Apr 24, 2019
PUBG: BATTLEGROUNDS - Hawkinz
Update #28 is now available on live servers.

Update #28 brings weapon progression to PUBG in the form of Weapon Mastery, a new batch of Broadcaster Royale skins and the awaited loot increase we promised on Erangel.

You can get all of the details on Weapon Mastery in our recent Dev Letter, Introducing: Weapon Mastery.

Watch the Patch Report to see an overview of the changes that came in this update:
https://www.youtube.com/watch?v=CTiVn6x9Cco
For more information on what was fixed, tweaked and added, read our detailed Patch Update #28 Notes.

Patch #28 debuts Weapon Mastery to the world. Get complete stats and cool charms for your entire arsenal as you build up your skill level on each of PUBG’s signature guns. You’ll want to dive into Weapon Mastery here to discover all of the ways you can earn medals, charms and, of course, bragging rights.

The much demanded chocoTaco skins are now available as part of Broadcaster Royale Group 6. SHROUD, WackJacky and more also debut new items and cosmetics so you can drop onto the Battlegrounds in style. Read about all of the new Broadcast Royale looks here.



As promised as part of the rebalance of Erangel, there is now a lot more to be looted on the original Battlegrounds map. Jump into the game now to find your gun, gear and your next target.

We can't wait to hear your feedback! Enjoy the update.
- The PUBG Team
PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds' first full year since the 1.0 launch earned PUBG Corp $920 million in revenue and $310 million in profit, the publisher announced in its 2018 financials. The battle royale left Steam Early Access at the end of 2017, and by June last year it boasted more than 400 million players across all platforms. 

Analyst Daniel Ahmad shared some of the revenue details, originally translated by Sinonobu, on Twitter. The bulk of the revenue still comes from PC, despite the mobile version alone quickly becoming just as popular as Fortnite. PC contributed around $790 million in revenue, which is a 314 percent increase over the previous year, with mobile and consoles lagging behind quite a lot, with $65 and $60 million respectively. 

With 200 million players as of last December, the mobile figures might be a great deal higher, but Tencent developed and published PUBG Mobile, not PUBG Corp. It's free to play, unlike the PC and console versions, though it still has microtransactions.

53 percent of the revenue comes from players in Asia, where PUBG isn't even close to ceding its crown to Fortnite. And that's excluding Korea, which accounts for more revenue than all of Europe and nearly as much as North America. Its popularity might seem to have dwindled a bit in the face of competition from Fortnite and, more recently, Apex Legends, but that's clearly not the case everywhere.

Cheers, GamesIndustry.biz.

Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

Hello, and welcome to RPS’s weekly round-up of the top selling games on Steam for the last weeeeee…

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PUBG: BATTLEGROUNDS - Hawkinz

Hi everyone,

Update #28 is now available on live servers!

PUBG’s latest update introduces our brand new feature Weapon Mastery! Weapon Mastery is a progression system that allows players to earn free rewards as they level up their gunplay skills. As part of Weapon Mastery we are also debuting Medals for players who perform awesome feats during their matches.

In addition to our latest feature, we’ve taken your feedback from our first round of Erangel loot rebalances and made adjustments. Speaking of adjustments, based on player feedback we have reduced the difficulty on a number of missions for Survivor Pass 3: Wild Card, including the elimination of a few missions deemed too difficult to complete.

There are a number of updates to how you can interact with items in the store, interface improvements for squads and over two dozen bug fixes.

Read on for more details on all of the changes and improvements.

Mid-Update Hotfixes
05/01/2019
  • Reverted Update #28 changes which applied borderless while in the lobby, when the selected Display-Mode setting was set to fullscreen
  • Fixed an issue where lower resolutions would not stretch correctly
  • Fixed a hitching issue in the early stages of a match
  • Fixed an issue where players could create an additional floating charm
  • Fixed a character model issue when using emotes while rotating the mouse in FPP
  • Fixed an issue with Anti-Aliasing & Post-Processing on lower performance PCs
  • Fixed an issue where the text for the PCL jacket was incorrect

New Feature: Weapon Mastery
Weapon Mastery has been added, a new feature that allows players to check their gun stats and earn rewards based on their skills!

  • New Progression System
    • Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
    • It operates all the time without being affected by seasons.
    • Weapon Mastery offers 100 levels for players to achieve per weapon.
    • In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
  • Weapon Mastery Rewards
    • There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
      • Charms
      • Charms are accessories that can be equipped to weapons.
      • New charm can achieved at every five levels of progression per weapon.
      • Charms can be used with any weapon skins.
        • Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
      • Charms cannot be traded, sold, or exchanged for BP.
    • Medals
      • Medals highlight awesome accomplishments players perform with their weapons.
      • Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
    • Tier Emblems
      • Players can earn emblems equivalent to their level brackets achieved per each weapon.
      • Up to 10 tiers can be achieved.
  • How to earn Weapon XP
    • Weapon XP for is earned when one or more of the following elements is satisfied during a match.
      • Damage
      • Headshots
      • Defeats
        • Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
        • You can acquire extra weapon XP based on distance of defeats.
      • When earning Weapon XP, the amount received will increase based on how long you survived.
    • Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
      • Additional information:
      • Weapon Mastery does not count friendly fire/team damage.
      • Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
      • Weapon Mastery does not count throwables or melee damage.
      • Total defeats for each weapon can be found on the Weapons tab under Mastery.
    • There is a maximum limit on each weapon that can be getting weapon XP.
For more information about Weapon Mastery, please read Introducing: Weapon Mastery.

Gameplay
A second round of Erangel loot rebalances has been made, as well as improvements to some sounds and effects related to gameplay.

Erangel 2nd Loot Rebalance

As we have spoken previously in our Dev Letter: Erangel Loot Rebalance, we are constantly analyzing player feedback, play patterns and other data. With this update, we’re implementing a second round of changes to improve the player looting experience on Erangel.
  • The total amount of items spawned in Erangel has been increased by approximately 28%.
  • Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
    • Spawn rate of AR has been increased by approx 64%.
    • Spawn rate of DMR has been increased by approx 114%.
    • Spawn rate of SR has been increased by approx 177%.
    • Spawn rates of equipment and armor have been slightly increased, especially level 2.
    • Spawn rates of healing items have been slightly increased.
Erangel Blue Zone Rebalance Test (TEST SERVER ONLY)
  • During this test server phase, we’ll be testing some changes to the blue zone on Erangel. At this stage, these changes are purely experimental and we’re looking for feedback to understand how players feel about the direction of the changes.
  • There is no expected date or certainty that these changes will come to live servers, but we greatly appreciate and are looking forward to your feedback as we experiment with the blue zone changes specifically on the test server this week.
SR Damage Multiplier Changes
  • Decreased the damage modifier of SR shots to the torso from 150% to 130%.
  • Decreased the base damage of the AWM from 120 to 105.
    • The AWM will no-longer kill full health players wearing a level 2 vest in one shot with these changes.
Sound Improvements
  • We’ve now added more sounds for item interactions.
    • Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
  • Added vehicle suspension sounds.
    • Sounds of moving vehicles’ suspension working can now be heard.
    • Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
    • Suspension sound volume is different between TPP and FPP.
Smoke Grenade Improvement
  • Smoke grenades are now more accurately synchronized across all players and observers.
    • Previously, smoke grenade duration for the viewer would start when coming into viewable range (1 km) of the smoke grenade. Smoke grenade plumes will now end at the same time for all players/observers.
Vehicles Effects Improvement
  • Added vehicle lighting effects.
    • Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
    • The lights are only local visual effects and will not illuminate the surrounding areas.
Open/Close Doors Animation Improvement
  • Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.
World
  • Removed some inner doors from select buildings on Erangel to improve ease of movement during gameplay.
Survivor Pass 3: Wild Card
After the launch of the Survivor Pass 3: Wild Card, we’ve been continuously collecting and analyzing mission result data. Additionally, we’ve been actively reviewing players feedback regarding specific mission difficulty. We have chosen to adjust and remove some missions which players found too difficult to complete.
  • Daily Missions: Decreased the difficulty of 16 missions and deleted 4 missions which were too difficult.
  • Weekly Missions: Decreased the difficulty of 16 missions and deleted 6 missions which were too difficult.
  • Challenge Missions: Decreased the difficulty of 5 missions.
UI/UX
Store UI Overhaul
  • Added Zoom in/out feature to item previews.
    • Use mouse scroll to zoom in/out of the part where the mouse cursor is pointing.
    • When zooming on the character, character UI is shown on the bottom right.
      • You can zoom in to 4 different parts (Head, Torso, Lower body, Feet).
      • Zoomed in parts are highlighted in the character UI.
      • Click on different parts of the character model to select a view of that part (Head, Torso, Lower body, Feet).
    • Horizontal rotations are now enabled in weapon and equipment previews.
    • Release the mouse button during weapon or equipment preview to reset the camera view.
Team UI Overhaul
  • Teammates boost gauges are now in the team UI visible while playing to enhance team play.

Survivor Title Season 3 Overview UI Improvements
  • Season reward chart now shows 4 stages of rewards instead of 3.
  • Additional UI has been added which shows points required for the next title.
Performance
  • Optimized performance to decrease the time it takes to load into matches.
Custom match
Observer Feature Improvements
  • Kill message improvements
    • To prevent confusion and distinguish individual messages from team messages, the existing individual multi-kill messages (RAMPAGE / EXECUTIONER / MASTERFUL / CONQUERING) have been removed to focus on the number of kills.
    • Team Multi-kill messages will remain the same.
    • The images for team multi-kill messages are now each shown with a separate image.
Added timer UI for Smoke Grenades while Observing

  • To show the remaining time for the smoke grenades, each smoke will now have a timer UI showing the remaining smoke plume duration.
  • The smoke timer lasts for about 40 seconds starting from the moment the smoke grenade plumes.
  • When the timer hits approx. 20% remaining, the UI turns red and the icon shakes.
    • When the timer hits 10% remaining, the icon shakes x2 as hard.
  • The timer UI disappears when the spectator is farther than 100 m.
  • The transparency of the UI changes depending on the distance.
Restored Kick Player Function
  • Observers can find the KICK button by right-clicking a player’s name on the player list. Click the left mouse on kick button to remove the player from the game.
    • Players can be kicked in the middle of a game.
Replay System
  • In the replay feature, click right mouse button to toggle the REPORT button. Click the left mouse button again to report a player.
  • The replay feature version has been updated. Existing replays recorded prior to this update are no longer playable.
Skins & Items
  • The PUBG 2nd Anniversary Cap will no longer be available after April 24th (KST) / April 23th(PDT).
    • This is a free 2nd anniversary item, so don’t forget to redeem it within the availability period!
  • Item sales for FACEIT Global Summit Hoodies and Mask will end on April 24th( KST) / April 23th (PDT).
    • 25% of the item’s revenue goes to the teams participating in FACEIT Global Summit, support the teams by purchasing these items!
  • Redesigned and made improvements to the afro hairstyle and short curly hairstyle.
Bug Fixes
World
  • Fixed an issue with some barbed wire fences blocking bullets.
  • Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
General
  • Fixed the issue with center screen DBNO and kill messages being delayed.
  • Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
  • Fixed the issue with certain maneuver could prevent motorcycles from flipping.
  • Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
  • Fixed an issue with different UAZ model variants having different maximum speeds.
  • Fixed the awkward character movement when using an emote and rotating the mouse in FPP view.
  • Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
  • Fixed an issue where only one side of footsteps is output in certain situations.
  • Fixed an issue which would remove player’s hair completely when equipping caps.
  • Fixed a visual issue when punk knuckle gloves were equipped.
  • Fixed a visual issue preventing belts from being visible when wearing a fur coat.
  • Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
  • Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
  • Fixed a replay issue causing explosion effects to continue when moving through the timeline.
  • Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
  • Fixed an issue when using a scope and the character moves backward, the scope shakes.
  • Fixed certain limb animations not playing while vaulting.
  • Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
  • Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
  • Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
  • Fixed an issue where parachutes deployed higher than intended in War Mode.
  • Fixed a visual issue in War Mode UI related to long character names.
  • Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
  • Fixed an issue which prevented setting a number with two decimal places.
  • Fixed a visual issue in the mission list UI.
  • Fixed an issue with blinking shadows in certain houses when the shadow option was set to 'High'.
  • Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
  • Fixed an issue preventing vehicle missions from being completed with the Zima.
PUBG: BATTLEGROUNDS - Valor



Hello Players!

Late last year, PUBG Corporation formed a new Mastery initiative dedicated to improving and evolving how progression works on the Battlegrounds. Since then, we’ve been heads down working to establish a cohesive progression system that feels true to the PUBG experience and rewarding to you, the players. After months of planning and development, we’re stoked to finally reveal our first class of progression: Weapon Mastery.




What is Weapon Mastery?

Weapon Mastery is a brand new progression feature in PUBG with unique, free rewards. Our goals for Weapon Mastery are simple, give players an avenue for improving their weapon skills and celebrate the journey along the way.

After Weapon Mastery goes live, you’ll notice every weapon now has a series of levels that players can progress through by dealing damage and defeating opponents. It’s important to note however that both strategy and precision also have an influence on how quickly you level up your weapons. Weapon Mastery aims to encourage healthy play in PUBG where both weapon skill and the effort to be the last man standing are rewarded in tandem.

TL;DR: Shoot enemies, stay alive, get cool stuff.


Progressing in Weapon Mastery



You can progress through Weapon Mastery levels by earning Weapon XP in matches. Hitting difficult shots, surviving longer and defeating more enemies will all earn you Weapon XP at a faster rate. After every ten levels on a weapon, you will be promoted to the next Mastery Tier (there are 10 tiers total). Gaining levels and tiers in Weapon Mastery will result in unlocking the rewards content the system has to offer. The farther you progress, the more there is to unlock. In order to help you track your progression, we’ve included a new Last Match screen where you can see your earned Weapon XP, weapon stats, and earned rewards from the previous game you’ve played.


Mastery Menu



We’ve bundled the Last Match screen and everything else related to weapon progression under this new menu. The Mastery Menu will serve as the new home for all progression content from the Mastery team. In this version, you’ll be able to view weapon stats, see your earned medals and track your rewards progress on each weapon.


Earning Rewards

Speaking of rewards, Weapon Mastery features a number of new things to unlock and collect, all of which are free to those who earn them. No Weapon Mastery content will ever be purchasable, so be prepared to work for this specialized loot. Giving players the opportunity to show off their accomplishments and personalize their look are very high on our priority list. We've explained how you earn rewards, but here's a taste of the perks and levels coming to Weapon Mastery.


Charms

Charms are a brand new aesthetic reward to PUBG. Charms are keychain-like trinkets that attach to the left side on the barrel of each weapon. You can equip and see which charms you have unlocked from inside the Mastery tab. We’re launching with 20 unique charms that must be earned on a per weapon basis and it’s a safe bet that there are more on the way.

<Weapon Mastery has 20 different earnable charms at launch, here are just a few.>


Mastery Emblems

Each tier has its own corresponding emblem and those emblems get more prestigious over time. Over the next few months our team will be exploring ways for you to show off your emblems to other players.




Medals

The launch of Weapon Mastery also features the maiden voyage of our new medals system. Medals are our way of highlighting the awesome accomplishments you perform. Our launch medals all revolve around rare weapons feats. We’ll be sharing more on how medals fit into our larger plans in the future, but in the meantime, enjoy stacking those Quadras.




What Are Defeats?

Defeats are a new concept we’re bringing to the game in order to clarify how medals are earned.

You Defeat a player by
  • Killing any player in the solo playlists
  • Knocking down any enemy in duo or squad playlists
  • Killing the last man standing on a team in duo or squad playlists


You do not Defeat a player by
  • Killing an already knocked player in duo or squad playlists

...and no, you can’t defeat your own teammates. Don’t be that guy.


What’s Next

Weapon Mastery is the first piece of a much larger system currently being designed. As we learn, adapt, and grow as a group, we want to hear from you. If you have ideas to improve the Weapon Mastery system, ideas for future rewards, or any other thoughts on the best way to grow and progress as a PUBG player, please let us know.

Some of the Weapon Mastery team will be doing an AMA on Reddit on 04/22/2019 from 10am to 1pm ET, which we’ll link through our social channels. This will be a great time to ask the developers and designers any questions related to this upcoming feature! We'll also be collecting questions separately from those who are not able to participate in the AMA because of the time difference, so please leave your questions here as comments! We are going to collect and send them to AMA so that developers can answer. These answers will be posted on the Q&A announcement after the event, so watch for upcoming announcements for your chance to get answers!

You can try out the Weapon Mastery system on the PC test server on 04/17/2019 KST, and when it goes live a week later for PC. Weapons Mastery is in development for Xbox and PS4.



See you on the Battlegrounds,

--The PUBG Mastery Team
Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (John Walker)

It has happened. The day spoken of in legend. After two years, I am finally to be set free of the Curse Of Steam Charts. All its taken is entirely leaving my job in four days time to end this purgatory. The only decision left is to whom I shall pass this vexation. That, and how to avoid mentioning the actual games for one more week. And this time I’ve come up with a self-indulgent doozy.

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PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Matt Cox)

According to reports from multiple Nepalese news sites, Playerunknown’s Battlegrounds has been banned in Nepal. Permission was granted by Kathmandu District Court on Wednesday, the very same day that the Metropolitan Crime Division filed a Public Interest Litigation asking for a ban, on the grounds that the game was “having a negative effect on the behaviour and study of children and youths”.

Justice, as they say, is swift.

(more…)

PUBG: BATTLEGROUNDS

Update: Nepal's Supreme Court has issued a temporary order to halt the ban of PUBG (cheers, The Himalayan Times), which had been banned by the government on April 11. 

The court issued the order in response to a petition from a group of lawyers sent to the Prime Minister and argues that playing PUBG is a freedom protected by the constitution, and that the government needs to first prove that the ban is reasonable. In this case, the Supreme Court determined that it is not, and that maintaining the ban would infringe on people's freedom. 

Original story: Playerunknown's Battlegrounds is banned in Nepal effective today, according to a report in the Kathmandu Post. The move comes after the Nepal Metropolitan Crime Division filed a Public Interest Litigation with the Kathmandu District Court on Wednesday. A day later, the Nepal Telecommunication Authority has called for all ISPs and mobile service providers to block the game.

"We received a number of complaints from parents, schools and school associations regarding the effect of the game on children,” Metropolitan Crime Division chief Dhiraj Pratap Singh told the Kathmandu Post. “We also held discussions with psychiatrists before requesting the Kathmandu District Court for permission to ban the game.”

Singh went on to say that the move was inspired by advice from psychiatrists. "Parents and schools had complained that the game was affecting their children’s studies and making them more aggressive," he said. "When we consulted with psychiatrists, they also said that the violence in the game can make people aggressive in real life.”

According to a report in the Kathmandu Post dating from 2016, the three most popular competitive games at the time were Dota 2, Counter Strike: GO and FIFA 16. The Nepal ban follows a similar shortlived ban on PUBG Mobile in parts of India earlier this year.

PUBG: BATTLEGROUNDS - RoboDanjal
The week-long competition will award $125,000 in prizes to the best teams in Europe.

https://www.youtube.com/watch?v=IQ66tH2LREw
The next stop on the PUBG esports calendar is just around the corner. The PEL Kick-Off Cup will take place from April 30 - May 5 and will be the first clash between the European region’s two main divisions: PEL and PEL Contenders. A total of 32 PUBG Europe teamswill participate in the PEL Kick-Off Cup with $125,000 on the line.

All 16 PEL teams from Phase 1 Kick-Off will fill half of the tournament slots. The other berths will be awarded to the top 16 teams from PEL Contenders Phase 1. The Kick-Off Cup should offer a glimpse into how the two divisions match-up and a preview to PEL Phase 2, when promotion and relegation between the PEL and PEL Contenders divisions will come into play.


PEL Kick-Off Cup format

In the tournament’s group stage, the 32 teams will be split into two groups of 16 teams each:
  • Both Groups will have 8x PEL Contender teams and 8x PEL teams.
  • From each group, the top 8 teams will advance to the final stage of the tournament, where we will find out who reigns over Europe.

There will be 24 total matches in the group stage, played from April 30 to May 2. Eight matches will be played every day of the group stage, with each group playing four total. Group A matches start at 12:00 CEST and Group B matches start at 17:30 CEST. Once the top 16 from the group stage are decided, the final stage’s 12 matches will start May 3 and conclude May 5 with the crowning of the Kick-Off Cup champion.


Participants: PEL Teams


Participants: PEL Contenders Teams


Points will be awarded based on the revised SUPER guidelines and competitive format currently in use for PEL and PEL Contenders. The format rewards aggressive, kill-focused play, making for intense matches and plenty of highlights.


PEL Kick-Off Cup prize pool

The $125,000 prize pool will be shared between the top 8 teams as follows:

1st place – $50,000
2nd place – $22,500
3rd place – $15,000
4th-8th place – $7,500

Mark your calendars for April 30 and clear your schedule. The Kick-Off Cup will bring top level competition your way as the PUBG Esports world prepares for Phase 2.

More information about the tournament will be available at a later date. Please check the PEL websiteand our social media channels for updates!

Follow our social media:
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Borderlands Game of the Year - contact@rockpapershotgun.com (John Walker)

As this is my penultimate edition of Steam Charts, before I return to nuzzle into the warm infinite belly of Horace for all of time, I thought it might be fun to take a bit of a look behind the scenes of Steam Charts, to see how this weekly column comes together.

So, hey, join me as we step behind the curtain, and learn a little bit about the magic of Rock Paper Shotgun.

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