Players, as you know, we're always working towards optimizing our gameplay environment.
We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.
Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.
Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.
We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when starting the game. If this happens to you, please take a screenshot of the error screen and post it here
When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
Gameplay
Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
Removed weapons on starting island before the match start
Language
Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Bug fixes
Fixed the issue where players were able to slide-jump from prone
Thank you. The PUBG Development and Community Team
Players, as you know, we're always working towards optimizing our gameplay environment.
We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.
Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.
Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.
We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when starting the game. If this happens to you, please take a screenshot of the error screen and post it here
When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
Gameplay
Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
Removed weapons on starting island before the match start
Language
Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Bug fixes
Fixed the issue where players were able to slide-jump from prone
Thank you. The PUBG Development and Community Team
After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment.
We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward.
We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible.
In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:
Blue zone balance adjustment
Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match
Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change)
Slightly increased the damage per second of the last blue zone
These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers.
We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible.
Thank you. The PUBG Development and Community Team
After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment.
We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward.
We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible.
In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:
Blue zone balance adjustment
Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match
Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change)
Slightly increased the damage per second of the last blue zone
These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers.
We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible.
Thank you. The PUBG Development and Community Team
The scheduled maintenance for the PC 1.0 Update #2 has been completed.
We would first like to offer our most sincere apologies to our users who could not fully enjoy the game because BP was not given out properly, an issue which had occurred after the PC 1.0 launch, up until the Dec 27th (Wed) scheduled maintenance.
We are compensating you for this loss. BP is given out to users all around the world, so it might not be received right away after clicking on the popup informing you about your BP compensation. Please be patient, you will get your compensation.
Restored BPs can be earned until Feb 9 11:59PM UTC so make sure to log in and claim them.
In addition, the Early Bird key for opening Desperado and Gamescom crates is now back on sale after the maintenance.
We are thankful for everyone who waited with patience for the maintenance to be over. Please remember to update PUBG on Steam before launching the game.
- For the changes introduced by this update, please check the patch notes in PC 1.0 Update #2
We would like to thank everyone for their understanding and support for PUBG and we will continue to try our best to make our game more fun and engaging for you.
* You won’t receive any BP if you click Confirm on the BP reward screen after the BP reward period is over.
The scheduled maintenance for the PC 1.0 Update #2 has been completed.
We would first like to offer our most sincere apologies to our users who could not fully enjoy the game because BP was not given out properly, an issue which had occurred after the PC 1.0 launch, up until the Dec 27th (Wed) scheduled maintenance.
We are compensating you for this loss. BP is given out to users all around the world, so it might not be received right away after clicking on the popup informing you about your BP compensation. Please be patient, you will get your compensation.
Restored BPs can be earned until Feb 9 11:59PM UTC so make sure to log in and claim them.
In addition, the Early Bird key for opening Desperado and Gamescom crates is now back on sale after the maintenance.
We are thankful for everyone who waited with patience for the maintenance to be over. Please remember to update PUBG on Steam before launching the game.
- For the changes introduced by this update, please check the patch notes in PC 1.0 Update #2
We would like to thank everyone for their understanding and support for PUBG and we will continue to try our best to make our game more fun and engaging for you.
* You won’t receive any BP if you click Confirm on the BP reward screen after the BP reward period is over.
Players, as we have said on numerous occasions, we are committed to creating a fair play environment in PUBG and are always looking for ways to decrease the amount of active cheats and their users. As part of our latest efforts in this direction, we are adding a new way to report suspected cheaters in-game. Starting with the current test build (once the testing is complete, this feature will be moved to the live servers as well), you will be able to report players directly from the replay feature of our game. This means that you no longer need to be killed by a suspected cheater for you to be able to use the in-game reporting tool. We encourage you to use the replay report tool as it is an effective and efficient way of making us aware of the players who are undermining your enjoyment of the game. Please refer to the patch notes below for a more detailed explanation of how to use the new in-game report feature.
We have continued to stabilize the game performance since the 1.0 release. We will be tweaking a few things to improve the performance of the game without comprising any gameplay elements. For example, in this test build, we have reduced the visible distance while in the air - this will improve the performance of the server and client in the beginning of the match. We plan to make small changes to the starting islands too in order to achieve similar goals.
We will also be testing the new crate system with two new crates. We know some of you have been looking forward to this. One crate will be free to open and the other one will require a key. Every test server user will be granted 100 000 BP and 6 Early Bird keys (the new unified PUBG crate key that can open Desperado and Gamescom crates), so that they can test the new crates and the items within. Each time you spend BP to get a crate, you will get one of the 4 available crates. There will be a much higher chance of getting one of the two new ones. You can see the exact percentage values below. The BP value, the new items and the keys won’t be transferred to live accounts. They are granted purely for the purpose of testing, to make sure that everything stays stable once the test build is moved to the live servers. As always, all our crate items are purely cosmetic in nature and provide no gameplay advantage.
Please read the detailed patch notes below to learn about these and other changes and fixes included in the current test build and please keep providing your valuable feedback on our forums: https://forums.playbattlegrounds.com/forum/40-test-server/
Once the test build is found to be stable enough, the current patch will be moved to the live servers. Live server update schedule will be announced later on.
World
Added more objects around La Bendita on Miramar to increase the amount of cover
Gameplay
Reduced the visible distance when parachuting down in order to optimize the server and client performance at the early phases of the game
Item
Changed the design of the energy drink
UI/UX
Adjusted the squad team colors (players 1~4) to better reflect their callout names (yellow, orange, blue, green)
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the “Cheating” category in the in-game report tool
You can choose multiple items or you can just report without selecting any of them
Replays
While player’s nameplate is on (H key), now you can check the current weapon of that player by pressing G key
Added report button in replay
Report button pops up when pressing RMB on the player list (TAB key)
While observing / following mode, report button appears on the timeline (J key)
Added a care package icon changing effect according to the status
The icon will be different when the care package is falling and looted by other players
Adjusted replay system so that now a player can watch the replay without extra delay in the following cases
Solo mode
When the player won the match
When all teammates are eliminated
Bug Fixes
Fixed the issue where when a player lands from the plane the position of character teleports intermittently
Fixed the issue where character animation is frozen when rejoining after a crash
Fixed the issue where the red zone disappears instantly after it formed
Fixed the issue where some vehicles spawned on Miramar are stuck to an object and unable to move
Fixed the issue where a player sometimes couldn’t pass through a door even though it was open
Fixed the issue where mouse cursor would disappear on a replay map
Fixed the issue where when replay and death cam were played, the crosshair was bouncing
Fixed the issue where the falling speed meter text was showing abnormally in Portuguese
Fixed the parachute movement speed issue
New Contents
Added two new crates (free / paid)
You can open the paid crate box with the Early Bird key which is purchasable in Steam market
The below chart shows the crate box drop rate
The new free/paid crate box has a 40% drop rate and the previous crate boxes(Wanderer and Survivor) have a 10% drop rate
DESPERADO (new paid crate box) : 40%
BIKER (new free crate box) : 40%
Wanderer : 10%
Survivor : 10%
The below chart shows the individual drop rate per item that can be earned through the new free/paid crate boxes. (displayed down to two decimal places)
DESPERADO items
Sleeveless Turtleneck Top (Gray) : 8.00%
Leather Boots (Black) : 8.00%
Punk Knuckle Gloves (Black) : 7.50%
Baggy Pants (Black) : 7.50%
Striped Tank-top : 7.50%
Wide Pants (Red) : 7.50%
Punk Knuckle Gloves (Red) : 7.00%
Sleeveless Turtleneck (Black) : 7.00%
Baggy Pants (Brown) : 5.00%
Long Leather Boots (Brown) : 5.00%
Striped Shirt (Gray) : 5.00%
Beanie (Brown) : 5.00%
Horn-rimmed Glasses (Black) : 4.50%
Training Pants (Light Blue) : 4.50%
Leather Boots (Brown) : 4.50%
Horn-rimmed Glasses (Brown) : 2.50%
Aviator Sunglasses : 1.30%
Checkered Jacket : 1.30%
Long-sleeved Leather Shirt : 0.60%
Leather Hoodie (Black) : 0.32%
Leather Hoodie (White) : 0.32%
Cloth Mask (Leopard) : 0.16%
BIKER items (Updated for more detailed drop rate)
Long-sleeved T-shirt (Red) : 15.00%
School Shoes (Brown) : 15.00%
Raglan shirt : 10.00%
T-shirt (Pink striped) : 10.00%
Polka Dot T-shirt : 10.00%
Dirty Long-sleeved T-shirt : 10.00%
School Shoes (Black) : 5.00%
Skinny Jeans (Khaki) : 5.00%
Gas Mask (Half) : 4.50%
Beanie (Gray) : 4.50%
Sleeveless Turtleneck (Red) : 4.50%
Skinny Jeans (Pink) : 2.50%
Patrol Cap (Brown) : 1.20%
Sleeveless Turtleneck (Gray Striped) : 1.20%
Patrol Cap (Gray) : 0.40%
Biker Pants (Black) : 0.40%
Floral Shirt (White) : 0.26%
Sneakers (Black) : 0.26%
Padded Jacket (Purple) : 0.06%
Princess Power Tank-top : 0.06%
Floral Shirt (Black) : 0.05%
Biker Pants (Gray) : 0.05%
Aviator Goggles : 0.028%
Sleeveless Biker Jacket (Brown) : 0.0128%
Sleeveless Biker Jacket (Black) : 0.0128%
Cloth Mask (Checkered) : 0.0064%
For more information about the crate system, please see the FAQ
Thank you. The PUBG Development and Community Team
Players, as we have said on numerous occasions, we are committed to creating a fair play environment in PUBG and are always looking for ways to decrease the amount of active cheats and their users. As part of our latest efforts in this direction, we are adding a new way to report suspected cheaters in-game. Starting with the current test build (once the testing is complete, this feature will be moved to the live servers as well), you will be able to report players directly from the replay feature of our game. This means that you no longer need to be killed by a suspected cheater for you to be able to use the in-game reporting tool. We encourage you to use the replay report tool as it is an effective and efficient way of making us aware of the players who are undermining your enjoyment of the game. Please refer to the patch notes below for a more detailed explanation of how to use the new in-game report feature.
We have continued to stabilize the game performance since the 1.0 release. We will be tweaking a few things to improve the performance of the game without comprising any gameplay elements. For example, in this test build, we have reduced the visible distance while in the air - this will improve the performance of the server and client in the beginning of the match. We plan to make small changes to the starting islands too in order to achieve similar goals.
We will also be testing the new crate system with two new crates. We know some of you have been looking forward to this. One crate will be free to open and the other one will require a key. Every test server user will be granted 100 000 BP and 6 Early Bird keys (the new unified PUBG crate key that can open Desperado and Gamescom crates), so that they can test the new crates and the items within. Each time you spend BP to get a crate, you will get one of the 4 available crates. There will be a much higher chance of getting one of the two new ones. You can see the exact percentage values below. The BP value, the new items and the keys won’t be transferred to live accounts. They are granted purely for the purpose of testing, to make sure that everything stays stable once the test build is moved to the live servers. As always, all our crate items are purely cosmetic in nature and provide no gameplay advantage.
Please read the detailed patch notes below to learn about these and other changes and fixes included in the current test build and please keep providing your valuable feedback on our forums: https://forums.playbattlegrounds.com/forum/40-test-server/
Once the test build is found to be stable enough, the current patch will be moved to the live servers. Live server update schedule will be announced later on.
World
Added more objects around La Bendita on Miramar to increase the amount of cover
Gameplay
Reduced the visible distance when parachuting down in order to optimize the server and client performance at the early phases of the game
Item
Changed the design of the energy drink
UI/UX
Adjusted the squad team colors (players 1~4) to better reflect their callout names (yellow, orange, blue, green)
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the “Cheating” category in the in-game report tool
You can choose multiple items or you can just report without selecting any of them
Replays
While player’s nameplate is on (H key), now you can check the current weapon of that player by pressing G key
Added report button in replay
Report button pops up when pressing RMB on the player list (TAB key)
While observing / following mode, report button appears on the timeline (J key)
Added a care package icon changing effect according to the status
The icon will be different when the care package is falling and looted by other players
Adjusted replay system so that now a player can watch the replay without extra delay in the following cases
Solo mode
When the player won the match
When all teammates are eliminated
Bug Fixes
Fixed the issue where when a player lands from the plane the position of character teleports intermittently
Fixed the issue where character animation is frozen when rejoining after a crash
Fixed the issue where the red zone disappears instantly after it formed
Fixed the issue where some vehicles spawned on Miramar are stuck to an object and unable to move
Fixed the issue where a player sometimes couldn’t pass through a door even though it was open
Fixed the issue where mouse cursor would disappear on a replay map
Fixed the issue where when replay and death cam were played, the crosshair was bouncing
Fixed the issue where the falling speed meter text was showing abnormally in Portuguese
Fixed the parachute movement speed issue
New Contents
Added two new crates (free / paid)
You can open the paid crate box with the Early Bird key which is purchasable in Steam market
The below chart shows the crate box drop rate
The new free/paid crate box has a 40% drop rate and the previous crate boxes(Wanderer and Survivor) have a 10% drop rate
DESPERADO (new paid crate box) : 40%
BIKER (new free crate box) : 40%
Wanderer : 10%
Survivor : 10%
The below chart shows the individual drop rate per item that can be earned through the new free/paid crate boxes. (displayed down to two decimal places)
DESPERADO items
Sleeveless Turtleneck Top (Gray) : 8.00%
Leather Boots (Black) : 8.00%
Punk Knuckle Gloves (Black) : 7.50%
Baggy Pants (Black) : 7.50%
Striped Tank-top : 7.50%
Wide Pants (Red) : 7.50%
Punk Knuckle Gloves (Red) : 7.00%
Sleeveless Turtleneck (Black) : 7.00%
Baggy Pants (Brown) : 5.00%
Long Leather Boots (Brown) : 5.00%
Striped Shirt (Gray) : 5.00%
Beanie (Brown) : 5.00%
Horn-rimmed Glasses (Black) : 4.50%
Training Pants (Light Blue) : 4.50%
Leather Boots (Brown) : 4.50%
Horn-rimmed Glasses (Brown) : 2.50%
Aviator Sunglasses : 1.30%
Checkered Jacket : 1.30%
Long-sleeved Leather Shirt : 0.60%
Leather Hoodie (Black) : 0.32%
Leather Hoodie (White) : 0.32%
Cloth Mask (Leopard) : 0.16%
BIKER items (Updated for more detailed drop rate)
Long-sleeved T-shirt (Red) : 15.00%
School Shoes (Brown) : 15.00%
Raglan shirt : 10.00%
T-shirt (Pink striped) : 10.00%
Polka Dot T-shirt : 10.00%
Dirty Long-sleeved T-shirt : 10.00%
School Shoes (Black) : 5.00%
Skinny Jeans (Khaki) : 5.00%
Gas Mask (Half) : 4.50%
Beanie (Gray) : 4.50%
Sleeveless Turtleneck (Red) : 4.50%
Skinny Jeans (Pink) : 2.50%
Patrol Cap (Brown) : 1.20%
Sleeveless Turtleneck (Gray Striped) : 1.20%
Patrol Cap (Gray) : 0.40%
Biker Pants (Black) : 0.40%
Floral Shirt (White) : 0.26%
Sneakers (Black) : 0.26%
Padded Jacket (Purple) : 0.06%
Princess Power Tank-top : 0.06%
Floral Shirt (Black) : 0.05%
Biker Pants (Gray) : 0.05%
Aviator Goggles : 0.028%
Sleeveless Biker Jacket (Brown) : 0.0128%
Sleeveless Biker Jacket (Black) : 0.0128%
Cloth Mask (Checkered) : 0.0064%
For more information about the crate system, please see the FAQ
Thank you. The PUBG Development and Community Team
Players, as you know, combating cheaters is one of our highest priorities at the moment and we are doing our best to reduce their numbers down to a minimum. We use a number of automatic and manual methods to continuously detect and deter cheats and their users. The in-game report function has been helping us greatly throughout this process. All the cheat reports you submit are thoroughly reviewed before any measures are taken.
Please use the in-game Report Player tool to report suspected cheaters, teamers, teamkillers and users with improper nicknames.
To provide additional information or to report any other violations of our Rules of Conduct , please visit the PUBG Customer Support and submit a request. To get the best results, please also submit video evidence.
Additionally, please remember that it is your responsibility to protect your Steam account. Make sure your login details are secured and use two-factor authentication.
We are dedicated to creating a safe and fair environment for you to enjoy playing our game. Thank you for your continued support, your reports and feedback!
Players, as you know, combating cheaters is one of our highest priorities at the moment and we are doing our best to reduce their numbers down to a minimum. We use a number of automatic and manual methods to continuously detect and deter cheats and their users. The in-game report function has been helping us greatly throughout this process. All the cheat reports you submit are thoroughly reviewed before any measures are taken.
Please use the in-game Report Player tool to report suspected cheaters, teamers, teamkillers and users with improper nicknames.
To provide additional information or to report any other violations of our Rules of Conduct , please visit the PUBG Customer Support and submit a request. To get the best results, please also submit video evidence.
Additionally, please remember that it is your responsibility to protect your Steam account. Make sure your login details are secured and use two-factor authentication.
We are dedicated to creating a safe and fair environment for you to enjoy playing our game. Thank you for your continued support, your reports and feedback!