Survarium - contact@rockpapershotgun.com (Alice O'Connor)

Take one hundred players fighting to the death in that Playerunknown’s Battlegrounds way, throw them into the S.T.A.L.K.E.R.-esque irradiated and anomaly-ridden ruins of Chernobyl, and you might have a game like the newly-announced Fear The Wolves. This latest game to hop on the hot Battle Royale trend is coming from Vostok Games, the studio founded by some former members of S.T.A.L.K.E.R. developers GSC Game World. Fear The Wolves is separate to Vostok’s not-very-good S.T.A.L.K.E.R.-inspired multiplayer shooter Survarium, mind, which is still in early access.

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PUBG: BATTLEGROUNDS

Every second counts. And if you played PlayerUnknown's Battlegrounds during its nine-month stint in Early Access last year, every in-game second has been recorded. 

We're always harping on about how many copies PUBG Corp and Bluehole's runaway hit has sold, which records it's shattered, how many concurrent players it has, and how many ne'er-do-wells are cheating its rules. But did you know that nearly 13 and a half million players suffered death-by-frying pan between March and December last year? Or that 4,671,244,803 took a ride in a Dacia? 

Admittedly, I have no way of proving these facts beyond reading from the following infographic, which also informs us 130,260,892 dinners were won in Early Access—a total of 260,521,784,000kcal, which can, apparently, feed the population of Iceland for 359 days.

Which is a lot of chicken. I attempted to crunch those numbers on my own, and despite failing high school maths they seem about right. I'm prepared to believe this infographic and lunchtime suddenly feels a long time away. 

For the best chance of claiming your own post-Early Access chicken dinners, here's a thorough rundown of how to get the best performance out of PlayerUnknown's Battlegrounds

PUBG: BATTLEGROUNDS

Every Monday, Build of the week highlights a unique rig from the web’s most dedicated PC building communities. 

The last diorama I made was a scene of the Missouri River, circa Lewis and Clark stuff. You should've seen the thing. Saran wrap colored blue and squished up to imitate moving water. Little plastic people carrying canoes upriver. A hillside of plaster and newspaper beneath it all, history brought to life in the palm of a 4th grader's workmanlike hands. It was my craft. It was my passion. But I should have listened to my father. He was right. There is 'no such thing as diorama school, boy.'

The universe self-corrects though. The geniuses as Designs by IFR and Tech Modified have discovered what I, an editor at PC Gamer, should have realized a long time ago. Computers are also dioramas, their PUBG-themed PC, Project PUBG, as testimony. 

Check this beauty out. It's a dilapidated brick building with a little garage attached. There's some diorama-ass-lookin' ground, all warped and exaggerated to drive home the groundness of the ground, and some cute little PUBG easter eggs spread about. My favorite touch is the boy scout derby car with a spinning wheel, a small touch that tells a short story and thus creates history. Through what means did that car end up tilted, a single wheel left in perpetual rotation? Why is that graphics card the size of a van (supposing the diorama diegesis is maintained)? What natural process left this logo imprinted on the earth's surface? I prefer to keep my dioramas a little mysterious. 

Don't be like me, fellow diorama-heads. Next time you're neck deep in a hardcore gaming sesh, take a break and pop your PC open. Find the little stories inside. Call your dad and tell him he was wrong. Put some little plastic men in there. Sleep soundly for the first time in years. 

Project PUBG specs: 

CPU: Intel Core i5 8600kGPU: Nvidia GeForce GTX 1080 GPU (x2)Mobo: MSI Z370 Gaming Pro Carbon MotherboardRAM: 16GB Apacer Panther series DDR4 MemorySSD: Apacer Panther SeriesPSU: Cooler Master v850 PSUCPU cooler: Cooler Master MasterLiquid Maker 240Chassis: Cooler Master H500P Case

PUBG: BATTLEGROUNDS

Update 2: Twitch hasn't announced peak concurrent viewer counts, but a representative confirmed that DrDisrespect is now officially the record holder. "The highest peak concurrent for an individual is DrDisrespect with over 388K," the rep said. I'll update again with specific numbers if and when they become available.

Update: DrDisrespect's return stream has broken 387,000 concurrent viewers, surpassing Tyler1's 382,000 concurrents to set a new mark for an individual streamer on Twitch.

Original story: 

Famed PUBG streamer DrDisprespect returned to action today in his first livestream following a December 2017 confession of infidelity. It's a moment his fans were clearly waiting for, as he quickly racked up more than 350,000 concurrent views and may have even briefly kneecapped Twitch. 

The tweet relates to a brief moment where it appeared as though Twitch was having difficulty keeping up with demand, although I suspect that was more of a coincidence than a DrDisrespect-ful overload: Twitch has handled larger concurrent previously without any issues, including more than 1.1 million concurrents during its coverage of E3 2017. 

On the other hand, the return last month of notorious League of Legends streamer Tyler1 attracted more than 382,000 viewers, and Twitch appeared to stagger under that load too. Tyler1's audience was the largest ever for an individual streamer on Twitch, but it's possible that DrDisrespect will break that record. 

Also, someone made him a pretty nice action figure.

PUBG: BATTLEGROUNDS

Having drank into the wee hours of January 1 during new year celebrations, I'd technically made an arse of the Jan Ban/Dry January before it'd even started. I thereafter made it to January 12, before succumbing to a boozy weekend because I've clearly got no willpower. 

Luckily for us, PlayerUnknown's Battlegrounds developer PUBG Corp is better dedicated to the cause. Instead of abstaining from alcohol, though, it's clamping down on cheaters—having banned one million rule-breaking players in January alone. 

That's according to Battleye, the anti-cheat analysis software that governs the battle royale shooter's servers. Taking to Twitter, it said: "We have banned over 1,044,000 PUBG cheaters in January alone, unfortunately things continue to escalate."

This comes off the back of PUBG Corp's recent moves to block Steam family sharing, as well as its new and incoming "anti-cheat solution". More information on the latter can be found via this blog post, which explains programs that hook into the game's files will be blocked. One of the programs in question is the popular post-processing tool ReShade.  

"The new anti-cheat feature will block different helper programs that alter the graphics or aid in gameplay in some way," reads a PUBG forum post. "What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats. 

"One of the popular programs that will be blocked is ReShade. You will not be banned for having it on system but you will no longer be able to play PUBG while it is installed. Please uninstall ReShade (or any other blocked program) and launch the game again. Some players may find that reinstalling PUBG is also necessary."

Update: PUBG's latest anti-cheat measures were expected to roll out on Monday at 6pm PT/Tuesday at 2am GMT, but have been delayed. ReShade has however been disabled as planned—the details of which follow. 

"As announced, the new anti-cheat solution that was to be applied today has been delayed," says an update post on the PUBG forum. "However, BattlEye, a part of our anti-cheat solution, has blocked ReShade. For you to run the game, you must uninstall ReShade. If the game files are already damaged, you must also reinstall the game.

"ReShade not only behaves like a cheat program but can also be used for cheating, and must therefore be blocked. Please be advised that this is a permanent block."

PUBG Corp cites an "unexpected issue... while testing its compatibility" as the reason for the new system's delay, however expects to update players "soon".  

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not> the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! (more…)

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds developer Bluehole has offered more insight into its plans to tackle cheaters, and shared further details on its new anti-cheat measures - which launched on the game's test servers in a recent update and will go live for all PC players next week.

Speaking in a new Steam Community blog post, Dohyung Lee, Bluehole's head of service management & anti-cheat, reaffirmed the developer's stance on cheating, and explained the measures it's currently taking to prevent it.

"'Play Fair and Respect Other Players' is a principle around which our game is built," said Lee, "To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016. "

Read more…

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

Sure, you can expect a stag & hen weekend to get rowdy when 100 hungover top lads are dropped onto an island brimming with guns, but cheating just isn’t cool. There’s a fine line between banter and being an arse, Gary. In their ongoing battle to keep Gary and his cheaty mates out of Playerunknown’s Battlegrounds, the developers have been working on new anti-cheat tech of their own. Following a stretch in testing, this should hit the main servers next week. The devs say they are planning to make it less strict about blocking non-cheaty software which hooks innocently into the game – but ReShade is definitely banned. (more…)

PUBG: BATTLEGROUNDS

Since its full release late last year, PlayerUnknown's Battlegrounds developer PUBG Corp has sought to boost game performance and come down hard on cheaters. With the latter in mind, an early version of a "new anti-cheat solution"—which was hinted at last week—will roll out on live servers next week. A new update explains what it's all about. 

"This solution will complement the systems that have been developed and implemented already," reads this Steam Community post, written by Dohyung Lee, the dev's head of service management and anti-cheat. "Its main focus for now is blocking unauthorized programs but it will be further developed to broaden the scope of its abilities."

In doing so, helper programmes which might alter the game's graphics or "aid gameplay in some way" will be blocked; so too could programmes that behave like cheat applications, even if they don't give users an unfair advantage.

Admittedly, I've only come across obvious cheaters on a couple of occasions—once by way of auto-aim, and another who I'm certain used a visibility-through-walls exploit—however the game's subreddit is filled with disgruntled players who claim to have suffered at the hands of those breaking the rules. 

To this end, PUBG Corp has banned upwards of 1.5 million cheaters since its Early Access arrival last year—and has even reported taking down 100,000 rule breakers in a "single wave".

The latest update suggests improvements are in-line for its in-game report function, while Steam family sharing will be deactivated in due course. 

Here's Lee on that: 

We have an announcement for those of you using family sharing on Steam. We had allowed this feature so that the account holders who own PUBG can use their character with other Steam accounts if they wanted to. However, we have decided to deactivate this feature because we have identified a number of vulnerabilities that are being exploited. Please understand that we are introducing this measure to fight abuse and ensure a fair environment. 

We would like to sincerely thank all players who have always played fair, respected other players, and enjoyed PUBG as part of a healthy community. We will do our utmost to minimize the exposure of players who play fair to those who don’t. We ask for your understanding and active feedback so that we can create an enjoyable environment for PUBG together.

Lee concludes by saying PUBG's anti-cheat solution will be upgraded "steadily" following its implementation next week, and will be evolved over time to ascertain a long-lasting "fair game environment."

Feb 2, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players,
We would like to update you regarding our anti-cheat measures.

As stated in our Rules of Conduct, "Play Fair and Respect Other Players" is a principle around which our game is built. To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016.

As you drop out of the airplane and the intense journey to become the last survivor begins, the last thing a player wants to see is a cheater. We deeply sympathize with the inconvenience that our players are experiencing due to cheat programs and we are doing our best to fight those who create, distribute and use cheats. Our top goal is to create an environment that facilitates smooth and unhindered enjoyment of all the aspects of PUBG.

To this end, we have established a dedicated team to focus on combating cheat programs and since our launch on early access we have been committed to detecting and preventing such programs. As part of that effort, we have developed a new anti-cheat solution internally. We will be introducing an early version of the solution on our live servers next week (this is the solution that is currently being tested on our test servers). This solution will complement the systems that have been developed and implemented already. Its main focus for now is blocking unauthorized programs but it will be further developed to broaden the scope of its abilities.

This feature will also block different helper programs that alter the graphics or aid in gameplay in some way. What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats.

Some programs that do not affect gameplay may be blocked temporarily as we hone the new anti-cheat features. We are checking the programs that are being blocked on the test servers and will allow the use of harmless programs as quickly as possible.

In addition, here are some other measures we have taken to effectively block and prevent cheat programs.

<In-game Report Function>
We are gradually upgrading our in-game reporting features to effectively review your reports and accurately verify cheat activities. An internal system is being built as well to allow us to investigate reported content faster and more accurately. If you encounter a player you suspect of cheating, please use the report function. Please do bear in mind that when watching a replay, sometimes the replay footage and the actual gameplay may differ due to some bugs or network issues.

<File Modification>
If you tamper with the game files, your game access may be blocked, especially if you delete, modify or manipulate in any way the files affecting any of the game systems and mechanics.

<Account Sharing>
We have an announcement for those of you using family sharing on Steam. We had allowed this feature so that the account holders who own PUBG can use their character with other Steam accounts if they wanted to. However, we have decided to deactivate this feature because we have identified a number of vulnerabilities that are being exploited. Please understand that we are introducing this measure to fight abuse and ensure a fair environment.

We would like to sincerely thank all players who have always played fair, respected other players, and enjoyed PUBG as part of a healthy community. We will do our utmost to minimize the exposure of players who play fair to those who don’t. We ask for your understanding and active feedback so that we can create an enjoyable environment for PUBG together.

The internally developed anti-cheat solution is planned to be upgraded steadily after the first implementation next week. As mentioned earlier, the eradication of cheat programs will not end with a few attempts and actions. In addition to the systems currently in development and already implemented, we are looking into a more effective system, and we will actively introduce any solutions that were confirmed to be reliable and accurate. We will continue taking firm measures against the developers, distributors and users of cheats. We promise you that we will do our best every day in our battle for a fair game environment.

Thank you.
Dohyung Lee, Head of Service Management & Anti-Cheat
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