Today brings another update to PlayerUnknown's Battlegrounds on Xbox One - this one themed around vehicles. In short, it's now a lot better to be on foot.
Weapon damage to vehicles has been increased, and "significantly" increased if you manage to get a shot in on a vehicle's tyres. Grenade damage to vehicles has also been buffed.
Alongside these changes, you'll take slightly less damage if you get rammed by a vehicle. Finally, for those behind the wheel, you'll take more damage if you crash into objects or other cars/buggies. The full patch notes can be found over on reddit.
Aw MAN! Just when I’d started up a great new running gag for the appearance of GTA V in the charts, this week it’s fallen out! And Divinity: Original Sin 2 has finally failed to make the grade for the first time this year. However, you’ll be relieved to learn CS:GO and Plunkles don’t let us down and wearily continue their infinite reigns.
Meantime, there’s quite a nice mixture of fresh and more recently popular scattered within. (more…)
The Xbox One version of PlayerUnknown's Battlegrounds has passed four million players.
It's an incredible milestone for a game which launched barely a month ago, and which just passed the three million player milestone a fortnight back.
In celebration, all Xbox One players who own the game as of 31st January will be gifted 30k Battle Points to spend on cosmetic crates.
PlayerUnknown's Battlegrounds is making changes to its delightfully chaotic pre-match meet-ups in an effort to improve performance and reduce the strain on its servers.
Battlegrounds is somewhat known for its wonky performance issues, and developer Bluehole has pledged to do everything it can to improve the situation. As part of its latest update efforts, players will no longer spawn together at the same starting location before a match. Instead, according to the developer's most recent Steam Community post, multiple pre-match gathering areas have now been introduced on both maps to spread out players.
It doesn't stop there though; Bluehole has also removed weapons on the starting island before a match - all of which means that there'll likely be considerably less of Battlegrounds' wonderfully/obnoxiously ridiculous pre-game chaos (as briefly immortalised in the video above) before the serious business of frantically killing everyone gets underway.
At the start of every Playerunknown’s Battlegrounds match, players wake up confused and hungover after a fierce night on the lash at their stag and hen parties. They blink, squint at the 99 other zombies, search in vain for a Red Bull or ideally a fried breakfast, then pass out before awaking on a plane. This will change, a little. With the next update (currently live on the test servers), the game will split players in the loading lobby between several different areas of the map. Having 100 people in the same spot harms performance too much, the devs say, so they’re spreading people out. Guns will be removed from the lobby too. (more…)
PUBG's pre-match starting island is the pits. And even if being punched in the privates for 40 straight seconds while someone else screams expletives in your face is your idea of fun—watching your performance cough and splutter as your fps nosedives below 20 surely isn't.
The game's latest patch targets the latter (for the former: mute lobby sound. Always mute lobby sound) by introducing multiple spawn areas, designed to prevent players from gathering in the same place at the same time. In turn, this aims to boost server performance. Likewise, weapons have also been removed from the starting island.
"Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air," says this Steam Community update. "In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match."
The post adds: "Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved."
The developer adds that "additional modifications" tied to airplane performance are also planned, which we should expect more on soon.
In the wake of its 100,000-player "single wave" ban—not to mention official banned player figures pushing 1.5 million—PUBG Corp is also testing a new anti-cheat measure said to be "still under development". As always, when the above tweaks are stable on test servers, they'll be applied to the live ones.