcast RSS feed.

Follow us on Twitter:
@PCGamer
@logandecker (Logan)
@Havoc06 (Chris)
@DanStapleton (Dan)
@ELahti (Evan)
@jaugustine (Josh)
@tyler_wilde (Tyler)
@PlanetValva (Anthony)
@Ljrepresent (Lucas)
Duke Nukem Forever
Duke Nukem Forever - Duke poses
Can it be true? It must be true. We've had word from Gearbox that Duke Nukem Forever is finally, genuinely finished. “Today marks an amazing day in the annals of gaming lore," says Christoph Hartmann the day where the legend of Duke Nukem Forever is finally complete and it takes that final step towards becoming a reality.” Going gold means that all the development on the game is complete. All that remains now is for the game to be mass produced and shipped to retailers for its release on June 14 in the US, and June 10 everywhere else.
May 22, 2011
The Witcher 2: Assassins of Kings Enhanced Edition



It's been a few days at least since we showed Minecraft any love, so this week's headlining video is from our favourite excavating game. Here, with some mod trickery, you can see just what Minecraft would look like if played after ingesting Lysergic acid diethylamide. It's a nauseating experience, so view on a clean stomach and do not attempt to eat or drink during the viewing experience. I genuinely have no idea why on earth you'd want to play with this mod on, but it certainly makes Minecraft's world look even more mind-bending than it does at current. Looking at the sculptures on the PC Gamer Minecraft server genuinly fills me with awe; it's incredible to see what some of you guys have crafted. It does make me wonder though, if players were armed with THIS, what kind of elements they could mine and build stuff with.

Finding cool PC videos has been a little bit more tricky than usual this week, thanks to one little game that's sent the console world mental. The entire interweb has suddenly been replaced with a shrine to that game with the guy out of Mad Men in. With the coolest videos all focusing on 1940's LA, it's time to turn to YouTube's best director Freddie Wong for some videogame-inspired fan films. Are you one of those annoying Battlefield 2 players who put claymores everywhere? This little video will certainly remind you of all the good times you had camping, waiting for your prey to not see those BB-filled cases you'd scattered about. More of a singleplayer gamer? See this first-timer learn how you progress the gamer's way, ALWAYS starting with the melee weapon, before working your way up to the pistol and then finally the full-auto goodness. Eliza Dushku makes and appearance too, which is very welcome.

Talking about learning lessons, Geralt discovers that Ezio's methods of tower-diving are not exactly fool proof.

What's your favourite way of finishing off an enemy? I've been playing through Mass Effect 2 again recently, and have decided it's definitely using Mordin's tech abilities to snap-freeze a target before bashing them to death in close quarters. However, this seems a totally elegant manner of dispatch compared to what happened to this poor pig. After reviewing the evidence, the autopsy team soon realise who was behind this barbaric murder. It could only be the Duke himself.

Realistic, gritty games are all well and good, but sometimes it's easy to tire of their grey and brown aesthetic. That's why I love the fresh feel of Storm, this serene looking physics puzzle game that sees you taking control of the weather. The artistic style is very soothing for the eyes, and I can imagine easily winding away a few hours on a Sunday afternoon using raindrops to solve puzzles.

Certainly not adopting the serene atmosphere path is FEAR 3. This latest trailer shows off even more of the game's explode-gore deaths, explaining the game's co-operative challenge modes, where you can compete against a friend to be declared the 'favourite son'. So should you still be feeling inadequate from a childhood spend being the unloved sibling, now's the time to put that right, in a fountain of blood.

Also adopting the death and destruction route is the aptly named Orcs Must Die!, although their method involves some kind of wind explosion erupting form the palms. So it's a weather and death game - should you not wish to invest in either Storm or FEAR 3 but so wish to get the best of both games, then Orcs Must Die! is clearly the game for you. Clearly.

Finally, if you saw the Kingdoms of Amalur: Reckoning developer talk on the web a while ago, but just wished that it had been longer, then fear not. The guys over at Joystiq have the full hour-long talk from PAX East ready for your viewing pleasure.
Duke Nukem Forever
Duke Nukem Thumbnail
Duke Nudem, a promotional website for Duke Nukem Forever has been launched by 2K. It features real women's breasts and a mediocre Flash game where you compete against the owners of said breasts. Get a decent score on the NSFW version and you get to download a wallpaper of each lady - nipples and all!

Duke Nudem is part of the "Boob Tube" suite which includes The Hall of Hotness, Duke Alien Autopsy, Duke Nudem, and the upcoming Duke Sound Board.

I recently previewed Duke Nukem Forever's multiplayer. A lot of people read it. They seemed sad. As always, let us know how you get on with Duke Nudem in the comments.
...