PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds introduced map selection in April, which allowed players to choose between its Erangel and Miramar arenas for the first time. "We'll still have to keep a close eye on it," said developer PUBG Corp at the time, "since it could become problematic as new maps continue to be added."

Following its fourth round of testing, the developer says it will scale back map selection options when Sanhok lands later this month

"It’s now become clear to us that these concerns were justified, and we’ve decided that we can’t support individual map selection for more than two maps," says the dev in this Steam Community update. "This is because map selection creates an essentially exponential increase in the number of total separate queues when combined with other queue options like party size and perspective. 

"That means the matchmaking pool gets split into many small sections, making it nearly impossible to put together a match in at least some of those queues."

PUBG Corp vows to make Sanhok as accessible as possible—Sanhok proves that solo PUBG plays best on a small map, after all—but says Miramar and Erangel will again return to the same queue. This means players can no longer choose between the latter, and will instead be allocated at random should they select this queue. 

"Choosing both queues means you’ll randomly be dropped into one of the three maps currently in the game," the post adds. 

Read more on the above in this direction. As Chris reported from E3, PUBG's winter map will be somewhere between Miramar and Sanhok in size

PUBG: BATTLEGROUNDS - RKRigney


Hi everyone,

Update #14 brought some big upgrades to throwables, introduced the M24 rifle to the world’s weapon spawn pool, and (most importantly) implemented a few clutch performance improvements. There are still many more performance improvements in the works—expect to see more make their way over to live servers in update #15.

Today, though, we want to take a quick look back at the four testing rounds we ran for Sanhok, our 4km x 4km map which is coming to live servers on June 22.

From all of us at PUBG Corporation, thanks so much to all of you who participated in the four rounds of testing we conducted on Sanhok.

This was an experiment for us. We let you explore the map while many of its textures and structures were in a pre-alpha—in many ways it was a return to our Early Access roots, working hand-in-hand with the community to build the map together.


An early stage image of Sanhok

We’re especially grateful to all of you who reported bugs and shared your opinions about how we could make the map better. The feedback you gave us meaningfully changed the way we designed so many details of the map.





ON SANHOK’S LAUNCH AND FUTURE

We’ve got more surprises in store for the Sanhok launch, but there are two topics we’d like to discuss early, so you guys aren’t surprised when the map hits live servers.

The first topic is an update to the way map selection works. When we first announced map selection, we said “we’ll still have to keep a close eye on it, since it could become problematic as new maps continue to be added.”

It’s now become clear to us that these concerns were justified, and we’ve decided that we can’t support individual map selection for more than two maps. This is because map selection creates an essentially exponential increase in the number of total separate queues when combined with other queue options like party size and perspective. That means the matchmaking pool gets split into many small sections, making it nearly impossible to put together a match in at least some of those queues.

We still want to make sure that players can play on Sanhok without any hassle, especially given that it’s an exciting new map. So, at least for now, we’re going to launch Sanhok as its own queue, with Miramar and Erangel bundled together in a separate queue. That means that in the new UI, you’ll be able to queue up for Sanhok by itself, or Erangel + Miramar together. Choosing both queues means you’ll randomly be dropped into one of the three maps currently in the game.



As we announced at E3 this week, we’ll continue to add new maps. Our current thinking is that maps will be added separately to one or the other queues, but it’s possible we’ll change our plans as we learn more.

The second topic is a little surprise about the way Sanhok’s matchmaking will work. We want Sanhok to feel like a truly chaotic, different gaming experience. For that reason, there will be no MMR-based matchmaking when you play on Sanhok. Although career stats will still be recorded, your performance on Sanhok won’t affect your MMR at all.

When you drop into a game, you’ll be battling it out against both the world’s best players and… well... let’s just say players with “lots of potential for growth.”

That’s all for now! We can’t wait to share more about Sanhok soon.

For a quick stroll down memory lane, check out the links below to see how Sanhok changed throughout the testing period:

The Inspiration for Codename: Savage - Volume I
The Inspirations of Codename: Savage - Volume II
Codename: Savage Beta - Day Two Update (Patch Notes #1)
Codename: Savage Testing Patch Notes #2
Codename: Savage Returns (With A New Name)
Sanhok Testing Patch Notes #3
Sanhok Testing Patch Notes #4

With Love,
PUBG Corp.
PUBG: BATTLEGROUNDS - MephieKim


Hi everybody!

We’re full-steam ahead with preparations for the launch of our new map (Sanhok’s coming June 22), so this week we’re bringing back War Mode: One Shot, One Kill. We’ll keep making tweaks to War Mode in future releases, but for now, this version is exactly the same as last time.

Full event details below:

EVENT SCHEDULE
  • STARTS: June 14, 7pm PDT / June 15, 4am CEST / June 15, 11am KST
  • ENDS: June 17, 7pm PDT / June 18, 4am CEST / June 18, 11am KST

AVAILABLE QUEUES
  • Three 10-man squads fight on Erangel (All Regions)
  • NA/EU/AS: TPP & FPP
  • KR/JP/SA/SEA/OC: TPP

WAR MODE - ONE SHOT, ONE KILL EVENT RULES
  • Each match takes place inside a small, static safe zone
  • All players spawn with a ghillie suit, a Kar98k with a 4x scope, a handgun, and one frag grenade
  • When taking lethal damage, you'll die instantly instead of being knocked
  • Eliminating an enemy earns your team 3 points
  • Killed players respawn in planes that fly by every 40 seconds
  • The first team to reach 150 points wins
  • If no team reaches 150 points after 15 minutes, the team with the most points wins

LOOT SPAWN RULES
  • Vehicles do not spawn
  • World loot does not spawn

OTHER EVENT RULES
  • Weather is rainy
  • Redzones and care packages are disabled.
  • Killer spectating is disabled
PUBG: BATTLEGROUNDS

At Microsoft's E3 press conference, the trailer for PUBG contained an exciting little kicker at the end: a brief glimpse of a snowy winter map. Appropriately, the map is coming sometime this winter.

I spoke to PUBG's creative director Brendan "PlayerUnknown" Greene at E3 this week, and asked if the snowy footprints shown in the teaser would be a feature of the winter map. "We of course would like to have footprint tracking in the snow, you know," said Greene, "but I can't promise anything now. It's very early."

I was also curious about the size of the winter map: will it be another 8x8km map like Erangel and Miramar, PUBG's first two maps? Or, will it be smaller, like PUBG's third map, the 4x4km Sanhok, which will be released on PC on June 22?

"No, we're looking at somewhere in between," Greene told me.

"We found 8-by-8, it's great, but it takes an inordinate amount of time to get maps of that scale done. So, we're looking from a gameplay point of view, we might shrink it down a little bit," Greene said. "We don't have exact sizing yet, but it'll be somewhere in between I think."

Tom Clancy’s The Division™ - contact@rockpapershotgun.com (John Walker)

Apparently they probably had big spines on their necks, making them a far less enticing prospect for slides.

“Miss, Miss, it’s so sunny, can we have Steam Charts on the field?”

“NO. Sit down and write about popular PC games in this oppressively hot room until the DAY YOU DIE.” (more…)

PUBG: BATTLEGROUNDS - Hawkinz


Hi friends,

The final round of Sanhok testing has now ended. Thank you to everyone who participated and provided us with valuable feedback!

You can look forward to playing Sanhok again from June 22, when it releases on live servers.

Thanks for playing!
PUBG Corp.
Cuphead - contact@rockpapershotgun.com (Dave Irwin)

Microsoft had a lot of games to announce at E3 2018, but it’s a little murkier this year to find out what was relevant for PC users. Some games were coming to both, others only to their Xbox One consoles. You could of course watch the entire conference right here, but for some there just isn’t enough time to wade through the entire show.

Not to worry though, here are all the trailers and news for you in one place. There’s a surprising amount of variety in the announced titles: from an old favourite making a return, much celebrated developers showing off their new series, to even a completely free game launching very soon. The games below aren’t in any particular order but you’re in for a long ride.

(more…)

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

Amidst all the announcements of games coming out next year, Microsoft’s E3 pressblast included three tasty bits of news for future Playerunknown’s Battlegrounds updates from developers PUBG Corp.

1) The new map, Sanhok, will launch properly on June 22nd.2) A ballistic shield is coming later this year, for cowards.3) The whispered-about snowy map is expected to launch this winter.

The devs also blast a new trailer which pleasingly conveys some of the goofy banter and antics of the world’s premiere stag & hen weekend simulator, even if it doesn’t look much like how the game actually plays. (more…)

PUBG: BATTLEGROUNDS

Update: After four rounds of testing, PlayerUnknown's Battlegrounds' 4x4km tropical Sanhok map is live. 

The latest arena is inspired by real world Thailand, includes a cave system, and proves that solo PUBG plays best on a small map. It lands alongside its recently revealed 'Event Pass' rewards scheme, which bills itself as "trackable progression-related system". A newly-launched microsite offers more on what that's all about. 

As we learned last week, Sanhok testing forced developer PUBG Corp to scale back map selection—however this only directly affects previous battlegrounds Miramar and Erangel. 

For the first time ever, PUBG is on sale on Steam

Original story: 

PlayerUnknown's Battlegrounds' third map, Sanhok, will be released on June 22 on PC, an update on Steam confirmed today. After several rounds of beta testing, the new map is just about ready for prime time. The Steam update also mentions that the map will be coming to Xbox in "late summer 2018."

Sanhok was formerly known as Codename Savage, and is a tropical 4x4 kilometer battleground much smaller than the original setting. We like it that way: it makes for fast, frenetic combat.

PUBG: BATTLEGROUNDS - RKRigney


Hi everyone,

At Microsoft’s E3 Press Conference earlier today, we announced some exciting new content coming to all versions of PUBG later this year.

Watch the full video from the conference below, then read on for a little extra context:

https://www.youtube.com/watch?v=JVBTAM7B57Q&feature=youtu.be

The ballistic shield is a new tool for setting up cover points for when you’re in otherwise exposed territory. It can be used simultaneously with sidearms, smgs, melee weapons, and throwable grenades.



The shield takes a primary weapon slot, and is especially powerful in squad-based combat. Shield-bearers can act as the vanguard for their team, pushing forward under cover while their teammates safely attack and move forward into better positions.

The ballistic shield will first be introduced in War Mode for PC and Xbox later this year.

Now, let’s talk about that snow map.

This map is currently very early in development, and we’re aiming to bring it to both PC and Xbox One this winter. Expect to see some new mechanics built around the snowy terrain.

Soon we’ll also have more news about our fast-approaching third map, Sanhok. We’re proud to announce that it’ll come to PC on June 22, and to Xbox in late summer 2018.

That’s all for now! See you on the battlegrounds.
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