Oct 18, 2018
PUBG: BATTLEGROUNDS - Hawkinz


These patch notes have been updated.
Update 1 - 10/23/2018 - All changes marked with *
Update 2 - 10/31/2018 - All changes marked with ^
Update 3 - 11/06/2018 - All changes marked with +
Read the changes at the bottom of this post.

Hey everyone,

Today’s Test Server patch includes a brand new full-auto pistol, the new Conquest Mode Custom Game setting, improvements to custom games in general, and other bug and quality of life fixes. We’ve also given the Training Mode map a name and “Camp Jackal” can now be selected as a War Mode map in custom games. As always, this patch will deploy to live servers after testing is complete.

While on the Test Server, only squad mode will be available to mitigate long matchmaking times.


FIX PUBG Update

QoL
  • UI GUIDES: Added an on-screen key guide function which shows dynamic key guides depending on the game play situation (on by default, can change to off in gameplay options)

Bug Fixes
  • UNDERWATER: Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks
New Weapon: Skorpion

https://www.youtube.com/watch?v=jz7UznH6okE
  • Added a new handgun, the Skorpion
    • The Skorpion spawns on all maps
    • Single fire and full auto fire mode
    • Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine
    • Attachments:
      • Sight: Red dot sight
      • Muzzle: Suppressor
      • Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight
      • Stock: Stock for Micro UZI
      • Magazine: Extended Magazine only
    • Skorpion is also available in the Training mode. Have fun!
Lobby Patch Notes


  • Added Patch Notes to the lobby. They can be viewed in a popup by clicking the Patch Notes icon in the top right.
  • Videos included in the patch notes cannot be played directly in the client.
    • When clicking on a video, an external browser will open to play the video.
Gameplay
  • Decreased recoil of the P18C.
  • We’ve toned down the opacity of the blue zone so that it less difficult to see through .
    • Thanks to all of our players for the feedback you provided regarding this. Please share your feedback with us once you’ve tested the changes.
  • Mitigated an issue where the blue zone’s opacity difference was too strong depending on the map and weather type.
    Before and after:
    Erangel


    Miramar


    Sanhok


  • * We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
    • * Selections are now on a loop, so players can press one button to cycle through the options.
  • * We’ve improved the control of wheel menu, making it easier for players to select items.
  • * TPP character hit animations are now seen by the player being hit.
    • * When in third-person and shot by an enemy, you will now see your character react to being shot. Previously, these animations would only be seen by other players.
    • * These animations are purely visual and do not change gameplay. When aiming down the sight, targeting an enemy, or in FPP mode, these animations won’t impact your aiming placement or view.
UI/UX

  • Added an on-screen dynamic key map guide which changes based on the gameplay situation.
    • Appears above the minimap.
    • Set to “On” by default, but can be switched off in Settings > Gameplay.
  • We’ve improved the control of wheel menu, making it easier for players to select items.
  • We’ve improved the Page Up/Page Down reticle changing functionality of red dot sight, holographic sight and 2x/3x scopes.
    • Selections are now on a loop, so players can press one button to cycle through the options.
  • The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.
  • * Changed ratio/chance statistics to display as percentages instead of decimals
    • * For example, 60% headshot ratio instead of 0.6
  • * Public (ALL) voice chat is now disabled until one minute into the game
    • * Team voice chat still works as normal, from the start of the game.
World
  • Made fixes and improvements to Training Mode
    • Optimized moving targets. Basic function is same as before but the appearance is slightly changed.
    • Limited the maximum spawns of water vehicles (boat, aqua rail) to 2
      • This is a temporary solution due to a performance issue, we will implement additional improvements in the future.
    • Reduced visual flickering of thin objects such as electrical wires.
Performance
  • Improved performance by mitigating an issue causing thin objects to flicker.
  • Optimized particles in rainy weather.
  • * Adjusted the replication interleaving parameters to improve server performance.
Supply System
  • Survival XP can now be earned while observing teammates.
    • This grants 50% less XP than while alive
Anti-Cheat / Report
  • Added the report player function to event mode games.
  • By pressing “R” key when spectating, you can report a player who previously killed you.
    • Players can report other players during a match by clicking the “Report” button on the death screen.
    • Up to 8 recent players who killed you will be displayed as available to report.
    • When reporting a teammate who killed you, the option to report for team killing will be displayed.
    • You can only report a player once per match.

Skin & Items
  • Added multi-slot items as a new category.
    • These are single piece clothing items that require multiple slots to wear (Torso and Legs, for example).
    • If you try to wear a multi-slot item while wearing a single slot item in one of those slots, those items will be removed automatically.
  • Changed the reset time of the weekly random crate to Tuesday 5pm PDT (UTC 0).


  • * Improved Store UI
    • Featured Page
      • If multiple pages exist, item pages will cycle through every 5 seconds to display all items. You may also manually move to the next featured item page by clicking the button at the bottom.
    • * Learn More Page
      • If you click the item picture, you will see a full preview of the item on your character.
      • If you click the item price, you will be taken to the purchase page.

Custom Match

  • Added a new game mode, War Mode: Conquest
    • This game mode sets two Platoons (up to 50 vs. 50) against each other to capture and hold objectives within an area. Your Platoon earns points as you hold these objectives and the team with the highest score wins.
    • Multiple options, including capture area circle size can be adjusted in the match options.
    • Added a few War Mode: Conquest related presets.
    • A detailed guide for recommended custom match settings for this mode will be announced in a separate article at a later date.
    • Replays are not yet available for War Mode: Conquest matches. This functionality will be added in a future update.
  • Added the option to invite friends to a custom game
  • Added an option to adjust damage ratios (from 0 to 500%) in custom game settings.
    • You can adjust the head, upper body, lower body, arm, or leg damage ratio from bullets and melee attacks.
    • You can also adjust the damage ratio from throwables.
  • Corrected issue with default configuration settings for killer spectating and red zone in Esports Mode.
  • Added “Camp Jackal” (Training Mode Map) as an available map for War Mode matches.
Bug Fixes
  • Fixed the issue where players could use weapons while swimming if they kept pushing the weapon equip button near rocks.
  • Fixed some exploitable spots which allowed players to enter inside cliff faces.
  • Fixed the issue where in FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around.
  • Fixed an issue which caused the screen to shake excessively when spectating or viewing the death cam of an opponent who was firing a weapon.
  • Fixed the issue where when freefalling out of the plane and pressing particular movement keys, certain animations didn’t play correctly.
  • Fixed the issue where the footstep sounds of players moving at low speed (walking when crouching) was not played to other players.
  • Fixed the issue where when click the “Play” button, game was frozen in the lobby.
  • Fixed the issue where world map and wheel menu could be opened at the same time.
  • Fixed the issue where a spot at the back of the truck and buggy would block bullets.
  • Fixed the issue where when plane flew around you, the sound of plane was not played.
  • Fixed an issue which caused waves to not be heard momentarily after unmuting the game sounds.
  • * Fixed an issue where when shooting flare gun, the shooting sound was not played correctly.
  • * Fixed an issue where when after closing the inventory while holding ‘Alt’ then holding ‘Alt’ when re-opening the inventory, players were not able to drag items
  • * Fixed an issue which could cause an additional player to be shown on the vehicle UI when spectating as an observer.
  • * Fixed an issue which caused the capturing UI in War Mode: Conquest to not display properly on the minimap
  • * Fixed an issue where the player number displayed in solo mode was incorrect while observing
  • * Fixed an issue where player couldn’t get supply system XP after a match
  • * Fixed a rare bug where teammates would receive friendly-fire damage, even if you weren’t aiming at them while shooting
  • ^ Fixed an issue which caused the quick marker to be displayed thinner than intended on the UI
  • ^ Fixed an issue causing increased damage when driving a vehicle in specific situations
  • ^ Fixed an issue where some new weapon skins had a glowing effect whilst equipped by a player

Test Server Update 10/31/2018

UI/UX
  • When you invite another player to a party, the invite button will be deactivated until the player accepts or declines to prevent message spam.
Skin & Items
  • Added a MAKE UP tab in the APPEARANCE category.
    • The APPEARANCE category has been added to the store, where you can purchase additional Hair and Make-up options.
  • Gender change will cost 3,000BP. Changing other features such as face and hair will not cost BP (some paid items for face and make-up are excluded from this).
  • + All items purchased after this update has been applied will be unmarketable for 7 days after purchase.
  • + Added Harley Quinn, Joker items and a baseball bat weapon skin, in collaboration with DC.
  • + 2018 FALL CRATE and items obtained from it are now marketable.

These patch notes have been updated:
Update 1 - 10/23/2018 - All changes are marked with *
  • Moved 2 descriptions from UI/UX to Gameplay (wheel menu improvement, reticle changing)
  • Added Store UI improvement to Skin & Crate category
  • Added hit animation effect description to Gameplay category
  • Added statistics unit change to UI/UX category
  • Added disabling the public chat description to UI/UX category
  • Added 7 bug fixes
  • Added 1 description to performance category
  • Replaced 2 screenshots of Store UI improvement

Update 2 - 10/31/2018 - All changes are marked with ^
  • Added 3 bug fixes
  • Added Test Server Update 10/31/2018 section

Update 3 - 11/06/2018 - All changes are marked with +
  • All items purchased after this update has been applied will be unmarketable for 7 days after purchase.
  • Added Harley Quinn, Joker items and a baseball bat weapon skin, in collaboration with DC.
  • 2018 FALL CRATE and items obtained from it are now marketable.
PUBG: BATTLEGROUNDS - Valor


Unfortunately, the Event Mode this week has been cancelled due to a critical error.

We apologize for any frustration or disappointment this has caused. Event Mode: Platoon will not be returning next week, but will return at a later date.
-

For this week's event mode, we're debuting something new to events. In Platoon Mode, you'll join one of 5 10-person squads that make up your Platoon. Normal game objectives still apply, except on a massive 50 vs. 50 scale. Loot up and coordinate to be the last Platoon standing!


EVENT SCHEDULE
STARTS: Oct 18, 7pm PDT / Oct 19, 4am CEST / Oct 19, 11am KST
ENDS: Oct 21, 7pm PDT / Oct 22, 4am CEST / Oct 22, 11am KST


AVAILABLE QUEUES
TPP/FPP



RULES
  • Two teams (Platoons) of 50 players will fight in Erangel.
  • Each Platoon is comprised of 5 squads, and each squad has 10 players.
  • Players in your Platoon, but not in your squad, will have a blue circle above their head.
  • Players in your Platoon, but not in your squad, are marked with a blue circle on the minimap.
  • Other rules are same as public match.

OTHER EVENT RULES
  • 10-man squads only. Auto-matching is forced.
  • Weather is set to Sunny.
  • Red zones are enabled.
  • General care packages are enabled.
  • Killer Spectating is disabled.
  • Friendly fire is disabled (Including Platoon members).
PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds is gearing up for a Halloween-themed event, it seems. 

Alongside the not-so-subtle line "Beware… Halloween approaches", the game's official Twitter feed teased the following nine-second clip.

Mysterious, darkened facility-like building? Check. Silent Hill-style nurse? Yes. Pennywise-esque clown figure camped in the rafters? Uh-huh. Big bastard machetes? Looks like it. Who knows exactly what's in store for PUBG come Hallows' Eve, but it doesn't seem pretty. 

Judging from the backdrop in the footage above, it's still day time in whichever of the battle royale's maps this is set. I understand PUBG Mobile plans a one-off night mode for Erangel—which is something I'd love to see replicated in the main game. 

But then again, perhaps daylight is preferred when we've got evil clowns and deranged nurses knocking around. I guess we'll learn more about PUBG's holiday-themed plans in the next couple of weeks. 

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Have you ever stopped to wonder what life is really all about? To get to the bottom of why we exist, what our purpose is, where this is all heading?

(more…)

PUBG: BATTLEGROUNDS

Last week I reported on the backlash to a recent update to PlayerUnknown's Battlegrounds that added automatic server selection to the game.

PC update 22, which came out earlier in October, made it so your server or region was decided automatically depending on the player's local region.

But it didn't work properly, with players reporting they'd been shunted into regions not their own - and suffered a poor online experience as a result.

Read more…

PUBG: BATTLEGROUNDS

Playerunknown's Battlegrounds update 22 brought with it some big changes, including (finally) a ranking system, a re-enabled map selection option, and faster queue times. It also introduced a problem with matchmaking that resulted in players being slotted into matches in inappropriate regions. 

"The improved system is intended to automatically send players to the region that provides the lowest ping, but unfortunately an error related to ping calculation occurred and the player’s location wasn’t being identified correctly, resulting in them being placed into matches in a region that didn’t provide the optimal gameplay experience," PUBG Corp explained in an update

"Due to the large number of players affected by this issue, the gameplay experience for many players has been impacted negatively and we sincerely apologize for this."

A hotfix that will (hopefully) keep players from connecting to the wrong local region has already been rolled out, and the developers expect to have a fix for the remaining issues ready to go sometime next week. Once that's live, PUBG will properly prioritize local region selection, and will shift players to the next closest region when matchmaking pools are too small to ensure they don't end up stuck in the queue forever. 

"We understand that issues like this are extremely disruptive to how you enjoy the game and we apologize for the inconvenience this has caused our loyal players," the developers said. "Our team will continue to closely monitor this issue, both through data and player feedback." 

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

Adding automatic region sorting to Playerunknown’s Battlegrounds was supposed to solve the problem of jerks disrupting games by connecting to distant servers where they’d lag around with high pings. In reality, last week’s update caused more problems. Players could find themselves sorted–and locked–onto servers that clearly weren’t in their local region, and in laggy games with folks thrown in from all around the world. Not the best. Developers PUBG Corp today admitted that yeah, they muffed it up, and say they’re trying to fix it. A partial supposed fix has already gone live, and the full fix is due to be in place next week. Deary me.

(more…)

PUBG: BATTLEGROUNDS - Hawkinz


Hi everyone,

We’re aware that many of you are having a bad experience with the recent changes to matchmaking that went live in Update #22. The intention of these improvements is to re-enable map selection and provide a better game experience and faster queue times.

The improved system is intended to automatically send players to the region that provides the lowest ping, but unfortunately an error related to ping calculation occurred and the player’s location wasn’t being identified correctly, resulting in them being placed into matches in a region that didn’t provide the optimal gameplay experience. Due to the large number of players affected by this issue, the gameplay experience for many players has been impacted negatively and we sincerely apologize for this.

Within the last 24 hours we deployed an initial fix to prevent players from connecting to the wrong local region. The team is actively working to resolve the remaining issues in a fix we expect to deploy next week, which also includes a change to prioritize matching players with teammates who speak the same language, to improve the player experience.

Once deployed, the system will now properly prioritize putting players into matches on servers in their local region. In the event of excessive queue times due to a small matchmaking pool, the next closest region will be chosen to ensure players aren’t stuck matchmaking indefinitely.

We understand that issues like this are extremely disruptive to how you enjoy the game and we apologize for the inconvenience this has caused our loyal players. Our team will continue to closely monitor this issue, both through data and player feedback.

We’ll keep you updated on our progress and make another announcement once the additional fix is deployed next week.

- The PUBG Development and Community Teams.
PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds first trialled flare guns in March, within a titular event mode set on Miramar. They've reappeared in other limited-time forays since, and now PUBG Corp is considering installing them full-time. Live now, Flare Gun Stage 2 acts as a public beta.    

"This week’s event mode is going to be another test of the Flare Gun system," explains the developer in this Steam Community post. "We’ve looked at your feedback from the last round, but want to gather a little more data before we pull the trigger on any changes or deploy the item to live. Unlike the long event before, this test will run from Wednesday until Saturday."

Live now through October 13 at 7pm PDT / October 14 at 3am BST, PUBG Corp talks feedback, application and the future of flare guns in the main campaign:

As for the event mode itself, it mimics normal squad games with the rare chance that flare guns spawn alongside normal loot. The thinking here is to "basically beta test the Flare Gun as normal PUBG loot with the intention to add it as a rare drop to normal games once the test concludes."

Set exclusively in Erangel, Flare Gun Stage 2 pits four-person squads against one another. Weather conditions are locked on Sunny, Red Zones and general care packages are enabled, as are friendly fire and killer spectation. 

If flares are fired inside the safe zone, planes drop special care packages. If flares are fired outside the safe zone, they drop special vehicles. A map icon identifies special package locations. Good luck. 

PUBG: BATTLEGROUNDS - Valor


Hey everyone,

This week’s event mode is going to be another test of the Flare Gun system. We’ve looked at your feedback from the last round, but want to gather a little more data before we pull the trigger on any changes or deploy the item to live. Unlike the long event before, this test will run from Wednesday until Saturday. Once again, your feedback is greatly appreciated, so please let us know your thoughts in our forum thread!

As before:

This event mode will mimic normal squad games, except that there will be a rare chance for the Flare Gun to spawn alongside normal loot. The goal here is to basically beta test the Flare Gun as normal PUBG loot with the intention to add it as a rare drop to normal games once the test concludes.

You can also check out our video below to learn more about this test.

https://www.youtube.com/watch?v=xGvTUUj3F-I


EVENT SCHEDULE

STARTS: Oct 10, 7pm PDT / Oct 11, 4am CEST / Oct 11, 11am KST
ENDS: Oct 13, 7pm PDT / Oct 14, 4am CEST / Oct 14, 11am KST


AVAILABLE QUEUES

4-man squads on Erangel


RULES
  • Squads of four players will fight on Erangel
  • Flare Guns will spawn randomly all over the map, but are very rare.
  • A plane will drop a special care package if the flare is fired inside the safe zone.
  • A plane will drop a special vehicle if the flare is fired outside the safe zone.
  • An icon on the map will show all players the location where a special care package has dropped.


OTHER EVENT RULES
  • 4-person squads only. Auto-matching is switchable to On/Off
  • Weather is set to Sunny
  • Red zones are enabled
  • General care packages are enabled
  • Killer Spectating is enabled
  • Friendly fire is enabled

...