PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,
 
In case you missed it last week, due to complications with a client crash bug last week, we need to push the monthly update to the 3rd of August. We will, however, have a small patch this week, which will mainly address bugs you have reported. We are also working on resolving the issues seen on the servers over the past week and we ask for your patience as we get them fixed.

Early Access – Week 18 - Patch Notes
  • Fixed a bug where characters got stuck in doors after partially destroying them
  • Fixed a bug causing the door Interaction UI to appear even after doors were completely destroyed
  • You can now use consumables after browsing the inventory during a reload
  • Fixed a bug where characters could not pick up items while running despite seeing the looting animation
  • Fixed a bug where characters would shake in spectator mode while running
On August 3rd, we will be adding the following to the game in our monthly update.
  • 1st Person server options are coming to NA and EU SOLO & DUO game-modes
  • FOV Slider for the 1st person view will be added to the game
  • A new rifle will be added to the game
Today I also want to talk about character customization, our plans for Gamescom this year.
 
We’re aware that many of you want new in-game skins to further customize your character. While we won’t be rolling out the full system until we move out of early access, we would like to provide more content as well as test the basic crate & key system we want to implement in the final version of the game.
 
On August 3rd, we will be launching three new crates. All three crates will contain items inspired by the Battle Royale movie, some of which you may have seen in our older artworks. The first and second crates, named the Wanderer Crate and the Survivor Crate, will be free to open. Each of these crates will include one set of the themed clothing, on top of other cosmetic items. The third crate named the Gamescom Invitational Crate will have the most diverse pool of themed clothing.
 
At Gamescom this year we will be holding our first offline Invitational. We will be inviting a group of the best BATTLEGROUNDS content creators, and run events each day for the duration of the convention. We will also be holding daily qualifiers so attendees at Gamescom will get a chance to compete in the GAMESCOM PUBG INVITATIONAL!
 
We have implemented a very basic key and crate system for this test. You can use your Battle Points (BP) to buy the crate on the REWARDS page. While the Wanderer Crate and the Survivor Crate will be free to open, the Gamescom Invitational Crate can be opened with a key which you can buy for $2.50 each.   
 
Proceeds from the sale of the keys to open the Gamescom Invitational Crate will be used:
  • To provide funds needed to organize the event
  • To provide a prize pool for the invitational winners
  • To support a selection of charities

Once Gamescom is complete, on August 27th, the Gamescom Invitational Crate will be no longer available and removed from the game. We will then return to the free-to-open system. The Gamescom Invitational Crate, Wanderer Crate and Survivor Crate will be tradeable on the Steam Community Market going forward. Keys for a Gamescom Invitational Crate purchased on the Steam Community Market will still be available to purchase in-game.

The GAMESCOM PUBG INVITATIONAL will be livestreamed on official PUBG channels. Stay tuned on Facebook and Twitter for more details over the coming weeks!

Before I go today, here’s a look at movie inspired cosmetic items coming in these 3 new crates:

Gamescom Invitational Crate



Survivor Crate movie inspired skin:



Wanderer Crate movie inspired skin:



See you in-game,
PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,
 
In case you missed it last week, due to complications with a client crash bug last week, we need to push the monthly update to the 3rd of August. We will, however, have a small patch this week, which will mainly address bugs you have reported. We are also working on resolving the issues seen on the servers over the past week and we ask for your patience as we get them fixed.

Early Access – Week 18 - Patch Notes
  • Fixed a bug where characters got stuck in doors after partially destroying them
  • Fixed a bug causing the door Interaction UI to appear even after doors were completely destroyed
  • You can now use consumables after browsing the inventory during a reload
  • Fixed a bug where characters could not pick up items while running despite seeing the looting animation
  • Fixed a bug where characters would shake in spectator mode while running
On August 3rd, we will be adding the following to the game in our monthly update.
  • 1st Person server options are coming to NA and EU SOLO & DUO game-modes
  • FOV Slider for the 1st person view will be added to the game
  • A new rifle will be added to the game
Today I also want to talk about character customization, our plans for Gamescom this year.
 
We’re aware that many of you want new in-game skins to further customize your character. While we won’t be rolling out the full system until we move out of early access, we would like to provide more content as well as test the basic crate & key system we want to implement in the final version of the game.
 
On August 3rd, we will be launching three new crates. All three crates will contain items inspired by the Battle Royale movie, some of which you may have seen in our older artworks. The first and second crates, named the Wanderer Crate and the Survivor Crate, will be free to open. Each of these crates will include one set of the themed clothing, on top of other cosmetic items. The third crate named the Gamescom Invitational Crate will have the most diverse pool of themed clothing.
 
At Gamescom this year we will be holding our first offline Invitational. We will be inviting a group of the best BATTLEGROUNDS content creators, and run events each day for the duration of the convention. We will also be holding daily qualifiers so attendees at Gamescom will get a chance to compete in the GAMESCOM PUBG INVITATIONAL!
 
We have implemented a very basic key and crate system for this test. You can use your Battle Points (BP) to buy the crate on the REWARDS page. While the Wanderer Crate and the Survivor Crate will be free to open, the Gamescom Invitational Crate can be opened with a key which you can buy for $2.50 each.   
 
Proceeds from the sale of the keys to open the Gamescom Invitational Crate will be used:
  • To provide funds needed to organize the event
  • To provide a prize pool for the invitational winners
  • To support a selection of charities

Once Gamescom is complete, on August 27th, the Gamescom Invitational Crate will be no longer available and removed from the game. We will then return to the free-to-open system. The Gamescom Invitational Crate, Wanderer Crate and Survivor Crate will be tradeable on the Steam Community Market going forward. Keys for a Gamescom Invitational Crate purchased on the Steam Community Market will still be available to purchase in-game.

The GAMESCOM PUBG INVITATIONAL will be livestreamed on official PUBG channels. Stay tuned on Facebook and Twitter for more details over the coming weeks!

Before I go today, here’s a look at movie inspired cosmetic items coming in these 3 new crates:

Gamescom Invitational Crate



Survivor Crate movie inspired skin:



Wanderer Crate movie inspired skin:



See you in-game,
PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN
Players,

Today we need your feedback regarding the development of our in-game HUD. Our dev team is considering two possible directions that we could take. We are asking the community for your opinions and feedback so we can make the most informed decision possible.

Please read the follow options carefully and vote in the poll that follows. You can also leave your opinions in the comments below. We must state that this is NOT a popularity vote, but a means to understand the needs and desires of the community. By working together, we believe that we can build and provide a better game experience for everyone.

A. Without having to open the inventory, the players should be able to check the availability and quantity of consumable items and grenades through the in-game UI.
  • As a competitive shooter, the player must have all information readily available to facilitate fast decision-making and focus on tactics and combat
  • Opening the inventory screen greatly reduces the player's situational awareness and hinders their ability to concentrate on the competition
  • The availability of this information allows low-level players to perform at a higher standard and provides greater accessibility to new players

B. Just as it is now, the players must choose when to open their inventory or preemptively memorize their own status.
  • As a realistic battle royale, too much information can detract from the immersive experience
  • Understanding the risks of checking your inventory during certain situations is part of the battle royale experience
  • The ability to make quick decisions based on the player's understanding of their current status, without relying on the UI, is one of many important skills in battle royale
  • A minimal UI in the game improves immersion, which in turn provides more enjoyable and intense moments

Please vote here: http://www.strawpoll.me/13456936

Once again, thank you for your help and for giving us your feedback!

See you in-game,

PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN
Players,

Today we need your feedback regarding the development of our in-game HUD. Our dev team is considering two possible directions that we could take. We are asking the community for your opinions and feedback so we can make the most informed decision possible.

Please read the follow options carefully and vote in the poll that follows. You can also leave your opinions in the comments below. We must state that this is NOT a popularity vote, but a means to understand the needs and desires of the community. By working together, we believe that we can build and provide a better game experience for everyone.

A. Without having to open the inventory, the players should be able to check the availability and quantity of consumable items and grenades through the in-game UI.
  • As a competitive shooter, the player must have all information readily available to facilitate fast decision-making and focus on tactics and combat
  • Opening the inventory screen greatly reduces the player's situational awareness and hinders their ability to concentrate on the competition
  • The availability of this information allows low-level players to perform at a higher standard and provides greater accessibility to new players

B. Just as it is now, the players must choose when to open their inventory or preemptively memorize their own status.
  • As a realistic battle royale, too much information can detract from the immersive experience
  • Understanding the risks of checking your inventory during certain situations is part of the battle royale experience
  • The ability to make quick decisions based on the player's understanding of their current status, without relying on the UI, is one of many important skills in battle royale
  • A minimal UI in the game improves immersion, which in turn provides more enjoyable and intense moments

Please vote here: http://www.strawpoll.me/13456936

Once again, thank you for your help and for giving us your feedback!

See you in-game,

PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today we look at what we have changed and fixed in this, our 16th weekly patch.

This patch will be deployed to the Test Servers on Wednesday, July 12, and if everything is stable, to the Live Servers on Thursday.

Early Access – Week 16 - Patch Notes

Client Performance
  • Optimized Care Package airplane
  • Improved UI performance
Bug fixes
  • Fixed an issue where the starting airplane became immobile in sky at the very start of a round
  • Fixed inventory display issue on 4:3 resolution
  • You can always spectate your teammate's screen in color now
  • You can no longer fire weapons in a vehicle from underwater
  • Fixed an issue when you could not pick up mags from some areas of the lobby (starting island)
  • You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs
  • Fixed an issue whereby if you got knocked out while zooming in with a scope, you won't be zooming in when revived
  • Fixed an issue when grenades were not available to throw periodically
  • Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open

See you in-game,
PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today we look at what we have changed and fixed in this, our 16th weekly patch.

This patch will be deployed to the Test Servers on Wednesday, July 12, and if everything is stable, to the Live Servers on Thursday.

Early Access – Week 16 - Patch Notes

Client Performance
  • Optimized Care Package airplane
  • Improved UI performance
Bug fixes
  • Fixed an issue where the starting airplane became immobile in sky at the very start of a round
  • Fixed inventory display issue on 4:3 resolution
  • You can always spectate your teammate's screen in color now
  • You can no longer fire weapons in a vehicle from underwater
  • Fixed an issue when you could not pick up mags from some areas of the lobby (starting island)
  • You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs
  • Fixed an issue whereby if you got knocked out while zooming in with a scope, you won't be zooming in when revived
  • Fixed an issue when grenades were not available to throw periodically
  • Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open

See you in-game,
PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN
Players,

Today I want to update everyone on PLAYERUKNOWN’S BATTLEGROUNDS progress through Early Access. The amount of support and feedback we have received from our community has been incredible. I want to thank you all for your bug reports, feedback and suggestions. As we continue to fix bugs, improve gameplay and add new content, it’s important to for us to deliver you a fully realized and polished Battle Royale experience as we look towards launch.

Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched. I’ve come to realize that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met.

So, we have decided that we are going push the full launch back a bit from the initial six-month timeframe, but want to assure you that we are still planning a full release before the end of Q4 2017.

We will continue to push weekly and monthly updates until full launch as we want to ensure that the game we release is the best version possible. This is why we’re giving a launch window rather than an exact date. We hope this makes sense, and appreciate your understanding.

As always, I want to thank you all for your continued support.

See you in-game,

PLAYERUNKNOWN

PUBG: BATTLEGROUNDS - PLAYERUNKNOWN
Players,

Today I want to update everyone on PLAYERUKNOWN’S BATTLEGROUNDS progress through Early Access. The amount of support and feedback we have received from our community has been incredible. I want to thank you all for your bug reports, feedback and suggestions. As we continue to fix bugs, improve gameplay and add new content, it’s important to for us to deliver you a fully realized and polished Battle Royale experience as we look towards launch.

Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched. I’ve come to realize that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met.

So, we have decided that we are going push the full launch back a bit from the initial six-month timeframe, but want to assure you that we are still planning a full release before the end of Q4 2017.

We will continue to push weekly and monthly updates until full launch as we want to ensure that the game we release is the best version possible. This is why we’re giving a launch window rather than an exact date. We hope this makes sense, and appreciate your understanding.

As always, I want to thank you all for your continued support.

See you in-game,

PLAYERUNKNOWN

PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today we look at what we have changed and fixed in our week 15 patch.

This patch will be deployed to the Test Servers on Wednesday, July 5, and if everything is stable, to the Live Servers on Thursday.

Early Access – Week 15 - Patch Notes

General
  • Added SEA (Southeast Asia) server
Client Performance
  • Improved UI performance
Bug fixes
  • Fixed a bug that caused a character to walk through gas station wall.
  • Fixed a bug that caused a character to stand on top of a tunnel after getting out of motorbike inside of a tunnel.
  • You can no longer get out of a vehicle if the vehicle is blocked all the way around.
  • Fixed a bug that made a teammate's weapon invisible in spectator mode
  • Fixed an issue of the scope crosshair appearing blurry when post-processing quality is set to high
  • Adjusted GROZA rail to better fit Holographic Sight and Red Dot Sight
  • Fixed a bug that caused ammo not to drop after dropping Extended Mag with full Backpack
  • Vehicle tire effects will change immediately when the vehicle is on a different type of ground
See you in-game,
PLAYERUNKNOWN

PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today we look at what we have changed and fixed in our week 15 patch.

This patch will be deployed to the Test Servers on Wednesday, July 5, and if everything is stable, to the Live Servers on Thursday.

Early Access – Week 15 - Patch Notes

General
  • Added SEA (Southeast Asia) server
Client Performance
  • Improved UI performance
Bug fixes
  • Fixed a bug that caused a character to walk through gas station wall.
  • Fixed a bug that caused a character to stand on top of a tunnel after getting out of motorbike inside of a tunnel.
  • You can no longer get out of a vehicle if the vehicle is blocked all the way around.
  • Fixed a bug that made a teammate's weapon invisible in spectator mode
  • Fixed an issue of the scope crosshair appearing blurry when post-processing quality is set to high
  • Adjusted GROZA rail to better fit Holographic Sight and Red Dot Sight
  • Fixed a bug that caused ammo not to drop after dropping Extended Mag with full Backpack
  • Vehicle tire effects will change immediately when the vehicle is on a different type of ground
See you in-game,
PLAYERUNKNOWN

...