Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Why God, whyyyyyyyyyyyy?

Join us for our weekly skip through the bountiful fields of fresh gaming joy! Hold our hand as we guide you down the top ten selling games on Steam, to discover which heart-lifting original content has caught the attention of the enthused gaming public! Someone please help me! (more…)

PUBG: BATTLEGROUNDS

PUBG is in a weird place right now. It's still hugely popular, still hugely well-played, still, by some way, the biggest game on Steam - and somehow it's become something of the underdog.

Fortnite - let's just get on and address the llama loot box in the room - looks an awful lot like a threat, not just to PUBG's dominance but to Brendan Greene's crown as king of battle royale himself. But there's room for two games in one genre, and in fact I think PUBG, really, has a bigger threat to deal with first: from the outside, at times, it can seem as though this game has a worrying lack of direction.

Bluehole and PUBG Corp. have been pretty open about the changes that are coming. When players get a whiff of uncertainty they like to demand the release of a "Roadmap" - but the thing about these development roadmaps is that, while they tell you lots about the actual changes that are coming, they can often tell you nothing at all about what those changes are really for.

Read more…

PUBG: BATTLEGROUNDS - MephieKim


Hey friends,

Later tonight, Codename: Savage will return to the Closed Experimental Server for a 48-hour testing window. Below you can find all the details about the event, including patch notes showing what’s changed since the previous round of testing.


CODENAME: SAVAGE TESTING WINDOW
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Tues, April 19, 3am CEST / April 19, 10am KST

HOW TO GET ACCESS
If you do not already have access to the Closed Experimental Server, you can get one from this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want one!

If you already have a key for the CES, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.


PATCH NOTES (WHAT’S CHANGED SINCE LAST TIME)

Redzone
  • The redzone’s size and duration have both been decreased.

Bluezone
  • A new feature enables the bluezone to calculate and adjust its waiting time based on the number of players left alive.

Spawn Balance
  • Grenades now spawn more often.
  • The strongest scope which can be obtained from care packages is now the 8x scope.
  • Total numbers of boats spawned has been decreased, but boats now spawn more predictably along the towns near the sea.

Map Changes
Three new areas have been added:

Banyan Grove, middle of the island


Abandoned Quarry, middle of the island


Dock, southeast side of the island


  • Improved object placement on bridges to better facilitate movement.
  • Improved the surrounding terrain to make it easier to climb up to the land from the river.
  • Some hard-to-see doors are now more visible (less dark).

Weather
  • Dynamic weather now changes in real time throughout each match (it used to change just once during each match).
  • Wet ground now looks less shiny.

Sound
  • Improved issue of hearing footsteps late or from incorrect locations.
  • Rain sounds have been slightly increased
  • A seaside ambient sound effect has now been implemented.
  • An inland swamp ambient sound effect has now been implemented.

UI
  • Minimap grid marking has been adjusted to match the smaller map size.

Effects
  • We improved an issue causing the blood effect to block the player's sight after getting hit in FPP mode.

Bug Fixes
  • We fixed an issue causing boats to not consume gas while driving.
  • We fixed an issue causing Savage's world map and minimap to look blurry.
  • Fixed an issue which sometimes prevented players from moving immediately after using the item quantity pop up menu.
  • We fixed an issue causing the minimap to show as blank when viewing the Death Cam.
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle.
  • Killer Spectating mode now works properly even when the killer died shortly after killing the viewing player.
  • The camera should now function properly after players are knocked out by fall damage.
  • We fixed an issue causing the blood effect to not up properly when shooting other players.

Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (LOL)
  • Sometimes other players appear as zombies.


PLANS FOR FUTURE TESTING

The feedback you guys gave us during the first round of testing taught us a lot about how to improve Codename: Savage.

The map won’t be ready for a full release for a few more months. But in the meantime, we’ll keep using these super short testing windows to drive development—we believe that working with players in an “open development” process is the best way to make a map that players love. So please keep the feedback coming!

We’ll post an announcement later today once Codename: Savage has gone live on the Closed Experimental Server.

Love,
PUBG Corp.
PUBG: BATTLEGROUNDS - MephieKim


Hi everybody,

Starting early next week, Codename: Savage will come back for a second round of early access testing. Starting right now, you can sign up for access by heading over to this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want to become a tester. If you already got a key for the CES last time around, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.

The signup window closes on Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST.

And here’s the dates for round two of testing:

Codename: Savage Testing Round Two on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Thur, April 19, 3am CEST / April 19, 10am KST

Look for another post from us next Monday for more details on what’s changed between the last release and now. We can’t wait to get your feedback on the latest build!

<3,
PUBG Corp.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Fraser Brown)

plunkbait

Playerunknown s Battlegrounds has inspired a lot of battle royale romps since it hit Steam a year ago, some of which have gone on to carve out their own gigantic niche. Then there s the Plunkbait; the small games that are more overtly attempting to ride its coattails. Graham refers to them as limpet games, which I rather like. While there are plenty of shameless copycats, some are sincere experiments and twists on the Battlegrounds formula; some aren t even battle royales at all. What follows are Plunkbat s most interesting or unusual odes, riffs and copies.

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PUBG: BATTLEGROUNDS

War, PlayerUnknown's Battlegrounds' latest limited-time Event Mode, is now live on PC, offering a team-deathmatch focussed alternative to the usual Battle Royale formula.

War is designed for three teams of ten (or the closest that PUBG's matchmaking can muster), and unfolds over a "small slice" of the Erangel map. A match's safe zone is immediately visible from the air, and never shrinks or changes during play.

To get the action unfurling as quickly as possible, all players will spawn with one random AR or DMR equipped, one random pistol, a Level 1 helmet and vest, and one grenade. Other loot can be acquired in buildings, or via care packages which drop every 90 seconds.

Read more…

PUBG: BATTLEGROUNDS

Following its recent flares and shotgun/melee custom bouts, PUBG's latest limited-time mode is named War. Billed as its "most deadly Event Mode yet", the ten-person, squad-based deathmatch free-for-all is live now through Sunday, April 15 at 7pm PST/Monday, April 16 at 3am BST. 

Set within a "small slice" of the Erangel map, games last 15 minutes and host a maximum of 30 players in ten-person teams. Unlike the familiar battle royale formula, dead players respawn in a plane before being dropped back into action—and kills earn points for each respective team. 

Albeit "extremely small", safe zone locations are fixed over the course of each match and remain the same size throughout. Red zones are disabled, the weather is locked at 'Sunny', and the first team to 200 points wins. 

Here's a teaser:

As detailed in this Steam Community update post, kills grant players three points, while Down But Not Out hits accrue just one. Likewise, revivals net single points—however team deaths/DBNOs cost five. "If no team reaches 200 points before the 15-minute time limit," says PUBG Corp, "the team with the highest score will be declared the winner."

On the loot front, players are guaranteed to spawn with a random Automatic Rifle or Designated Marksman Rifle, as well as a random Pistol, a level one Helmet and a Grenade. Higher tier loot can be scavenged from buildings and care packages, the latter of which drop in 90-second intervals. 

Having missed PUBG's flare-focussed Event Mode, I jumped into last week's shotguns and melee-only foray and had great fun. War sounds suitably chaotic. I'd love to hear from you in the comments if you've taken it for a spin.

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

Grab nine of your closest murderpals because the latest Playerunknown’s Battlegrounds event mode is going big. War, as it’s named, is a 10v10v10 team deathmatch mode going down in static small circles. Players rain down from the skies already equipped with random gear, then battle to be the first team to hit the frag limit. And yup, this mode does have respawning. War may be good for absolutely nothing, but War mode looks a lark.

In other news, the new small map, Codename: Savage, is returning to closed testing next week. More beta keys will be available from Saturday. (more…)

Apr 12, 2018
PUBG: BATTLEGROUNDS - MephieKim


War is PUBG’s most deadly Event Mode yet. Join one of three 10-man squads to compete for dominance over a small slice of Erangel. Whenever you die, you’ll reappear in a plane and plummet once again into the mayhem. First team to get 200 points wins. (Click HERE to see the promo video)

Check below for the full details, and let us know what you think!


EVENT SCHEDULE
  • STARTS: April 12, 7pm PDT / April 13, 4am CEST / April 13, 11AM KST
  • ENDS: April 15, 7pm PDT / April 16, 4am CEST / April 16, 11AM KST

AVAILABLE QUEUES
  • 10-Man Squads on Erangel (All Regions)
  • NA/EU/AS/SEA/OC: TPP & FPP
  • KR/JP/SA: TPP

GENERAL EVENT RULES
  • All players are grouped up in teams of 10. Each game will have a max of 30 players (three full teams).
    • Please note that there can be a team with less than 10 players depend on the matchmaking situation.
  • Immediately after the plane gets into the air, the safe zone is visible on the map.
  • The safe zone is extremely small and never closes in or changes location throughout the duration of the game.
  • Getting kills earns points for your team. The first team to get 200 points wins.
    • Kill: +3 points
    • DBNO: +1 point
    • Revive: +1 point
    • Team kill / Team DBNO: -5 points
  • If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner (winner).
  • Every time you’re killed, you’ll respawn in another plane.

LOADOUTS, LOOT, AND CARE PACKAGES
All players are guaranteed to spawn with the equipment below:
  • One random AR or DMR equipped
  • One random pistol
  • Level one helmet
  • Level one vest
  • One grenade
Additional loot can be found in buildings and in care packages which drop every 90 seconds.

OTHER EVENT RULES
  • Weather is locked at “sunny.”
  • You can invite up to 9 players from your friends list to your party before jumping into game.
    • The rest of team slots will be filled by auto matching system.
  • Killer spectating is disabled.
  • Redzone is disabled.
PUBG: BATTLEGROUNDS

Developer Bluehole has announced that PUBG's third map, codenamed Savage, will enter its second round of testing next week, and that beta key sign-ups will re-open this Saturday for PC players wanting to get involved.

The tropical-themed Savage is Battlegrounds' smallest map yet, measuring just 4km by 4km - a quarter of the size of PUBG's currently released Erangel and Miramar maps. Its diminutive scale makes for a much faster, more brutal Battle Royale experience, and Eurogamer's Ian Higton recently shared his thoughts on Savage following its first round of testing.

Savage's second round of testing, via Bluehole's Closed Experimental Server, is scheduled to begin next Monday, April 16th at 6pm PDT (that's 2am on April 17th in the UK). Round two draws to a close on Wednesday, April 18, 6pm PDT / April 19th at 2am in the UK.

Read more…

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