PUBG: BATTLEGROUNDS

It's been a couple of weeks since the last update to PlayerUnknown's Battlegrounds, but this week a patch will arrive for public servers on Tuesday—it's currently on test servers already—and it's aimed pretty squarely at lousy rotten no-good cheaters.

First, a fix to prevent a 'lag switch' cheat, in which a player increases their ping to such a degree that they aren't where they appear to be and thus can attack and kill other players from relative safety. To combat this, players whose ping exceeds a certain (unstated) value will be locked in place, "unable to move, rotate, and attack others."

Another fix is being added to prevent players from removing foliage from the game by editing an .ini file. Sounds like some people just can't live without a chicken dinner, even if it means deleting shrubs just so they can see a little better.

Also of note: flashbang grenades have been a bit problematic in that they can sometimes cause game clients to freeze and crash, so for the time being they have been removed from the game.

There's also a handful of bug fixes and improvements, so have a look at the full patch notes below. And, if you're playing the battle royale shooter these days, we've recently published a great guide for finding the hottest loot locations in PlayerUnknown's Battlegrounds.

Client performance improvements

  • Slightly improved the drop in FPS when driving vehicles

Anti cheat

  • In order to prevent using "lag switch" to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value
  • You will no longer be able to remove the environment foliage by revising the .ini file

Custom games

  • Fixed the issue that was causing the sound to break when there are too many vehicles in a small area

Bug fixes

  • Partially fixed a bug that caused the character to get stuck in different objects in the environment
  • Partially fixed a bug that caused the game client to freeze
  • Fixed a bug that caused the crosshair to still be visible while in no-UI mode
  • Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash
PUBG: BATTLEGROUNDS

As we mentioned in our guide earlier this week, sound is an important element in PlayerUnknown's Battlegrounds: it's key to listen very carefully for player footstep, car engines, and of course gunfire, especially when that gunfire is directed at you. Battlegrounds developer Bluehole posted an in-depth explanation of how gunshot sounds work in their battle royale shooter, and it's worth a listen (technically, a read) for anyone playing.

When someone shoots at you in Battlegrounds, you might hear three different sound effects, though what you hear, and when you hear it, depends on the distance between you and the person shooting, and how close their bullet comes to hitting you.

First, there's the sound of the gunshot, which has a propagation delay. "The propagation velocity is 340m/s so if a pistol is shot 340m away from the listener, he will see the muzzle flash first and hear the gunshot after 1 second," writes Marek, Battlegrounds' lead gun designer.

If you hear a 'whizz' sound that means a bullet has flown past you. You may also hear a crack sound, which is the "bullet bow shockwave." This occurs when the bullet, flying at supersonic speeds, passes you. The radius for the whizz and the crack are different, with the whizz radius being considerably bigger. In other words, if you hear a whizz and a crack, the bullet has passed very close to you, and if you only hear a whizz, it was close but not that close.

The image above demonstrates how that all works. An example is also given about the series of sights and sounds that occur when someone shoots at you from 1,000 meters using an AWM, which has a 900 meter-per-second muzzle velocity:

  1. You see the muzzle flash
  2. After ~1 sec you hear the crack/whizz (assuming no air drag)
  3. After ~3 sec you hear the gunshot

The post continues:

"We blend between different sound samples based on distance (the maximum distance and attenuation characteristic is also affected by suppressor attachment). The close gunshot sounds louder and more clear than the distant one. In the current public build, all bullets generate a sound crack effect. We've changed this mechanic by adding a velocity check, so bullets travelling slower than speed of sound will not generate the crack effect but just whizz."

Paying close attention to these sound effects should give you a better idea of the distance someone is shooting from, how close they're getting to hitting you, and even what sort of weapon they're using.

Bluehole expects Battlegrounds to spend six months in Early Access, and as we reported earlier this week, the game is off to a strong start, earning over $11 million in its first weekend on Steam.

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Brendan Caldwell)

Every week we dump Brendan out the back of a plane and into the hotbed of gunfire that veterans know only as early access . This week, the competitive murderfields of PlayerUnknown s Battlegrounds [official site].

I m halfway across the river when the net starts closing in. A huge electric field looms up behind me, sparkling and fizzing and nipping at my heels as I swim for my life. Having just dodged a player driving by in his jeep, I was now going to die of wounds slowly inflicted over time by the game itself, simply for not being in the right place. I kicked and swam, even as the electric field overtook me and my screen started to slowly bleed. If I didn t reach the safe zone soon marked by a white circle on the mini-map, I d be dead. Oh well, I figured, there are less interesting ways to go. … [visit site to read more]

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

Alec is still away, ostensibly on holiday but presumed dead. Ride in peace, Alec Meer. All that remains of last week’s chart caretaker is a selection of small bones John coughed up, so it’s my turn. It’s a good week in the charts!

We’ve some new games, some familiar faces, and at least one familiar face with a new game. It’s a shame Mass Effect: Andromeda’s Origin exclusivity keeps it out of this comparison. Not to ruin the suspension but: PlayerUnknown’s Battlegrounds, the new early access Hunger Royale game, is riding high at the top of the hit parade.

… [visit site to read more]

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds launched on Steam Early Access this past Thursday, and according to its developer, Bluehole, it has already raked in over $11 million in sales. The multiplayer battle royale shooter also drew a sizable crowd of combatants with a peak of 67,000 concurrent players, says Bluehole's press release. People didn't just play, but also watched: Bluehole reports over 150,000 concurrent viewers on Twitch.

If you're looking to get started with Battlegrounds yourself, make sure you check out our guide on how to get started and stay alive. We also wrote up our impressions of the last-man-standing shooter during its closed beta period.

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds exploded into Early Access in March and quickly became the PC's most popular battle royale: roughly 100 players parachute from a plane onto a 18x18km island, search for weapons and gear, and fight to the death. All the while, a shrinking circle closes around the island, a blue energy field that damages the health of players caught in it. Players must travel, by foot or in vehicles, into the safe area, drawing closer and closer to the remaining players for a final showdown. The last one left alive wins.

While Battlegrounds doesn't have the raw complexity of Arma, there are still a few things you need to know before your boots hit the ground (and you swap them for different boots). Here are our best tips on staying alive and winning in PUBG.

Follow this guide, and you'll have a shot at being the last one standing.

Press Ctrl+T immediately

Ctrl+T mutes voice chat. You will want to do this the moment you enter the lobby, which places all the players on a tiny island together to run around, punch each other, pick up weapons, and blast each other in the face. Your time in the lobby, typically, is under a minute, but trust me: you'll want to mute voice chat right away so you don't have to listen to the players who choose to spend their time in the lobby shrieking or yelling racist slurs.

After a minute in the lobby, you'll appear on the plane with everyone else. The shrieking and slurs will continue, naturally, so don't unmute voice chat, ever, not even for a second.

Land as fast as possible

Hitting the ground before other players is essential, especially if you're landing in an area other players are aiming for, and particularly if it's a zone without much loot. We've actually put together a separate guide on how to land that's full of tips for getting your boots on the ground.

Know your landing zones

Sometimes you may want to land in a zone where there's top-quality loot, but that means more immediate competition from other like-minded players. Other times you might want to begin in a more secluded spot, even if it means a sparser selection of loot. Either way, learning the different areas is important, so we've built a separate article for it. Check out our guide to PUBG's hottest loot spots.

Don’t stop moving

When you’re in an exposed position or in an extended firefight keep moving as much as possible. If you know where your target is, move laterally to them. If you're looting outdoors, hit the Tab (inventory) key, then keep dancing with WASD as you drag items into your inventory with the mouse. Standing still is what gives enemies the time to line up headshots.

Use freelook

Battlegrounds is as much a game of Where's Waldo as anything else, and you've got to use your eyes well to win. Hold the Alt key to move your head, along with the camera, independently of your body. This is especially useful during the aerial decent, when you'll want to be scanning in all directions to spot parachutes.

You should also use freelook to scan for enemies while prone—turning your whole body is more likely to give away your position.

You can swap which shoulder the camera looks over

While in third-person, if you click and hold your right mouse button, then tap Q and E, you can swap shoulder views. This is useful if you're trying to peek different sides of cover or carefully work your way around corners.

Respect the bush

Hiding in a bush might seem like a bad idea, given that a bush offers exactly zero physical protection. Yet, because of how difficult it is to see a player crouched in a bush it’s a remarkably effective hiding spot and can be used to surprise or simply hide. If you’re fighting in the wilderness always give nearby bushes at least a cursory inspection and be aware of your surroundings.

Understanding the electric wall of death that will consume us all

The blue circle is as dangerous as anything else in the late game and can be a source of annoyance throughout as it siphons you towards other players. 

From the first moment you're able to jump out of the plane, you have about 1 minute 50 seconds  to do some initial looting before the first circle is identified. Here are the timings for each of the circles:

Circle 1: 5 minutes

Circle 2: 3 minutes 20 seconds

Circle 3: 2 minutes 30 seconds

Circle 4: 2 minutes

Circle 5: 2 minutes

Circle 6: 1 minute 30 seconds

Circle 7: 1 minute 30 seconds

Circle 8: 1 minute

Early zones do minimal damage (you can use boost items to entirely mitigate this), however if the energy barrier reaches the next white circle while you’re still outside of it, that damage will double. The base damage goes up progressively with each circle, with late game zones capable of killing you in a matter of seconds.

What does armor do?

When I first played PUBG I was picking up cosmetic head choices over motorcycle helmets. Big mistake. The three armor tiers have two sets of statistics: durability, and damage reduction

The durability tells you how much damage a piece of armor can take before it’s destroyed, damage reduction tells you the percentage of damage the armor mitigates up until it is destroyed, increasing through the tiers. Furthermore a piece of armor is 100% effective up until the moment it is destroyed. That means a Tier 3 helmet with 1 durability will still save you from a Kar 98k headshot. 

Tier 1 armor provides 30% damage reduction and has a durability of 80 on the helmet, 200 for the vest.

Tier 2 armor provides 40% damage reduction and has a durability of 150 on the helmet, 220 for the vest.

Tier 3 armor provides 55% damage reduction and has a durability of 230 on the helmet, 250 on the vest.

It’s also worth noting that arms and legs are unaffected by armor, but you take 50% less damage when hit there, while headshots do 2.5x more damage than a chest shot. Effectively, then, arms and legs have permanent 'Tier 2.5' armor.

Full credit to akadiablo2213 for some fantastic testing.

What are the best guns?

There are lots of pistols, SMGs, rifles, and shotguns in PUBG. Luckily, we've put together a separate guide to guns, ranking the best ones in each category so you'll know which ones to look for, and which to pick when you've got to choose between them. Check out our guide to the best (and worst) PUBG weapons here.

Watch out for red zones

There are two circles you need to keep an eye on: the one showing you the safe zone, and the one showing you the blue death-field. But don't forget red zones. Red zones show you an area that is about to be fire-bombed, and with your head down collecting loot or eyes out looking for enemies, it's easy to miss the on-screen text warning you about an impending bombing. You might suddenly realize you're standing in a red zone—it'll show on your minimap as well.

Being in a red zone doesn't mean you're definitely be killed—I've made it through several even as the bombs were dropping—but it's still not a place you want to be if you can avoid it.

Dive, dive, dive!

If you’re put in a situation where you need to swim or just fancy taking a dip, it’s always worth bearing in mind that while underwater you can’t be hit by bullets (though you will need to surface for air periodically). My former soldier friend tells me this has a basis in reality and that anything below a .20-caliber round will be stopped by 5 feet of water (though he may have learned this from an episode of Top Gear).

Don't kill your teammates

Maybe this sounds obvious, but killing teammates won't just hurt your chances of winning a squad game but may actually get you banned. PUBG has shown it has a zero-tolerance policy for team-killing, and it's being enforced. Killing teammates deliberately can get you banned, killing teammates as a joke can get you banned, and even killing teammates who have killed your other teammates can get you banned.

It's probably best to save your ammo for the enemy.

Learn to communicate with your squad

Speaking of teammates, you need to learn how to speak to your teammates: it's a real skill you can hone and improve to make sure your communication is efficient and precise. If you and your friends want to tighten your comms, we've got a separate list of tips for you. Check out our guide on how to communicate in PUBG to keep your squad alive.

Moving faster

When your weapon is unequipped (the X key, by default) you can run slightly faster, perfect if you’re dashing to cover or escaping the blue circle.

Using boost

You may have noticed that when using boost items (painkillers, energy drinks and adrenaline shots) four thin bars above your health bar turn yellow. These represent the four stages of boost, with the following effects.

1 Bar: you will slowly heal over time.

2 Bars: you will heal over time slightly faster.

3 Bars: you will run slightly faster.

4 Bars: you will aim down your weapon sight slightly faster.

Boost is also the only way to get back to 100% health when damaged, other than using a rarely found medkit. If you make it to the late-game and have a stack of boost items, it’s worth keeping your bars topped up even if you have full health. 

Distance and rangefinding

The PUBG map (including water) is 8km by 8km, divided into 1km2 squares. Zooming in on the map allows you to see further squares denoting 100m2. You can use this to judge distances and estimate how far away a zone, building or player is from your location. 

In nearly all firefights, stopping to calculate distances and changing your weapon’s zeroing would not be recommended unless you excel at spatial awareness and in-game geometrics. Instead, you’re best off using aim adjust to aim slightly above your target to account for bullet drop.

One exception to this is sniping. You can roughly mentally map out the distance between your sniping spot and visible landmarks, changing your weapon zeroing to match when you see targets, using the PgUp and PgDn keys by default. It’s worth re-mapping these keys to something more natural (like mousewheel) if you want to use it consistently.

Riding shotgun

If you’re alone, driving a car, you may think yourself entirely defenceless. But simply switching to an unoccupied seat (Ctrl+1, 2, 3, or 4) will allow you to fire your gun while the car is moving. For best results you want to be on flat terrain (like a road), otherwise aiming may prove problematic.

Turn up the volume

Seriously, put on headphones and crank the volume as high as you can without doing damage to your ears. Sound is incredibly important for everything from distant gunfire to really really distant gunfire, car and plane engines, and especially footsteps. While there is a walk button, most players run all the time, and running makes noise. Keep your ears peeled for telltale footsteps, and keep in mind that other players can hear yours as well.

Close doors—usually

Doors, by default, are closed. Upon entering a building, make sure you close the door behind you. Typically, you don't want to announce to other players that you're inside a building, and an open door signifies that pretty clearly. If someone doesn't know you're inside a building, they may just waltz in without a care in the world. In the gif below, I'd closed the door behind me and was looting when someone pulled up in a car (and naturally I heard the car before I saw it). 

Since the door was closed, the player had no reason to think anyone was inside, which let me easily kill him even though my aim was pretty shit.

The other benefit of closing doors is when you leave. An open door not only signified you're in a building, but that you have been in a building. Someone coming across a building with a closed door will probably assume the building hasn't been looted, so making them fruitlessly search the rooms and find nothing is a good way to waste someone's time.

Usually. There are times you may want to leave a door open as you leave, to let someone think you're in a building. They'll creep carefully around outside for a couple minutes long after you're gone. Again, wasting other players' time isn't ever a bad idea.

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The funny thing about ‘Hunger Games’ and ‘Battle Royale’ games isn’t that they miss how awful those dystopian murdergames are, rather that they recreate the experience of the antagonists – those hated and feared few who relish the killing and thrive in murderland. They’re the Hunger Royale All-Stars, dozens of Kiriyamas and Catos thrown into murderlands where the would-be suicides and pacifists are already winnowed by not buying the game. The genre’s mighty popular these days — H1Z1: King of the Kill is the third most-played game on Steam — and today a new blooddrenched contender swaggers into the arena. PlayerUnknown’s Battlegrounds [official site] has just entered early access, with some pedigree to its name. … [visit site to read more]

PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today is a very special day for me! For the last four years, ever since I launched my first Battle Royale game-mode using the DayZ mod on Arma 2, I have worked hard to try deliver an intense, dynamic and fun experience. Through its various iterations in the ARMA series, H1Z1 and now in my own standalone game, you all have shown me tremendous support, and for that I want to say a sincere thank you.

I now want to run through a timeline for optimization of our game. A lot of you have been asking about how and when we will optimize the game, so hopefully this post will give you a better idea of our plans over the coming months.

One important thing to note. Client optimization takes time, and will not be solved in one single patch. We will be working hard over the next 6 months to ensure all players enjoy smooth gameplay with no lag or FPS drops.

Initial Performance Improvements
Key Objectives
• To reduce the overload on the CPU, and make sure that the GPU performs to its full capability

Expected Results
• Frame rates will be stable even when in high-density areas
• Get higher frame rates across all graphic options

ETA: Apr. 14th (Expected to take roughly 5 weeks)

Further Performance Improvements

Step 1: Art assets optimization (Apr. 7th)
• Decrease the total amount of vertex by adjusting the LOD on terrains
• Decrease the LOD vertex for buildings seen at long distances (see example below)



Step 2: Improve the rendering performance of terrain and ocean shader (TBD)[/i]

Step 3: Decrease the overhead on the CPU by rearranging walls near buildings (TBD)

Step 4: Decrease the usage rate of the video memory* (TBD)

* We have already managed to make some of the improvements in our final CBT build, decreasing video memory usage by 1 GB.

See you in-game,

PLAYERUNKNOWN



PUBG: BATTLEGROUNDS - PLAYERUNKNOWN


Players,

Today is a very special day for me! For the last four years, ever since I launched my first Battle Royale game-mode using the DayZ mod on Arma 2, I have worked hard to try deliver an intense, dynamic and fun experience. Through its various iterations in the ARMA series, H1Z1 and now in my own standalone game, you all have shown me tremendous support, and for that I want to say a sincere thank you.

I now want to run through a timeline for optimization of our game. A lot of you have been asking about how and when we will optimize the game, so hopefully this post will give you a better idea of our plans over the coming months.

One important thing to note. Client optimization takes time, and will not be solved in one single patch. We will be working hard over the next 6 months to ensure all players enjoy smooth gameplay with no lag or FPS drops.

Initial Performance Improvements
Key Objectives
• To reduce the overload on the CPU, and make sure that the GPU performs to its full capability

Expected Results
• Frame rates will be stable even when in high-density areas
• Get higher frame rates across all graphic options

ETA: Apr. 14th (Expected to take roughly 5 weeks)

Further Performance Improvements

Step 1: Art assets optimization (Apr. 7th)
• Decrease the total amount of vertex by adjusting the LOD on terrains
• Decrease the LOD vertex for buildings seen at long distances (see example below)



Step 2: Improve the rendering performance of terrain and ocean shader (TBD)[/i]

Step 3: Decrease the overhead on the CPU by rearranging walls near buildings (TBD)

Step 4: Decrease the usage rate of the video memory* (TBD)

* We have already managed to make some of the improvements in our final CBT build, decreasing video memory usage by 1 GB.

See you in-game,

PLAYERUNKNOWN



PUBG: BATTLEGROUNDS - Valve
PLAYERUNKNOWN'S BATTLEGROUNDS is Now Available on Steam Early Access!

PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE.
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