PUBG: BATTLEGROUNDS - Harusol


Players,

We only have 11 weeks until the end of 2017 and we know you have many questions about our development roadmap. To make sure we deliver PC 1.0 version and Xbox Game Preview by the end of this year, our development team is hard at work day and night. Today, we would like to share our plans on how we are preparing for PC 1.0 and Xbox Game Preview launch.
Many of you already know the new content and features that will be available in PC 1.0 version from reading media interviews and articles. Currently we have been using an internal build to develop and test new content and features including vaulting & climbing, desert map, new vehicles and 3D replay. We have been constantly working on optimization and stabilization as well. We will be able to share more about the roadmap soon, once the development has progressed further.

Road to Launch
Our development team is heavily focusing on developing the builds for PC 1.0 and Xbox Game Preview. For PC, we will be only focusing on doing our best to stabilize the launch build and we don’t have any plans to deploy patches to live servers except for this week. However, there will be features like vaulting and climbing which will have a huge impact on the game and need to be tested for at least a month. We will be running test servers at least three times in preparation for that.
Through these test servers, we would like to conduct large scale tests for the content and features that are not in the live build and create a foundation for a very stable official launch.

Test Server Operation Plan
1st phase: Focus on testing vaulting & climbing
2nd phase: More testing of vaulting & climbing, test other new content and features
3rd phase: All new content and features including the desert map
The content and features that will be in test servers need to be tested for at least 2 to 4 weeks. It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead.
You will be able to try out vaulting & climbing first in late October or early November. We will give you an update on test schedules later.

Leaderboard Update & FPP Servers
We have been working on leaderboard optimization to ensure their stable operation. It took us longer than expected to work on updating leaderboard systems so we need to delay the start of the new season to October 20th. We apologize for this change in the starting date for the new season. We will make an announcement on when the new season will begin later this week.
We added KR/JP servers and all modes were added to the servers. In addition, we will be adding First-Person Squad modes to SA, SEA and OCE. FPP Squad mode was played the most everywhere so we decided to add Squad mode first. FPP Squad will be added later this week after we update our leaderboard systems. We will continue to monitor player numbers and provide updates when necessary.

Patch Notes for This Week
This week we will deploy a small patch to live servers which will be the last before rolling out the test servers to prepare for official launch later. Test server will be up today – October 16th, 3am PDT / 12pm CEST / 7pm KST. If everything is stable, we will deploy a patch to live servers later.

Gameplay
  • Decreased the Starting Island item spawn levels in order to adjust the item balance on the Northeast side of Erangel

Bug Fixes
  • Eliminated the fire animation and effect that occured in the Starting Airplane when a player was on fire from a molotov cocktail
  • Fixed a bug that enabled a character to hold a main weapon and frying pan simultaneously
  • Fixed a spectator mode bug of flickering weapon UI icons

Lastly, we would like to thank all our players for the support since our Early Access launch on March 23rd this year. We cannot wait to see everyone try out vaulting and climbing for the first time in a few weeks. We hope to get a lot of feedback from you on vaulting and climbing. Please stay tuned for our announcement on test schedules.

See you in-game,
The PUBG Development and Community Team

PUBG: BATTLEGROUNDS - Harusol


Players,

We only have 11 weeks until the end of 2017 and we know you have many questions about our development roadmap. To make sure we deliver PC 1.0 version and Xbox Game Preview by the end of this year, our development team is hard at work day and night. Today, we would like to share our plans on how we are preparing for PC 1.0 and Xbox Game Preview launch.
Many of you already know the new content and features that will be available in PC 1.0 version from reading media interviews and articles. Currently we have been using an internal build to develop and test new content and features including vaulting & climbing, desert map, new vehicles and 3D replay. We have been constantly working on optimization and stabilization as well. We will be able to share more about the roadmap soon, once the development has progressed further.

Road to Launch
Our development team is heavily focusing on developing the builds for PC 1.0 and Xbox Game Preview. For PC, we will be only focusing on doing our best to stabilize the launch build and we don’t have any plans to deploy patches to live servers except for this week. However, there will be features like vaulting and climbing which will have a huge impact on the game and need to be tested for at least a month. We will be running test servers at least three times in preparation for that.
Through these test servers, we would like to conduct large scale tests for the content and features that are not in the live build and create a foundation for a very stable official launch.

Test Server Operation Plan
1st phase: Focus on testing vaulting & climbing
2nd phase: More testing of vaulting & climbing, test other new content and features
3rd phase: All new content and features including the desert map
The content and features that will be in test servers need to be tested for at least 2 to 4 weeks. It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead.
You will be able to try out vaulting & climbing first in late October or early November. We will give you an update on test schedules later.

Leaderboard Update & FPP Servers
We have been working on leaderboard optimization to ensure their stable operation. It took us longer than expected to work on updating leaderboard systems so we need to delay the start of the new season to October 20th. We apologize for this change in the starting date for the new season. We will make an announcement on when the new season will begin later this week.
We added KR/JP servers and all modes were added to the servers. In addition, we will be adding First-Person Squad modes to SA, SEA and OCE. FPP Squad mode was played the most everywhere so we decided to add Squad mode first. FPP Squad will be added later this week after we update our leaderboard systems. We will continue to monitor player numbers and provide updates when necessary.

Patch Notes for This Week
This week we will deploy a small patch to live servers which will be the last before rolling out the test servers to prepare for official launch later. Test server will be up today – October 16th, 3am PDT / 12pm CEST / 7pm KST. If everything is stable, we will deploy a patch to live servers later.

Gameplay
  • Decreased the Starting Island item spawn levels in order to adjust the item balance on the Northeast side of Erangel

Bug Fixes
  • Eliminated the fire animation and effect that occured in the Starting Airplane when a player was on fire from a molotov cocktail
  • Fixed a bug that enabled a character to hold a main weapon and frying pan simultaneously
  • Fixed a spectator mode bug of flickering weapon UI icons

Lastly, we would like to thank all our players for the support since our Early Access launch on March 23rd this year. We cannot wait to see everyone try out vaulting and climbing for the first time in a few weeks. We hope to get a lot of feedback from you on vaulting and climbing. Please stay tuned for our announcement on test schedules.

See you in-game,
The PUBG Development and Community Team

PUBG: BATTLEGROUNDS - Harusol


Players,

We would like to start off with an apology to all users who have been waiting for the leaderboard reset.

We were planning on starting a new season on October 11th at 11AM KST / 4AM CEST / October 10th at 7PM PDT as mentioned in a previous announcement. However, our concurrent users have been increasing rapidly, and we are genuinely concerned that we may not be able to provide you with a comfortable and seamless gaming experience by starting the new season immediately. In order to deliver a more reliable service, we would like to make some back end improvements.

Leaderboard Reset Schedule
  • Current leaderboards season ended: October 10th at 11AM KST / 4AM CEST / October 9th at 7PM PDT
  • New leaderboard season begins: October 17th at 11AM KST / 4AM CEST / October 16th at 7PM PDT

  • Users can still play the game until the new season begins, but the game results will not be recorded
  • There may be server maintenance before the new season and we will keep you updated with more details

We sincerely apologize for this change in the leaderboard reset schedule. Thank you for understanding that we are implementing these changes to make the long term gameplay enjoyable for our users.

The PUBG Development and Community Team
PUBG: BATTLEGROUNDS - Harusol


Players,

We would like to start off with an apology to all users who have been waiting for the leaderboard reset.

We were planning on starting a new season on October 11th at 11AM KST / 4AM CEST / October 10th at 7PM PDT as mentioned in a previous announcement. However, our concurrent users have been increasing rapidly, and we are genuinely concerned that we may not be able to provide you with a comfortable and seamless gaming experience by starting the new season immediately. In order to deliver a more reliable service, we would like to make some back end improvements.

Leaderboard Reset Schedule
  • Current leaderboards season ended: October 10th at 11AM KST / 4AM CEST / October 9th at 7PM PDT
  • New leaderboard season begins: October 17th at 11AM KST / 4AM CEST / October 16th at 7PM PDT

  • Users can still play the game until the new season begins, but the game results will not be recorded
  • There may be server maintenance before the new season and we will keep you updated with more details

We sincerely apologize for this change in the leaderboard reset schedule. Thank you for understanding that we are implementing these changes to make the long term gameplay enjoyable for our users.

The PUBG Development and Community Team
PUBG: BATTLEGROUNDS - PUBG Community Manager (FWG)


Players,
Today we would like to address the connection, login and server crash issues some of you have been facing.

First of all, we would like to sincerely apologize to everyone for the recent server issues which resulted in long waits and any inconveniences.

Our development team has been continuously upgrading the service architecture to address the increasing concurrent player numbers and tackle any emerging issues. Despite our daily efforts, there were some unexpected issues during peak times and we were unable to resolve some of the issues as fast as we would have wanted to.

We anticipated about 1 million concurrent users in the beginning of our Early Access period and that is when our lobby server was initially designed. Since the end of June, our concurrent player base saw a rapid increase so we started designing a new server architecture. However, the number of users increased faster than our development speed which resulted in more connection and server issues recently.

It has become increasingly difficult to manage servers during peak times. To alleviate the above, our development team will prepare our servers far more in advance so that they can handle a much larger number of concurrent players. This is something that we plan to continuously improve on.

Many players have asked us about the increased number of server crashes in Asia. Recently, the number of concurrent players in Asia has rapidly increased and there were times the cloud service we’ve been using could not provide more physical servers. To address this problem, we added servers from another cloud service without sufficient testing. Some servers overloaded, which caused frequent crashes. Our development team is investigating the issue in order to prevent it from happening in the future.

The entire development team is doing their best to make sure all PUBG players in the world can play PUBG smoothly whenever they want. Again, we would like to sincerely apologize to all the players who experienced any inconveniences due to server problems or connection errors. Please rest assured that we have doubled our efforts to improve the quality of the service. On a side note, we have been continuously working on optimization and doing our best to make gradual improvements.

Our team will not be content with the status quo and will do our best to improve your experience.
Thank you for your patience and understanding.

PUBG Development Team
PUBG: BATTLEGROUNDS - PUBG Community Manager (FWG)


Players,
Today we would like to address the connection, login and server crash issues some of you have been facing.

First of all, we would like to sincerely apologize to everyone for the recent server issues which resulted in long waits and any inconveniences.

Our development team has been continuously upgrading the service architecture to address the increasing concurrent player numbers and tackle any emerging issues. Despite our daily efforts, there were some unexpected issues during peak times and we were unable to resolve some of the issues as fast as we would have wanted to.

We anticipated about 1 million concurrent users in the beginning of our Early Access period and that is when our lobby server was initially designed. Since the end of June, our concurrent player base saw a rapid increase so we started designing a new server architecture. However, the number of users increased faster than our development speed which resulted in more connection and server issues recently.

It has become increasingly difficult to manage servers during peak times. To alleviate the above, our development team will prepare our servers far more in advance so that they can handle a much larger number of concurrent players. This is something that we plan to continuously improve on.

Many players have asked us about the increased number of server crashes in Asia. Recently, the number of concurrent players in Asia has rapidly increased and there were times the cloud service we’ve been using could not provide more physical servers. To address this problem, we added servers from another cloud service without sufficient testing. Some servers overloaded, which caused frequent crashes. Our development team is investigating the issue in order to prevent it from happening in the future.

The entire development team is doing their best to make sure all PUBG players in the world can play PUBG smoothly whenever they want. Again, we would like to sincerely apologize to all the players who experienced any inconveniences due to server problems or connection errors. Please rest assured that we have doubled our efforts to improve the quality of the service. On a side note, we have been continuously working on optimization and doing our best to make gradual improvements.

Our team will not be content with the status quo and will do our best to improve your experience.
Thank you for your patience and understanding.

PUBG Development Team
PUBG: BATTLEGROUNDS - Harusol


Players,

Today we look at what we have changed and fixed in our 27th weekly patch.

This patch will be deployed to the Test Servers on Wednesday, September 27th KST, and to the Live Servers later if everything is stable.

Early Access – Week 27 – Patch Notes

UI/UX
  • Enhanced breathing animation in the Spectator mode
  • Added a new feature in the Settings to adjust the zoom-in and zoom-out speed of the World Map

Bug Fixes
  • Fixed a bug that made the shadows disappear mid-game
  • Fixed a graphic bug related to players who left the game inside of the starting airplane
  • Fixed a bug that prevented users from seeing the full alias of their teammates
  • Improved the synchronization between player aim and spectator aim
  • Fixed a bug to accurately display teammates' marker direction in Free Look mode

See you in-game,
The PUBG Development and Community Team
PUBG: BATTLEGROUNDS - Harusol


Players,

Today we look at what we have changed and fixed in our 27th weekly patch.

This patch will be deployed to the Test Servers on Wednesday, September 27th KST, and to the Live Servers later if everything is stable.

Early Access – Week 27 – Patch Notes

UI/UX
  • Enhanced breathing animation in the Spectator mode
  • Added a new feature in the Settings to adjust the zoom-in and zoom-out speed of the World Map

Bug Fixes
  • Fixed a bug that made the shadows disappear mid-game
  • Fixed a graphic bug related to players who left the game inside of the starting airplane
  • Fixed a bug that prevented users from seeing the full alias of their teammates
  • Improved the synchronization between player aim and spectator aim
  • Fixed a bug to accurately display teammates' marker direction in Free Look mode

See you in-game,
The PUBG Development and Community Team
PUBG: BATTLEGROUNDS - Harusol


Players,

Today we look at what we have changed in our 26th weekly patch.

This patch will be deployed to the Test Servers on September 19th KST, and to the Live Servers if everything is stable.

Early Access – Week 26 – Patch Notes

UI/UX
  • Added the following feature to the Map Help section on the World Map: Marking your character's current position (Default key set to Insert)

Other
  • You may no longer modify ini files to set a key bind for multiple actions on the same key

Bug Fixes
  • Fixed a bug that enabled angled foregrip to attach to Tommy Gun
  • Fixed a graphic bug regarding building locations
  • Fixed an animation bug that appeared when a character used healing or boosting items in the driver's seat
  • Fixed a bug that did not cancel a player's reload if the character was knocked out during the reload
  • Fixed a bug where an uncooked grenade could explode if a character was knocked out while holding it
  • Fixed a graphic bug that would cause a black box texture to appear while scoped when Anti-Aliasing was set to Low or Very Low in the Settings

See you in-game,
The PUBG Development and Community Team
PUBG: BATTLEGROUNDS - Harusol


Players,

Today we look at what we have changed in our 26th weekly patch.

This patch will be deployed to the Test Servers on September 19th KST, and to the Live Servers if everything is stable.

Early Access – Week 26 – Patch Notes

UI/UX
  • Added the following feature to the Map Help section on the World Map: Marking your character's current position (Default key set to Insert)

Other
  • You may no longer modify ini files to set a key bind for multiple actions on the same key

Bug Fixes
  • Fixed a bug that enabled angled foregrip to attach to Tommy Gun
  • Fixed a graphic bug regarding building locations
  • Fixed an animation bug that appeared when a character used healing or boosting items in the driver's seat
  • Fixed a bug that did not cancel a player's reload if the character was knocked out during the reload
  • Fixed a bug where an uncooked grenade could explode if a character was knocked out while holding it
  • Fixed a graphic bug that would cause a black box texture to appear while scoped when Anti-Aliasing was set to Low or Very Low in the Settings

See you in-game,
The PUBG Development and Community Team
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