Starting now, you can ruin your fellow players' leisurely car trips across the map in PlayerUnknown's Battlegrounds with a handy new spike trap. I dread to think how much more messy bridge crossings are going to become.
Update 5.2's spike traps, not surprisingly, puncture tires, and you'll be able to find them scattered over the maps, waiting to be added to your arsenal. Once you plonk them down, however, you won't be able to pick them up again, and they only affect a single vehicle each.
This means you won't be able to just grab a spike trap and become a bridge troll for the rest of the match. You'll need to find multiple spike traps if you want to ambush more than just one car.
5.2 also introduces a map waypoint system that lets you place up to four waypoints on the map for your team to follow. It's not nearly as flashy as spike traps, but it's probably going to get a lot more use. PUBG is all about cautious, methodical trips through places where any number of threats could be hiding, so getting everyone on the same page and being able to more clearly direct your pals sounds like a massive boon.
Vikendi's been tweaked, too, with PUBG Corp making a bunch of changes that should make snipers happy. The windows on some buildings have been reduced to provide snipers with more cover, and there will be better sight lines in cities and popular areas thanks to the removal of some buildings, trees, rocks and debris.
Players will also be able to start delving into PUBG Labs. It's a new way for the developers to test content on willing guinea pigs, dropping experimental features and settings into the Labs menu where players can access them and play around with them in the live client. You can find out more about how PUBG Labs works in the introduction post.
Update 5.2 is out now.
Update 5.2 hit Playerunknown’s Battlegrounds today, adding spike traps we can throw down to puncture tyres and overhauling a fair bit of the snowy map Vikendi. I can’t imagine I’ll often intelligently use a spike trap in an ambush, but you can be sure I’ll throw down every last one I see, just in the hope of ruining someone’s day. Probably my own when I immediately forgot about the trap and try to pull a three-point turn. And god help me if the laaads come across a cache of them. Long-overdue loot box changes start today too.
PUBG's loot box system is getting an overhaul, with locked crates set to be removed altogether. Not unlike CS:GO's system, these locked crates have always required a key to purchase, and keys can only be obtained with real world money: they cost $2.50 in-game, and at variable rates on the Steam Marketplace. But come December 18 they'll be obsolete.
This means all crate contents can now be unlocked using PUBG's BP currency, which is rewarded by the playing the game, unless you choose to purchase crates via the Steam Marketplace.
In a dev letter on the PUBG website, the changes are explained in detail. Random crate purchases with BP will no longer have the chance to contain locked crates starting from December 18. Locked crates already owned will still operate in the same way into the future. The dev letter confirms that the probability of receiving locked crates has been "continuously" lowered for a while now, but since this hasn't solved the problem, they're nixing them altogether.
"The value of marketable loot box in PUBG is solely determined by the users and getting items through the marketplace or selling them back is also part of the PUBG experience," the update reads. "However, the value of the locked crates are very low among other PUBG items. This means that paid crates are not an appealing reward to players, making the experience of acquiring a locked crate less enjoyable."
The statement continues: "We have been thinking about this carefully and we want to ensure that we steer clear of revenue models that fail to satisfy fans, especially if they include a low success rate. We will continue to tweak our business model where possible to offer more compelling value for the money you choose to spend with us."
As for changes to BP crates, "more preferred skins" will appear in lower tiers, and AR category skins will be "evenly distributed" between all tiers of crate. Meanwhile, the "overall graphic quality" of crate skins has been improved, and the likelihood of obtaining middle tier crates has been increased by 20 percent. The top-tier crates are still hard to get (the statement doesn't specify the odds) but "they will still remain difficult to obtain".
Locked crates will no longer be available in PUBG beginning December 18, but they'll still be purchasable on the Steam Marketplace if they already exist, and keys will only be purchasable if a locked crate is in your inventory. On November 20 a new Venetian Crate will be released and will be available for a week. Details on that crate are on the website.