PUBG: BATTLEGROUNDS - Hawkinz
The first all-star event in PUBG Esports is coming to the spiritual home of competitive gaming as Nations Cup takes over Seoul, South Korea from August 9-11 in a tournament featuring the top battle royale players in the world fighting for national pride. Nations Cup will include a $500,000 prize pool and a chance for one team to claim the title of “best in the world.”

https://www.youtube.com/watch?v=I1m3yIAmbLI

Nations Cup teams will be made up of players selected by their peers or through other country-specific methods. Once top-tier players are assembled on a team, it’s all about building chemistry and developing cohesion in time for a championship run at Nations Cup. At this tournament, talent won’t be a question; it’ll be which four-player team can compete together as a unit, secure enough Chicken Dinners, and take the crown for their team and country.



Nations Cup caps off a thrilling summer of PUBG Esports, coming just a few days after the MET Asia Series: PUBG Classic in Bangkok, which follows immediately after the GLL Grand Slam: PUBG Classic in Stockholm. Those two PUBG Classics will reward top teams with a hefty prize pool and will grant an additional slot at the PUBG Global Championship to the winner’s home region. Nations Cup is also the last international event before the start of Phase 3 in PUBG Esports, the final stretch of the season when teams in every competitive region will be looking to earn enough points to qualify for the PUBG Global Championship. There’s no rest for the talented in PUBG Esports. As a special event wedged in between weeks of regular season slugfests, Nations Cup is nothing less than a battle among the strongest players in the world.

Mark your calendars for August 9 and the start of Nations Cup. The tournament will be live on Twitch and thrilling the masses at the Jangchung Arena in Seoul.

For the latest information on PUBG Nations Cup and PUBG esports, check https://www.pubgesports.com/.

PUBG: BATTLEGROUNDS - Hawkinz


Patch update #30 is here and it is chock-a-block full of new features, vehicles, and a much demanded addition to our handgun selection.

We heard your calls for more items to use your BP on, so in addition to making even more BP purchasable items in the future, we are creating more opportunities for you to earn the in-game currency with Survival Supply missions until the next Survivor Pass.

As for what's landing in this update, awaiting players on the Battlegrounds are the .45 caliber hand cannon that is the Deagle, amphibious assault vehicle the BRDM-2 and an explosive new way to use an old favorite with explodable Gas Cans!

Gameplay is getting a big new feature with the addition of ledge grab, giving players the ability to navigate the Battlegrounds in a whole new way and forcing them to think strategically in entirely new dimensions, namely vertical.

Coordinating with global teammates is also getting a big step forward with the introduction of radio messages, short burst text communications for better identifying items, clarifying objectives and cooperating with teammates.

You’ll be able to find more details in the patch notes below on updates to Weapon Mastery, including XP bonus events, default pro-settings for custom matches, brightness options for each map and a whole lot more.

Mid-Update Hotfixes
07/03/2019
  • Fixed issue which caused players inside the BRDM-2 to take damage when impacting destructible objects
  • Fixed issue where the pan hitbox was positioned higher than intended
  • Temporarily removed visually updated Erangel Ghillie Suit which will be re-added when the Erangel Visual Remaster comes to live servers
  • Fixed visual issue with High Waisted Shorts overlapping some shirt skins

New Vehicle: BRDM-2 
"Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!"


  • BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ.
  • Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves.
  • Characteristics
    • BRDM-2's total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged.
    • Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage.
    • BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can't shoot while on board.
    • It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted.
New Weapon: Deagle
“Bang Bang Pow? That's the sound of two shots from a Deagle breaking a level 3 helmet."


  • The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps.
  • Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy.
  • With greater than average pistol damage and muzzle velocity comes harder to control recoil.
  • Deagle has a single firemode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine)
Gameplay
Ledge Grab
"Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!"



Features
  • Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.
  • Now that players can move to places they weren't able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won't be able to anticipate.
How to use
  • You can activate ledge grab by either jumping or vaulting (space bar) and then continue to press the space bar or by pressing the space bar at the right timing in midair, heading towards the target location.
  • You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing.
A message from the Dev. team on ledge grab 

This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total including this update, the dev team will keep working to enable those features just mentioned from the other update in the future.

We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature's launch.

Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the Dev. team.

We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback.

Improved Gas Can
"We like the cans. The cans that go boom!"



Features
  • Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot.
  • As soon as Gas Can explodes, it will deal damage to all players in a radius around it's location.
  • When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by
  • Keep in mind that you can hurt both yourself and your teammates if you stand to close to the explosion, so be careful!
How to use 
  • Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by.
  • Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage.
    • Example:
Radio Message
"You can't talk over a chicken dinner if you don't communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation. "



Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay.
  • Hold the mouse wheel or F3 to open the Radio Message Wheel UI.
    • There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates.
    • Ping and Enemy Spotted, in particular, can be used in various circumstances. You can use them more quickly with separate key bindings.
      • Ping: Click the mouse wheel or press F3
      • Enemy Spotted: Double click the mouse wheel or double press F3
    • Pings has various interactions.
      • Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates.
      • You can also use Ping on Care Packages or death crates to share their location.
      • Ping the direction you want to move toward to share the direction with your teammates.
      • All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker.
    • Enemy Spotted allows you to quickly share the location of an enemy you've spotted.
      • Use Enemy Spotted at the enemy's location to mark it on the map and share it with your teammates.
      • Messages vary by distance:
        • Near Range: less than 50M
        • Medium Range: less than 200M
        • Long Range: 200M or more
        • Example: ENEMY SPOTTED! Long Range 300'
      • Ping and Enemy Spotted send messages to teammates within 500M.
    • Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding.
      • Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be "I NEED 5.56mm."
  • You can mute Radio Messages from teammates individually in the Team Management menu.
  • Kill distance has been added to center-screen kill messages.
  • The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen.
    • Kill distance will only be shown you kill enemies from over 100 m away.
      • This will appear only when you kill the enemy by yourself.
    • DBNO kill messages remain the same and won't show kill distance.
Survival Supply System 
"Loot, loot, loot. Hello BP, we've missed you."



We've got new BP items for both looking good and keeping you statistically in the know on specific weapons, so to help you earn even more BP to pick them up we have added a limited time "Survival Supply System" before the next Survivor Pass. The system will provide daily and weekly missions to accomplish and provide BP as a reward. Don't forget to scope out the new items you can buy with the BP you earned in the store!

The Survival Supply System will run from after June 26th, 2019 up until live server maintenance on July 24th, 2019.
  • The system is free.
  • Unlike the previous Supply System, there is no level and rewards once daily/weekly missions are accomplished.
  • You can check your missions by clicking the banner on the left of the lobby, just like the Survivor Pass.

  • Rewards
    • When your missions are complete, you earn from 200 BP to 1,500 BP.
  • Missions
    • Daily Missions will be updated daily at 02:00 UTC, and weekly missions at the same time every Wednesday.
    • You can check the real time mission progress in in-game.
    • Daily Missions: You can complete up to 3 missions everyday.
      • Missions can be swapped out 3 times per day for free.
    • Weekly Missions: You can complete 3 missions each week.
      • You can swapped out 3 times per week for free.
    • Expired missions disappear.
    • You can claim your reward by clicking the Survival Supply System banner then clicking the claim button from the mission tab.
  • End date
    • The Survival Supply System will end with the start of the live server maintenance on July 23rd, 2019 (PDT).
    • Make sure you claim all rewards prior to this date, as any unclaimed rewards will disappear.
Skins & Items
Introducing new skins you can find once this patch hits the live server! This includes new skins which can you purchase directly with BP. Play PUBG, earn BP, get skins!
  • Added 2 GLL Grand Slam: PUBG Classic items.
  • Added 2 MET Asia Series: PUBG Classic items.
  • Added 10 Twitch Broadcaster Royale items
  • Added 2 BattleStat Skins items
  • Added items for purchase directly with BP.
    • 2 BattleStat Skins
    • 6 shoes
Weapon Mastery 
  • Weapon zoom
    • You can now zoom in and out when viewing your weapons in the Mastery tab to give you a better look at your hard earned charms attached to your favorite weapon.
    • Emblem animations
    • For every 10 level ups, a new tier emblem animation will be displayed to show your tier progression.
  • New weapon - Deagle added to the Mastery tab
    • Earn XP and unlock charms for our newest weapon, the Deagle.
  • Improved the Last Match popup UI
    • The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message.
    • The displayed weapon icons follow the weapon sorting order applied to the Last Match page.
  • In-game charm equip/unequip feature
    • You can now equip and unequip charms in-game, just like you can for weapon skins.
    • While wearing other players' skins, press Alt+Shift+LMB to unequip them, and press Alt+LMB to equip your skins and charm.
  • [Test Server] Bonus weapon XP rewards test
    • We're testing a feature specifically on the Test Server until Midnight June 22 (KST) which allows us to grant players bonus Mastery XP.
      • This feature allows certain weapons to gain more XPs during a certain period.
      • For 3 days, you can earn 3 times more XP with handguns, SMGs and SRs.
    • This feature won't be applied to the Live Server in June.
      • Once testing is complete and the feature stable, we will may use this system on live servers in the future.
      • Keep an eye out for future announcements.
UI/UX
  • Added brightness options for each map
    • Brightness option are now changeable per map, to allow players more choice with each map's unique visual characteristics.
      • A new option allows you to adjust brightness for each map individually.
      • You can also use the existing option to adjust brightness of all maps together.
  • Readability improved for parachute UI
    • For greater readability, the text outline of the parachute altitude and speed has been thickened.
  • Store UI improvement
    • Featured page
      • Featured page has been added for the new Summer items.
    • Improved purchase button responsiveness
      • The clickable area of the purchase button has been made bigger so you can click the button more easily.
        • This should remove some frustration from having to click precisely to trigger a purchase.
  • Improved Survivor Pass in-game mission list UI
    • The in-game mission list UI has been improved to more clearly distinguish completed missions from and in-progress/uncompleted missions.
Performance 
  • Buildings at short distance now load 30 to 40% faster through optimization of level streaming (rendering).
    • Material data structure has been optimized.
    • Streaming (rendering) priority has been optimized through estimating of players' movement route and allocating resource priority accordingly.
    • Furniture rendering speed has been optimized.
    • Level LOD data has been optimized.
  • Reduced delays which could occur when opening crates from the Store.
Custom Match 



  • Added 2019 Global Rule Preset to Custom Match Esports Mode
    • Added 2019 Global Esports Rule preset for Esports Mode Custom Matches
      • You can now select "2019 Global Rule Settings" Preset on the Create screen for Esports Mode
    • When selecting each map, blue zone settings and item spawn rate for each map are automatically applied
      • For blue zone settings, the same blue zone setting is applied to all maps
      • Miramar, Sanhok and Vikendi have the same item spawn rate, with Erangel having a different item spawn rate due to the recent rebalance.
        • Item spawn rate values of the Global Esports ruleset can be found under the rule tab after clicking Match Setting button after creating a Custom Match session.
  • Custom Game Options now allow two options to choose after a player is killed: 'Spectate' or 'Observer'
    • Spectate: A dead player remains in the team through spectating.
      • You can change to Observer mode by pressing F5 button in Spectate mode but you can't return to Spectate mode from Observer mode.
    • Observer: You can choose Observer after death to remain in the Custom Match as Observer the same as before.
    • The feature mentioned above can be enabled and disabled through the 'Observer' option set by the Custom Match creator.
  • Player List - Added sort by distance feature
    • Added a feature to allow sorting of the player list by distance to the observer
      • Example: If at least one member of the squad is close to the observer, that team will be at the top list
    • This can be selected in the player list under DISTANCE and team order is updated approximately every 10 seconds
  • Added new gun Deagle
    • Added new gun Deagle to Custom Match Setting Spawn tab
  • Decreased the number of players required to start Custom Match
    • The minimum number of players required to start a Custom Match has been reduced from 8 to 4
Replay 
  • The replay system has been updated. Replay files from older updates are no longer playable.
World
Special billboards and graffiti have been added in celebration of the upcoming GLL Grand Slam and MET Asia Series, part of the PUBG Global Esports "PUBG Classic" series!


Bug Fixes
  • Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading.
  • Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs.
  • Fixed an issue where character's limbs overlapped when reloading the R45 and AKM in specific circumstances.
  • Fixed an issue where a male hairstyle did not match the thumbnail.
  • Fixed an issue where the automatic firing mode option did not apply during War Mode matches.
  • Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile.
  • Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag.
  • Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode.
  • Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers.
  • Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly.
  • Fixed an issue with "Inventory Character Render" enabled which could restrict mouse movement and cause the cursor to disappear.
  • Fixed an issue where the throwable UI overlapped when switching between specific throwable items.
  • Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation.
  • Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686.
  • Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary.
  • Fixed an issue where the MK47 Mutant spawned when the spawn rate was set to zero in Custom Matches.
  • Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived.
  • Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane.
  • Fixed an issue in observer mode, where the player list would freeze when a hotkey was pressed repeatedly.
  • Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage.
  • Fixed an issue which prevented players from following other players with the in-game friends list.
  • Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state.
  • Fixed an issue where players were unable to connect to matches when the system menu was opened.
  • Fixed an issue where following a player from the statistics screen did not work as intended.
  • Fixed an issue in which players were able to pass and shoot through windows without them breaking.
 
PUBG: BATTLEGROUNDS - McClutch


Hello Players!
I’m Jeongjin Kook, part of the PUBG development team working on the BP ecosystem. Today, I wanted to take a little time to discuss BP and our upcoming plans for it. As many of you know, players are rewarded at the end of each match with a certain amount of BP, or Battlegrounds Points. BP is the default currency of PUBG and can be used to purchase crates or limited release items in the in-game store. As our game grew and we focused on content and fixing fundamental issues, the amount of BP in the economy grew, as we weren’t regularly adding new ways for our players to spend it.

We understand that BP is an important currency in PUBG, as it represents the time you’ve invested into our game, so we’ve been thinking of new ways to reward you for that time spent. Today, we would like to share our upcoming plans for BP and some of the upcoming items you’ll be able to purchase with it.

How to obtain BP
“BP = Reward for playtime + kills + damage inflicted + rank”
First, we’ll go over the basics of BP. Our Dev Team addressed BP acquisition balance last September, to make earning BP more consistent with the fundamental goal of PUBG- survival. The modified system enabled players to obtain BP in proportion to the number of games played, regardless of which mode or map they played on.


<Average BP per account trends(PC Version)>
*Average BP trends in Console platforms may differ



But as you can see in the graph above, there was still a considerable amount of BP accumulating over time without being spent. It became clear that we had to offer our players new options for spending their BP so that the currency could regain its diminishing value.

Direction of improvement
We want your time spent in PUBG to be valuable and thus wanted BP to be able to purchase some cool new items on all platforms. The goal for these items is to provide something everyone can work towards, from smaller items like costumes, all the way up to a couple bigger items that won’t come cheap, but celebrate the skill of a player with that much BP lying around. The first of the new BP items will start to appear with the June patch for PC version and there is no planned time for removal from the store, meaning you can take your time and save up for what you want! In addition, we’re planning on letting you use BP in some other ways as well. For example, we’re exploring changing out some of the upcoming Survivor Pass missions more often at the cost of BP.

Of course, we’ll continue to look at additional ways that we can let you get the most out of your hard earned currency. If things go well as our dev team envisions that BP would become more effective, our next step would be considering how to diversify channels through which both our PC and console players can acquire BP beyond only earning it as gameplay rewards in the long-term.

Closing thoughts
We appreciate every hour you spend in our game and we want to make sure you feel rewarded for that dedication. With the addition of these items, we hope the increased value of BP makes it a worthy reward for the time you spend in PUBG. New BP items of June’s patch for PC are only the beginning of this initiative and we will continue to keep BP a satisfying reward as we expand its usage and release more items. Console will also move forward with this direction and plan, and we will share you soon for more information. As always, any and all feedback is welcome and will be of great help as we continue to refine BP and its future uses.

Thank you.

– Jeongjin Kook from Design Team of PUBG Premium Dev Unit
PUBG: BATTLEGROUNDS - Hawkinz
Welcome back survivors,

Survival Title Season 3, the Title Season that began in March, will end soon! Read on for more information on the Season 3 end date, Title System, rewards and distribution schedule.

Survival Title Season 3 ends on June 18, 2019 PDT in accordance with the start of live server maintenance. Earn rewards before Season 3 ends!

Survival Title Season 3 Rewards Distribution Criteria and Schedule
You will receive rewards based on the highest Title achieved during the season regardless of Mode or Perspective (FPP/TPP). Season 3 rewards will be distributed to players who have achieved higher than a Novice Title and will be distributed after live server maintenance on June 25 ends (PDT). You can check out acquired reward items in your in-game inventory or in the pop-up window when logging in.

Reward Distribution Schedule per Survival Title Rank


You will earn coupons and rewards based on the highest Title and Rank you achieved during the season. You can claim the rewards by clicking Title Rewards in the left bottom from Season - Overview tab in the game, then clicking Claim All by June 25, 2019 before the live server maintenance. You won't be able to receive them after the end of the claim period, so be sure to obtain all the coupons you've acquired within the season period!

Rewards per Survival Title

The Survival Title Season is an opportunity for players to earn cool rewards for their hard fought battles over time. By climbing through the ranks and upgrading your title, you can earn a themed item set as you progress through the title tiers. The items you will have earned throughout the season will be distributed at the close of Survival Title Season's end.


The rewards are issued based on your last achieved Title - regardless of your end rank.

Policies regarding Survival Title Season 3 Reward Distribution

Season 3 rewards will be distributed to those who have achieved higher than a Novice Title according to the achieved survival titles.
  • Rewards will be distributed sequentially and should all be distributed within one day.
    • If you haven't received the reward after the announced date, please contact Customer Service.
    • Any players who are found to have obtained a Survival Title by violating operational policies may be subject to account restriction and/or removal of seasonal rewards.

FAQ

Q. When will Survival Title Season 3 end?
A. Survival Title Season 3 ends on June 18, 2019 PDT in accordance with the start of live server maintenance.

Q. When can I receive rewards?
A. The rewards for Survival Title Season 3 will appear in your inventory sequentially after the live server maintenance completes on June 25, 2019 PDT.

Q. What should I do if I don't receive rewards a day after distribution completes?
A. If you haven't received rewards one day after distribution, please contact customer service.

Q. Is there any reason players wouldn't receive rewards they expected?
A. Any players who are found to have obtained a Survival Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewards.

Q. When does the next season begin?
A. The Dev Team is working hard to introduce a robust Survival Title Season 4, with the new season planned for the end of July. We will have more detailed information closer to release.

Q. Can I still gain SP once the season ends?
A. Once Survival Title Season 3 comes to an end, playing matches won't grant SP until the next season begins.

Q. What will my Title be at the start of the next season?
A. Titles will go through soft reset, taking the players' past season Title into account.

Thanks,
The PUBG Team
PUBG: BATTLEGROUNDS - Hawkinz
Hello Players!

First off, we want to thank you for such an amazing year so far. The first half of 2019 has flown by quickly, but certainly has not seen the last of the exciting updates we have planned for PUBG. We’ve been hard at work on some of the great new updates we talked about earlier in the year, and wanted to take a moment to go over the development direction for all of our platforms in the coming months. Below, you’ll find an important message from TS Jang, Executive Producer and Head of Development at PUBG. He will guide you through our vision for the game and some of the exciting things we’re working on, including information on how you can help test the update to our beloved Erangel map.

Development Update - June 2019
https://www.youtube.com/watch?v=16aDCt7rxDY
Erangel Visual Update
For the past few months, we’ve been sharing our plans to bring our very first map, Erangel, up to the same level of polish as our more recent maps. We started way back in March with an initial balance of loot and followed it up more recently with a full loot pass. We’re excited to finally give you a sneak peek at some of the other improvements we’ve had in the works.
https://www.youtube.com/watch?v=bwhfiszWwjE

With this test, you’ll see new building styles, more realistic scenery and terrain, some new and changed areas within the map, and test settings for an updated Blue Zone.

As with previous stages of the Erangel update, these changes will be rolled out on the Test Server first, allowing players to get in, test map stability, check out all the updates, and provide their feedback before this hits live servers later this summer.

Detailed plans for the Test Server operation are as follows.

Test Information
PC Test Server Availability: 6/6 8:00 p.m. – 6/11 8:00 p.m. (PDT)

Operation plans by phase
  • Phase 1: 6/6 8:00 p.m. PDT ~ 6/8 8:00 p.m. PDT (48 hours)
    • Partner Custom Matches only
    • Only the updated Erangel and normal Custom Match mode are available
    • Only official PUBG Partners from each region can create Custom Match sessions, but all players can join the lobby to play
  • Phase 2: 6/8 8:00 p.m PDT ~ 6/11 8:00 p.m PDT (72 hours)
    • Public matchmaking and Partner Custom Matches available
    • Only the updated Erangel map is available. Quick Join is also available.
    • Squad mode only. FPP only in North America and TPP only on Asia servers.
    • All players can participate

When Phase 1 begins, the partners listed below can make the session and you can join the custom match rooms. Look out for your favorite streamers below and jump in for a game!

Phase 1 PUBG Partners for NA/EMEA/LATAM




As mentioned above, this test will feature some new Blue Zone settings we’ve been working on to help Erangel feel more up-to-date based on emerging playstyles and tactics. These settings are experimental and subject to change based on your feedback. Test details for the Blue Zone balance are as follows:

Changes to Erangel’s Blue Zone for Testing
(applied on the test server during the test period only)
  • Blue Zone timings are faster throughout the match.
  • Blue Zone delay is reduced in the earlier phase.
  • Size of the safe zone is reduced in the earlier phase.
  • Blue Zone speed is reduced in the early & middle phases.
  • Blue Zone damage is slightly increased in the later phase.
  • Blue Zone delay is reduced in the last phase.

We are excited to finally be able to share our work with you and look forward to your feedback on this new take on our classic map. This update will be available on PC and consoles by late summer this year. More information and specific plans will be announced at a later date.

We know Erangel is a beloved part of PUBG that stirs up passion among our players. Rest assured, we’ll make every effort to keep Erangel feeling like the map you fell in love with while bringing it in line with how players enjoy PUBG today. As always, we look forward to your invaluable feedback and we hope you enjoy the Erangel Visual Update and Blue Zone changes.

Thank you.

–The PUBG Team
May 22, 2019
PUBG: BATTLEGROUNDS - Hawkinz

Update #29 is now available on live servers.

Patch #29 is live and with it comes our 2nd Vikendi loot rebalance, new spawn kit options when creating Custom Matches and a brand new Tactical Map Marker system for communicating with your duo partner or squadmates. For a brief overview on this update’s highlights you can watch the Patch Report here:
https://www.youtube.com/watch?v=9ySjIfmRInw

In this update, Vikendi was balanced to be friendlier to mid & long range firefights with increased ARs, SRs, and DMRs, plus the addition of the MK47 Mutant for that extra burst of firepower.
For more details on what was tweaked, fixed and upgraded, read our detailed Patch Update #29 Notes.

In addition to the changes to the game, a new round of Broadcaster Royale skins are available for purchase. You can see all of the latest Broadcaster Royale skins here.

The season is almost over for Survivor Pass 3: Wild Card. You’ve only got a few short weeks left to complete missions and earn those glorious rewards. Once it wraps on June 5th, you’ll be able to review your progress and completions on an updated interface. You’ll also be able to claim any earned XP from completed missions until June 26th.

The clock is ticking, so drop into Vikendi, kit up your rifle and finish closing out those mission objectives. We’ll see you on the Battlegrounds.
PUBG: BATTLEGROUNDS - Hawkinz

Our 7th batch of skins repping your favorite Twitch streamers have arrived. Since we’ve made it to the seventh phase of Broadcaster Royale skins, seven streamers have items available including Sacriel’s Crate ($20.99) with all four of Sacriel’s items.

Twitch personality skins are available between $2.99 – $9.99 each and can be purchased until 6/11 PDT until before the live server maintenance starts through in-game store. Each sale directly benefits your favorite Twitch streamer, so pick up their weapon and item skins to support them in-game and out!

This group’s streamers includes:

Ashek • Sacriel • Lurn • FireDragon



DTN_KH • D_Rich • BierbankB

PUBG: BATTLEGROUNDS - Hawkinz

Hi everyone,

This update has a lot of exciting additions and balances. Tactical Map Markers have been added for better communication between Squad and Duo teams. We’ve added more spawn kit options in Custom Matches and Camp Jackal as a playable map in War Mode: Conquest. Our largest focus in this patch was rebalancing aspects of Vikendi. Following feedback on our first round of Vikendi rebalancing, we have tweaked the spawn rates to better equip players for long range fights.

In addition to info on the updates, with Survivor Pass 3: Wild Card winding down we’ve got details on how long you have to collect your XP and rewards, so definitely jump in there for the last few weeks and complete as many missions as you can.

We’ve got several new UI improvements and general Quality of Life improvements across the game. You can get all the details on the changes and additions made in #Update 29 below.

Mid-Update Bugfixes
05/23/2019

  • Fixed an issue where killfeed messages appear inaccurate when a player is killed by frag grenades in certain conditions.
  • Fixed an issue where sometimes characters appear to be floating above the ground while running.
  • Fixed an issue where sometimes players located near the water do not receive damage from frag grenades exploding in the shallow water near them.

Survivor Pass 3: Wild Card
End-date of Survivor Pass 3: Wild Card
  • Survivor Pass 3: Wild Card will end on June 5th, when live servers enter maintenance.
    • You will have until June 26th to claim earned rewards and purchase items from the coupon shop. See the Grace Period section below for more information.
    • Premium Pass and Level Up Tickets can only be purchased and up until live server maintenance on June 5th.
  • Time remaining for the Survivor Pass will be displayed in-game for two weeks prior to the end-date.
    • When purchasing Survivor Pass Premium, players will be shown the pass end date to confirm whether they want to purchase the pass.
Results Summary
  • Once the Survivor Pass 3: Wild Card ends, you can view your achievements and detailed information about acquired rewards, levels achieved, and mission status on the results page.
  • Additional information
    • You can check your achievement completion percentage for each mission type (Daily, Weekly, Beginner, Premium) from the Missions tab.
    • You can view the total amount of rewards acquired on the Rewards tab.
Grace Period
  • There will be a grace period for claiming rewards and XP once the Survivor Pass ends, from June 5 until June 26 (prior to Live Server maintenance).
  • Level-Up tickets cannot be used during the Grace Period (after the pass ends) but will remain in your inventory and available for use during future passes.
  • XP for completed missions can be claimed by using the Claim All button until June 26 (prior to Live Server Maintenance).
  • Coupon Shop will be open until June 26 (until Live Server maintenance).
    • Remaining coupons will expire once the Coupon Shop is closed.
Gameplay
Vikendi 2nd Rebalance

We have had ongoing discussions about how to make Vikendi more attractive to players since the First Vikendi Item Spawn Rebalance in January. We have conducted several internal tests and reviewed player feedback in order to improve the gameplay experience on Vikendi’s unique landscape. We are now implementing our 2nd round of Vikendi rebalancing.
  • Blue zone adjustments
  • To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
    • Phase 1 safe zone now spawns in more varied locations.
    • Waiting time between early and late blue zone phases has been decreased slightly.
    • Overall match duration subsequently reduced by 1 minute and 30 seconds.
  • Vehicle spawn rate adjustment
    • Vehicle spawn rate has been changed to facilitate the new blue zone settings.
      • Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
  • Item spawn rate adjustment
  • We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
    • Adjustments to item spawns on Vikendi:
      • AR spawns increased by 1.4x
      • DMR spawns increased by 2x
      • SR spawns increased by 7x
    • SMG, Shotgun, Pistol and Crossbow spawns have been decreased slightly.
    • Attachment spawns have been increased slightly.
    • High powered scope spawns have been increased slightly.
  • Cave balance adjustment
  • Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely other areas of Vikendi to improve the gameplay experience, while still offering good loot.
    • Care Packages will no-longer spawn in the cave.
      • High quality non-crate loot will still spawn in this location.
    • Increased variety of items spawned in the cave.
  • Item pool changes
    • Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
    • Removed Win94 and R45.
  • Increased Moonlight weather condition percentage.
General Gameplay
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
Tactical Map Markers

  • Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
    • To use the markers, open the world map and hold right click to reveal the Tactical Map Marker wheel, then move to the desired icon then release.
    • Each player can only place one Tactical Map Marker or Standard marker at a time.
    • Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.
Throwables Crosshair Improvement

  • Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.
Minimap improvements

  • Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.
Parachuting UI Improvements

  • The parachute UI has been improved, made more visible and divided into two gauges, one for current speed and the other a more detailed altitude gauge.
  • Improved teammate status UI
    • An icon has been added to show when teammates are freefalling from the plane.
    • Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.
Flare Gun UI Improvement

  • Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
  • Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
    • The green flashing light is now removed once the drop leaves the plane.
    • Previously, it would remain until the drop had been on the ground for 30 seconds.
Custom Match
Added Spawn Kit Selection Option
We’ve added a variety of Spawn Kit options for Custom Matches to give players more robust customization options.
  • Added Spawn Kit selection option to War Mode, War Mode: Conquest and Normal Mode in Custom Matches.
    • When using the Platoon team mode, an option has been added for each platoon to play using a different kit.
  • Spawn Kit Selection options
    • War Mode, War mode: Conquest
      • Original Kits
        • AR, Shotguns, SMG, Western, Overpower, Handguns
      • Utility Kits
        • War Mode Kits: There are 4 kits that include each items based on each concepts.
          • Assault: M416, R1895, Lvl 1 Helmet & Vest, Ammo, Bandages
          • Medic: UMP, Sawed-off, Lvl 3 Helmet & Vest, Ammo, First Aid Kit, Med kit, Painkiller, Adrenaline Syringe, Critical Response Kit
          • Support: S12K, Scorpion, Lvl 2 Helmet & Vest, Ammo, Grenade, Bandages, Mechanic’s Toolbox
          • Scout: Kar98K, P18C, Lvl 1 Helmet & Vest, Ghillie Suit, Ammo, Bandages
    • Battle Royale
      • Standard Kits
        • Handguns, Shotguns
      • Utility Kits
        • Battle Kit: Crossbow
        • Survival Kit: Adrenaline Syringe, Pan
        • Armor Kit: Lvl 1 Helmet & Vest
        • Support Kit: Critical Response Kit, Mechanic’s Toolbox
New Custom Match Spawn Kit Items
The Critical Response Kit and Mechanic’s Toolbox are being added exclusively for use through Spawn Kits in Custom Matches. These items cannot be found in standard matches.
  • Added Critical Response Kit and Mechanic’s Toolbox to newly added kits. (Custom Matches Only)
    • Critical Response Kit – Having this Kit and reviving teammates as usual will get them up much faster than traditional reviving without the Kit.
    • Mechanic’s Toolbox – Using this toolbox in a vehicle will repair a certain amount of vehicle health.
Added Camp Jackal map to War Mode: Conquest
  • Players can now select Camp Jackal (Training Mode Map) for War Mode: Conquest in Custom Matches.
Observer Feature Improvements
  • Player List UI Improvements
    • Kick and Report buttons now have icons.
      • X icon is Kick and Caution icon is Report.
      • Report button can be viewed in the player list when watching match replays.
  • Damage UI Improvement

  • Improved the font of damage indicators while observing.
UI/UX
Store Item Preview UI Improvement
  • When previewing an item set which contains multiple items, the preview is divided into three categories to better view the items: Character, Weapon and Parachute.
    • Select a specific item from the set to preview an isolated zoomed in version of the image.
  • All set items can be equipped and unequipped while previewing.
UI Improvement to Prevent Potential Unfair Advantage while Spectating
  • If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
    • Once loading is complete, the additional UI will be removed.
Lobby UI Improvement
  • Improved the appearance of icons that looked blurred in 4K resolution.
  • Removed third-party account linking button in the top right corner of Lobby.
World
  • Removed all FACEIT Global Summit signs and banners from Vikendi and Sanhok.
Replay System
  • The replay system version has been updated. Existing replays recorded prior to this update are no longer playable.
Bug Fixes
General
  • Fixed an issue where players could take excessive damage or die when landing at specific locations.
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences)
  • Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
  • Fixed an issue where the game mode would sometimes change when making a team.
  • Fixed an issue where some bullets could pass through a wall when firing in specific conditions
  • Fixed an issue where the players list would display abnormally when selecting a custom match in the replays list.
  • Fixed an issue with a vehicle that slipped more than intended while driving.
  • Fixed an issue where the safe zone circle UI would not display correctly under specific circumstances.
  • Fixed an issue which caused the patch notes to close when clicking a blank area of the notes.
  • Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
  • Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
  • Fixed an issue where equipping/unequipping pistols played the sound twice.
  • Fixed an issue causing the animation while cooking a grenade from being reset when opening the inventory.
  • Fixed an visual issue with the chocoTaco parachute skin for female characters which prevented some elements from appearing on the backpack.
  • Fixed an issue where the game result screen would freeze for 2-3 seconds in custom match Esports mode while observing.
  • Fixed an issue where loading UI would not display while spectating and switching to a player located more than 1km away.
  • Fixed an issue where the Tactical Map Marker would not work while observing after a player died.
  • Fixed an issue where the animation would not work when reloading while affected by a Stun Grenade.
  • Fixed an issue where teammates UI icons are not applied the priority by their distance when they overlapped from outside of the minimap
  • Fixed an issue where post-match screen was displaying incorrectly in zombie mode custom matches.
  • Fixed an issue where teammate nicknames and kills were displayed in an incorrect order in post-match screen of a custom game.
  • Fixed an observer issue where a moving player appeared to be floating when spectated intermittently.
  • Fixed an issue which prevented players from being able to place markers around the boost UI.
  • Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
  • Fixed an issue where players were able to auto-move forwards in vehicles & parachutes by opening the system menu.

Omitted from current update, to be applied at a later date:
  • Fixed an issue where the Adrenaline Syringe and First Aid kit usage sound was not audible when KoreanRating was enabled.
  • Fixed an issue with a specific male hairstyle appearance that didn't match the thumbnail.
  • Fixed an issue where after unequipping and re-equipping charms, an additional floating charm was generated.
  • Fixed an issue where in replays, the smoke UI timer didn't sync correctly when the replay was skipped.
  • Fixed an issue where the Tommy Gun's weapon charms would overlap if an extended magazine was attached.
  • Fixed an issue where enabling character rendering in the inventory UI caused the mouse cursor to disappear.

World
  • Fixed an issue where items spawned in inaccessible locations at Docks on Sanhok
  • Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
  • Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
  • Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
  • Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.
PUBG: BATTLEGROUNDS - Hawkinz

Group 6 of the Twitch streamer skins are here, featuring two of the most demanded personalities to ever join the Battle Royale, chocoTaco and WackyJacky101!

Because you demanded it, this group of items includes the first ever Broadcaster Royale Parachute skin for chocoTaco!

Skins are available for between $2.99-$9.99 each and can be purchased until May 14th, 2019 PST before the server maintenance starts. through the game client. Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out!

This group’s streamers:
chocoTacoJust9nSHROUDWackyJacky101




Viewers looking to support their favorite streamers can click the #BroadcasterRoyale menu in the in-game store to purchase and see all streamer items available.
Apr 24, 2019
PUBG: BATTLEGROUNDS - Hawkinz
Update #28 is now available on live servers.

Update #28 brings weapon progression to PUBG in the form of Weapon Mastery, a new batch of Broadcaster Royale skins and the awaited loot increase we promised on Erangel.

You can get all of the details on Weapon Mastery in our recent Dev Letter, Introducing: Weapon Mastery.

Watch the Patch Report to see an overview of the changes that came in this update:
https://www.youtube.com/watch?v=CTiVn6x9Cco
For more information on what was fixed, tweaked and added, read our detailed Patch Update #28 Notes.

Patch #28 debuts Weapon Mastery to the world. Get complete stats and cool charms for your entire arsenal as you build up your skill level on each of PUBG’s signature guns. You’ll want to dive into Weapon Mastery here to discover all of the ways you can earn medals, charms and, of course, bragging rights.

The much demanded chocoTaco skins are now available as part of Broadcaster Royale Group 6. SHROUD, WackJacky and more also debut new items and cosmetics so you can drop onto the Battlegrounds in style. Read about all of the new Broadcast Royale looks here.



As promised as part of the rebalance of Erangel, there is now a lot more to be looted on the original Battlegrounds map. Jump into the game now to find your gun, gear and your next target.

We can't wait to hear your feedback! Enjoy the update.
- The PUBG Team
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