PUBG: BATTLEGROUNDS

Today brings another update to PlayerUnknown's Battlegrounds on Xbox One - this one themed around vehicles. In short, it's now a lot better to be on foot.

Weapon damage to vehicles has been increased, and "significantly" increased if you manage to get a shot in on a vehicle's tyres. Grenade damage to vehicles has also been buffed.

Alongside these changes, you'll take slightly less damage if you get rammed by a vehicle. Finally, for those behind the wheel, you'll take more damage if you crash into objects or other cars/buggies. The full patch notes can be found over on reddit.

Read more…

Jan 30, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players, as with the last patch, a new type of anti-cheat solution, which is still under development, is to be applied on the test servers. We are in a test phase with this solution, and its stability and compatibility need to be verified. We would like to collect data about potential compatibility issues, analyze it and solve any issues that may emerge.

If you experience a crash, please take a screenshot that shows the error and report it here. If the current test build is consistently crashing for you, we recommend that you play on the live servers instead. Thank you for your understanding.

Please find the patch notes below:

World
  • Miramar improvements
    • Added more buildings and cover across the map to improve the engagement experience
    • Added more off-road routes for easier vehicle navigation
    • Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot)
Replay
  • The replay system has now been updated to a newer version and past replay files cannot be played anymore
Bug fixes
  • Fixed the issue where heal and boost items could be used underwater
  • Fixed the issue where characters would get stuck in certain areas on Miramar
  • Fixed the issue where wall textures on some Miramar buildings were not displaying correctly
  • Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly

Thank you.
The PUBG Development and Community Team
Jan 30, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players, as with the last patch, a new type of anti-cheat solution, which is still under development, is to be applied on the test servers. We are in a test phase with this solution, and its stability and compatibility need to be verified. We would like to collect data about potential compatibility issues, analyze it and solve any issues that may emerge.

If you experience a crash, please take a screenshot that shows the error and report it here. If the current test build is consistently crashing for you, we recommend that you play on the live servers instead. Thank you for your understanding.

Please find the patch notes below:

World
  • Miramar improvements
    • Added more buildings and cover across the map to improve the engagement experience
    • Added more off-road routes for easier vehicle navigation
    • Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot)
Replay
  • The replay system has now been updated to a newer version and past replay files cannot be played anymore
Bug fixes
  • Fixed the issue where heal and boost items could be used underwater
  • Fixed the issue where characters would get stuck in certain areas on Miramar
  • Fixed the issue where wall textures on some Miramar buildings were not displaying correctly
  • Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly

Thank you.
The PUBG Development and Community Team
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Aw MAN! Just when I’d started up a great new running gag for the appearance of GTA V in the charts, this week it’s fallen out! And Divinity: Original Sin 2 has finally failed to make the grade for the first time this year. However, you’ll be relieved to learn CS:GO and Plunkles don’t let us down and wearily continue their infinite reigns.

Meantime, there’s quite a nice mixture of fresh and more recently popular scattered within. (more…)

PUBG: BATTLEGROUNDS

The Xbox One version of PlayerUnknown's Battlegrounds has passed four million players.

It's an incredible milestone for a game which launched barely a month ago, and which just passed the three million player milestone a fortnight back.

In celebration, all Xbox One players who own the game as of 31st January will be gifted 30k Battle Points to spend on cosmetic crates.

Read more…

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds is making changes to its delightfully chaotic pre-match meet-ups in an effort to improve performance and reduce the strain on its servers.

Battlegrounds is somewhat known for its wonky performance issues, and developer Bluehole has pledged to do everything it can to improve the situation. As part of its latest update efforts, players will no longer spawn together at the same starting location before a match. Instead, according to the developer's most recent Steam Community post, multiple pre-match gathering areas have now been introduced on both maps to spread out players.

It doesn't stop there though; Bluehole has also removed weapons on the starting island before a match - all of which means that there'll likely be considerably less of Battlegrounds' wonderfully/obnoxiously ridiculous pre-game chaos (as briefly immortalised in the video above) before the serious business of frantically killing everyone gets underway.

Read more…

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

At the start of every Playerunknown’s Battlegrounds match, players wake up confused and hungover after a fierce night on the lash at their stag and hen parties. They blink, squint at the 99 other zombies, search in vain for a Red Bull or ideally a fried breakfast, then pass out before awaking on a plane. This will change, a little. With the next update (currently live on the test servers), the game will split players in the loading lobby between several different areas of the map. Having 100 people in the same spot harms performance too much, the devs say, so they’re spreading people out. Guns will be removed from the lobby too. (more…)

PUBG: BATTLEGROUNDS

PUBG's pre-match starting island is the pits. And even if being punched in the privates for 40 straight seconds while someone else screams expletives in your face is your idea of fun—watching your performance cough and splutter as your fps nosedives below 20 surely isn't. 

The game's latest patch targets the latter (for the former: mute lobby sound. Always mute lobby sound) by introducing multiple spawn areas, designed to prevent players from gathering in the same place at the same time. In turn, this aims to boost server performance. Likewise, weapons have also been removed from the starting island.

"Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air," says this Steam Community update. "In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match."

The post adds: "Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved."

The developer adds that "additional modifications" tied to airplane performance are also planned, which we should expect more on soon. 

In the wake of its 100,000-player "single wave" ban—not to mention official banned player figures pushing 1.5 million—PUBG Corp is also testing a new anti-cheat measure said to be "still under development". As always, when the above tweaks are stable on test servers, they'll be applied to the live ones. 

Jan 23, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players, as you know, we're always working towards optimizing our gameplay environment.

We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.

Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.

Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.

We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when starting the game. If this happens to you, please take a screenshot of the error screen and post it here

When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.

Gameplay
  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start
Language
  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Bug fixes
  • Fixed the issue where players were able to slide-jump from prone


Thank you.
The PUBG Development and Community Team
Jan 23, 2018
PUBG: BATTLEGROUNDS - MephieKim


Players, as you know, we're always working towards optimizing our gameplay environment.

We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.

Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.

Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.

We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when starting the game. If this happens to you, please take a screenshot of the error screen and post it here

When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.

Gameplay
  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start
Language
  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Bug fixes
  • Fixed the issue where players were able to slide-jump from prone


Thank you.
The PUBG Development and Community Team
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