PUBG: BATTLEGROUNDS

It's hard to believe PlayerUnknown's Battlegrounds is only a year old. After Chris exclusively revealed its official trailer in early March, the battle royale 'em up parachuted into Steam's Early Access initiative on the 23rd of the same month. And, well, you know the rest. 

Now, developer PUBG Corp is celebrating its anniversary by treating players to a complimentary skin. The 'Year One—SCAR-L' jazzes up my (and your?) favourite PUBG weapon with a splash of yellow, the number one and the game's iconic match-winning catchphrase: Winner, Winner, Chicken Dinner.  

Voila:

This follows news of PUBG's new weapon system and crates, and the fact the developer is "considering" region-locked servers of sorts. 

While researching this story, I rediscovered another article of Chris' titled Playerunknown's Battlegrounds could have a bright future in the battle royale genre he created. It's a great read with today's perspective in mind.

PUBG: BATTLEGROUNDS - MephieKim


Players,

A lot of things have happened in the world of PUBG in the last year. On the 23rd of March, 2017, we launched on Steam Early Access and so many of you have joined us in the best Battle Royale experience out there. Throughout our journey, we went from a pre-alpha build that only a few select players knew about to one of the most popular games in videogame history.

We achieved this only with your support and generosity! It's hard to express the kind of gratitude we feel for our players. For some things there are no right words.

But as a small token of that gratitude, we're giving away a free anniversary weapon skin. Anyone who logs into PUBG, until the May 1st week maintenance, will get the Year One - SCAR-L

*This skin is neither tradable, nor destructible.

Do not miss your chance to get the limited edition one year anniversary weapon skin and share the news with your friends who play PUBG.

Thank you.
PUBG: BATTLEGROUNDS - MephieKim


Players,

A lot of things have happened in the world of PUBG in the last year. On the 23rd of March, 2017, we launched on Steam Early Access and so many of you have joined us in the best Battle Royale experience out there. Throughout our journey, we went from a pre-alpha build that only a few select players knew about to one of the most popular games in videogame history.

We achieved this only with your support and generosity! It's hard to express the kind of gratitude we feel for our players. For some things there are no right words.

But as a small token of that gratitude, we're giving away a free anniversary weapon skin. Anyone who logs into PUBG, until the May 1st week maintenance, will get the Year One - SCAR-L

*This skin is neither tradable, nor destructible.

Do not miss your chance to get the limited edition one year anniversary weapon skin and share the news with your friends who play PUBG.

Thank you.
PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds has received its latest test server update, introducing new weapon skins and accompanying loot crates, as well as bringing the news that developer Bluehole is "considering" region-locked servers.

Region-locked servers are a long-requested feature, with proponents frequently citing anti-cheat company BattleEye's claims that "the vast majority" of PUBG cheaters are from China.

According to Bluehole, however, it's decision to investigate region-locking isn't related to cheating; rather, it hopes that the move will "provide a better gameplay experience as it will improve network issues and help with linguistic barriers."

Read more…

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

In the ongoing war against lag in Playerunknown’s Battlegrounds, the developers are considering a soft form of region lock to stop distant players lagging up other regions’ servers. Should the plan go ahead, Plunkers won’t be able to see and play on a server outside their region unless they’re in a squad together with someone who is in its region. This still just a potential change at this point, not decided, and still a way away.

A lot sooner, weapon skins are coming to Plunkbat. The next update will add them in two new crates, one of which requires a paid key to open. They are mostly ugly. (more…)

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds' latest test build introduces a new weapon skin system and new cosmetic crates. Developer PUBG Corp is also contemplating a version of region-locked servers. 

"We are always working towards improving the gameplay environment," reads this Steam Community update post. "This includes providing stable network experience for our players. You all know that we have implemented ping based matchmaking system that has shown great results but we didn't want to stop there. 

"One of the solutions we are considering is operating servers so that only those players who reside in that region can connect and play. These servers will be made invisible to players residing in other regions. But, at the same time, if a player in an exclusive server region forms a team with a player from another region, they can connect to and play on any of the servers available to either of them." 

Last week, Brendan Greene—aka PlayerUnknown himself—appeared to downplay the possibility of region-locked servers in conversation with US Gamer, however the developer reckons this proposed approach aims to offer a "better gameplay experience" and will help improve both network issues and linguistic barriers. 

The post adds: "We are going to run a limited test of this approach as more detailed research and analysis should come before global application."

Elsewhere, the Steam Community post explores the new weapons skins system which comes with a tweaked UI. Skins can be picked up via the paid-for Triumph crate (unlocked with a Weapon Cosmetic Key), and/or the free-of-charge Raider crate.

Drop rates and further information on skins and crates themselves can be found in this direction. The latest update is live now on test servers, while transition to live servers will follow four hours of downtime later today/early tomorrow morning. Details of that are outlined here:

Mar 26, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players,

We are always working towards improving the gameplay environment. This includes providing stable network experience for our players. You all know that we have implemented ping based matchmaking system that has shown great results but we didn't want to stop there.

One of the solutions we are considering is operating servers so that only those players who reside in that region can connect and play. These servers will be made invisible to players residing in other regions. But, at the same time, if a player in an exclusive server region forms a team with a player from another region, they can connect to and play on any of the servers available to either of them.

Through this new approach we are aiming to provide a better gameplay experience as it will improve network issues and help with linguistic barriers. We are going to run a limited test of this approach as more detailed research and analysis should come before global application.

After the updates made to this test build are proven to be stable, they will be applied to the live servers. We will announce the timeline for the live server update soon.

Please leave your feedback in the relevant section on our Official Forum : LINK



Weapon Skin System

  • Players can select skins for each weapon
  • Weapon skin system UI
    • Each weapon category is arranged in alphabetical order
    • Weapons can be categorized as follows:
      • Acquired: arranged in chronological order of acquisition
      • Equipped: arranged in chronological order of last time equipped
      • Tier: arranged according to skin tier (descending order)
    • You can check details about the equipped skin using VIEW MORE button
  • How to equip weapon skins
    • You can use WEAPONS section in CUSTOMIZATION menu to equip the skin of your choice
  • The ways to acquire weapon skins
    • You can acquire weapon skins either through paid crate (“Triumph Crate”), which is a weekly random crate or “Raider crate”, which is a free non-random crate
  • When you pick up a weapon during a match that has a weapon skin applied, it will keep the skin
    • Pressing Alt+LMB will switch the current skin to the one you applied in Customization menu
    • Pressing Alt+Shift+LMB will switch the current skin to the default one


New Crates

  • New free/paid weapon skin crates are added
    • We will be providing 100,000 BP, 20x Weapon Skin keys, 20x Early Bird keys, 10x Triumph Crates to all test accounts to test the stability of the system
    • New paid crate “Triumph” is a weekly random crate, and the drop rate is 20%.
      • Triumph Crate can be unlocked using Weapon Skin Key, which can be purchased through Steam market
      • There are 2 rare bonus sets that can also be an acquired alongside single skins
      • The drop rate of each crate is as follows
        • Survivor: 10%
        • Wanderer: 10%
        • Biker: 20%
        • Desperado: 10%
        • Militia: 20%
        • Fever: 10%
        • Triumph: 20%

      • Players can get the new free crate (“Raider”) separately with 100% drop rate
        • "Raider" doesn't need a key to unlock

      • The drop rate for the new free/paid crate are as follows:
        • Drop rate of each items for the new paid crate “Triumph”
          • Desert Digital - R45: 15%
          • Rugged (Orange) - UMP9: 15%
          • Rugged (Orange) - SCAR-L: 10%
          • Rugged (Orange) - M416: 10%
          • Rugged (Orange) - AKM: 10%
          • Rugged (Orange) - Kar98k: 10%
          • Gold Plate - Win94: 5%
          • Trifecta - P92: 5%
          • Desert Digital - Mini14: 4.5%
          • Trifecta - Micro UZI: 4.5%
          • Gold Plate  - Sawed-Off: 4.5%
          • Desert Digital - Kar98k: 2.5%
          • Trifecta - SCAR-L: 1.3%
          • Desert Digital - M416: 1.3%
          • Gold Plate - SKS: 0.6%
          • Glory - UMP9: 0.32%
          • Gold Plate - S12K: 0.32%
          • Glory - AKM: 0.16%

        • Drop rate of each items for the new free crate “Raider”
          • Rugged (Beige) - Crossbow: 20%
          • Rugged (Beige) - M16A4: 20%
          • Rugged (Beige) - S686: 20%
          • Rugged (Beige) - SKS: 20%
          • Rugged (Beige) - Kar98k: 6.5%
          • Rugged (Beige) - S12K: 6.5%
          • Silver Plate - R1895: 3%
          • Jungle Digital - P18C: 1.4%
          • Silver Plate - DP-28: 1.4%
          • Silver Plate - S1897: 0.4%
          • Jungle Digital - SKS: 0.28%
          • Silver Plate - Vector: 0.28%
          • Turquoise Delight - P1911: 0.08%
          • Silver Plate - SCAR-L: 0.05%
          • Jungle Digital - AWM: 0.05%
          • Turquoise Delight - Tommy Gun: 0.028%
          • Turquoise Delight - Kar98k: 0.0128%
          • Turquoise Delight - M16A4: 0.0128%
          • Gold Plate - S686: 0.0064%

    Bug Fixes
    • Fixed an issue where the refresh button on the friends list would take you to the team tab when players are in a team
    • Fixed an issue where when players leave the vehicle and the vehicle is positioned right next to the window of a building, players would go into the building through the window when getting out off the vehicle
    • Fixed an issue where during server instability, when exiting a slow moving vehicle, the players would be treated as if they were hit by their own vehicle


    Thank you,
    The PUBG Development & Community Team
Mar 26, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players,

We are always working towards improving the gameplay environment. This includes providing stable network experience for our players. You all know that we have implemented ping based matchmaking system that has shown great results but we didn't want to stop there.

One of the solutions we are considering is operating servers so that only those players who reside in that region can connect and play. These servers will be made invisible to players residing in other regions. But, at the same time, if a player in an exclusive server region forms a team with a player from another region, they can connect to and play on any of the servers available to either of them.

Through this new approach we are aiming to provide a better gameplay experience as it will improve network issues and help with linguistic barriers. We are going to run a limited test of this approach as more detailed research and analysis should come before global application.

After the updates made to this test build are proven to be stable, they will be applied to the live servers. We will announce the timeline for the live server update soon.

Please leave your feedback in the relevant section on our Official Forum : LINK



Weapon Skin System

  • Players can select skins for each weapon
  • Weapon skin system UI
    • Each weapon category is arranged in alphabetical order
    • Weapons can be categorized as follows:
      • Acquired: arranged in chronological order of acquisition
      • Equipped: arranged in chronological order of last time equipped
      • Tier: arranged according to skin tier (descending order)
    • You can check details about the equipped skin using VIEW MORE button
  • How to equip weapon skins
    • You can use WEAPONS section in CUSTOMIZATION menu to equip the skin of your choice
  • The ways to acquire weapon skins
    • You can acquire weapon skins either through paid crate (“Triumph Crate”), which is a weekly random crate or “Raider crate”, which is a free non-random crate
  • When you pick up a weapon during a match that has a weapon skin applied, it will keep the skin
    • Pressing Alt+LMB will switch the current skin to the one you applied in Customization menu
    • Pressing Alt+Shift+LMB will switch the current skin to the default one


New Crates

  • New free/paid weapon skin crates are added
    • We will be providing 100,000 BP, 20x Weapon Skin keys, 20x Early Bird keys, 10x Triumph Crates to all test accounts to test the stability of the system
    • New paid crate “Triumph” is a weekly random crate, and the drop rate is 20%.
      • Triumph Crate can be unlocked using Weapon Skin Key, which can be purchased through Steam market
      • There are 2 rare bonus sets that can also be an acquired alongside single skins
      • The drop rate of each crate is as follows
        • Survivor: 10%
        • Wanderer: 10%
        • Biker: 20%
        • Desperado: 10%
        • Militia: 20%
        • Fever: 10%
        • Triumph: 20%

      • Players can get the new free crate (“Raider”) separately with 100% drop rate
        • "Raider" doesn't need a key to unlock

      • The drop rate for the new free/paid crate are as follows:
        • Drop rate of each items for the new paid crate “Triumph”
          • Desert Digital - R45: 15%
          • Rugged (Orange) - UMP9: 15%
          • Rugged (Orange) - SCAR-L: 10%
          • Rugged (Orange) - M416: 10%
          • Rugged (Orange) - AKM: 10%
          • Rugged (Orange) - Kar98k: 10%
          • Gold Plate - Win94: 5%
          • Trifecta - P92: 5%
          • Desert Digital - Mini14: 4.5%
          • Trifecta - Micro UZI: 4.5%
          • Gold Plate  - Sawed-Off: 4.5%
          • Desert Digital - Kar98k: 2.5%
          • Trifecta - SCAR-L: 1.3%
          • Desert Digital - M416: 1.3%
          • Gold Plate - SKS: 0.6%
          • Glory - UMP9: 0.32%
          • Gold Plate - S12K: 0.32%
          • Glory - AKM: 0.16%

        • Drop rate of each items for the new free crate “Raider”
          • Rugged (Beige) - Crossbow: 20%
          • Rugged (Beige) - M16A4: 20%
          • Rugged (Beige) - S686: 20%
          • Rugged (Beige) - SKS: 20%
          • Rugged (Beige) - Kar98k: 6.5%
          • Rugged (Beige) - S12K: 6.5%
          • Silver Plate - R1895: 3%
          • Jungle Digital - P18C: 1.4%
          • Silver Plate - DP-28: 1.4%
          • Silver Plate - S1897: 0.4%
          • Jungle Digital - SKS: 0.28%
          • Silver Plate - Vector: 0.28%
          • Turquoise Delight - P1911: 0.08%
          • Silver Plate - SCAR-L: 0.05%
          • Jungle Digital - AWM: 0.05%
          • Turquoise Delight - Tommy Gun: 0.028%
          • Turquoise Delight - Kar98k: 0.0128%
          • Turquoise Delight - M16A4: 0.0128%
          • Gold Plate - S686: 0.0064%

    Bug Fixes
    • Fixed an issue where the refresh button on the friends list would take you to the team tab when players are in a team
    • Fixed an issue where when players leave the vehicle and the vehicle is positioned right next to the window of a building, players would go into the building through the window when getting out off the vehicle
    • Fixed an issue where during server instability, when exiting a slow moving vehicle, the players would be treated as if they were hit by their own vehicle


    Thank you,
    The PUBG Development & Community Team
Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

John is missing. He flew out to GDC last week stowed inside Brendan’s suitcase to save money, I’m sure you’ll remember, but on the return journey Brendan’s bag has gone missing. Vanished. Didn’t flop onto the luggage carousel. The airport have no idea. John took a few cans of pop and bags of gross American chocolate in with him so I’m sure he’ll be fine, but where is he? Amsterdam? Boise? Hong Kong? Honolulu? I’m sure he’ll turn up. For now, here I am, I am taking over the Steam Charts for another week.

If there’s one lesson to learn from last week’s 10 top-selling games on Steam, it’s that fancy open-world games are quite popular.

(more…)

PUBG: BATTLEGROUNDS

After giving a talk at GDC about his journey from a DayZ and Arma modder to the creative director of PUBG Corp., Brendan Greene was asked an inevitable question from a member of the audience: "What are your thoughts on Fortnite?"

"I have many thoughts," Greene said. 

"No, it's great," he continued after some laughter from the crowd. "I mean it's great that the battle royale space is expanding, and that Fortnite is getting [the] battle royale game mode into hands of a lot more people. So, you know, it grows the genre. That's it, really."

Greene followed up with some thoughts on how developers are often seen to be pitted against one another in a competition where only one game can come out on top while the others are destroyed—something he thinks is far from accurate.

"I get asked these questions sometimes, like, what do you do to combat this? When [PUBG] came out, we were killing [H1Z1]. When H1 came out it was killing Arma 3. We never set out to kill these games. I don't understand this attitude, like, 'you're dead'. We're all relatively friendly here. We don't have a real life GDC battle royale."

"I've really tried to combat that perception that I want other people's games to die," he continued. "It's great that more people are exploring the space and more people are getting to play games."

...