By now, you’ve probably gotten a few drops in on Sanhok, or newest 4km x 4km map.
From the beginning, it was our goal to let you in on Sanhok’s development—you even helped us build it. Now that the map is out, we want to give you an even deeper look behind the scenes at PUBG and into the creation of Sanhok from concept to release.
Our new map, Sanhok, is finally available on live servers! (Drop Temple unless you’re scared.)
At the same time, we’ve just released our first ever Event Pass, a special bundle of missions and rewards that runs for the four weeks after Sanhok’s release. Event Pass: Sanhok is available now for purchase on Steam and in the in-game store.
To learn more about the Event Pass, check out this super fresh animated microsite. Also check out this post to learn about two additional items everyone can earn for free (not shown on the microsite).
Our new map, Sanhok, is coming to live servers in under 24 hours. Starting soon, the servers will go down for an extended period of maintenance and you’ll be able to start downloading the supersized Sanhok patch. Please note that the map won’t be playable until maintenance concludes.
Maintenance Begins and Download Becomes Available: June 21, 5pm PDT / June 22, 2am CEST / June 22, 9am KST
Maintenance is expected to last around six hours, but could go for longer.
Because the patch contains a new map, we expect the download to be bigger than normal: over 13GB. We’re also shipping some new tech this time around that we hope will make future updates a little less massive.
To learn more about all the changes coming with this patch, check out the Update #15 notes.
Check out "The Journey to Sanhok" infographic below, which summarizes some of the key stats and interesting info from our 4 rounds of Sanhok testing.
We’ve been paying close attention to all the feedback you’ve shared about our first ever Event Pass, which we’re running to celebrate the launch of Sanhok on live servers.
Many of you seem pretty excited about the 17 permanent, exclusive cosmetic items included with the Event Pass (including the full Jailbird set, Escapee set, Prison Guard uniforms, and Beach set).
But we’ve also heard from many of you that you’d like the chance to earn more permanent items, even if you aren’t paying for the Event Pass. We want the event to feel fun and meaningful for all our players, so we’re introducing two new items that you can permanently unlock for free. You’ll be able to unlock these by completing the Event Pass missions regardless of whether you pay for the pass.
We hope you like these new rewards! Remember that all players who reach certain levels will earn a free nickname change and a permanent, exclusive parachute skin as well.
One more thing: We failed to properly explain why we included some “trial” items as part of the event, and why those items aren’t permanently unlockable even for players who buy the pass. The main reason is that we wanted to let players just try out some of the most popular items from crates we’ve released in the past. We thought it’d be cool to give all players a chance to try them out during the launch event. But, we’ve heard your feedback on this. We will continue to work on creating new ways to allow you to unlock great content in PUBG, and that includes offering cooler ingame swag. We’ll keep thinking about how to better use trial items in the future.
We’re excited to announce that tickets for the PUBG Global Invitational 2018 (PGI 2018) are now available for purchase!
PGI 2018 will be held from July 25 through July 29 at the Mercedes-Benz Arena in Berlin, Germany, where 20 of the top PUBG teams in the world will face off against each other for a share of the massive $2 million prize pool.
Those attending PGI 2018 have their choice between two types of tickets: Premium Class and First Class.
First Class ticket purchasers can also choose to purchase Duo (2 person) and Squad (4 person) packages if they are planning to attend with friends or family.
To commemorate the 2018 PUBG Global Invitational, we’re releasing a set of exclusive skins. The skin set, which consists of a mask, hoodie, pants, and a pan, will be free for anyone who attends the tournament!
We hope you join us for our first-ever PUBG Global Invitational. There’s sure to be non-stop fun and excitement for everyone as these teams battle it out, as well as plenty of on-site events and giveaways.
As you know, one of our highest priorities is working towards eliminating hackers and cheaters from PUBG. We’ve made great strides in this area recently, but unfortunately sometimes we get it wrong, which was the case recently when a number of players were improperly banned and were unable to access the game for a period of time.
While we will continually work to improve these cheat detection methods, we ask for your patience on the hopefully few occasions where a false ban happens.
For those players who were affected, we will be granting a small compensation of 20,000 BP to your accounts. Compensation should already be showing up in affected players accounts. Please check below for full details on which accounts are eligible to receive this compensation. We apologize for anyone who missed out on game time due to this error and hope that this compensation helps make up for that lost time.
Bans will be removed and compensation will be provided for players that meet the following conditions:
Logged into the 3.8.38.15 version between June 16, 11am - 1:30pm PDT / June 16, 8pm - 10:30pm CEST / June 17, 3am - 5:30am KST
Were wrongfully banned due to internal ban detection logic
Today we want to tell you about something new we’ve prepared just in time for Sanhok’s release: a new way to unlock new content in PUBG. We’ll reveal all the details very soon, but first we want to share some context and information about how we think about premium content.
Since the beginning, we’ve thought a lot about ways to allow you to unlock content in meaningful ways. To start, we tried to establish a cosmetic market based on scarcity by introducing crate and key system. This model allows all players to get reward items regardless of whether they made a purchase or not, resell unwanted crates/items back to the marketplace and acquire items or add funds to your Steam Wallet without ever using cash payment methods.
The goal was to provide a fun system outside of the main game experience through item trading. We also designed the system to be useful for you whether you’re willing or unwilling to make a purchase. We especially liked that the crate and key system can feel extremely satisfying whenever you unlock rare items. However, to make certain items really rare and valuable, we’ve had to regulate the supply of items, making high tier items very rare. As a result, many of you can’t get the items you want instantly, and even though you’ve invested more money into the system, it can be pretty difficult to get the items you want.
This type of market model still has its own values. However, our team’s goal is to not stop here, but to keep experimenting with new systems and new content. To this end, around the release of the PC 1.0 version last year, we had a lot on our mind.
At one point, we actually considered the option of releasing new content in paid DLC format, including new maps. However, we came to understand that this method has some critical drawbacks. Mainly, it divides the entire player base into separate groups depending on whether they’ve purchased map DLC. It would also keep a huge portion of players from enjoying the biggest additions to the game. As such, at The Game Awards 2017, we promised that all battle royale maps will be provided to all of our players for free, not as DLC.
Then, while designing and developing Sanhok, we began to explore how to offer premium content in new ways, without limiting it to DLC. We wanted to create a whole new gameplay and reward experience. Ultimately, we decided to go with a new system: the “Event Pass.” It’ll be made available on June 22, the same day Sanhok hits live servers.
The Event Pass is designed to reflect the opinions of players who wanted a trackable progression-related system, and at the same time allows you to unlock new content in PUBG in a way that is different from the crate and key system.
Just like the crate and key system, you’ll be able to get rewards in the Event Pass system regardless of whether you made a purchase. If you haven’t paid for the pass, you can temporarily unlock many of the items (and earn one special item permanently). However, you can also permanently unlock a ton of exclusive reward items by paying to unlock the pass and completing certain missions to “level up” your pass. If you’re hesitant about buying the Pass, but want to play the missions, you’re free to do that. And your mission progress is always tracked, so you can buy the Event Pass late in the event and still get all the rewards you’ve earned.
This first Event Pass is all about celebrating the launch of Sanhok, so it includes an item set that fits the map Sanhok thematically. The Event Pass will last for about four weeks, and it includes dozens of missions, including daily missions, weekly missions, and Sanhok-specific missions. By completing missions and leveling up, you’ll unlock rewards. These rewards won’t be tradable or marketable, so only those of you who really earn them will get to show them off in-game.
One more thing: simply by playing and completing missions while they’re available, you’ll be able to unlock one free chance to change your in-game PUBG name.
We’ll share more about missions and level-up rewards before Sanhok hits the live servers.
Please give us your feedback on the Event Season and Pass so we can keep improving PUBG. Our top priorities will continue to be optimizing performance, fixing bugs, and eradicating cheat programs.While our Platform, Engineering, and Anti-Cheat teams are focusing on these areas, we’ll keep meeting players’ needs for new experiences, rewards, and surprising new features.
Today we’ve got a very big announcement: With Xbox and PC sales combined, PUBG has now sold over 50 million units worldwide. With PUBG Mobile included, there are now over 400 million registered PUBG players worldwide. Over 87 million people play PUBG every day across all our platforms.
To celebrate these new milestones, we’re putting PUBG on sale on Steam from June 19th (later today!) through July 5th. If you want to pick up the game for the first time or gift it to a friend, you’ll be able to grab it for just $19.99 (33.33% off the normal price).
We’re genuinely humbled by PUBG’s ongoing success and growth, and we’re incredibly optimistic about the game’s future. We’re going to keep working on new content and improvements for all versions of the game. We know there’s still so much we can do to make PUBG a better game for our players.
Thanks so much to all of you for joining us on this wild ride.
Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.
Performance
According to our internal data, the kill rate at extremely long distances is very low and therefore we've decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance.
Gameplay
Weather in Sanhok changes dynamically.
Players can throw apples while waiting to board the plane in the in-game lobby.
Redzone
The redzone is smaller and shorter-lasting on Sanhok.
The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
Bluezone
Bluezone on Sanhok has shorter waiting times and longer travel times.
The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size).
Spawn Balance
The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages.
Introduction to Sanhok’s locales:
Cave - Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape.
Ruins - Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels.
Paradise Resort - Welcome to Paradise, Sanhok's finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00.
Training Center - Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying.
Quarry - This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry.
Docks - Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape!
Roads - Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone!
Performance
We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:
Characters models
Vehicles
Weapons
World
Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar
The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin
The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.
Gameplay
Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
This means that for example, when aiming down the sight, you won't gain the full accuracy improvements from ADS until your sights are aligned.
The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
Spectators can also watch the winning player or team celebrate.
UI / UX
With three maps now in the game, you’ll choose between two “playlists” instead of two maps.
The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
The Mini Royale playlist contains only Sanhok for now.
Select both playlists to be randomly dropped into one of the three maps currently in the game.
Many game UI elements have been updated
The friend list UI has been updated
Leaderboard and Replay UI has been improved
Pop ups in the lobby and game sessions have been visually enhanced.
Pop up window showing matchmaking status has been improved
In-game UI elements such as inventory, map, results window have been improved
Improved the in-game minimap
The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what’s around you.
The 'Minimap Dynamic Zoom' option can be turned on/off in the options menu.
The minimap can now be expanded
Minimap expansion can be toggled on/off using the 'N' key
To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
The Blue Zone indicator bar located above the minimap has been improved
Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
Sensitivity levels now apply properly for scopes with a variable zoom.
A new option to adjust crosshair color using RGBA values has been added under the options menu
The loading screen has been modified to display game-related tips
Sounds
Plane engine sound volume when beginning the match has been decreased
The volume of sounds made by bodies of water (oceans, rivers) has been decreased
Care package plane's volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane's maximum sound can be heard has been decreased
The sound effect made when throwables impact water has been improved
All weapon sounds have been remastered for better quality
Excessive boost effect in low frequency range has been adjusted.
Items
Featured items can now be purchased directly from the store.
Featured items, such as Event Pass: Sanhok, Escape Set 1, Escape Set 2 etc., can be found under the Store menu.
Some items can be purchased under the Items menu.
Event Pass: Sanhok
Escape Set 1, Escape Set 2
5 Level up for Event Pass progression
M416 Gold Plate, M416 Silver Plate
All featured items are not tradable
Effects
We’ve improved visual effects when bullets strike ground or water
The splash effect shown when throwables impact water has been made more realistic.
Bug Fixes
Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
Removed a few objects from Erangel and Miramar which obstructed movement
Fixed an issue where certain plants in Miramar were floating above the ground
Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
Fixed an issue preventing the Mirado from taking damage from grenades.
Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks
Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
Fixed an issue where parts of the sidecar's wheel were missing when the tire was destroyed.
Improved the vaulting interaction between some objects and windows.
Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.