PUBG: BATTLEGROUNDS - MephieKim


PC players,

After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment.

We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward.

We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible.

In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:

Blue zone balance adjustment
  • Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match
  • Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change)
  • Slightly increased the damage per second of the last blue zone

These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers.

We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible.


Thank you.
The PUBG Development and Community Team
PUBG: BATTLEGROUNDS - MephieKim


PC players,

After PC 1.0 launch, our highest priority has been ensuring a fair and competitive environment by combating cheats and decreasing the amount of their users as well as address any optimization and stability issues to create a more enjoyable environment.

We recently discovered a new pattern of cheats in action. This week, we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions of data logs. Through this exercise, we were able to identify over 100,000 instances of the new pattern related to use of cheat and now we have confirmed that it was clearly an attempt of compromising our game. These players will be permanently banned in a single wave. This is an example of additional measures we will be taking on top of the basic detection systems in place. We will continue to check the data logs like this even if it means the anti-cheat team has to filter through hundreds of billions of data logs manually. In addition, we are looking into adopting a new solution to detect and ban more cheaters and we have been continuously strengthening our security systems. We have also liaised with investigative authorities in some countries to take legal actions against developers and distributors of cheats. We are determined to take strong measures against them going forward.

We have identified an issue in our deathcam, replay and observing systems which is related to showing other players as if they are using cheats. When you watch the gameplay video of another player in the systems, it looks like there is no recoil even for a player who is not using a cheat. Please note that it is caused by a bug in the systems. We apologize for the inconvenience this has caused in reporting cheaters and the confusion the bug has created for many of you. We are going to fix this bug as soon as possible.

In addition to the high-priority issues, our development team has plans to enhance the combat experience in a match. The first plan is about rebalancing the blue zone. Over the course of the Early Access period, we received a lot of feedback from you that the pacing and distribution of combat encounters in a match could be more even and less chaotic. We performed a series of internal tests to find ways to address this issue. However, we were not able to take any action until now as other fundamental systems had to be developed and fixed first. Please note that we are still experimenting with the mechanics and we would like to hear your feedback. The changes you will see on the test servers are as follows:

Blue zone balance adjustment
  • Slightly decreased the waiting time of the blue zones in mid-to-late phase of a match
  • Slightly decreased the shrinking speed of the blue zones in mid-to-late phase (In this phase, blue zones will now move at a slower speed and the travel time of blue zones has slightly increased due to this change)
  • Slightly increased the damage per second of the last blue zone

These changes will be tested for several days. We will be testing this further after making changes to the above based on your feedback and play data. Please let us know your feedback on the adjusted blue zone mechanic compared with the current one on the live servers.

We are planning to provide an update on other areas we have been working on. We will share the update as soon as possible.


Thank you.
The PUBG Development and Community Team
PUBG: BATTLEGROUNDS

Last year, Tencent unsuccessfully pursued the acquisition of PlayerUnknown's Battlegrounds developer Bluehole/PUBG Corp. In November, the tech giant secured the rights to officially distribute the battle royale 'em up in China. 

This version is yet to launch in the region, however Bloomberg (via VG24/7) reports Tencent has since helped law enforcement agents clamp down on cheat software manufacturers.  

According to Bloomberg, Tencent has worked with police to uncover somewhere in the region of 30 cases—having arrested around 120 people in the process. The accused are thought to have either created or have been caught advertising cheat software that allows players to perform illegal maneuvers, such as the ability to see through walls, view the battlefield from above, or auto-target enemies. 

The report also notes the accused have used the game's leaderboards as a means of promoting cheat applications—one advertisement asked players to "maintain control and keep your kills within 15 people per game" so as not to get caught—and that those convicted in the past have served jail time. 

At the turn of the year, PUBG Corp celebrated three million concurrent players, however underscored the news by revealing it has handed out 1.5 million cheater bans since the game's Early Access launch last March.

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Sorry to frighten the more sensitive reader, but, goodness me, among the miserably common entries, this week’s chart welcomes a fair few newbies and indies! Are customers about to get better at buying? Or will we just see these games in the charts every week for the rest of the year? STAY TUNED! (more…)

HITMAN™

The patch note is an underappreciated art form. Among the dry details of damage buffs and bug fixes are occasionally brilliant puns or revelatory details about the absurd complexity of videogames. Dwarf Fortress is the undisputed king of unintentionally hilarious updates ("Cleaned up the bear situation"), but we've also written about some of the all-time greats from Ark: Survival Evolved, Rust, and World of Warcraft.

Absurdity is always with us, though, and the good gods know we've needed every laugh we could find in 2017. To find the very best ones, I dove through the 2017 community updates and patch notes from all kinds of games. Deep, open-world survival games are always good for a laugh. After all, they model systems like pooping and sleeping, and a mention of "shitting the bed" is already 90 percent of a joke.

H1Z1

12/13

  • Blood effects have been changed back to the classic mist effect. 

12/7

  • Toxic Cargo Pants have been updated to be more consistent 

11/15 

  • Shooting from a passenger seat should no longer result in hitting a teammate in the backseat. 

8/29 

  • Old rocks have been removed and replaced with new, varied rock formations.
  • Players should no longer fall out of their parachute. 

7 Days to Die

via reddit user u/nettech09

10/26 

  • Some general improvements to zombie jumping
  • Fixed: Snakes are fireproof

8/31

  • Fixed: Businessman Zombie when killed can have his head dislocated when he falls backwards 
  • Fixed: Vultures can fly underwater
  • Fixed: Bears and wolves walk on water 

8/04

  • Fixed: Wrong open sound on eviscerated remains
  • Fixed: Dysentery description does not mention that it is lethal 

6/06

  • Added: Moldy Bread is a science crafting item
  • Changed: Fat zombie cops are bigger
  • Changed: Zombie soldiers are less generous with the rocket launchers
  • Fixed: Breaking down a car on the sloped road will create a hole in the world 

Oxygen Not Included

10/5

  • Stress vomiting Duplicants infected with Hypothermia should no longer vomit "Hypothermia germs" 

8/31

  • Fixed a crash that could occur if a Duplicant died while using a wash basin 

3/02

  • Algae distillery has a much longer conversion interval
  • Duplicants no longer use the massage table during red alert 

Ylands

12/9

  • Horse is no longer perceived as a threat when sleeping 

Medieval Engineers

via reddit user u/zacrynix

12/12

  • Fixed a crash when you walk on the exact north pole. 

11/28

  • The Janitor will now clean up any static grids in the center of the planet. 

PlayerUnknown's Battlegrounds

via reddit user u/beerye 

12/27  

  • Fixed the issue where the falling speed meter text was showing abnormally in Portuguese 

12/11

  • Fixed the issue where player's footstep sound was silenced when player moved diagonally or wore particular shoes 

12/8

  • Fixed the issue where while vaulting in FPP, player could look inside own body 

Lone Echo

8/30 

  • Repeatedly punching the dummies will no longer result in a crash. Swing away. 

Prey

via reddit user u/everypostepic 

8/2

  • Fixed crash when mimicking bass guitar in the Yellow Tulip.
  • Player can no longer bypass ceiling collision by mantling GLOO. 
  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player. 

5/31

  • Superfruit no longer appears shrunken and flat when fully grown.

As I slogged deeper and deeper into the year, dozens of tabs open across three monitors and a laptop, I started to get a little delirious. It was in this moment that I fell in love with the long-suffering community managers and blog writers who compile patch notes. These poor people cry out for help with little quips, "just to see if anyone is still reading this." My friends: I see you, and I love you. 

Astroneer

12/18

  • Fixed a few other instances of Client players getting stuck in a wheelie while driving a Rover in Multiplayer games. 

10/12

  • Fixed an issue where Rovers would fly into space when loading a save from a rover seat 

9/15

  • Fixed a rare crash, that according to engineers was “super weird, and something that should never occur,” involving the game trying to access non-existent Rover wheels.
  • Fixed an issue where items would go on a beautiful journey into space if not collected from an dead Astroneer before a second death occurs. 

Hitman

via reddit user u/newbzoors 

7/13

  • We've fixed an issue that could cause the toilet in the Marrakesh school to behave erratically after 47 kicks it onto Zaydan. This could occasionally result in 47's death. Seriously. 

Total War: Warhammer

via reddit user u/flavahbeast 

10/25

  • FIXED an issue with the AI proposing peace right after entering a war with the player
  • FIXED a staircase in Lothern Siege battle map which would cause chariots to spontaneously combust
  • FIXED CA Cinematics Team’s obsession with slaying High Elves. May require further testing…
  • FIXED Spearmen unit in Tor Elithis Rogue army T-Posing
  • Skavenslaves: more salt added to diet; now 25% more delicious 

8/9

  • Under-Morking no longer automatically leads to over-Gorking, and vice-versa. The waxing or waning of Morrslieb may affect this. Or it may not. 
PUBG: BATTLEGROUNDS

In one month, PlayerUnknown's Battlegrounds - you might have heard of it - has amassed 3 million players on Xbox One. This doesn't equate exactly to sales (as many of you have pointed out - my apologies) as multiple accounts can access a game on an Xbox One. PUBG raced to 1 million players in 48 hours on Xbox One.

Microsoft announced the milestone overnight, clearly pleased with itself for bringing the gaming sensation of 2017 to Xbox One before Sony looks anywhere near doing similar for PlayStation 4.

Remember, PUBG is available unfinished on Xbox One via the Xbox Game Preview programme - a kind of early access service Sony does not offer in any form on PlayStation 4. Microsoft also worked on the Xbox One conversion itself, keen to strike while the iron was hot.

Read more…

PUBG: BATTLEGROUNDS

PUBG Corporation has issued an apology for problems with the distribution of the in-game currency BP following the full release of Playerunknown's Battlegrounds in December, and promised that players who were shortchanged will be taken care of. Based on the responses, however, the BP flub isn't what players are worried about. 

"We would first like to offer our most sincere apologies to our users who could not fully enjoy the game because BP was not given out properly, an issue which had occurred after the PC 1.0 launch, up until the Dec 27th (Wed) scheduled maintenance," PUBG Corp wrote.

"We are compensating you for this loss. BP is given out to users all around the world, so it might not be received right away after clicking on the popup informing you about your BP compensation. Please be patient, you will get your compensation." 

Players have until 3:59 pm PT/6:59 pm ET on February 9 to make the claim; in case there's any doubt, the message emphasizes that "you won't receive any BP if you click Confirm on the BP reward screen after the BP reward period is over." 

But the responses in the reply thread are focused almost exclusively on something else entirely, and it is, to put it mildly, ugly: 358 pages (and counting) of demands to region lock China. (The thread is also predictably salted with racial slurs, so exercise whatever cautions you feel appropriate before clicking.)

Steam recently saw a PUBG-driven explosion in the number of Chinese users, which unfortunately has also led to a massive influx of Chinese cheaters. Creator Brendan Greene told Kotaku in December that the vast majority of PUBG cheaters are now based in China, where cheating in online games is "seen as kind of a little bit more acceptable" than it is in other regions. 

A Steam user named Spud summed up the state of things slightly more eloquently than most. "Can you sort the hackers out please instead of this BP bullshit, no one gives a shit about BP," they wrote. "90/100 games now i die to hackers, and im not even being salty. Watch my replays. Sort it out, the game is ruined, stop just thinking about making money all the time. Make a decent game."

It's hard to argue with success, and debates about its long-term viability aside, the 1.5 million people currently playing PUBG certainly indicate that it's doing something right. And while the discontent on display is obvious, people looking for a Chinese region lock probably shouldn't get their hopes up: Greene made it clear in December that he's against the idea of banning an entire country because of a relatively small number of cheats. 

"Yes, the majority of cheaters come out of China, but that doesn't mean all Chinese players are cheaters. This idea that just because you've got a few bad eggs, you've got to ban a whole country is a bit reactive," he said. 

"They love the game. Why would we restrict them from playing on servers? I just don't get the attitude of some people."

PUBG: BATTLEGROUNDS - MephieKim


The scheduled maintenance for the PC 1.0 Update #2 has been completed.

We would first like to offer our most sincere apologies to our users who could not fully enjoy the game because BP was not given out properly, an issue which had occurred after the PC 1.0 launch, up until the Dec 27th (Wed) scheduled maintenance.

We are compensating you for this loss. BP is given out to users all around the world, so it might not be received right away after clicking on the popup informing you about your BP compensation. Please be patient, you will get your compensation.

Restored BPs can be earned until Feb 9 11:59PM UTC so make sure to log in and claim them.

In addition, the Early Bird key for opening Desperado and Gamescom crates is now back on sale after the maintenance.

We are thankful for everyone who waited with patience for the maintenance to be over.
Please remember to update PUBG on Steam before launching the game.

- For the changes introduced by this update, please check the patch notes in PC 1.0 Update #2

We would like to thank everyone for their understanding and support for PUBG and we will continue to try our best to make our game more fun and engaging for you.

* You won’t receive any BP if you click Confirm on the BP reward screen after the BP reward period is over.

Thank you.
PUBG: BATTLEGROUNDS - MephieKim


The scheduled maintenance for the PC 1.0 Update #2 has been completed.

We would first like to offer our most sincere apologies to our users who could not fully enjoy the game because BP was not given out properly, an issue which had occurred after the PC 1.0 launch, up until the Dec 27th (Wed) scheduled maintenance.

We are compensating you for this loss. BP is given out to users all around the world, so it might not be received right away after clicking on the popup informing you about your BP compensation. Please be patient, you will get your compensation.

Restored BPs can be earned until Feb 9 11:59PM UTC so make sure to log in and claim them.

In addition, the Early Bird key for opening Desperado and Gamescom crates is now back on sale after the maintenance.

We are thankful for everyone who waited with patience for the maintenance to be over.
Please remember to update PUBG on Steam before launching the game.

- For the changes introduced by this update, please check the patch notes in PC 1.0 Update #2

We would like to thank everyone for their understanding and support for PUBG and we will continue to try our best to make our game more fun and engaging for you.

* You won’t receive any BP if you click Confirm on the BP reward screen after the BP reward period is over.

Thank you.
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Matt Cox)

sightseeingheader

This is Playstyle Royale, where I head into Playerunknown s Battlegrounds and try to win my chicken dinner while adhering to arbitrary rules. It s been a while and the desert map hasn t yet received the Playstyle treatment, so I thought it d be nice to kick off this year with some sightseeing.

As a sightseer, each round I ll try to visit four locations I ve deemed touristy enough to deserve my attention, and I’m forbidden to loot anywhere else. As usual, I ve got five attempts before I have to call it quits.

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