Fixed an issue where the Medieval Helmet skin was not visible when equipped by female characters
Fixed an issue where players were able to prone in shallow waters
Fixed a visual issue with various pants skins
Fixed an issue where some face/hair icon sizes were inconsistent in the lobby
Season 6 is upon us and it brings with it a brand new island to the Battlegrounds. Karakin has risen like its namesake from the sea to bring intense action and quick gameplay to PUBG. New dangers, new weapons and a whole new island await, so let’s drop into the action of Update 6.1.
NEW MAP: KARAKIN
Higher tension, faster pace: Welcome to Karakin.
Karakin is a 2×2 km island off the coast of Northern Africa. It’s an arid, rocky environment that provides wide-open terrain and challenging engagements. It’s small, fast, and dangerous: Expect the tension of Miramar combined with the pace of Sanhok. Karakin is a 64 players map.
Players should expect long distance rifle engagements in the mountains, tactical urban conflict, and claustrophobic underground combat. And with the introduction of the Black Zone, Karakin reveals its twist: a map that’s layout changes every match.
Black Zone (Karakin Only) Our new hazard, the Black Zone only available in Karakin, levels buildings into smoking ruins.
The Black Zone is designed to push players out of the safety of a building.
The hazard is random: towns and compounds can be undamaged, totally flattened, and everything in between.
The mix of buildings and ruins evolves in real time throughout the match: Meaning don’t always expect that building you run to for cover to be there late in the match.
Remember, if you hear the siren, and you are inside that purple circle on the minimap- evacuate!
New Throwable: Sticky Bomb (Karakin Only)
To change up siege play, we’re introducing Breach Points which can be destroyed with Sticky Bombs in Karakin.
Certain walls and floors have breach points which can be destroyed with Sticky Bombs
This feature presents more tools for our players: For campers, it allows more sight lines/windows to be created
For squads going on the offensive however, there are new options for storming buildings- “Do we blast in through the back of the building, or through the roof- maybe both?” the choice is yours!
And for explorers, we’ve hidden many secret areas for those players with a spare Sticky Bomb or two, and a keen nose for loot
Finally, to make interior gun fights a little more interesting, we’ve added bullet penetration to our weakest walls in Karakin. Getting brief glimpses of your enemies through damaged drywall, and deciding to take the fight or regroup- gives players more options.
At PUBG we are dedicated to providing new experiences for you, the player, and pushing what’s possible in our genre. We can’t wait for you to experience it for yourself!
Karakin Loot Increase – 23rd January
We heard your feedback during the testing phase and initial launch of Karakin and have now implemented a hotfix to increase and rebalance loot on our newest Battleground.
To ensure you can drop in and loot up quickly above around, we’ve rebalanced loot spawns to improve your overall experience. There’ll now be much more loot to go around for you and your squad.
We understand and agree that feeling a need to rush and breach a tunnel each match to get that sweet, sweet loot just didn’t feel great. So, we’ve increased above-ground spawn rate of healing and boost items, as well as scopes to get you battle ready quicker. We hope this will allow you to explore Karakin more freely without feeling required to breach a tunnel just to find enough of that sweet, sweet loot to survive.
Please keep the feedback coming, it’s appreciated as always and we look forward to continually improving Karakin alongside our passionate community.
Detailed changes
Increased 2x, 3x, 4x scopes
Increased healing/boost items above ground
Modified ratio of total SR/DMR muzzle attachments due to increased spawn rate of those weapons
Decreased number of melee weapons, canted sights and magazine attachments
10 Motor Gliders will spawn across the map each game, across 40 potential locations
Motor Glider has two seats; one for pilot and one for passenger who can shoot and use any weapon from the backseat
To takeoff, you must gain the necessary speed of 65 km/h then pitch up with the S ke
You’ll start to take off automatically once you hit 70 km/h
Motor Glider’s fuel consumption rate is tied to the engine speed – the more throttle you apply, the faster you will run out of gas
Motor Glider will be spawned without gas. Fuel up before starting the engine
There’s no maximum altitude you can reach, the sky is the limit! But engine will start losing power the higher the altitude you are at
Controls:
Use W/S keys to control the pitch and A/D to control the roll of the aircraft
Adjust the throttle by holding Left Shift and Left Ctrl keys
Hold Spacebar when on the ground to engage handbrake
Survivor Pass: Shakedown
Community Missions
Whether you have purchased Premium Pass or not, all players can join together to fill the Community Accomplishment Gauge, then claim in-game skin rewards and unravel the hidden story of Karakin
The mission gauge can be filled by finding collectibles on the Battlegrounds
Players who find and open special Cardboard Boxes will be able to loot one of the 3 different objects
When collected, they are reflected on the Community mission accomplishment gauge as follows:
Disc piece: Counts as 1 point toward Community Missions Goal
Broken disc: Counts as 2 points toward Community Missions Goal
Old DVD: Counts as 3 points toward Community Missions Goal
On the Community Mission tab, you can see your achievement score and earn XP in proportion to the individual contribution score
Season Mission
There are three tracks of Season Missions
Each track will be released monthly on January, February, and March
Tracks that are locked will show the time left before it is unlocked
Progression Missions
Players can earn large amount of XPs when completing Progression Missions
Tracks 1, 2 contains a set of 8 missions each with each mission difficulty increasing gradually allowed for all players
Track 3 contains a set of 10 missions with each mission gradually increasing difficulty for players with the Premium Pass
Milestones are completed when a set goal has been achieved related to daily, weekly, and challenge mission
Example: Complete 70 total daily missions
Challenge Mission
These are challenging missions which require using designated weapons.
Weapon lists:
Skorpion (Handgun)
Win94 (SR)
QBZ (AR)
AKM (AR)
QBU (DMR)
Earn Level-up items for the Next Season
You can claim level-up items for the next season as a premium pass mission reward
These items are non-marketable, and they will be activated when the next season (Season 7) starts
Level-up Items in the Survivor Pass List
5 Levels coupon x2
1 Level coupon x5
Survival Title System
Rewards for Survivor Title System Season 5 will be granted at the beginning of Season 6
SP will be soft-reset, with your performance in Season 5 counting towards your starting SP in Season 6
Gameplay
Firing mode change improvement
Added an option to gameplay settings which allows you to set a second firing mode preference for AR and SMG weapons which have 3 firing modes (Single, Burst, Auto).
This will allow you to have burst fire weapons be set to single shot upon equip, while also having other weapons in that category still be automatically set to auto.
Selecting auto as first and single as second preference will have weapons without auto fire be automatically set to single fire.
Matchmaking
Vikendi has been removed from public matches temporarily and will be replaced by Karakin.
Dev note: We’ve been thinking a lot about how we could add our new map without negatively impacting queue times, as Karakin would become the 5th map in our rotation and add additional queues to the list. Our solution is the introduction of rotating map slots. A rotating map slot is a non-permanent map slot that will change from time to time. The goal is to provide stable matchmaking times while keeping map choice fresh. For our first rotation, Vikendi will rotate out to make room for Karakin. Maps that are rotated out will still be available for play in custom games.
Speaking of Vikendi, since we launched the snowy slaughterhouse back in December of 2018, we’ve received a lot of feedback. Performance, spawn balance, and even buildings were all places with room for improvement, some of which we already attempted but we feel we can still do better.
That said, while Vikendi is on vacation we’ll be going in and doing a bigger revamp of the map than we’ve previously done. When it’s time for it to come back, there will be plenty of new stuff for you to explore and enjoy. Until then, trade in your snowballs for sticky bombs and hot drop into the new hotness! Additionally, we know many players love the Vikendi exclusive MP5K and G36C so we're looking to potentially add these weapons to the loot pool of another map in the future. We'll keep you updated once details have been confirmed.
Map Selection
AS, KR/JP, SEA, EU, RU
Replaced Vikendi with the new map, Karakin (Vikendi will still be playable in Custom Matches)
[/list]
Featured Map & Random Map
NA
Featured Map: Karakin
Random Map: Erangel, Miramar, Sanhok
The Featured Map option may be disabled and Karakin added to the Random Map pool if players experience issues with long matchmaking times.
Vikendi is now unavailable in public matches and only available through custom matches.
All Random Maps
OC, LATAM
Replaced Vikendi with the new map, Karakin. Vikendi will still be playable in custom games.
There is an equal chance to play on each map.
Mastery System
PUBG ID will now be shown on the end of match screen and while spectating players
Known Issue: Character model is not shown on PUBG ID.
UI/UX
Added ‘PASS’ button to the main menu
You can view Survivor Pass by clicking it
Replay System
The replay system has been updated. Replay files from previous updates are now unavailable for use
Sound
Gun Handling Sounds Improvement
Improved reload and weapon switching sound effects
Modified reload sounds to be more realistic, through adding audible player interaction with the reload operation.
Sound segmentation related to the mechanical properties weapons during aiming/scoping
In Aiming/Scoping, the degree of trembling sounds related to weapon attachments details varies depending on the type of weapon.
Sounds are divided into two, Handgun and non-handgun, and handgun has less trembling or no attachment detailed sounds compared to non-handguns.
Vaulting Sounds Improvement
Improved detailed expressions on objects such as hand-to-body contact, collar-to-shoulder squeaks, etc. during vaulting
When vaulting, sound outputs correct material sounds (Concrete, Metal, Wood)
Karakin known issue: Sound in and above bunkers isn't working as intended in certain situations. Currently, it can be difficult to distinguish the distance of players from your position while underground, or whether they're above or below ground while in the vicinity of a bunker.
We're working to resolve this issue and improve logic related to sound in and around bunkers. As this is a complex issue, it will take some time to be resolved and we expect to push the updated sound logic to live servers in the April update.
Vikendi
Further lowered the volume of wind sound effect in the moonlight
Performance
World Origin Shift
Optimized the world location calculating process to reduce occurrence of hitching.
Skins & Items
The following items will be added to the Store after Update #6.1 hits live servers:
Added 5 Golden Dragon skins
Added 4 Golden Phoenix skins
Added 9 Seollal skins
Bug Fixes
Gameplay
Fixed an issue where camera view is located incorrectly when changing seat to driver’s seat during ADS
Fixed an issue where M249 iron sight was displayed incorrectly
Fixed an issue where hold option for prone isn’t working correctly
Fixed an issue where character's upper body would be displayed incorrectly after using a throwable while sitting on the backseat of a motorbike on FPP
UI/UX
Fixed an issue where the character’s overhead UI isn’t aligned with the character model
Fixed an issue where incorrect UI would be exposed after pressing certain keys
Fixed an issue where the helmet equipped on Customize is visible on the character’s head on PUBG ID
Custom Match
Fixed an issue where the weapon crosshair was exposed overlapped when moving to the next round in war mode while holding a weapon
Fixed an issue where red dot sight was not included in the war mode support spawn kit
Sound
Fixed an issue where the ambient noise is louder than intended in certain weather types on Vikendi.
Skins & Items
Fixed an issue where Tommy Gun skin texture is displayed incorrectly
Fixed an issue where the lower body would be displayed incorrectly when putting on certain PGI skins on a male character
We hope everyone had fun flying the unfriendly skies above the Battlegrounds in our Motor Gliders. We've loved seeing your reactions to the winged wonders as you took to the air, and been more than impressed with many of your dog fighting abilities.
Thanks to the monumental amount of support we received for the Motor Glider we will be releasing it to Live Servers on January 15th. The majority of the mechanics for the aviary asset will remain largely the same as we described in our PUBG Labs: Motor Glider announcement with a few changes. Console players will be able to take flight with the launch of Season 6.
Motor Glider will be available on Erangel and Miramar
Motor Glider has two seats; one for pilot and one for passenger who can shoot and use any weapon from the backseat
Motor Glider will be spawned around the map
To takeoff, you must gain the necessary speed of 65 km/h then pitch up with the S key.
You'll start to take off automatically once you hit 70 km/h.
Motor Glider's fuel consumption rate is tied to the engine speed - the more throttle you apply, the faster you will run out of gas.
Motor Glider will be spawned with empty gas. Fuel up before starting the engine.
There's no maximum altitude you can reach, the sky is the limit! But engine will start losing power the higher the altitude you are at.
Controls:
Use W/S keys to control the pitch and A/D to control the roll of the aircraft
Adjust the throttle by holding Left Shift and Left Ctrl keys
Hold Spacebar when on the ground to engage handbrake
We will be adjusting the spawn rate to optimize where and how often the gliders spawn. During LABS, we used to have 10 motor gliders spawned in 10 spawn locations, so 100% spawn rate on each location. We'll be changing this to 10 gliders randomly spawned in 40 spawn locations, so a 25% spawn rate on each location. As this is a new content, we'd like to test the spawn balance, so the spawn rate is likely to change a few times.
The largest change to the way Motor Gliders operate is that we're challenging you to give it the gas. All Motor Gliders will start on empty to keep you on the edge of your seat until you're in the air. Can you get her fueled up before the enemy is on you?
There are many plans in the future for Motor Glider. Our first plan is to add key binding options for each controls. Please look forward to upcoming changes to be made on the flying vehicle.
Breaking It Down
Survivors that dropped into Motor Glider mode played on average 4 times and 55mins per day.
60% of the time the motor glider was destroyed via crashing, so you know - fly better.
The sharpshooters among you were able to bring down gliders 25% of the time with their gunshots. 13% of the time the Glider succumbed to the Redzone.
The fight for the glider led to a lot of players going down early in the match. An average of 30 people per match got their bells rung by enemy punches. 10 people per match were Motor Glider Roadkill.
By spawning the Motor Glider with no fuel players will be forced to loot first and take to the skies a little later.
We're finding the glider is a great early phase tool, but later in the game, the advantage is limited, so use the glider early and after Phase 2 you may want to keep it grounded.
As always, we'll be listening to player feedback to balance the features and availability of the Motor Glider.
We truly appreciated your passion for the PUBG 3rd anniversary global skin contest! Truly. To celebrate the 3rd year of our community and shine a light on your spectacular creations, we want you to help with which skins should represent this momentous milestone. There were over 1,200 entries in our communities throughout the world during the entry period (Dec 20, 2019 - Jan 5, 2020). PUBG regional offices and dev teams reviewed every entry and narrowed the designs down to these finalists.
Finalists Reveal & How to Vote
A total of 15 finalists were selected, five for each item, from all across the globe. You can see the finalists on the official voting page of the PUBG 3rd anniversary Global Skin Contest, and choosing the winning designs to be made into PUBG skins is in your hands. Go to the voting page and choose your favorite designs! The most voted for each item (3 finalists in total) will be distributed as PUBG 3rd anniversary in-game skins for free!
Want a chance to earn your own prize? Click the share button at the top of the voting page to send the link to your social channels with hashtag #PUBGSkinContest. We'll randomly pick 100 lucky voters to win a special gift! You must share using the rules below to be considered. Keep an eye on our social channels @PUBG for the announcement of those amazing prizes!
Complete voting for 3 items
Share the voting page by clicking the share button to your social channels with the hashtag "#PUBGSkinContest" after voting in the event period.
It needs to be open to the public without any restriction to view
We will contact the winners of the special event through the social media account you shared with.
Winner draw and contact: Starting from Feb 1, 2020 at 12 am PST
If you don't respond to our message for 7 days, we will move forward to the next candidate.
FAQ
Q. How do I know how many votes my design received? A. The voting status for each candidate will be released at the time of the winner's announcement and will show what percentage of the total vote they received.
Q. How many winners will there be? A. We're rewarding in three different ways. The top voted entry of each category, the 4 top candidates for each category who did not win, and 100 randomly drawn winners from among the voters who share on social media.
Q. How do I know if I won the random draw? A. In early February, after the event, a random draw will be held. If you are a winner, we will then contact you through the social media accounts you shared. Please note, you may be excluded from the list if you do not respond within seven days.
Q. What are the rewards? A. The Grand Prize winners will see their skin in-game, given to all players on the third anniversary of PUBG! Alongside the recognition for their great work, they'll receive some real-life PUBG merchandise including a one of a kind, special trophy.
Candidates selected for the public voting stage will also receive prizes, as will a few lucky, randomly selected voters, and other finalists will receive prizes as well. While these players won't receive a trophy, we'll still be sending out some awesome PUBG merchandise to show our thanks.
Q. When can I expect my reward to be delivered? A. Once all winners have been confirmed, we will begin the shipping process. We will notify you once your prizes have been shipped. Please note that delivery times will vary greatly depending on your location and local shipping laws.
Terms & Conditions / Rules
You can only vote for one finalist of each item.
Once you have completed voting, you will not be able to change it.
Invalid or unidentified nickname/social accounts will not be considered
Any cheating or defrauding of the contest systems are strictly forbidden and will lead to the complete disqualification of your votes, disqualification from future contests, and legal action for damages incurred from you to the fullest extent permitted by law. Please play fairly.
Read on for more information on the SEASON 5 end date, Survival Pass, Title System, rewards and distribution schedule.
Season 5 End Date: PC - 2020 January 14, 16:30PM PT / 2020 January 15, 1:30AM CET Console - 2020 January 21, 1:00AM PT / 10:00 AM CET
Survivor Pass: Badlands The premiums Survivor Pass: Badlands will be available until 2020 January 14, 16:00PM PT (Console 2020 January 20, 1:00 AM PT). Players will be unable to purchase level up items or achieve missions after the season ends. Unused level up items can be used in the future seasons.
Unclaimed skins, coupons or XP can be claimed by clicking "Claim All" button. Rewards can be only be claimed before live server maintenance on 2020 January 22 PT (Console January 30). You won't be able to receive them after the end of the claim period, so be sure to obtain all the rewards you've acquired within the season period.
Survival Title System Title rewards can be claimed by going to "SEASON → OVERVIEW → TITLE REWARDS" in the lobby. Coupons earned during Season 5 will all be deleted on 2020 January 22 (Console January 30), so make sure to use them all.
Survival Title Season Rewards will be distributed to those who have achieved higher than a Novice title according to the achieved survival titles after live server maintenance on January 22 (Console January 30).
Rewards will be distributed sequentially and should all be distributed within one day. If you haven't received the reward after the announced date, please contact Customer Service.
Any players who are found to have obtained a Survival Title by violating operational policies may be subject to account restriction and/or removal of seasonal rewards.
Your Survivor Title will be soft reset once the new season begins, taking the players' previous season title into account when determining their initial placement in the new season.
Skill Based Rating test will end on PC January 2 12:00PM PST / 9:00PM CET, 2020 after its 6-week run. We thank everyone for their participation and feedback. We hope you enjoyed testing this system and we greatly appreciate all of your feedback thus far.
Be sure to participate in the feedback survey via the main menu on PC – January 2 ~ January 9. While the survey is active, you’ll also be able to review your final rating achieved during the testing period.
What’s the next step for Skill Based Rating? We’ll be returning with another testing phase in the future after analyzing gameplay data and making additional changes based on player feedback, with the goal of providing the best player experience possible.
Got some killer PUBG skin ideas in your head? With the PUBG Community Skin Contest, your ideas come to life and best of all, have a chance to be added to the game! Submit your best designs for the M416, a custom hoodie or parachute. Each item category will have one winner, with the three winning designs getting turned into official PUBG skins!
To enter, simply download the template, create your design and then share it on your favorite social media platform with the hashtag #PUBGSkinContest and tag our official account on that platform, which is usually @PUBG. Our team will choose our favorites and upload the finalists to PUBG.com. The winners will be chosen by community votes. So even if you don't want to design a skin, you can still vote for your favorites.
More information and official rules can be found below! Thank you for taking this journey with us and we can't wait to see the creativity you bring!
Skin Designers Download one of the skin templates above and design an M416, Hoodie, or Parachute! Upload your artwork to your social accounts with #PUBGSkinContest and tag our official account on that platform.
Platforms: Facebook, Instagram, Twitter, Weibo
Voters Visit the http://PUBG.com voting page once finalists have been uploaded and cast your vote! You can vote for one design per category.
Finalist selection Period: Jan 6, 2020 – Jan 10, 2020
Public Voting Period: Jan 10, 2020 – Jan 20, 2020
Winner Announcement: Jan 21
Skin Release: Mar 23, 2020 (PUBG 3rd anniversary!)
*Dates subject to change. Notifications will be given in the event of date changes.
Prize
The top voted entry in each category will be created and distributed free to all players on PUBG’s 3rd Anniversary!
Winners and finalists will all receive special gifts for their impressive work!
Rules
Submission Guidelines
All artworks you submit must use the original templates provided above
You must keep your original file in case we request it later
Sign your artwork with your social account ID and one of your in-game identities in the live server (Steam in-game ID / PSN ID / XBOX Gamertag) on the template
Please put your IGN or ID with the platform. (e.g. PSN ID – xxxxxx)
Invalid or unidentified nickname/social accounts will not be considered
Artwork must be submitted through Facebook, Instagram, Twitter, or weibo
Submissions need to be open to the public without any restriction to view
You must use the #PUBGSkinContest hashtag in your entry posts and tag the official PUBG account on that platform
Submission after the entry period will not be considered
Design Guidelines
Don’t use Ghillie suit textures or greenish camouflage color
Don’t use symbols that hint at any religion, organization, or political orientation
Don’t Draw over the line from templates
Don’t violate the rights of any other person or company by using their trademarks, music, logos, names, or images without their express written consent
Don’t use any content that is obscene, offensive; sexually explicit, derogatory of any ethnic, racial, gender, religious, professional or age group; promotes alcohol abuse, illegal drugs, tobacco, actual firearms/weapons (or the use of any of the foregoing) or a particular political agenda; defames, misrepresents or contains disparaging remarks about other people or companies or communicates messages or images inconsistent with the positive images and/or good will to which we wish to associate; and/or violates any law.
Update Dec 23: Thanks to all the feedback and participation from the community, the Motor Glider LABS test will be extended. Fly above the skies of Erangel and Miramar on the Motor Glider until December 29 11pm PST / Dec 30 8am CET!
Players can find information on LABS Skill Based Rating via the "PLAY → LABS" menu in the lobby.
The Motor Glider is available in PUBG Labs on Dec 19 11pm PST - December 29 11pm PST.
You’ve been hittin’ the roads on the battlegrounds pretty hard, but where we’re going, we don’t need roads. Final boarding call for the Motor Glider mode only available for a limited time. Take to the air in the new Motor Glider and get the drop on enemy squads wherever they are.
The Motor Glider can transport you and a squadmate in the air and get you to the far side of the circle in no time. To take off, you’ll need to get the speed up to 70km/h (so not quite the 88 miles per hour you’d need for time travel) and once you’re moving you can use sticky throttle to lock in your forward acceleration. Be careful around the rotor or you’ll learn who wins in a faceoff between your face and a mower.
While in the air, using the high ground to their advantage, passengers can rain shots and molotovs. Only the engine can be destroyed with wings taking less damage compared to the body, but the tires can’t be damaged - so you’ll be able to keep it moving even after your engine is disabled by gliding and landing.
PUBG Labs is a space where we introduce experimental in-game features to you, the community, and collect your feedback. The most important takeaway from PUBG Labs is your valuable opinions!
Please feel free to let our Community Managers know about what you think of your experience on whichever social platform you prefer, just tag us @PUBG. The Motor Glider is available in PUBG Labs on Dec 19 11pm PST - Dec 22 11pm PST.
Mechanics
"Fly like an Eagle."
Motor Glider has two seats; one for pilot and one for passenger who can shoot and use any weapon from the backseat
Motor Glider will be spawned around the map
To takeoff, you must gain the necessary speed of 65 km/h then pitch up with the S key.
You’ll start to take off automatically once you hit 70 km/h.
Motor Glider’s fuel consumption rate is tied to the engine speed – the more throttle you apply, the faster you will run out of gas.
There’s no maximum altitude you can reach, the sky is the limit! But engine will start losing power the higher the altitude you are at.
Controls:
Use W/S keys to control the pitch and A/D to control the roll of the aircraft
Adjust the throttle by holding Left Shift and Left Ctrl keys
Hold Spacebar when on the ground to engage handbrake
Period: Dec 19 11pm PST – Dec 22 11pm PST / Dec 20 8am CET – Dec 23 8am CET
Perspective: TPP/FPP
Mode: Squad
Map: Erangel, Miramar
Maximum Player: 80
How to join: Click the banner on the left bottom above the ‘START’ button
Welcome back survivors. We hope you’ve enjoyed all the updates and content we’ve brought to you in 2019 and we can’t wait to show you what we have in store for 2020. Patch 5.3 is here and we’re taking the opportunity to make a number of QOL updates and a special holiday themed lobby. Thank you for your commitment to our game and we’ll see you all next year!
Survivor Pass: Badlands is in its final sprint, so finish off those missions, unlock those rewards and get ready to celebrate all of that sweet, sweet loot. You can get all of the details of our current Survivor Pass here: http://pass.pubg.com
Last August, the PUBG sound team announced a sound improvement plan for the second half of 2019. We wanted to give you an update on what’s been done so far as well as what still needs to be worked on.
First off, we adjusted the volume of sound effects such as "flies" which was high on the list of most inconvenient sounds. We also dealt with "red zone", "vehicle engine" and "wave" sounds which were louder than necessary and offered more of a distraction than information.
Conversely, the "Footstep Sound Rebalance," which was an attempt to improve auditory information, unfortunately included some unintended side effects and we had no choice but to roll back those changes.
The PUBG Dev Team fully understands the great impact and importance of sound in PUBG and wants to make sure we approach this delicate but important feature of the game much more carefully, which unfortunately means a slight delay on a few of the sound elements planned by the end of the year, including our fix for the rolled-back Footstep Sound Rebalance.
[ Postponed items ]
Our view that the audible range and sound drop-off distance of footsteps require improvement has not changed. However, as you can see from the image below, our 1st rebalance had an area that caused problems while expressing a sense of distance. We understand something like this needs to be approached very carefully to preserve the PUBG gameplay experience, and therefore we are currently working on the rebalancing with deeper analysis.
Our goal is to provide clear and informative soundplay without the need for excessive volume adjustment and without harming overall gameplay. Moreover, we promise to do our best to ensure that cases like the previous release and rollback do not reoccur by improving our verification process before releasing to players.
While we cannot give an exact schedule for these delayed improvements at this moment, our goal is to have all these issues addressed by early 2020. We agree that we can do better in regards to sound and are actively working towards that goal. Thank you for your patience and we’ll be sure to release additional information when we’re ready to roll these improvements out.
It's been a hell of a year here at PUBG. Thanks for taking this journey with us. As we approach the holidays we're hard at work on some exciting new features for you to play in 2020. As season 5.3 starts to wrap up, we're ending the year with a number of quality of life updates to give you a better PUBG experience. Read through the patch notes below for new settings, blood effects and skins that have landed on the Battleground.
GAMEPLAY
"Bloody realistic"
Blood Effect Improvements
Headshots including the neck area produce more distinct visual effect to ensure clear identification of hit
Blood splatter will be shown on walls and floors if the character is hit near it
The size of the blood splash is unified across all color settings
Blood impacts on characters will now provide a more precise visual representation of which body parts have been hit
Vending Machine
Reduced the maximum number of uses per Vending Machine from 15 to 10
Spike Trap
Increased the overall number of spike traps spawned
Loot Balance
This update was applied on Jan 7, 2020 PST
Erangel
Increased AR spawn amount by 20%
Slightly decreased Gas Can and Handgun spawns
Miramar
22% increase to overall loot spawned
Additional 22% increase to total number of ARs spawned
This means the total number of ARs spawned on Miramar is now 44% higher than before
SETTINGS
"Your Settings, Anywhere, Anytime"
Cloud Saving
Settings now can be saved to the cloud in the settings screen
Saved settings can be loaded in the settings screen when needed
This also allows players to load their account settings even when playing on a new PC
Settings that are dependent on hardware cannot be saved
GRAPHICS: All settings in the GRAPHICS category except "Language Setting"
GAMEPLAY: "Inventory Character Render" setting cannot be saved
The Cloud Saving option can be found at the bottom right of the SETTINGS screen
Test Server settings will only be saved on to the test server account
WEAPON MASTERY
"Raindrops on roses and whiskers on kittens"
Favorite Weapon
Players can now choose their "favorite weapon" in the Mastery tab
The weapon of choice will show up as the first weapon stat in your PUBG ID, regardless of whether the weapon has the highest level or not
A grey star will show up when player's mouse is hovered over it. Clicking the star will favorite the weapon
A gold star will show up next to a chosen weapon when a player favorites it
Players can only favorite individual weapons and not categories
There can only be one favorite. That's just logical
The favorite weapon will always show up at the top of players' list, even when the sorting feature is used
UI/UX
Lobby Theme
Lobby background will change to a HAPPY HOLIDAYS theme once the patch is updated on live servers
To set the winter mood, the lobby music has also been changed
Weapon HUD Improvement
Heal and acceleration icons on the weapon HUD will now flash when activated
CUSTOM MATCH
Esports Mode
Boats and Aquarails now have fixed spawn locations and numbers on Sanhok
Observing UI Improvement
Enabled rear camera flip (180 degrees flip) by pressing Ctrl+R key during freecam perspective
Enabled adjusting camera movement speed during observing
Speed up: =
Speed down: -
Bullet tracer setting indicator will now be shown on the bottom left of the UI
REPLAY
Old replays cannot be played due to a version update to the replay system.
WORLD
All PGC signs and banners on Miramar have been removed
Survivor Pass: Badlands
The current season of both the Survivor Pass and Survival Title System will end on January 14 PDT
Starting January 1st, there will be a countdown on the Survivor Pass lobby banner notifying players of the pass end date
A pop-up message will be displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until pass end
Premium Pass and Level-up items can be purchased until the Pass period ends
SKINS & ITEMS
The following items will be added to the Store after Update 5.3 hits live servers:
Added 2 BattleStat weapon skins (QBU and P1911)
Added 2 BattleStat weapon skins (SKS and P92)
Purchasable with BP
Added 3 Factory Worker skins
Added 4 Punk Destruction skins
Crates
Crates requiring keys to unlock are no-longer included in the pool of Random Crates purchasable with BP