PUBG: BATTLEGROUNDS - MephieKim


Hi everybody!

We’re full-steam ahead with preparations for the launch of our new map (Sanhok’s coming June 22), so this week we’re bringing back War Mode: One Shot, One Kill. We’ll keep making tweaks to War Mode in future releases, but for now, this version is exactly the same as last time.

Full event details below:

EVENT SCHEDULE
  • STARTS: June 14, 7pm PDT / June 15, 4am CEST / June 15, 11am KST
  • ENDS: June 17, 7pm PDT / June 18, 4am CEST / June 18, 11am KST

AVAILABLE QUEUES
  • Three 10-man squads fight on Erangel (All Regions)
  • NA/EU/AS: TPP & FPP
  • KR/JP/SA/SEA/OC: TPP

WAR MODE - ONE SHOT, ONE KILL EVENT RULES
  • Each match takes place inside a small, static safe zone
  • All players spawn with a ghillie suit, a Kar98k with a 4x scope, a handgun, and one frag grenade
  • When taking lethal damage, you'll die instantly instead of being knocked
  • Eliminating an enemy earns your team 3 points
  • Killed players respawn in planes that fly by every 40 seconds
  • The first team to reach 150 points wins
  • If no team reaches 150 points after 15 minutes, the team with the most points wins

LOOT SPAWN RULES
  • Vehicles do not spawn
  • World loot does not spawn

OTHER EVENT RULES
  • Weather is rainy
  • Redzones and care packages are disabled.
  • Killer spectating is disabled
PUBG: BATTLEGROUNDS - Hawkinz


Hi friends,

The final round of Sanhok testing has now ended. Thank you to everyone who participated and provided us with valuable feedback!

You can look forward to playing Sanhok again from June 22, when it releases on live servers.

Thanks for playing!
PUBG Corp.
PUBG: BATTLEGROUNDS - RKRigney


Hi everyone,

At Microsoft’s E3 Press Conference earlier today, we announced some exciting new content coming to all versions of PUBG later this year.

Watch the full video from the conference below, then read on for a little extra context:

https://www.youtube.com/watch?v=JVBTAM7B57Q&feature=youtu.be

The ballistic shield is a new tool for setting up cover points for when you’re in otherwise exposed territory. It can be used simultaneously with sidearms, smgs, melee weapons, and throwable grenades.



The shield takes a primary weapon slot, and is especially powerful in squad-based combat. Shield-bearers can act as the vanguard for their team, pushing forward under cover while their teammates safely attack and move forward into better positions.

The ballistic shield will first be introduced in War Mode for PC and Xbox later this year.

Now, let’s talk about that snow map.

This map is currently very early in development, and we’re aiming to bring it to both PC and Xbox One this winter. Expect to see some new mechanics built around the snowy terrain.

Soon we’ll also have more news about our fast-approaching third map, Sanhok. We’re proud to announce that it’ll come to PC on June 22, and to Xbox in late summer 2018.

That’s all for now! See you on the battlegrounds.
PUBG: BATTLEGROUNDS - MephieKim


Hi everyone,
Next month, 20 professional teams from around the world will compete for a total of $2 million in prizes and the ultimate PUBG bragging rights. Right now, teams are battling it out in regional qualifiers to win a place in at the PUBG Global Invitational 2018 (PGI 2018).

Today, we would like to introduce the two winners of the Chinese qualifiers: OMG, the winner of the FPP competition, and 4AM, the winner of the TPP qualifier.


https://www.youtube.com/watch?v=iMAJ95mnJGU


These players have bested hundreds of competitors to earn their tickets to PGI.



Please share some love for OMG and 4AM when they arrive in Germany to compete in the finals, taking place July 25 through July 29 in the Mercedes-Benz Arena Berlin.

We will keep you updated with the new qualifiers from other regions, including KR, NA, EU, broader Asia, etc. For more info, check out the PGI homepage.

See you in Berlin!
#PGI2018 #RoadtoBerlin
PUBG: BATTLEGROUNDS - Hawkinz

Hi everyone,

It’s time to practice those headshots. War Mode is back, and this time it’s all Kar98ks (and handguns, for when things go sideways). The rules are a little spicier this time as well, because everyone dies instantly when knocked.

Full event details below:

EVENT SCHEDULE

STARTS: June 7, 10pm PDT / June 8, 7am CEST / June 8, 2pm KST
ENDS: June 10, 11pm PDT / June 11, 8am CEST / June 11, 3pm KST

AVAILABLE QUEUES

Three 10-man squads fight on Erangel (All Regions)
NA/EU/AS: TPP & FPP
KR/JP/SA/SEA/OC: TPP

WAR MODE - ONE SHOT, ONE KILL EVENT RULES
  • Each match takes place inside a small, static safe zone
  • All players spawn with a ghillie suit, a Kar98k with a 4x scope, a handgun, and one frag grenade
  • When taking lethal damage, you'll die instantly instead of being knocked
  • Eliminating an enemy earns your team 3 points
  • Killed players respawn in planes that fly by every 40 seconds
  • The first team to reach 150 points wins
  • If no team reaches 150 points after 15 minutes, the team with the most points wins

LOOT SPAWN RULES
  • Vehicles do not spawn
  • World loot does not spawn

OTHER EVENT RULES
  • Weather is rainy
  • Redzones and care packages are disabled.
  • Killer spectating is disabled
PUBG: BATTLEGROUNDS - Hawkinz


Hi everyone,

The most recent round of Sanhok testing has turned up some interesting performance problems which we’re still working on solving.

We’ve identified an issue where unnecessary packets are transferred from the client to the server, which causes excess load and dips in server performance.

Currently, the distance in which players are rendered is up to a maximum radius of 1km from your current position. As Sanhok is 1/4th the size of Erangel and Miramar, the number of players within this 1km area is generally much higher.

Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering. According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance.

We’ll be implementing these changes in an upcoming patch. We’ll keep you updated and make an announcement once we’ve finalized the patch schedule.

So we can be sure to get Sanhok into the best shape possible, we’re extending the testing schedule one more time. It’ll now run until Monday, June 11th (all regions).

New schedule and specific times below:

OPEN: May 31, 7pm PDT / June 1, 4am CEST / June 1, 11am KST
CLOSE: June 11, 4am PDT / June 11, 1pm CEST / June 11, 8pm KST

Thanks to all of you out there testing Sanhok! Please keep your feedback coming.
PUBG: BATTLEGROUNDS - MephieKim


Hi everyone,

Many of you may be wondering why the Aviator Crate, which was released on May 16, is still unmarketable on Steam. Our current plan is to lift market restrictions on the Aviator Crate on June 13, 8pm PDT / June 14, 5am CEST / June 14, 12pm KST.

Previous crates (like the Equinox Crate) were unmarketable for a shorter amount of time, but we’ve seen this cause somewhat abusive behavior of the market system—especially in the form of jacked-up prices for rare items. We believe that implementing slightly longer market restriction times will help alleviate this issue.

Thanks for understanding! We’ll keep you updated as we continue to make improvements to our market rules and systems.

See you on the battlegrounds,
The PUBG dev team
PUBG: BATTLEGROUNDS - RKRigney


UPDATE (6/8/2018)

The issue preventing these crates from being delivered immediately after purchase has been resolved.

Please see the bottom of this post for troubleshooting steps if your purchased crate hasn't been delivered.

UPDATE (6/5/2018)

We’ve become aware of a couple of issues preventing these crates from being delivered after purchase, and we’re working on a fix. We’ll post another update here once the problem has been addressed. In the meantime, we’ve added some links to the FAQ section of this post to help out players who’ve encountered the issue.
__________________________


Starting on June 4, you’ll be able to show your support for two of PUBG’s most legendary content creators by equipping their custom-designed weapon skins in game.

Get Shroud’s Ghosted Crate, purchasable directly on Twitch or on Steam for $9.99. Crate is guaranteed to contain:

Ghosted – AKM



Ghosted – KAR98K



Get DrDisRespect’s Speed & Momentum Crate, also purchasable directly on Twitch or on Steam for $9.99. Crate is guaranteed to contain:

Speed & Momentum – M416



Speed & Momentum – KAR98K



We worked closely with Dr. DisRespect and Shroud to design these weapon skins. It’s a true partnership between them and PUBG Corp, and we’re thrilled that these creators will get a share of the profits every time a fan buys one of these new crates.

Content creators from around the world have been fundamental to the success of PUBG. We want to celebrate that, and this is just one of many ways we’ll be doing it going forward.

For more info on how to get the skins, check out the FAQ below!

FAQ

How do I unlock the skins?
The two weapon skin bundles will only be available through Twitch or on Steam. (More details to come)

How long will the skins be available for sale?
The skins will only be purchasable during the month of June: June 4 – June 30.

Will these be marketable on the Steam community market?
No, not according to our current plans. We’ll update you if we change this plan.

Are you considering doing partnerships like this with more streamers in the future?
We’re definitely open to it. We love content creators that support PUBG, and we’re actively experimenting with more ways to partner up.

Can I purchase more than one set of each crate?
Nope. Each account is limited to one purchase of each of the crates (to be super clear: you can buy both, just not more than one of each).

How do I get these skins through Twitch?
You’ll need to link your PUBG account with Twitch by clicking the Twitch logo in the PUBG game main menu. Then follow these instructions.

TROUBLESHOOTING

I’ve been having issues with these crates. Help please!
If you purchased the crates through Twitch, and have not yet received them, please unlink and then relink your Twitch account by pressing the Twitch button on the main PUBG lobby screen.

If you purchased directly through Steam or in-game, any issues with crate delivery should be automatically resolved within 15 minutes. If you're still having issues with your purchase, please contact steam directly through this link


PUBG: BATTLEGROUNDS - RKRigney


Hi friends,

Sanhok testing is now live on the “PUBG: Experimental Server.” If you own a copy of PUBG, you can find the Experimental Server in your Steam library right now.

For information on what’s changed since Sanhok’s last appearance on test servers, check out the latest patch notes.

https://www.youtube.com/watch?v=nIBIHn5sr4U

SANHOK TESTING WINDOW

OPENS: May 31, 7pm PDT / June 1, 4am CEST / June 1, 11am KST
CLOSES: June 11, 4am PDT / June 11, 1pm CEST / June 11, 8pm KST
PUBG: BATTLEGROUNDS - MephieKim


Hi everyone!

Sanhok is coming back to the Experimental Server for one last round of testing before the map goes live later in June.

We’ve shipped a ton of upgrades to the map since the last time we ran the test servers. Please let us know what’s working and what isn’t so we can make this round of testing count.

Yours truly,
PUBG Corp.

SANHOK TESTING WINDOW
  • OPENS: May 31, 7pm PDT / June 1, 4am CEST / June 1, 11am KST
  • CLOSES: June 4, 4am PDT / June 4, 1pm CEST / June 4, 8pm KST

AVAILABLE QUEUES
  • Both TPP and FPP are available in all queues
  • NA, EU, AS : Solo/Duo/Squad


PATCH NOTES

Performance
  • The performance improvements from PC 1.0 Update #14 have been applied to PUBG: Experimental Server as well.

Gameplay
  • Improvements have been made to throwables (frag grenades, stun grenades and molotovs)
  • Adjusted item spawn balance.
    • Overall item spawn rate increased by 3%.
    • Weapon attachment spawn rate increased by 3%.
      • Vertical grip, angle grip, thumb grip, half grip, and light grip spawn rates increased by more than double.
  • M24 will no longer appear in care packages. It now spawns in the world (see update #14 notes for more details).
  • Adjusted bluezone balance.
    • Decreased moving speed of the last three bluezones in Sanhok
    • Slightly increased waiting time of the dynamic bluezone
      • Overall playtime increased by approximately 50 sec
    • Increased the wait time of the final circle from 30 to 60 seconds
  • For performance reasons, the waiting area before each match starts will be spread out across three locations
  • Increased the amount of throwable apples from 10 to 20

Sound
  • You can now toggle the new HRTF (Head Related Transfer Function) sound feature in the options menu (for opponent’s gunshot sounds only). The feature, which simulates fully three dimensional sound even for two-channel stereo headphones, was explained in greater detail in our dev blog last week.
  • Reduced the volume of the care package airplane.

Visuals
Environmental Set Dressing

  • Our towns are showing new signs of life! Towns now have been giving a new pass of environmental set dressing.

Cliffs

  • Thai-style rock walls are now spread across the map. These aren't the final, polished assets, but we wanted to get them in early. Try climbing up them and let us know how you feel about them!

Resort, Cave, and Ruins Improvements

  • We’ve added additional set dressing and material work to these areas.

Bug fixes
  • Removed grenade cooking animation and sound when throwing apples in the starting area before match starts.
  • Fixed an issue where apples in the starting area turned black
  • Fixed an issue of infinite loading and stuck in black screen when entering the match

Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still, again)
  • When using the Death Cam, sometimes players disappear or weapons become invisible.
  • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
  • Sometimes other players appear as zombies.
  • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
...