PUBG: BATTLEGROUNDS - PUBG Community Manager (FWG)


Players,

This patch will be deployed to the main servers on Thursday, June 8th, 5PM KST / 8AM UTC / 1AM PDT and is expected to take approx. 1 hour to complete.

The test server is already live!

    Server Performance
  • Improved physics engine performance on game servers.
  • Mitigated an issue with the character stopping moving when a large amount of data is sent.

    Client Performance
  • Improved client performance in the lobby.
  • Improved care package airplane rendering performance.

    Gameplay
  • Modified the "match ends in" timer from 5 minutes to 1 minute.

    Bug Fix
  • Fixed a bug that caused weapon icons at the bottom of the screen to not be shown when switching weapons after opening the inventory.
  • Fixed a bug that caused a client crash when changing the character's looks.
  • Fixed a bug that caused Freelook (Alt) not to work while the character is jumping.

See you in-game,
PUBG Community Team
PUBG: BATTLEGROUNDS - PUBG Community Manager (FWG)


Players,

This patch will be deployed to the main servers on Thursday, June 8th, 5PM KST / 8AM UTC / 1AM PDT and is expected to take approx. 1 hour to complete.

The test server is already live!

    Server Performance
  • Improved physics engine performance on game servers.
  • Mitigated an issue with the character stopping moving when a large amount of data is sent.

    Client Performance
  • Improved client performance in the lobby.
  • Improved care package airplane rendering performance.

    Gameplay
  • Modified the "match ends in" timer from 5 minutes to 1 minute.

    Bug Fix
  • Fixed a bug that caused weapon icons at the bottom of the screen to not be shown when switching weapons after opening the inventory.
  • Fixed a bug that caused a client crash when changing the character's looks.
  • Fixed a bug that caused Freelook (Alt) not to work while the character is jumping.

See you in-game,
PUBG Community Team
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to again talk about server performance!

We are now in the process of profiling our servers to find the choke points and track down what we need to improve in order to optimize them over the coming month. This takes time, but we will push updates to the servers once we have fixes for issues we find.

We will do our first leaderboard and stats wipe tomorrow (Wednesday May 31st) at 5PM KST/1AM PDT/8AM UTC. This will reset all player ranking and stats data. Your previous stats are saved and will be viewable in-game.

The leaderboard tracking will remain offline for 24 hours and will return on June 1st at 4PM KST/12AM PDT/7AM UTC. All data for matches played during this time will NOT be saved.


Now onto what we have changed and fixed in our weekly update. Please remember that our weekly updates are for pushing bug fixes and small performance updates, and should not be compared to our monthly patches.

We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the main servers on Thursday, June 1st, 4PM KST/12AM PDT/7AM UTC and is expected to take approx. 3 hours to complete.

Client Performance
  • Improved performance by reducing effects played excessively during vehicle crashes
Server Performance
  • Improved performance on the server in relation to vehicles
Bug Fixes
  • Fixed a crash related to unequipping an item
  • Fixed a crash related to when vehicles crashed
  • Fixed a bug that caused a player to die without entering the REVIVE state when being shot by a shotgun or a full-auto weapon in DUO or SQUAD modes
  • Fixed a bug that caused other players' voice chat to be heard at high volume on the airplane
  • Fixed a bug that caused breath gauge to be shown incorrectly in certain situations
  • Partially fixed a bug that caused a player to “die from falling” after getting stuck in buildings or vehicles
  • Fixed a bug that caused sound to stutter when many players are swimming
  • Fixed a bug that caused translucent crosshair to be shown on VSS scope
  • Fixed a bug that caused a player to go back into the REVIVE state when two players start the revive action and one cancels

See you in-game,
PLAYERUNKNOWN


PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to again talk about server performance!

We are now in the process of profiling our servers to find the choke points and track down what we need to improve in order to optimize them over the coming month. This takes time, but we will push updates to the servers once we have fixes for issues we find.

We will do our first leaderboard and stats wipe tomorrow (Wednesday May 31st) at 5PM KST/1AM PDT/8AM UTC. This will reset all player ranking and stats data. Your previous stats are saved and will be viewable in-game.

The leaderboard tracking will remain offline for 24 hours and will return on June 1st at 4PM KST/12AM PDT/7AM UTC. All data for matches played during this time will NOT be saved.


Now onto what we have changed and fixed in our weekly update. Please remember that our weekly updates are for pushing bug fixes and small performance updates, and should not be compared to our monthly patches.

We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the main servers on Thursday, June 1st, 4PM KST/12AM PDT/7AM UTC and is expected to take approx. 3 hours to complete.

Client Performance
  • Improved performance by reducing effects played excessively during vehicle crashes
Server Performance
  • Improved performance on the server in relation to vehicles
Bug Fixes
  • Fixed a crash related to unequipping an item
  • Fixed a crash related to when vehicles crashed
  • Fixed a bug that caused a player to die without entering the REVIVE state when being shot by a shotgun or a full-auto weapon in DUO or SQUAD modes
  • Fixed a bug that caused other players' voice chat to be heard at high volume on the airplane
  • Fixed a bug that caused breath gauge to be shown incorrectly in certain situations
  • Partially fixed a bug that caused a player to “die from falling” after getting stuck in buildings or vehicles
  • Fixed a bug that caused sound to stutter when many players are swimming
  • Fixed a bug that caused translucent crosshair to be shown on VSS scope
  • Fixed a bug that caused a player to go back into the REVIVE state when two players start the revive action and one cancels

See you in-game,
PLAYERUNKNOWN


PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WP

Next, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer.

We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.

While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access.

Now onto what we have changed, fixed and added in this, our second monthly update!

We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 2 - Patch Notes

Known Issues
  • Localization of 'VSS' and 'Vector' for few country is not applied properly
  • There is an issue that occasionally causes a white line to be shown when the player is on the airplane
  • There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
  • You will no longer be able to remove shadows by revising the .ini file
Client Performance
  • Improved CPU usage for world level streaming
  • Improved rendering performance of fences
  • Improved rendering performance of grass 
  • Improved rendering performance for weapons and attachments seen at distance
  • Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
  • Improved character animation performance
  • Improved effect performance
  • Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
  • Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
  • Added Motorbike
Gameplay
  • Reduced the moving speed of the two final play zones for better engagement during the endgame
  • Made a balance pass on certain weapons:
    Vector
    Reduced bullet damage slightly
    Increased deviation gain per shot
    S1897/S686/S12K
    Reduced pellet damage slightly
    AKM
    Increased bullet damage slightly
  • Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
  • Now players can put stock attachments on following weapons:
    SKS : Sniper rifle cheek pad
    Vector : Tactical stock (for M416)
  • Adjusted the color of the aiming point for the basic crossbow scope.
  • Added new scope rendering method (parallax free) allowing for greater aiming precision
    https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857
  • Improved ADS view
  • Modified recoil for following weapons: AKM, SCAR, M16, M416 
  • Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
  • Decreased the time to ADS when using the 2X scope  
Vehicle
  • Added punctured wheel effect and sound
  • Added burnt markings to vehicles after being destroyed
  • Added the motorbike number plate image
  • When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
  • Added new vegetation to the lobby
UI
  • Players can press ‘delete’ to remove their marker placed on the world map 
  • Adjusted the transparency of mini-map grid and coordinates text to make the map more visible 
  • Added a dotted line towards the next play zone on the mini-map
  • Modified the icon design of the First Aid Kit
  • Added Thai language in language options 
  • Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
  • Improved the sound of Motorbike
  • Added sound for door destruction effect
Bugfixes
  • Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
  • Fixed an issue that disabled bullet tracing for SKS
  • Fixed a bug that caused the game client to crash when a flashbang goes off
  • Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
  • Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
  • Partially fixed a bug that caused items to be unlootable 
  • Fixed a bug that caused carepackages to shake when falling
  • Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
  • Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
  • Fixed a bug that caused a player icon to be doubled up on the minimap. 
  • Fixed a bug that caused the same color for two teammate icons
  • Fixed a bug that caused the final play zone to be created over water
  • Fixed a bug that sporadically muted the rain sound
  • Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
  • Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
  • Fixed a bug that caused a character experience the damage effect at random
  • Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
  • Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
  • Fixed a bug that caused the sound volume of UMP with silencer to be too low
  • Fixed a bug that caused throwable items not to drop when switching to other weapons
  • Fixed a bug that caused the trace effect to not disappear after using throwable weapons
  • Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
  • Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
  • Added a character animation for when dragging an item into the inventory

See you in-game,
PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WP

Next, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer.

We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.

While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access.

Now onto what we have changed, fixed and added in this, our second monthly update!

We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 2 - Patch Notes

Known Issues
  • Localization of 'VSS' and 'Vector' for few country is not applied properly
  • There is an issue that occasionally causes a white line to be shown when the player is on the airplane
  • There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
  • You will no longer be able to remove shadows by revising the .ini file
Client Performance
  • Improved CPU usage for world level streaming
  • Improved rendering performance of fences
  • Improved rendering performance of grass 
  • Improved rendering performance for weapons and attachments seen at distance
  • Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
  • Improved character animation performance
  • Improved effect performance
  • Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
  • Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
  • Added Motorbike
Gameplay
  • Reduced the moving speed of the two final play zones for better engagement during the endgame
  • Made a balance pass on certain weapons:
    Vector
    Reduced bullet damage slightly
    Increased deviation gain per shot
    S1897/S686/S12K
    Reduced pellet damage slightly
    AKM
    Increased bullet damage slightly
  • Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
  • Now players can put stock attachments on following weapons:
    SKS : Sniper rifle cheek pad
    Vector : Tactical stock (for M416)
  • Adjusted the color of the aiming point for the basic crossbow scope.
  • Added new scope rendering method (parallax free) allowing for greater aiming precision
    https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857
  • Improved ADS view
  • Modified recoil for following weapons: AKM, SCAR, M16, M416 
  • Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
  • Decreased the time to ADS when using the 2X scope  
Vehicle
  • Added punctured wheel effect and sound
  • Added burnt markings to vehicles after being destroyed
  • Added the motorbike number plate image
  • When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
  • Added new vegetation to the lobby
UI
  • Players can press ‘delete’ to remove their marker placed on the world map 
  • Adjusted the transparency of mini-map grid and coordinates text to make the map more visible 
  • Added a dotted line towards the next play zone on the mini-map
  • Modified the icon design of the First Aid Kit
  • Added Thai language in language options 
  • Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
  • Improved the sound of Motorbike
  • Added sound for door destruction effect
Bugfixes
  • Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
  • Fixed an issue that disabled bullet tracing for SKS
  • Fixed a bug that caused the game client to crash when a flashbang goes off
  • Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
  • Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
  • Partially fixed a bug that caused items to be unlootable 
  • Fixed a bug that caused carepackages to shake when falling
  • Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
  • Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
  • Fixed a bug that caused a player icon to be doubled up on the minimap. 
  • Fixed a bug that caused the same color for two teammate icons
  • Fixed a bug that caused the final play zone to be created over water
  • Fixed a bug that sporadically muted the rain sound
  • Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
  • Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
  • Fixed a bug that caused a character experience the damage effect at random
  • Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
  • Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
  • Fixed a bug that caused the sound volume of UMP with silencer to be too low
  • Fixed a bug that caused throwable items not to drop when switching to other weapons
  • Fixed a bug that caused the trace effect to not disappear after using throwable weapons
  • Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
  • Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
  • Added a character animation for when dragging an item into the inventory

See you in-game,
PLAYERUNKNOWN
PUBG: BATTLEGROUNDS - PUBG_Hyowon
[Update : May 16th 2PM KST / May 15th 10 PM PDT / May 16th 5 AM UTC]

One correction on the patch notes!

Client Performances Improvements
  • Slightly improved the drop in FPS when there are vehicles near the character


===================
Hey everyone,

We are now back on track with our weekly updates!

Since we haven't had our weekly updates for the past 2 weeks, we'll be updating this week's patch on Tuesday, May 16th

The patch will first get updated on our test servers today at the following hours.

  • May 15th (Monday) 3 PM KST
  • May 14th (Sunday) 11 PM PDT
  • May 15th (Monday) 6 AM UTC

The main servers will be updated with the new patch tomorrow, Tuesday May 16th, at 5 PM KST/1 AM PDT/8 AM UTC


Early Access - Week 8 Patch Notes


Client Performances Improvements
  • Slightly improved the drop in FPS when there are vehicles near the character

Anti Cheat
  • In order to prevent using "lag switch" to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value
  • You will no longer be able to remove the environment foliage by revising the .ini file


Custom Games
  • Fixed the issue that was causing the sound to break when there are too many vehicles in a small area

Bug Fixes
  • Partially fixed a bug that caused the character to get stuck in different objects in the environment
  • Partially fixed a bug that caused the game client to freeze
  • Fixed a bug that caused the crosshair to still be visible while in no-UI mode
  • Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash

PUBG: BATTLEGROUNDS - PUBG_Hyowon
[Update : May 16th 2PM KST / May 15th 10 PM PDT / May 16th 5 AM UTC]

One correction on the patch notes!

Client Performances Improvements
  • Slightly improved the drop in FPS when there are vehicles near the character


===================
Hey everyone,

We are now back on track with our weekly updates!

Since we haven't had our weekly updates for the past 2 weeks, we'll be updating this week's patch on Tuesday, May 16th

The patch will first get updated on our test servers today at the following hours.

  • May 15th (Monday) 3 PM KST
  • May 14th (Sunday) 11 PM PDT
  • May 15th (Monday) 6 AM UTC

The main servers will be updated with the new patch tomorrow, Tuesday May 16th, at 5 PM KST/1 AM PDT/8 AM UTC


Early Access - Week 8 Patch Notes


Client Performances Improvements
  • Slightly improved the drop in FPS when there are vehicles near the character

Anti Cheat
  • In order to prevent using "lag switch" to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value
  • You will no longer be able to remove the environment foliage by revising the .ini file


Custom Games
  • Fixed the issue that was causing the sound to break when there are too many vehicles in a small area

Bug Fixes
  • Partially fixed a bug that caused the character to get stuck in different objects in the environment
  • Partially fixed a bug that caused the game client to freeze
  • Fixed a bug that caused the crosshair to still be visible while in no-UI mode
  • Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash

PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week.

To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented.

In case you missed it yesterday, we announced our first Charity Invitational, which will be taking place next Thursday, May 4th.  We are excited to help Gamers Outreach, and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause.

Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way!

Now onto what we have changed for this week’s update!

We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. 

Early Access - Week 5 - Patch Notes

Client Performance Improvement 
  • Improved the drop in FPS when firing a gun or driving a vehicle
Gameplay
  • Rolled back the item spawn balance
  • Reduced the amount of health lost when a character is ejected from a flipping motorbike
Bug fixes
  • Fixed a bug that caused the door to open towards the player
  • Fixed a bug causing incorrect lighting on the 2x scope
  • Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it
  • Fixed a bug that caused crossbow attachments not to show up in the vicinity pane
  • Fixed a bug that caused the sound to stutter

See you in-game,
PLAYERUNKNOWN



PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week.

To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented.

In case you missed it yesterday, we announced our first Charity Invitational, which will be taking place next Thursday, May 4th.  We are excited to help Gamers Outreach, and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause.

Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way!

Now onto what we have changed for this week’s update!

We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. 

Early Access - Week 5 - Patch Notes

Client Performance Improvement 
  • Improved the drop in FPS when firing a gun or driving a vehicle
Gameplay
  • Rolled back the item spawn balance
  • Reduced the amount of health lost when a character is ejected from a flipping motorbike
Bug fixes
  • Fixed a bug that caused the door to open towards the player
  • Fixed a bug causing incorrect lighting on the 2x scope
  • Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it
  • Fixed a bug that caused crossbow attachments not to show up in the vicinity pane
  • Fixed a bug that caused the sound to stutter

See you in-game,
PLAYERUNKNOWN



...