We got some troublesome time last week. Our hardware was siting for days, waiting for repairs. But there's no iddle time: the first game boss was gaining shape on the desk. The result is the Octo-Tank (or Cephalotank, we're deciding yet). It's a simple boss, but the gameplay may change, depending on which locations are cleared or not. Reinforcements will try to jump to the boss, and mount on 2 heavy guns on it's back.
There's other details, but we're rushing to implement the basic gameplay, and testing to get what fits well and what does not.
We got some troublesome time last week. Our hardware was siting for days, waiting for repairs. But there's no iddle time: the first game boss was gaining shape on the desk. The result is the Octo-Tank (or Cephalotank, we're deciding yet). It's a simple boss, but the gameplay may change, depending on which locations are cleared or not. Reinforcements will try to jump to the boss, and mount on 2 heavy guns on it's back.
There's other details, but we're rushing to implement the basic gameplay, and testing to get what fits well and what does not.
Well, we got a little problem with our computer, that was blasted this week. Our updates got focused on eliminating bugs, among other things: -little fixes on how the truck collides with everything -new options on the game file screen -few new sounds -some bug fixes -minor adjustments
We're eager to show more updates as soon as possible. We want to thank everyone who gave feedback, here on steam, and on twitter and youtube.
Well, we got a little problem with our computer, that was blasted this week. Our updates got focused on eliminating bugs, among other things: -little fixes on how the truck collides with everything -new options on the game file screen -few new sounds -some bug fixes -minor adjustments
We're eager to show more updates as soon as possible. We want to thank everyone who gave feedback, here on steam, and on twitter and youtube.
It's been great to get feedback on Dog Duty. We're still working on most features/requests,but here's a list of additions/fixes for this first-time update:
-added a simple blood effect on bullet hit -added a intro animation, to show why Kilmer was caged on game start -removed gamepad mode (we will turn it on some time later) -some bugfixes
There's a lot of additions to work on. We urge our players to share your experiences on the forums. It's the best part of the Early Access process!
It's been great to get feedback on Dog Duty. We're still working on most features/requests,but here's a list of additions/fixes for this first-time update:
-added a simple blood effect on bullet hit -added a intro animation, to show why Kilmer was caged on game start -removed gamepad mode (we will turn it on some time later) -some bugfixes
There's a lot of additions to work on. We urge our players to share your experiences on the forums. It's the best part of the Early Access process!