Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to again talk about server performance!
We are now in the process of profiling our servers to find the choke points and track down what we need to improve in order to optimize them over the coming month. This takes time, but we will push updates to the servers once we have fixes for issues we find.
We will do our first leaderboard and stats wipe tomorrow (Wednesday May 31st) at 5PM KST/1AM PDT/8AM UTC. This will reset all player ranking and stats data. Your previous stats are saved and will be viewable in-game.
The leaderboard tracking will remain offline for 24 hours and will return on June 1st at 4PM KST/12AM PDT/7AM UTC. All data for matches played during this time will NOT be saved.
Now onto what we have changed and fixed in our weekly update. Please remember that our weekly updates are for pushing bug fixes and small performance updates, and should not be compared to our monthly patches.
We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
This patch will be deployed to the main servers on Thursday, June 1st, 4PM KST/12AM PDT/7AM UTC and is expected to take approx. 3 hours to complete.
Client Performance
Improved performance by reducing effects played excessively during vehicle crashes
Server Performance
Improved performance on the server in relation to vehicles
Bug Fixes
Fixed a crash related to unequipping an item
Fixed a crash related to when vehicles crashed
Fixed a bug that caused a player to die without entering the REVIVE state when being shot by a shotgun or a full-auto weapon in DUO or SQUAD modes
Fixed a bug that caused other players' voice chat to be heard at high volume on the airplane
Fixed a bug that caused breath gauge to be shown incorrectly in certain situations
Partially fixed a bug that caused a player to “die from falling” after getting stuck in buildings or vehicles
Fixed a bug that caused sound to stutter when many players are swimming
Fixed a bug that caused translucent crosshair to be shown on VSS scope
Fixed a bug that caused a player to go back into the REVIVE state when two players start the revive action and one cancels
Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to again talk about server performance!
We are now in the process of profiling our servers to find the choke points and track down what we need to improve in order to optimize them over the coming month. This takes time, but we will push updates to the servers once we have fixes for issues we find.
We will do our first leaderboard and stats wipe tomorrow (Wednesday May 31st) at 5PM KST/1AM PDT/8AM UTC. This will reset all player ranking and stats data. Your previous stats are saved and will be viewable in-game.
The leaderboard tracking will remain offline for 24 hours and will return on June 1st at 4PM KST/12AM PDT/7AM UTC. All data for matches played during this time will NOT be saved.
Now onto what we have changed and fixed in our weekly update. Please remember that our weekly updates are for pushing bug fixes and small performance updates, and should not be compared to our monthly patches.
We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
This patch will be deployed to the main servers on Thursday, June 1st, 4PM KST/12AM PDT/7AM UTC and is expected to take approx. 3 hours to complete.
Client Performance
Improved performance by reducing effects played excessively during vehicle crashes
Server Performance
Improved performance on the server in relation to vehicles
Bug Fixes
Fixed a crash related to unequipping an item
Fixed a crash related to when vehicles crashed
Fixed a bug that caused a player to die without entering the REVIVE state when being shot by a shotgun or a full-auto weapon in DUO or SQUAD modes
Fixed a bug that caused other players' voice chat to be heard at high volume on the airplane
Fixed a bug that caused breath gauge to be shown incorrectly in certain situations
Partially fixed a bug that caused a player to “die from falling” after getting stuck in buildings or vehicles
Fixed a bug that caused sound to stutter when many players are swimming
Fixed a bug that caused translucent crosshair to be shown on VSS scope
Fixed a bug that caused a player to go back into the REVIVE state when two players start the revive action and one cancels
Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WP
Next, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer.
We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.
While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access.
Now onto what we have changed, fixed and added in this, our second monthly update!
We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.
Early Access - Month 2 - Patch Notes
Known Issues
Localization of 'VSS' and 'Vector' for few country is not applied properly
There is an issue that occasionally causes a white line to be shown when the player is on the airplane
There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
You will no longer be able to remove shadows by revising the .ini file
Client Performance
Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike
Gameplay
Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot S1897/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WP
Next, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer.
We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.
While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access.
Now onto what we have changed, fixed and added in this, our second monthly update!
We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.
Early Access - Month 2 - Patch Notes
Known Issues
Localization of 'VSS' and 'Vector' for few country is not applied properly
There is an issue that occasionally causes a white line to be shown when the player is on the airplane
There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
You will no longer be able to remove shadows by revising the .ini file
Client Performance
Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike
Gameplay
Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot S1897/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
[Update : May 16th 2PM KST / May 15th 10 PM PDT / May 16th 5 AM UTC]
One correction on the patch notes!
Client Performances Improvements
Slightly improved the drop in FPS when there are vehicles near the character
=================== Hey everyone,
We are now back on track with our weekly updates!
Since we haven't had our weekly updates for the past 2 weeks, we'll be updating this week's patch on Tuesday, May 16th
The patch will first get updated on our test servers today at the following hours.
May 15th (Monday) 3 PM KST
May 14th (Sunday) 11 PM PDT
May 15th (Monday) 6 AM UTC
The main servers will be updated with the new patch tomorrow, Tuesday May 16th, at 5 PM KST/1 AM PDT/8 AM UTC
Early Access - Week 8 Patch Notes
Client Performances Improvements
Slightly improved the drop in FPS when there are vehicles near the character
Anti Cheat
In order to prevent using "lag switch" to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value
You will no longer be able to remove the environment foliage by revising the .ini file
Custom Games
Fixed the issue that was causing the sound to break when there are too many vehicles in a small area
Bug Fixes
Partially fixed a bug that caused the character to get stuck in different objects in the environment
Partially fixed a bug that caused the game client to freeze
Fixed a bug that caused the crosshair to still be visible while in no-UI mode
Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash
[Update : May 16th 2PM KST / May 15th 10 PM PDT / May 16th 5 AM UTC]
One correction on the patch notes!
Client Performances Improvements
Slightly improved the drop in FPS when there are vehicles near the character
=================== Hey everyone,
We are now back on track with our weekly updates!
Since we haven't had our weekly updates for the past 2 weeks, we'll be updating this week's patch on Tuesday, May 16th
The patch will first get updated on our test servers today at the following hours.
May 15th (Monday) 3 PM KST
May 14th (Sunday) 11 PM PDT
May 15th (Monday) 6 AM UTC
The main servers will be updated with the new patch tomorrow, Tuesday May 16th, at 5 PM KST/1 AM PDT/8 AM UTC
Early Access - Week 8 Patch Notes
Client Performances Improvements
Slightly improved the drop in FPS when there are vehicles near the character
Anti Cheat
In order to prevent using "lag switch" to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value
You will no longer be able to remove the environment foliage by revising the .ini file
Custom Games
Fixed the issue that was causing the sound to break when there are too many vehicles in a small area
Bug Fixes
Partially fixed a bug that caused the character to get stuck in different objects in the environment
Partially fixed a bug that caused the game client to freeze
Fixed a bug that caused the crosshair to still be visible while in no-UI mode
Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash
Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week.
To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented.
In case you missed it yesterday, we announced our first Charity Invitational, which will be taking place next Thursday, May 4th. We are excited to help Gamers Outreach, and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause.
Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way!
Now onto what we have changed for this week’s update!
We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.
Early Access - Week 5 - Patch Notes
Client Performance Improvement
Improved the drop in FPS when firing a gun or driving a vehicle
Gameplay
Rolled back the item spawn balance
Reduced the amount of health lost when a character is ejected from a flipping motorbike
Bug fixes
Fixed a bug that caused the door to open towards the player
Fixed a bug causing incorrect lighting on the 2x scope
Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it
Fixed a bug that caused crossbow attachments not to show up in the vicinity pane
Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week.
To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented.
In case you missed it yesterday, we announced our first Charity Invitational, which will be taking place next Thursday, May 4th. We are excited to help Gamers Outreach, and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause.
Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way!
Now onto what we have changed for this week’s update!
We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.
Early Access - Week 5 - Patch Notes
Client Performance Improvement
Improved the drop in FPS when firing a gun or driving a vehicle
Gameplay
Rolled back the item spawn balance
Reduced the amount of health lost when a character is ejected from a flipping motorbike
Bug fixes
Fixed a bug that caused the door to open towards the player
Fixed a bug causing incorrect lighting on the 2x scope
Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it
Fixed a bug that caused crossbow attachments not to show up in the vicinity pane